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A remote control interface for large displays

Published: 24 October 2004 Publication History

Abstract

We describe a new widget and interaction technique, known as a "Frisbee," for interacting with areas of a large display that are difficult or impossible to access directly. A frisbee is simply a portal to another part of the display. It consists of a local "telescope" and a remote "target". The remote data surrounded by the target is drawn in the telescope and interactions performed within it are applied on the remote data. In this paper we define the behavior of frisbees, show unique affordances of the widget, and discuss design characteristics. We have implemented a test application and report on an experiment that shows the benefit of using the frisbee on a large display. Our results suggest that the frisbee is preferred over walking back and forth to the local and remote spaces at a distance of 4.5 feet.

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cover image ACM Conferences
UIST '04: Proceedings of the 17th annual ACM symposium on User interface software and technology
October 2004
312 pages
ISBN:1581139578
DOI:10.1145/1029632
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 October 2004

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Author Tags

  1. drag-and-drop
  2. interaction technique
  3. large displays
  4. pen user interfaces

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Overall Acceptance Rate 561 of 2,567 submissions, 22%

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Cited By

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  • (2024)Interactive Visualization on Large High‐Resolution Displays: A SurveyComputer Graphics Forum10.1111/cgf.1500143:6Online publication date: 30-Apr-2024
  • (2024)Dual-Thumb pointing and command selection techniques for tabletsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103203184:COnline publication date: 1-Apr-2024
  • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
  • (2021)HybridPointing for TouchProceedings of the ACM on Human-Computer Interaction10.1145/34885405:ISS(1-22)Online publication date: 5-Nov-2021
  • (2021)Poros: Configurable Proxies for Distant Interactions in VRProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445685(1-12)Online publication date: 6-May-2021
  • (2019)Drone.io: A Gestural and Visual Interface for Human-Drone Interaction2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI.2019.8673011(153-162)Online publication date: Mar-2019
  • (2018)EyePACTProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31611681:4(1-18)Online publication date: 8-Jan-2018
  • (2018)Visual Analytics on Large Displays: Exploring User Spatialization and How Size and Resolution Affect Task Performance2018 International Symposium on Big Data Visual and Immersive Analytics (BDVA)10.1109/BDVA.2018.8534027(1-10)Online publication date: Oct-2018
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  • (2017)CoReachProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025594(6730-6741)Online publication date: 2-May-2017
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