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Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect

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Intelligent Virtual Agents (IVA 2012)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 7502))

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Abstract

Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo loudspeakers can produce an effect known as precedence, which causes users standing close to a particular loudspeaker to perceive a collapse of the stereo sound to that singular loudspeaker. We studied if this effect might degrade the presentation of a virtual character, or if this would be prevented by the ventriloquism effect. Our results demonstrate that from viewing distances common to virtual human scenarios, a movement equivalent to a single stride can induce a stereo collapse, creating conflicting perceived locations of the virtual human’s voice. Users also expressed a preference for a sound source collocated with the virtual human’s mouth rather than a stereo pair. These results provide several design implications for virtual human display systems.

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Krum, D.M., Suma, E.A., Bolas, M. (2012). Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect. In: Nakano, Y., Neff, M., Paiva, A., Walker, M. (eds) Intelligent Virtual Agents. IVA 2012. Lecture Notes in Computer Science(), vol 7502. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33197-8_14

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  • DOI: https://doi.org/10.1007/978-3-642-33197-8_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33196-1

  • Online ISBN: 978-3-642-33197-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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