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Empathic tutoring software agents using real-time eye tracking

Published: 27 March 2006 Publication History

Abstract

This paper describes an empathic software agent (ESA) interface using eye movement information to facilitate empathy-relevant reasoning and behavior. Eye movement tracking is used to monitor user's attention and interests, and to personalize the agent behaviors. The system reacts to user eye information in real-time, recording eye gaze and pupil dilation data during the learning process. Based on these measures, the ESA infers the focus of attention and motivational status of the learner and responds accordingly with affective (display of emotion) and instructional behaviors. In addition to describing the design and implementation of empathic software agents, this paper will report on some preliminary usability test results concerning how users respond to the empathic functions that are provided.

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  • (2024)Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality ExergamingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642611(1-21)Online publication date: 11-May-2024
  • (2023)Heat Metaphor for Attention Estimation for Educational VR2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00184(683-684)Online publication date: Mar-2023
  • (2023)Networked Virtual Reality and Enhanced Sensing for Remote Classes and PresentationsEveryday Virtual and Augmented Reality10.1007/978-3-031-05804-2_6(147-179)Online publication date: 19-Feb-2023
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Published In

cover image ACM Conferences
ETRA '06: Proceedings of the 2006 symposium on Eye tracking research & applications
March 2006
175 pages
ISBN:1595933050
DOI:10.1145/1117309
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 March 2006

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Author Tags

  1. character agent
  2. e-learning
  3. educational interface
  4. eye movements
  5. eye tracking
  6. eye-aware interfaces
  7. tracing
  8. tutoring

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ETRA06
ETRA06: Eye Tracking Research and Applications
March 27 - 29, 2006
California, San Diego

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Overall Acceptance Rate 69 of 137 submissions, 50%

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Cited By

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  • (2024)Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality ExergamingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642611(1-21)Online publication date: 11-May-2024
  • (2023)Heat Metaphor for Attention Estimation for Educational VR2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00184(683-684)Online publication date: Mar-2023
  • (2023)Networked Virtual Reality and Enhanced Sensing for Remote Classes and PresentationsEveryday Virtual and Augmented Reality10.1007/978-3-031-05804-2_6(147-179)Online publication date: 19-Feb-2023
  • (2022)Significant Measures of Gaze and Pupil Movement for Evaluating Empathy between Viewers and Digital ContentSensors10.3390/s2205170022:5(1700)Online publication date: 22-Feb-2022
  • (2022)Empathy evaluation by the physical elements of the advertisingMultimedia Tools and Applications10.1007/s11042-021-11637-x81:2(2241-2257)Online publication date: 1-Jan-2022
  • (2021)Attention Guidance Agents with Eye-TrackingEngineering Multi-Agent Systems10.1007/978-3-030-97457-2_6(92-113)Online publication date: 3-May-2021
  • (2020)Using real-time online preprocessed mouse tracking for lower storage and transmission costsJournal of Big Data10.1186/s40537-020-00304-x7:1Online publication date: 10-Apr-2020
  • (2020)Modified Playback of Avatar Clip Sequences Based on Student Attention in Educational VR2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00276(850-851)Online publication date: Mar-2020
  • (2020)Vision Tracking: A Survey of the State-of-the-ArtSN Computer Science10.1007/s42979-019-0059-z1:1Online publication date: 11-Jan-2020
  • (2020)Unpacking the relationship between existing and new measures of physiological synchrony and collaborative learning: a mixed methods studyInternational Journal of Computer-Supported Collaborative Learning10.1007/s11412-020-09318-215:1(89-113)Online publication date: 24-Apr-2020
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