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More than dotting the i's --- foundations for crossing-based interfaces

Published: 20 April 2002 Publication History

Abstract

Today's graphical interactive systems largely depend upon pointing actions, i.e. entering an object and selecting it. In this paper we explore whether an alternate paradigm --- crossing boundaries --- may substitute or complement pointing as another fundamental interaction method. We describe an experiment in which we systematically evaluate two target-pointing tasks and four goal-crossing tasks, which differ by the direction of the movement variability constraint (collinear vs. orthogonal) and by the nature of the action (pointing vs. crossing, discrete vs. continuous). We found that participants' temporal performance in each of the six tasks was dependent on the index of difficulty formulated in the same way as in Fitts' law, but that the parameters differ by task. We also found that goal crossing completion time was shorter or no longer than pointing performance under the same index of difficulty. These regularities, as well as qualitative characterizations of crossing actions and their application in HCI, lay the foundation for designing crossing-based user interfaces

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  • (2024)Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy TradeoffsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642084(1-18)Online publication date: 11-May-2024
  • (2024)Hands-free multi-type character text entry in virtual realityVirtual Reality10.1007/s10055-023-00902-z28:1Online publication date: 3-Jan-2024
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Information

Published In

cover image ACM Conferences
CHI '02: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2002
478 pages
ISBN:1581134533
DOI:10.1145/503376
  • Conference Chair:
  • Dennis Wixon
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 April 2002

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Author Tags

  1. Fitts' law
  2. events
  3. goal crossing
  4. goal passing
  5. graphical user interfaces
  6. input
  7. input performance
  8. interaction techniques
  9. pointing
  10. widgets

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CHI02
Sponsor:
CHI02: Human Factors in Computing Systems
April 20 - 25, 2002
Minnesota, Minneapolis, USA

Acceptance Rates

CHI '02 Paper Acceptance Rate 61 of 414 submissions, 15%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

View all
  • (2024)The Effect of Latency on Movement Time in Path-steeringProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642316(1-19)Online publication date: 11-May-2024
  • (2024)Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy TradeoffsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642084(1-18)Online publication date: 11-May-2024
  • (2024)Hands-free multi-type character text entry in virtual realityVirtual Reality10.1007/s10055-023-00902-z28:1Online publication date: 3-Jan-2024
  • (2024)Pick, Click, Flick!undefinedOnline publication date: 14-Mar-2024
  • (2023)Throughput and Effective Parameters in CrossingExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585817(1-9)Online publication date: 19-Apr-2023
  • (2023)Evaluating the Extension of Wall Displays with AR for Collaborative WorkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580752(1-17)Online publication date: 19-Apr-2023
  • (2023)Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Conclusions on Pointing-facilitation TechniquesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580740(1-13)Online publication date: 19-Apr-2023
  • (2022)A Multi-Object Grasp Technique for Placement of Objects in Virtual RealityApplied Sciences10.3390/app1209419312:9(4193)Online publication date: 21-Apr-2022
  • (2022)The Effectiveness of Path-Segmentation for Modeling Lasso Times in Width-Varying PathsProceedings of the ACM on Human-Computer Interaction10.1145/35677376:ISS(640-659)Online publication date: 14-Nov-2022
  • (2022)Performance Analysis of Saccades for Primary and Confirmatory Target SelectionProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565619(1-12)Online publication date: 29-Nov-2022
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