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Evan A. Suma
Person information
- affiliation: University of Minnesota, Twin Cities, USA
- affiliation (former): University of Southern California, Los Angeles, CA, USA
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2020 – today
- 2024
- [c96]Seraphina Yong, Leo Cui, Evan Suma Rosenberg, Svetlana Yarosh:
A Change of Scenery: Transformative Insights from Retrospective VR Embodied Perspective-Taking of Conflict With a Close Other. CHI 2024: 919:1-919:18 - [c95]Haoyu Tan, Tongyu Nie, Evan Suma Rosenberg:
Invisible Mesh: Effects of X-Ray Vision Metaphors on Depth Perception in Optical-See-Through Augmented Reality. VR 2024: 376-386 - [c94]Jasmine Joyce DeGuzman, Erik DeVries Smith, Samyok Nepal, Kalinda Miller, Courtney Hutton Pospick, Tongyu Nie, Evan Suma Rosenberg:
Walk Me Through It: Using Impossible Spaces to Embody Graph Traversal Algorithms. VR Workshops 2024: 1092-1093 - [c93]Catherine Borisova, Ruth Mesfin, Tongyu Nie, Evan Suma Rosenberg:
Build Your Own Trigonometric Adventure in Virtual Reality. VR Workshops 2024: 1094-1095 - [c92]Ashley Chen, Wanbo Geng, Evan Suma Rosenberg:
Calculus in Motion: 3D VR Exploration of Solids of Revolution. VR Workshops 2024: 1096-1097 - [i1]Seraphina Yong, Leo Cui, Evan Suma Rosenberg, Svetlana Yarosh:
A Change of Scenery: Transformative Insights from Retrospective VR Embodied Perspective-Taking of Conflict With a Close Other. CoRR abs/2404.02277 (2024) - 2023
- [j18]Courtney Hutton Pospick, Evan Suma Rosenberg:
Creating and manipulating 3D paths with mixed reality spatial interfaces. Frontiers Virtual Real. 4 (2023) - [c91]Tongyu Nie, Isayas Berhe Adhanom, Evan Suma Rosenberg:
Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness. VR 2023: 658-668 - [c90]Yuxuan Huang, Danhua Zhang, Evan Suma Rosenberg:
DBA: Direction-Based Authentication in Virtual Reality. VR Workshops 2023: 953-954 - 2022
- [j17]Mahdi Azmandian, Rhys Yahata, Timofey Grechkin, Evan Suma Rosenberg:
Adaptive Redirection: A Context-Aware Redirected Walking Meta-Strategy. IEEE Trans. Vis. Comput. Graph. 28(5): 2277-2287 (2022) - [j16]Mahdi Azmandian, Rhys Yahata, Timofey Grechkin, Jerald Thomas, Evan Suma Rosenberg:
Validating Simulation-Based Evaluation of Redirected Walking Systems. IEEE Trans. Vis. Comput. Graph. 28(5): 2288-2298 (2022) - [c89]Jerald Thomas, Seraphina Yong, Evan Suma Rosenberg:
Inverse Kinematics Assistance for the Creation of Redirected Walking Paths. ISMAR 2022: 593-602 - [c88]Christopher You, Brett Benda, Evan Suma Rosenberg, Eric D. Ragan, Benjamin Lok, Jerald Thomas:
Strafing Gain: Redirecting Users One Diagonal Step at a Time. ISMAR 2022: 603-611 - [c87]Fei Wu, Evan Suma Rosenberg:
Asymmetric Lateral Field-of-View Restriction to Mitigate Cybersickness During Virtual Turns. VR 2022: 103-111 - [c86]Jarod Pivovar, Jasmine DeGuzman, Evan Suma Rosenberg:
Virtual Reality on a SWIM: Scalable World in Miniature. VR Workshops 2022: 912-913 - [c85]Fei Wu, Evan Suma Rosenberg:
Adaptive Field-of-view Restriction: Limiting Optical Flow to Mitigate Cybersickness in Virtual Reality. VRST 2022: 28:1-28:11 - 2021
- [c84]Fei Wu, George S. Bailey, Thomas A. Stoffregen, Evan Suma Rosenberg:
Don't Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor. SUI 2021: 2:1-2:10 - [c83]Tongyu Nie, Evan Suma Rosenberg:
Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion. VR Workshops 2021: 178-182 - [c82]Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg:
Revisiting Audiovisual Rotation Gains for Redirected Walking. VR Workshops 2021: 358-359 - [c81]Sam Adeniyi, Evan Suma Rosenberg, Jerald Thomas:
RED: A Real-Time Datalogging Toolkit for Remote Experiments. VR Workshops 2021: 601-602 - [c80]Maxwell Omdal, David Kinney, Kiet Tran, Evan Suma Rosenberg:
Virtual Demonstrator for Spatial Presentations. VR Workshops 2021: 681-682 - [c79]Danhua Zhang, Malik Khadar, Brett Schumacher, Madhava Raveendra, Sam Adeniyi, Fei Wu, Sahar A. Aseeri, Evan Suma Rosenberg:
COVID-Vision: A Virtual Reality Experience to Encourage Mindfulness of Social Distancing in Public Spaces. VR Workshops 2021: 697-698 - 2020
- [j15]Anthony Steed, Francisco R. Ortega, Adam S. Williams, Ernst Kruijff, Wolfgang Stuerzlinger, Anil Ufuk Batmaz, Andrea Stevenson Won, Evan Suma Rosenberg, Adalberto L. Simeone, Aleshia Hayes:
Evaluating immersive experiences during Covid-19 and beyond. Interactions 27(4): 62-67 (2020) - [c78]Qiao Jin, Yu Liu, Ye Yuan, Lana Yarosh, Evan Suma Rosenberg:
VWorld: an immersive VR system for learning programming. IDC (Extended Abstracts) 2020: 235-240 - [c77]Fei Wu, Jerald Thomas, Shreyas Chinnola, Evan Suma Rosenberg:
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments. ICAT-EGVE 2020: 121-130 - [c76]Fei Wu, Jerald Thomas, Shreyas Chinnola, Evan Suma Rosenberg:
Exploring Communication Modalities to Support Collaborative Guidance in Virtual Reality. VR Workshops 2020: 79-86 - [c75]Jerald Thomas, Evan Suma Rosenberg:
Reactive Alignment of Virtual and Physical Environments Using Redirected Walking. VR Workshops 2020: 317-323 - [c74]Sahar A. Aseeri, Sebastian Marin, Richard N. Landers, Victoria Interrante, Evan Suma Rosenberg:
Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications. VR Workshops 2020: 581-582 - [c73]Jerald Thomas, Courtney Hutton Pospick, Evan Suma Rosenberg:
Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking. VRST 2020: 10:1-10:10 - [c72]Chih-Fan Chen, Evan Suma Rosenberg:
Capture to Rendering Pipeline for Generating Dynamically Relightable Virtual Objects with Handheld RGB-D Cameras. VRST 2020: 22:1-22:11
2010 – 2019
- 2019
- [c71]Christopher You, Evan Suma Rosenberg, Jerald Thomas:
Strafing Gain: A Novel Redirected Walking Technique. SUI 2019: 26:1 - [c70]Jerald Thomas, Evan Suma Rosenberg:
A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions. VR 2019: 56-62 - [c69]Chih-Fan Chen, Evan Suma Rosenberg:
Automatic Generation of Dynamically Relightable Virtual Objects with Consumer-Grade Depth Cameras. VR 2019: 1295-1296 - [c68]Courtney Hutton, Nicholas Sohre, Bobby Davis, Stephen J. Guy, Evan Suma Rosenberg:
An Augmented Reality Motion Planning Interface for Robotics. VR 2019: 1313-1314 - [c67]Fei Wu, Evan Suma Rosenberg:
Combining Dynamic Field of View Modification with Physical Obstacle Avoidance. VR 2019: 1882-1883 - 2018
- [j14]Niels Christian Nilsson, Tabitha C. Peck, Gerd Bruder, Eric Hodgson, Stefania Serafin, Mary C. Whitton, Frank Steinicke, Evan Suma Rosenberg:
15 Years of Research on Redirected Walking in Immersive Virtual Environments. IEEE Computer Graphics and Applications 38(2): 44-56 (2018) - [c66]Courtney Hutton, Shelby Ziccardi, Julio Medina, Evan Suma Rosenberg:
Individualized Calibration of Rotation Gain Thresholds for Redirected Walking. ICAT-EGVE 2018: 61-64 - [c65]Chih-Fan Chen, Evan Suma Rosenberg:
Dynamic Omnidirectional Texture Synthesis for Photorealistic Virtual Content Creation. ISMAR Adjunct 2018: 85-90 - [c64]Betty J. Mohler, Torsten W. Kuhlen, Matthias Bues, Evan Suma Rosenberg, Martin Göbel:
General Chair Message. VR 2018: 1-2 - [c63]Chih-Fan Chen, Evan Suma Rosenberg:
Virtual Content Creation Using Dynamic Omnidirectional Texture Synthesis. VR 2018: 521-522 - [c62]Haiwei Chen, Samantha Chen, Evan Suma Rosenberg:
Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstacles. VR 2018: 523-524 - [c61]Courtney Hutton, Shelby Ziccardi, Julio Medina, Evan Suma Rosenberg:
Please Don't Puke: Early Detection of Severe Motion Sickness in VR. VR 2018: 579-580 - 2017
- [j13]Andrew W. Feng, Evan Suma Rosenberg, Ari Shapiro:
Just-in-time, viable, 3-D avatars from scans. Comput. Animat. Virtual Worlds 28(3-4) (2017) - [c60]Jerald Thomas, Mahdi Azmandian, Sonia Grunwald, Donna Le, David M. Krum, Sin-Hwa Kang, Evan Suma Rosenberg:
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality. ICAT-EGVE 2017: 97-100 - [c59]Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg:
View-dependent virtual reality content from RGB-D images. ICIP 2017: 2931-2935 - [c58]Pablo A. Figueroa, Timofey Grechkin, Yuanyuan Jiang, Evan Suma Rosenberg:
An Architecture for Full Body Collaborative VR Applications. SEARIS 2017: 1-6 - [c57]Andrew W. Feng, Evan A. Suma, Ari Shapiro:
Just-in-time, viable, 3d avatars from scans. SIGGRAPH Talks 2017: 19:1-19:2 - [c56]Mahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg:
An evaluation of strategies for two-user redirected walking in shared physical spaces. VR 2017: 91-98 - [c55]Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg:
Rapid creation of photorealistic virtual reality content with consumer depth cameras. VR 2017: 473-474 - [e6]Evan Suma Rosenberg, David M. Krum, Zachary Wartell, Betty J. Mohler, Sabarish V. Babu, Frank Steinicke, Victoria Interrante:
2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017. IEEE Computer Society 2017, ISBN 978-1-5090-6647-6 [contents] - 2016
- [c54]Mahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma:
Automated path prediction for redirected walking using navigation meshes. 3DUI 2016: 63-66 - [c53]Timofey Grechkin, Jerald Thomas, Mahdi Azmandian, Mark T. Bolas, Evan A. Suma:
Revisiting detection thresholds for redirected walking: combining translation and curvature gains. SAP 2016: 113-120 - [c52]Dan Casas, Andrew W. Feng, Oleg Alexander, Graham Fyffe, Paul E. Debevec, Ryosuke Ichikari, Hao Li, Kyle Olszewski, Evan A. Suma, Ari Shapiro:
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors. CASA 2016: 121-129 - [c51]Chih-Fan Chen, Mark T. Bolas, Evan A. Suma:
Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping. SIGGRAPH Posters 2016: 84:1-84:2 - [c50]Mahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma:
The redirected walking toolkit: a unified development platform for exploring large virtual environments. WEVR@VR 2016: 9-14 - [c49]Courtney Hutton, Evan A. Suma:
A realistic walking model for enhancing redirection in virtual reality. VR 2016: 183-184 - [c48]Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin:
Estimation of detection thresholds for audiovisual rotation gains. VR 2016: 241-242 - [c47]Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
Program chair message. VR 2016: xii - [e5]Christian Sandor, Robert J. Teather, Evan A. Suma, Kyle Johnsen:
Proceedings of the 2016 Symposium on Spatial User Interaction, SUI 2016, Tokyo, Japan, October 15-16, 2016. ACM 2016, ISBN 978-1-4503-4068-7 [contents] - [e4]Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-0836-0 [contents] - 2015
- [j12]Frank Steinicke, Wolfgang Stuerzlinger, Evan A. Suma:
Foreword to Computers & Graphics special section on spatial user interaction (SUI). Comput. Graph. 48: A1-A2 (2015) - [j11]Dong Hyun Jeong, Soo-Yeon Ji, Evan A. Suma, Byunggu Yu, Remco Chang:
Designing a collaborative visual analytics system to support users' continuous analytical processes. Hum. centric Comput. Inf. Sci. 5: 5 (2015) - [j10]Cecilia Mauceri, Evan A. Suma, Samantha L. Finkelstein, Richard Souvenir:
Evaluating visual query methods for articulated motion video search. Int. J. Hum. Comput. Stud. 77: 10-22 (2015) - [c46]Mahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma:
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance. ICAT-EGVE 2015: 93-100 - [c45]Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul E. Debevec, Ruizhe Wang, Evan A. Suma, Ari Shapiro:
Rapid photorealistic blendshapes from commodity RGB-D sensors. I3D 2015: 134 - [c44]Evan A. Suma, Mahdi Azmandian, Timofey Grechkin, Thai Phan, Mark T. Bolas:
Making small spaces feel large: infinite walking in virtual reality. SIGGRAPH Emerging Technologies 2015: 16:1 - [c43]Mark T. Bolas, Ashok Kuruvilla, Shravani Chintalapudi, Fernando Rabelo, Vangelis Lympouridis, Christine Barron, Evan A. Suma, Catalina Matamoros, Cristina Brous, Alicja Jasina, Yawen Zheng, Andrew Jones, Paul E. Debevec, David M. Krum:
Creating near-field VR using stop motion characters and a touch of light-field rendering. SIGGRAPH Posters 2015: 19:1 - [c42]Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul E. Debevec, Ruizhe Wang, Evan A. Suma, Ari Shapiro:
Blendshapes from commodity RGB-D sensors. SIGGRAPH Talks 2015: 33:1 - [c41]Timofey Grechkin, Mahdi Azmandian, Mark T. Bolas, Evan A. Suma:
Towards context-sensitive reorientation for real walking in virtual reality. VR 2015: 185-186 - [e3]Amy Banic, Evan A. Suma, Frank Steinicke, Wolfgang Stuerzlinger:
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, SUI 2015, Los Angeles, CA, USA, August 8-9, 2015. ACM 2015, ISBN 978-1-4503-3703-8 [contents] - 2014
- [j9]Ari Shapiro, Andrew W. Feng, Ruizhe Wang, Hao Li, Mark T. Bolas, Gérard G. Medioni, Evan A. Suma:
Rapid avatar capture and simulation using commodity depth sensors. Comput. Animat. Virtual Worlds 25(3-4): 201-211 (2014) - [c40]Mahdi Azmandian, Mark T. Bolas, Evan A. Suma:
Countering user deviation during redirected walking. SAP 2014: 129 - [c39]Andrew W. Feng, Gale M. Lucas, Stacy Marsella, Evan A. Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro:
Acting the part: the role of gesture on avatar identity. MIG 2014: 49-54 - [c38]Ari Shapiro, Evan A. Suma:
Make your own avatar. SIGGRAPH Computer Animation Festival 2014: 5:1 - [c37]Andrew W. Feng, Ari Shapiro, Ruizhe Wang, Mark T. Bolas, Gérard G. Medioni, Evan A. Suma:
Rapid avatar capture and simulation using commodity depth sensors. SIGGRAPH Talks 2014: 16:1 - [c36]Chih-Fan Chen, Ryan P. Spicer, Rhys Yahata, Mark T. Bolas, Evan A. Suma:
Real-time and robust grasping detection. SUI 2014: 159 - [c35]Ryan P. Spicer, Rhys Yahata, Evan A. Suma, Mark T. Bolas:
A raycast approach to hybrid touch / motion capturevirtual reality user experience. SUI 2014: 160 - [c34]Mahdi Azmandian, Rhys Yahata, Mark T. Bolas, Evan A. Suma:
An enhanced steering algorithm for redirected walking in virtual environments. VR 2014: 65-66 - [c33]Jerald Thomas, Raghav Bashyal, Samantha Goldstein, Evan A. Suma:
MuVR: A Multi-User Virtual Reality platform. VR 2014: 115-116 - [c32]Ari Shapiro, Andrew W. Feng, Ruizhe Wang, Gérard G. Medioni, Mark T. Bolas, Evan A. Suma:
Automatic acquisition and animation of virtual avatars. VR 2014: 185-186 - [e2]Andy Wilson, Frank Steinicke, Evan A. Suma, Wolfgang Stuerzlinger:
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, SUI 2014, Honolulu, HI, USA, October 4-5, 2014. ACM 2014, ISBN 978-1-4503-2820-3 [contents] - 2013
- [j8]Evan A. Suma, David M. Krum, Belinda Lange, Sebastian Koenig, Albert A. Rizzo, Mark T. Bolas:
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit. Comput. Graph. 37(3): 193-201 (2013) - [c31]Khrystyna Vasylevska, Hannes Kaufmann, Mark T. Bolas, Evan A. Suma:
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments. 3DUI 2013: 39-42 - [c30]Yu-Jen Huang, Mark T. Bolas, Evan A. Suma:
Fusing depth, color, and skeleton data for enhanced real-time hand segmentation. SUI 2013: 85 - [c29]Khrystyna Vasylevska, Hannes Kaufmann, Mark T. Bolas, Evan A. Suma:
Flexible spaces: A virtual step outside of reality. VR 2013: 109-110 - [c28]Evan A. Suma, David M. Krum, Thai Phan, Mark T. Bolas:
Rapid generation of personalized avatars. VR 2013: 185 - [e1]Evan A. Suma, Wolfgang Stuerzlinger, Frank Steinicke:
Proceedings of the 1st Symposium on Spatial User Interaction, SUI 2013, Los Angeles, CA, USA, July 20-21, 2013. ACM 2013, ISBN 978-1-4503-2141-9 [contents] - 2012
- [j7]David M. Krum, Evan A. Suma, Mark T. Bolas:
Augmented reality using personal projection and retroreflection. Pers. Ubiquitous Comput. 16(1): 17-26 (2012) - [j6]Evan A. Suma, Zachary Lipps, Samantha L. Finkelstein, David M. Krum, Mark T. Bolas:
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture. IEEE Trans. Vis. Comput. Graph. 18(4): 555-564 (2012) - [c27]David M. Krum, Evan A. Suma, Mark T. Bolas:
Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect. 3DUI 2012: 147-148 - [c26]J. Adam Jones, Evan A. Suma, David M. Krum, Mark T. Bolas:
Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments. SAP 2012: 119 - [c25]David M. Krum, Evan A. Suma, Mark T. Bolas:
Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect. IVA 2012: 139-145 - [c24]Nathan Burba, Mark T. Bolas, David M. Krum, Evan A. Suma:
Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect. VR 2012: 1-4 - [c23]Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark T. Bolas:
A taxonomy for deploying redirection techniques in immersive virtual environments. VR 2012: 43-46 - [c22]Perry Hoberman, David M. Krum, Evan A. Suma, Mark T. Bolas:
Immersive training games for smartphone-based head mounted displays. VR 2012: 151-152 - [c21]Belinda Lange, Sebastian Koenig, Eric McConnell, Chien-Yen Chang, Rick Juang, Evan A. Suma, Mark T. Bolas, Albert A. Rizzo:
Interactive game-based rehabilitation using the Microsoft Kinect. VR 2012: 171-172 - [c20]David M. Krum, Evan A. Suma, Mark T. Bolas:
Virtual reality to go: A USC ICT Mixed Reality Lab demonstration. VR 2012: 179-180 - 2011
- [j5]Sabarish V. Babu, Evan A. Suma, Larry F. Hodges, Tiffany Barnes:
Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans. Int. J. Virtual Real. 10(4): 25-35 (2011) - [j4]Samantha L. Finkelstein, Andrea Nickel, Zachary Lipps, Tiffany Barnes, Zachary Wartell, Evan A. Suma:
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame. Presence Teleoperators Virtual Environ. 20(1): 78-92 (2011) - [c19]Evan A. Suma, David M. Krum, Samantha L. Finkelstein, Mark T. Bolas:
Effects of redirection on spatial orientation in real and virtual environments. 3DUI 2011: 35-38 - [c18]Belinda Lange, Chien-Yen Chang, Evan A. Suma, Bradley Newman, Albert Skip Rizzo, Mark T. Bolas:
Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor. EMBC 2011: 1831-1834 - [c17]Belinda Lange, Evan A. Suma, Brad Newman, Thai Phan, Chien-Yen Chang, Albert A. Rizzo, Mark T. Bolas:
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation. HCI (14) 2011: 243-252 - [c16]Evan A. Suma, Seth Clark, David M. Krum, Samantha L. Finkelstein, Mark T. Bolas, Zachary Wartell:
Leveraging change blindness for redirection in virtual environments. VR 2011: 159-166 - [c15]J. Logan Olson, David M. Krum, Evan A. Suma, Mark T. Bolas:
A design for a smartphone-based head mounted display. VR 2011: 233-234 - [c14]Evan A. Suma, Belinda Lange, Albert A. Rizzo, David M. Krum, Mark T. Bolas:
FAAST: The Flexible Action and Articulated Skeleton Toolkit. VR 2011: 247-248 - [p1]David M. Krum, Evan A. Suma, Mark T. Bolas:
Sharing and Stretching Space with Full Body Tracking. Whole Body Interaction 2011: 51-62 - 2010
- [j3]Steven Koepnick, Roger V. Hoang, Matthew R. Sgambati, Daniel S. Coming, Evan A. Suma, William R. Sherman:
RIST: Radiological Immersive Survey Training for two simultaneous users. Comput. Graph. 34(6): 665-676 (2010) - [j2]Evan A. Suma, Samantha L. Finkelstein, Myra Reid, Sabarish V. Babu, Amy Catherine Ulinski, Larry F. Hodges:
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments. IEEE Trans. Vis. Comput. Graph. 16(4): 690-702 (2010) - [c13]Evan A. Suma, Samantha L. Finkelstein, Seth Clark, Paula Goolkasian, Larry F. Hodges:
Effects of travel technique and gender on a divided attention task in a virtual environment. 3DUI 2010: 27-34 - [c12]Samantha L. Finkelstein, Andrea Nickel, Tiffany Barnes, Evan A. Suma:
Astrojumper: motivating children with autism to exercise using a VR game. CHI Extended Abstracts 2010: 4189-4194 - [c11]Dong Hyun Jeong, Evan A. Suma, Thomas Butkiewicz, William Ribarsky, Remco Chang:
A continuous analysis process between desktop and collaborative visual analytics environments. IEEE VAST 2010: 231-232 - [c10]Samantha L. Finkelstein, Andrea Nickel, Tiffany Barnes, Evan A. Suma:
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise. VR 2010: 267-268 - [c9]Evan A. Suma, Seth Clark, Samantha L. Finkelstein, Zachary Wartell:
Exploiting change blindness to expand walkable space in a virtual environment. VR 2010: 305-306
2000 – 2009
- 2009
- [c8]Amy Catherine Ulinski, Zachary Wartell, Paula Goolkasian, Evan A. Suma, Larry F. Hodges:
Selection performance based on classes of bimanual actions. 3DUI 2009: 51-58 - [c7]Evan A. Suma, Samantha L. Finkelstein, Myra Reid, Amy Catherine Ulinski, Larry F. Hodges:
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments. VR 2009: 245-246 - [c6]Samantha L. Finkelstein, Andrea Nickel, Lane Harrison, Evan A. Suma, Tiffany Barnes:
cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans. VR 2009: 249-250 - 2008
- [j1]Remco Chang, Alvin Lee, Mohammad Ghoniem, Robert Kosara, William Ribarsky, Jing Yang, Evan A. Suma, Caroline Ziemkiewicz, Daniel A. Kern, Agus Sudjianto:
Scalable and interactive visual analysis of financial wire transactions for fraud detection. Inf. Vis. 7(1): 63-76 (2008) - [c5]Evan A. Suma, Christopher Walton Sinclair, Justin Babbs, Richard Souvenir:
A Sketch-Based Approach for Detecting Common Human Actions. ISVC (1) 2008: 418-427 - 2007
- [c4]Evan A. Suma, Sabarish V. Babu, Larry F. Hodges:
Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment. 3DUI 2007: 32 - [c3]Remco Chang, Mohammad Ghoniem, Robert Kosara, William Ribarsky, Jing Yang, Evan A. Suma, Caroline Ziemkiewicz, Daniel A. Kern, Agus Sudjianto:
WireVis: Visualization of Categorical, Time-Varying Data From Financial Transactions. IEEE VAST 2007: 155-162 - [c2]Sabarish V. Babu, Evan A. Suma, Tiffany Barnes, Larry F. Hodges:
Can Immersive Virtual Humans Teach Social Conversational Protocols? VR 2007: 215-218 - 2005
- [c1]Sharon A. Stansfield, Thomas Butkiewicz, Evan A. Suma, Marilyn Kane:
Interactive virtual client for teaching occupational therapy evaluative processes. ASSETS 2005: 186-187
Coauthor Index
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