Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleOctober 2024JUST ACCEPTED
How changes in the mean latency, jitter amplitude, and jitter frequency impact target acquisition performance
Interactive technologies require the user to frequently generate purposeful movements, where actions are guided towards targets. While delays between the movement onset and the corresponding update within the virtual space have been shown to impair target ...
- research-articleMay 2021
Press-n-Paste: Copy-and-Paste Operations with Pressure-sensitive Caret Navigation for Miniaturized Surface in Mobile Augmented Reality
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue EICSArticle No.: 199, Pages 1–29https://doi.org/10.1145/3457146Copy-and-paste operations are the most popular features on computing devices such as desktop computers, smartphones and tablets. However, the copy-and-paste operations are not sufficiently addressed on the Augmented Reality (AR) smartglasses designated ...
- research-articleNovember 2020
Impact of Hand Used on One-Handed Back-of-Device Performance
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue ISSArticle No.: 188, Pages 1–19https://doi.org/10.1145/3427316One-handed Back-of-Device (BoD) interaction proved to be desired and sometimes unavoidable with a mobile touchscreen device, for both preferred and non-preferred hands. Although users? two hands are asymmetric, the impact of this asymmetry on the ...
- research-articleFebruary 2020
Visual Information Requirements for Dismounted Soldier Target Acquisition
ACM Transactions on Applied Perception (TAP), Volume 17, Issue 1Article No.: 2, Pages 1–20https://doi.org/10.1145/3375000We conducted an empirical investigation of the visual information requirements for target detection and threat identification decisions in the dismounted soldier context. Forty soldiers viewed digital photographs of a person standing against a forested ...
- research-articleDecember 2018
Pointing to targets with difference between motor and visual widths
OzCHI '18: Proceedings of the 30th Australian Conference on Computer-Human InteractionPages 374–383https://doi.org/10.1145/3292147.3292150In GUIs, there are clickable objects that have a difference between the motor and visual widths. For example, when looking at an item on a navigation bar, users think that the text length (the visual width) means the motor width. However, when a cursor ...
-
- demonstrationNovember 2018Honorable Mention
MagicPAPER: Tabletop Interactive Projection Device Based on Kraft Paper
ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and SpacesPages 419–423https://doi.org/10.1145/3279778.3279914As the most common writing material in our daily life, paper is an important carrier of traditional painting, and it also has a more comfortable physical touch than electronic screens. In this study, we designed a shadow-art device for human-computer ...
- demonstrationMay 2018
MagicPAPER: An Integrated Shadow-Art Hardware Device Enabling Touch Interaction on Paper
DIS '18 Companion: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive SystemsPages 295–298https://doi.org/10.1145/3197391.3205388Touch interaction is usually implemented on a computer screen or a projected surface. However, tactile quality of paper is attractive and intuitive for people to manipulate in traditional paintings and storytelling. In order to enable touch interaction ...
- research-articleApril 2018
Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 42, Pages 1–13https://doi.org/10.1145/3173574.3173616Eyes-free target acquisition is a basic and important human ability to interact with the surrounding physical world, relying on the sense of space and proprioception. In this research, we leverage this ability to improve interaction in virtual reality (...
- research-articleNovember 2016
Expansion cursor: a zoom lens that can be voluntarily activated by the user at every individual click
OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human InteractionPages 81–90https://doi.org/10.1145/3010915.3010942Both situational handicaps and motor impairments can make small targets difficult to acquire accurately when using a mouse. The expansion cursor was designed to make accurate movements easier to perform. For every click of the mouse, users can choose ...
- research-articleNovember 2016
Effect of Touch Latency on Elementary vs. Bimanual Composite Tasks
ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and SpacesPages 103–108https://doi.org/10.1145/2992154.2992160Touch latency has been shown to reduce users' performances but most studies focus on one-handed elementary tasks such as pointing or tracking a single object. The everyday use of touch devices is made, however, of more complex "composite" tasks ...
- research-articleOctober 2016
Seeing, Listening, Drawing: Interferences between Sensorimotor Modalities in the Use of a Tablet Musical Interface
ACM Transactions on Applied Perception (TAP), Volume 14, Issue 2Article No.: 10, Pages 1–19https://doi.org/10.1145/2990501Audio, visual, and proprioceptive actions are involved when manipulating a graphic tablet musical interface. Previous works suggested a possible dominance of the visual over the auditory modality in this situation. The main goal of the present study is ...
- research-articleOctober 2016
Predicting Finger-Touch Accuracy Based on the Dual Gaussian Distribution Model
UIST '16: Proceedings of the 29th Annual Symposium on User Interface Software and TechnologyPages 313–319https://doi.org/10.1145/2984511.2984546Accurately predicting the accuracy of finger-touch target acquisition is crucial for designing touchscreen UI and for modeling complex and higher level touch interaction behaviors. Despite its importance, there has been little theoretical work on ...
- research-articleSeptember 2016
Future flight decks: impact of +Gz on touchscreen usability
HCI-Aero '16: Proceedings of the International Conference on Human-Computer Interaction in AerospaceArticle No.: 3, Pages 1–8https://doi.org/10.1145/2950112.2964592Future flight deck designs from various avionics manufacturer incorporate touchscreen technology. There is little published research investigating the impact of inflight vibrations and increased G-Force (+Gz) on touchscreen usability. A Fitts' law ...
- research-articleSeptember 2016
2D-Dragger: unified touch-based target acquisition with constant effective width
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and ServicesPages 170–179https://doi.org/10.1145/2935334.2935339In this work we introduce 2D-Dragger, a unified touch-based target acquisition technique that enables easy access to small targets in dense regions or distant targets on screens of various sizes. The effective width of a target is constant with our tool,...
- research-articleJune 2016
Target Acquisition vs. Expressive Motion: Dynamic Pitch Warping for Intonation Correction
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 23, Issue 3Article No.: 17, Pages 1–21https://doi.org/10.1145/2897513The purpose of pitch correction is to assist a musician in playing notes with accuracy and precision, without preventing expressive pitch variations. This study presents and examines a new method for automatic pitch correction: Dynamic Pitch Warping (DPW)...
- research-articleMay 2016Best Paper
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 1934–1946https://doi.org/10.1145/2858036.2858390We present two contributions toward improving the accessibility of touch screens for people with motor impairments. First, we provide an exploration of the touch behaviors of 10 people with motor impairments, e.g., we describe how touching with the back ...
- research-articleNovember 2015
Sharing Touch Interfaces: Proximity-Sensitive Touch Targets for Tablet-Mediated Collaboration
ICMI '15: Proceedings of the 2015 ACM on International Conference on Multimodal InteractionPages 279–286https://doi.org/10.1145/2818346.2820740During conversational practices, such as a tablet-mediated sales conversation between a salesperson and a customer, tablets are often used by two users who prefer specific bodily formations in order to easily face each other and the surface of the ...
- research-articleSeptember 2015
Performance evaluation of gesture-based interaction between different age groups using Fitts' Law
Interacción '15: Proceedings of the XVI International Conference on Human Computer InteractionArticle No.: 5, Pages 1–7https://doi.org/10.1145/2829875.2829920The recent advances made in human-computer interaction have allowed us to manipulate digital contents exploiting recognition-based technologies. However, no work has been reported that evaluates how these interfaces influence the performance of ...
- research-articleApril 2015
The Effect of Edge Targets on Touch Performance
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsPages 1837–1846https://doi.org/10.1145/2702123.2702439Edge targets, such as buttons or menus along the edge of a screen, are known to afford fast acquisition performance in desktop mousing environments. As the popularity of touch-based devices continues to grow, understanding the affordances of edge ...
- abstractSeptember 2014
The effects of encumbrance on mobile interactions
MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & servicesPages 405–406https://doi.org/10.1145/2628363.2634268The popularity of touchscreen mobile devices gives users a variety of useful apps and functionality on the move. As a result, mobile devices are being used in a range of different contexts. One common scenario that has received little attention from ...