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Lighting sensitive display

Published: 01 October 2004 Publication History

Abstract

Although display devices have been used for decades, they have functioned without taking into account the illumination of their environment. We present the concept of a lighting sensitive display (LSD)---a display that measures the incident illumination and modifies its content accordingly. An ideal LSD would be able to measure the 4D illumination field incident upon it and generate a 4D light field in response to the illumination. However, current sensing and display technologies do not allow for such an ideal implementation. Our initial LSD prototype uses a 2D measurement of the illumination field and produces a 2D image in response to it. In particular, it renders a 3D scene such that it always appears to be lit by the real environment that the display resides in. The current system is designed to perform best when the light sources in the environment are distant from the display, and a single user in a known location views the display.
The displayed scene is represented by compressing a very large set of images (acquired or rendered) of the scene that correspond to different lighting conditions. The compression algorithm is a lossy one that exploits not only image correlations over the illumination dimensions but also coherences over the spatial dimensions of the image. This results in a highly compressed representation of the original image set. This representation enables us to achieve high quality relighting of the scene in real time. Our prototype LSD can render 640 × 480 images of scenes under complex and varying illuminations at 15 frames per second using a 2 GHz processor. We conclude with a discussion on the limitations of the current implementation and potential areas for future research.

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  • (2023)ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene RenderingACM Transactions on Graphics10.1145/361836942:6(1-18)Online publication date: 5-Dec-2023
  • (2022)Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix DisplaysProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517674(1-20)Online publication date: 29-Apr-2022
  • (2019)A Dataset of Multi-Illumination Images in the Wild2019 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV.2019.00418(4079-4088)Online publication date: Oct-2019
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Reviews

Christian Laforte

This paper introduces the concept of a lighting sensitive display (LSD), a display that can render a three-dimensional (3D) scene such that it appears to be lit by the real environment surrounding it. The authors built a prototype LSD, which accurately displays a relighted virtual or acquired scene at 15 frames per second (fps), using a regular liquid crystal display (LCD) panel, a camera with a 170-degree field of view, and an off-the-shelf personal computer (PC). For a given static scene with a fixed camera position, the relighting process first involves pre-acquiring or pre-rendering a collection of thousands of images in which the lighting direction is systematically varied. The collection of images is then compressed through several stages of singular value decomposition (SVD), to achieve local dimensionality reduction on constant-size image blocks, and to further exploit lighting coherence across a whole image. This novel compression scheme produces three sets of heavily compressed matrices. At runtime, the relighting algorithm is reduced to a series of matrix multiplications, with a downsampled estimate of the illumination field taken from the camera. A wide range of detailed, complex lighting effects, such as soft and hard shadows and subsurface scattering, can be simulated in real time using this approach. The relighting algorithm assumes that the viewpoint and the scene's material and object placement are constant; these limitations considerably restrict its potential real-world applications. Still, this paper covers a wide range of interesting ideas that could prove useful to computer graphics practitioners. Online Computing Reviews Service

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 23, Issue 4
October 2004
145 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1027411
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 October 2004
Published in TOG Volume 23, Issue 4

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Author Tags

  1. Color
  2. display algorithms
  3. illumination field
  4. image-based rendering
  5. light field
  6. lighting sensitive display
  7. principal component analysis
  8. reactive display
  9. real-time rendering
  10. relighting
  11. shading
  12. shadowing
  13. singular value decomposition; and texture
  14. three-dimensional displays
  15. virtual reality

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Cited By

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  • (2023)ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene RenderingACM Transactions on Graphics10.1145/361836942:6(1-18)Online publication date: 5-Dec-2023
  • (2022)Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix DisplaysProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517674(1-20)Online publication date: 29-Apr-2022
  • (2019)A Dataset of Multi-Illumination Images in the Wild2019 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV.2019.00418(4079-4088)Online publication date: Oct-2019
  • (2018)Walking into ancient paintings with virtual candlesProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3283378(1-2)Online publication date: 28-Nov-2018
  • (2018)Deep image-based relighting from optimal sparse samplesACM Transactions on Graphics10.1145/3197517.320131337:4(1-13)Online publication date: 30-Jul-2018
  • (2017)Handheld Reflectance Acquisition of PaintingsIEEE Transactions on Computational Imaging10.1109/TCI.2017.27491823:4(580-591)Online publication date: Dec-2017
  • (2017)Passive lighting responsive three-dimensional integral imagingOptics Communications10.1016/j.optcom.2017.06.057402(498-501)Online publication date: Nov-2017
  • (2016)ZoeMatropeACM Transactions on Graphics10.1145/2897824.292592535:4(1-11)Online publication date: 11-Jul-2016
  • (2016)Passive light and viewpoint sensitive display of 3D content2016 IEEE International Conference on Computational Photography (ICCP)10.1109/ICCPHOT.2016.7492881(1-15)Online publication date: May-2016
  • (2015)Joint 5D Pen Input for Light Field DisplaysProceedings of the 28th Annual ACM Symposium on User Interface Software & Technology10.1145/2807442.2807477(637-647)Online publication date: 5-Nov-2015
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