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False prophets: exploring hybrid board/video games

Published: 20 April 2002 Publication History

Abstract

In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom sensor interface promotes physical interaction around the shared public display while the un-oriented tabletop display encourages players to focus on each other rather than on the interface to the game. The ensuing social interactions define the course that the game takes, while the computer enhances the gaming experience by completing the menial tasks and providing dynamic, exciting environments. Our hybrid board/video game has the potential to enhance natural and enjoyable recreational interaction between friends.

References

[1]
Bjork, S., Falk, J., Hansson, R., Ljungstrand, P. (2001). Pirates! Using the Physical World as a Game Board. In Proceedings of Interact 2001. Tokyo, Japan.
[2]
Danesh, A., Inkpen, K.M., Lau, F.W., Shu, K.S., Booth, K.S. Geney: Designing a collaborative activity for the Palm handheld computer. In Proceedings of CHI, Conference on Human Factors in Computing Systems. Seattle, USA, April 2001.
[3]
Ishii, H., Wisneski, C., Orbanes, J., Chun, B., & Paradiso, J. (1999). PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play. Proceedings of CHI '99, pp. 394--401, ACM Press.
[4]
Schneider, J., Kortuem, G. How to Host a Pervasive Game. (2001). In Workshop on Designing Ubiquitous Computing Games, UBICOMP 2001, Atlanta, Georgia.
[5]
Zagal, J.P., Nussbaum, M., Rosas, R. (2000). A Model to Support the design of Multiplayer Games. Presence: Teleoperators and Virtual Environments, 9(5), MIT Press.

Cited By

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  • (2024)Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678862(471-474)Online publication date: 14-Oct-2024
  • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
  • (2024)DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642243(1-20)Online publication date: 11-May-2024
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Information

Published In

cover image ACM Conferences
CHI EA '02: CHI '02 Extended Abstracts on Human Factors in Computing Systems
April 2002
488 pages
ISBN:1581134541
DOI:10.1145/506443
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 April 2002

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Author Tags

  1. CSCP
  2. games
  3. social interactions
  4. tangible interfaces

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CHI02
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CHI02: Human Factors in Computing Systems
April 20 - 25, 2002
Minnesota, Minneapolis, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
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Cited By

View all
  • (2024)Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678862(471-474)Online publication date: 14-Oct-2024
  • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
  • (2024)DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642243(1-20)Online publication date: 11-May-2024
  • (2024)Hobby wargames: a preliminary surveyMultimedia Tools and Applications10.1007/s11042-024-19408-0Online publication date: 28-May-2024
  • (2024)Iterative Design of an Interactive Augmented Reality Board Game: A Playful Approach to Recruiting Prospective StudentsHuman-Centered Design, Operation and Evaluation of Mobile Communications10.1007/978-3-031-60458-4_11(149-166)Online publication date: 1-Jun-2024
  • (2023)LEVI: Exploring Possibilities for an Adaptive Board Game SystemCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616096(181-186)Online publication date: 6-Oct-2023
  • (2023)Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop GameplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581142(1-19)Online publication date: 19-Apr-2023
  • (2023)Playing the video games during COVID-19 pandemic and its effects on player's well-being2023 International Conference on Business Analytics for Technology and Security (ICBATS)10.1109/ICBATS57792.2023.10111229(1-5)Online publication date: 7-Mar-2023
  • (2022)A Conceptual Framework for Creating Mobile Collaboration ToolsEducating for a New Future: Making Sense of Technology-Enhanced Learning Adoption10.1007/978-3-031-16290-9_56(601-607)Online publication date: 5-Sep-2022
  • (2021)Improved balance in multiplayer online battle arena gamesActa Universitatis Sapientiae, Informatica10.2478/ausi-2020-001112:2(183-204)Online publication date: 29-Jan-2021
  • Show More Cited By

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