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Target acquisition with camera phones when used as magic lenses

Published: 06 April 2008 Publication History

Abstract

When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coarse physical pointing phase, in which the target can be directly observed on the background surface, and (2) a fine-control virtual pointing phase, in which the target can only be observed through the device display. In two studies, we show that performance cannot be adequately modeled with standard Fitts' law, but can be adequately modeled with a two-component modification. We chart the performance space and analyze users' target acquisition strategies in varying conditions. Moreover, we show that the standard Fitts' law model does hold for dynamic peephole pointing where there is no guiding background surface and hence the physical pointing component of the extended model is not needed. Finally, implications for the design of magic lens interfaces are considered.

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  • (2023)Exploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332024229:11(4535-4545)Online publication date: 1-Nov-2023
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Published In

cover image ACM Conferences
CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2008
1870 pages
ISBN:9781605580111
DOI:10.1145/1357054
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 06 April 2008

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Author Tags

  1. Fitts' law
  2. augmented reality
  3. camera phone
  4. human-performance modeling
  5. magic lens pointing
  6. target acquisition

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CHI '08 Paper Acceptance Rate 157 of 714 submissions, 22%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

View all
  • (2024)Exploring Uni-manual Around Ear Off-Device Gestures for EarablesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435138:1(1-29)Online publication date: 6-Mar-2024
  • (2023)Selecting Real-World Objects via User-Perspective Phone OcclusionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580696(1-13)Online publication date: 19-Apr-2023
  • (2023)Exploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332024229:11(4535-4545)Online publication date: 1-Nov-2023
  • (2023)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023529:11(4740-4750)Online publication date: 1-Nov-2023
  • (2023)A scrolling performance model based on two-dimensional touch peephole interactionsBehaviour & Information Technology10.1080/0144929X.2023.222677743:9(1758-1768)Online publication date: 20-Jun-2023
  • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
  • (2022)A Robust Extrinsic Calibration Framework for Vehicles with Unscaled Sensors2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)10.1109/IROS40897.2019.8968244(36-42)Online publication date: 28-Dec-2022
  • (2020)Target Expansion in ContextProceedings of the 2020 International Conference on Advanced Visual Interfaces10.1145/3399715.3399851(1-9)Online publication date: 28-Sep-2020
  • (2020)Modeling Angle-Based Pointing Tasks in Augmented Reality InterfacesIEEE Access10.1109/ACCESS.2020.30319578(192597-192607)Online publication date: 2020
  • (2019)PicMeProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300625(1-12)Online publication date: 2-May-2019
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