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2020 – today
- 2023
- [j30]Rachel Brown, Vasha Dutell, Bruce Walter, Ruth Rosenholtz, Peter Shirley, Morgan McGuire, David Luebke:
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System. ACM Trans. Appl. Percept. 20(1): 1:1-1:22 (2023) - [c73]Michael Stengel, Koki Nagano, Chao Liu, Matthew A. Chan, Alex Trevithick, Shalini De Mello, Jonghyun Kim, David Luebke:
AI-Mediated 3D Video Conferencing. SIGGRAPH Emerging Technologies 2023: 4:1-4:2 - [c72]David Luebke:
Opportunities for AI-Mediated 3D Telepresence. SIGGRAPH Courses 2023: 18:1-18:220 - [i6]Ekta Prashnani, Koki Nagano, Shalini De Mello, David Luebke, Orazio Gallo:
Avatar Fingerprinting for Authorized Use of Synthetic Talking-Head Videos. CoRR abs/2305.03713 (2023) - 2021
- [i5]Rachel Brown, Vasha DuTell, Bruce Walter, Ruth Rosenholtz, Peter Shirley, Morgan McGuire, David Luebke:
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System. CoRR abs/2107.11505 (2021) - 2020
- [j29]Josef B. Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel A. Albert, Michael Stengel, Kaan Aksit, David Luebke:
Toward Standardized Classification of Foveated Displays. IEEE Trans. Vis. Comput. Graph. 26(5): 2126-2134 (2020) - [c71]Richard Li, Eric Whitmire, Michael Stengel, Ben Boudaoud, Jan Kautz, David Luebke, Shwetak N. Patel, Kaan Aksit:
Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors. ISMAR 2020: 117-126 - [i4]Kaan Aksit, Jan Kautz, David Luebke:
Gaze-Sensing LEDs for Head Mounted Displays. CoRR abs/2003.08499 (2020) - [i3]Richard Li, Eric Whitmire, Michael Stengel, Ben Boudaoud, Jan Kautz, David Luebke, Shwetak N. Patel, Kaan Aksit:
Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors. CoRR abs/2009.06875 (2020)
2010 – 2019
- 2019
- [j28]Jose A. Barreiros, Houston Claure, Bryan Peele, Omer Shapira, Josef B. Spjut, David Luebke, Malte F. Jung, Robert F. Shepherd:
Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality. IEEE Robotics Autom. Lett. 4(2): 277-284 (2019) - [j27]Jonghyun Kim, Youngmo Jeong, Michael Stengel, Kaan Aksit, Rachel A. Albert, Ben Boudaoud, Trey Greer, Joohwan Kim, Ward Lopes, Zander Majercik, Peter Shirley, Josef B. Spjut, Morgan McGuire, David Luebke:
Foveated AR: dynamically-foveated augmented reality display. ACM Trans. Graph. 38(4): 99:1-99:15 (2019) - [j26]Kaan Aksit, Praneeth Chakravarthula, Kishore Rathinavel, Youngmo Jeong, Rachel A. Albert, Henry Fuchs, David Luebke:
Manufacturing Application-Driven Foveated Near-Eye Displays. IEEE Trans. Vis. Comput. Graph. 25(5): 1928-1939 (2019) - [c70]Rachel A. Albert, Angelica Godinez, David Luebke:
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering. SAP 2019: 21:1-21:6 - [c69]Joohwan Kim, Michael Stengel, Alexander Majercik, Shalini De Mello, David Dunn, Samuli Laine, Morgan McGuire, David Luebke:
NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation. CHI 2019: 550 - [c68]Jonghyun Kim, Michael Stengel, Jui-Yi Wu, Ben Boudaoud, Josef B. Spjut, Kaan Aksit, Rachel A. Albert, Trey Greer, Youngmo Jeong, Ward Lopes, Zander Majercik, Peter Shirley, Morgan McGuire, David Luebke:
Matching prescription & visual acuity: towards AR for humans. SIGGRAPH Emerging Technologies 2019: 18:1-18:2 - [c67]Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Jonghyun Kim, Alexander Majercik, Morgan McGuire, David Luebke, Joohwan Kim:
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz. SIGGRAPH Asia Technical Briefs 2019: 110-113 - [c66]Kylee M. Krzanich, Eric Whitmire, Michael Stengel, Michael Kass, Kaan Aksit, David Luebke:
RetroTracker: Upgrading Existing Virtual Reality Tracking Systems. VR 2019: 1034-1035 - [i2]Josef B. Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel A. Albert, Michael Stengel, Kaan Aksit, David Luebke:
Toward Standardized Classification of Foveated Displays. CoRR abs/1905.06229 (2019) - 2018
- [j25]Alexander Reshetov, David Luebke:
Phantom Ray-Hair Intersector. Proc. ACM Comput. Graph. Interact. Tech. 1(2): 34:1-34:22 (2018) - [j24]Qi Sun, Anjul Patney, Li-Yi Wei, Omer Shapira, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan McGuire, David Luebke, Arie E. Kaufman:
Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Trans. Graph. 37(4): 67 (2018) - [c65]Benjamin C. Mac Murray, Bryan N. Peele, Patricia Xu, Josef B. Spjut, Omer Shapira, David Luebke, Robert F. Shepherd:
A variable shape and variable stiffness controller for haptic virtual interactions. RoboSoft 2018: 264-269 - [c64]Dmytro Korolov, Doug Roble, Jean-Charles Bazin, Renaldas Zioma, Rob Pieké, Jeff Kember, David Luebke:
Future of artificial intelligence and deep learning tools for VFX. SIGGRAPH Panels 2018: 2:1-2:2 - [c63]Kishore Rathinavel, Praneeth Chakravarthula, Kaan Aksit, Josef B. Spjut, Ben Boudaoud, Turner Whitted, David Luebke, Henry Fuchs:
Steerable application-adaptive near eye displays. SIGGRAPH Emerging Technologies 2018: 17:1-17:2 - 2017
- [j23]Rachel A. Albert, Anjul Patney, David Luebke, Joohwan Kim:
Latency Requirements for Foveated Rendering in Virtual Reality. ACM Trans. Appl. Percept. 14(4): 25:1-25:13 (2017) - [j22]Fu-Chung Huang, Dawid Pajak, Jonghyun Kim, Jan Kautz, David Luebke:
Mixed-primary factorization for dual-frame computational displays. ACM Trans. Graph. 36(4): 149:1-149:13 (2017) - [j21]Kaan Aksit, Ward Lopes, Jonghyun Kim, Peter Shirley, David Luebke:
Near-eye varifocal augmented reality display using see-through screens. ACM Trans. Graph. 36(6): 189:1-189:13 (2017) - [j20]Qi Sun, Fu-Chung Huang, Joohwan Kim, Li-Yi Wei, David Luebke, Arie E. Kaufman:
Perceptually-guided foveation for light field displays. ACM Trans. Graph. 36(6): 192:1-192:13 (2017) - [j19]Liang Shi, Fu-Chung Huang, Ward Lopes, Wojciech Matusik, David Luebke:
Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics. ACM Trans. Graph. 36(6): 236:1-236:17 (2017) - [j18]David Dunn, Cary Tippets, Kent Torell, Petr Kellnhofer, Kaan Aksit, Piotr Didyk, Karol Myszkowski, David Luebke, Henry Fuchs:
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors. IEEE Trans. Vis. Comput. Graph. 23(4): 1322-1331 (2017) - [c62]Alessandro Dal Corso, Marco Salvi, Craig E. Kolb, Jeppe Revall Frisvad, Aaron E. Lefohn, David P. Luebke:
Interactive stable ray tracing. High Performance Graphics 2017: 1:1-1:10 - [c61]Morgan McGuire, Mike Mara, Derek Nowrouzezahrai, David Luebke:
Real-time global illumination using precomputed light field probes. I3D 2017: 2:1-2:11 - [c60]Andrew T. Duchowski, Edward Angel, Bruce Gooch, David Luebke:
CGEMS: computer graphics educational material. SIGGRAPH Panels 2017: 3:1-3:2 - [c59]David Dunn, Cary Tippets, Kent Torell, Henry Fuchs, Petr Kellnhofer, Karol Myszkowski, Piotr Didyk, Kaan Aksit, David Luebke:
Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes. SIGGRAPH Emerging Technologies 2017: 15:1-15:2 - [c58]Robert F. Shepherd, Bryan Peele, Benjamin Mac Murray, Jose A. Barreiros, Omer Shapira, Josef B. Spjut, David Luebke:
Stretchable transducers for kinesthetic interactions in virtual reality. SIGGRAPH Emerging Technologies 2017: 21:1-21:2 - [c57]Kaan Aksit, Ward Lopes, Jonghyun Kim, Josef B. Spjut, Anjul Patney, Peter Shirley, David Luebke, Steven A. Cholewiak, Pratul P. Srinivasan, Ren Ng, Martin S. Banks, Gordon D. Love:
Varifocal virtuality: a novel optical layout for near-eye display. SIGGRAPH Emerging Technologies 2017: 25:1-25:2 - [i1]Joohwan Kim, Qi Sun, Fu-Chung Huang, Li-Yi Wei, David Luebke, Arie E. Kaufman:
Perceptual Studies for Foveated Light Field Displays. CoRR abs/1708.06034 (2017) - 2016
- [j17]Anjul Patney, Marco Salvi, Joohwan Kim, Anton Kaplanyan, Chris Wyman, Nir Benty, David Luebke, Aaron E. Lefohn:
Towards foveated rendering for gaze-tracked virtual reality. ACM Trans. Graph. 35(6): 179:1-179:12 (2016) - [c56]Michael Mara, Morgan McGuire, Derek Nowrouzezahrai, David P. Luebke:
Deep g-buffers for stable global illumination approximation. High Performance Graphics 2016: 87-98 - [c55]Alexander Reshetov, David Luebke:
Infinite resolution textures. High Performance Graphics 2016: 139-150 - [c54]Anjul Patney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman, Nir Benty, Aaron E. Lefohn, David Luebke:
Perceptually-based foveated virtual reality. SIGGRAPH Emerging Technologies 2016: 17:1-17:2 - [e4]David Luebke, Steven Molnar:
Proceedings of High Performance Graphics, HPG 2016, Dublin, Ireland, June 20-22, 2016. Eurographics Association 2016, ISBN 978-3-03868-008-6 [contents] - 2015
- [c53]Sven Widmer, Dawid Pajak, André Schulz, Kari Pulli, Jan Kautz, Michael Goesele, David Luebke:
An adaptive acceleration structure for screen-space ray tracing. High Performance Graphics 2015: 67-76 - [c52]Fu-Chung Huang, David P. Luebke, Gordon Wetzstein:
The light field stereoscope. SIGGRAPH Emerging Technologies 2015: 24:1 - 2014
- [j16]Felix Heide, Douglas Lanman, Dikpal Reddy, Jan Kautz, Kari Pulli, David Luebke:
Cascaded displays: spatiotemporal superresolution using offset pixel layers. ACM Trans. Graph. 33(4): 60:1-60:11 (2014) - [j15]Andrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David Luebke, Henry Fuchs:
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources. ACM Trans. Graph. 33(4): 89:1-89:11 (2014) - [c51]Douglas Lanman, Felix Heide, Dikpal Reddy, Jan Kautz, Kari Pulli, David P. Luebke:
Cascaded displays: spatiotemporal superresolution using offset pixel layers. SIGGRAPH Emerging Technologies 2014: 5:1 - [c50]Andrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David Luebke, Henry Fuchs:
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources. SIGGRAPH Emerging Technologies 2014: 20:1 - 2013
- [j14]Steven G. Parker, Heiko Friedrich, David P. Luebke, R. Keith Morley, James Bigler, Jared Hoberock, David K. McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich:
GPU ray tracing. Commun. ACM 56(5): 93-101 (2013) - [j13]Douglas Lanman, David Luebke:
Near-eye light field displays. ACM Trans. Graph. 32(6): 220:1-220:10 (2013) - [c49]Cheuk Yiu Ip, M. Adil Yalc, David Luebke, Amitabh Varshney:
PixelPie: Maximal Poisson-disk Sampling with Rasterization. High Performance Graphics 2013: 17-26 - [c48]Michael Mara, David P. Luebke, Morgan McGuire:
Toward practical real-time photon mapping: efficient GPU density estimation. I3D 2013: 71-78 - [c47]Douglas Lanman, David Luebke:
Near-eye light field displays. SIGGRAPH Talks 2013: 10:1 - [c46]Douglas Lanman, David P. Luebke:
Near-eye light field displays. SIGGRAPH Emerging Technologies 2013: 11:1 - [c45]Cyril Crassin, David P. Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike J. Sloan, Chris Wyman:
Interactive indirect lighting computed in the cloud. SIGGRAPH Talks 2013: 21:1 - 2012
- [c44]Morgan McGuire, Michael Mara, David P. Luebke:
Scalable Ambient Obscurance. High Performance Graphics 2012: 97-103 - 2011
- [j12]Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic Transparency. IEEE Trans. Vis. Comput. Graph. 17(8): 1036-1047 (2011) - [c43]Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire:
A local image reconstruction algorithm for stochastic rendering. SI3D 2011: 9-14 - [c42]Matthäus G. Chajdas, Morgan McGuire, David P. Luebke:
Subpixel reconstruction antialiasing for deferred shading. SI3D 2011: 15-22 - 2010
- [j11]Gordon Wetzstein, Wolfgang Heidrich, David P. Luebke:
Optical Image Processing Using Light Modulation Displays. Comput. Graph. Forum 29(6): 1934-1944 (2010) - [j10]Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David P. Luebke, David K. McAllister, Morgan McGuire, R. Keith Morley, Austin Robison, Martin Stich:
OptiX: a general purpose ray tracing engine. ACM Trans. Graph. 29(4): 66:1-66:13 (2010) - [c41]Jacopo Pantaleoni, David Luebke:
HLBVH: hierarchical LBVH construction for real-time ray tracing of dynamic geometry. High Performance Graphics 2010: 87-95 - [c40]Morgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke:
Real-time stochastic rasterization on conventional GPU architectures. High Performance Graphics 2010: 173-182 - [c39]Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic transparency. SI3D 2010: 157-164
2000 – 2009
- 2009
- [j9]Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David P. Luebke, Dinesh Manocha:
Fast BVH Construction on GPUs. Comput. Graph. Forum 28(2): 375-384 (2009) - [c38]Morgan McGuire, David P. Luebke:
Hardware-accelerated global illumination by image space photon mapping. High Performance Graphics 2009: 77-89 - [c37]David P. Luebke:
Graphics hardware & GPU computing: past, present, and future. Graphics Interface 2009: 6 - [c36]Aaron E. Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass W. Everitt, Kayvon Fatahalian, Theresa Foley, Justin Hensley, Paul Lalonde, David Luebke:
Beyond programmable shading (parts I and II). SIGGRAPH Courses 2009: 7:1-7:312 - [e3]Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009. Eurographics Association 2009, ISBN 978-1-60558-603-8 [contents] - 2008
- [j8]John D. Owens, Mike Houston, David Luebke, Simon Green, John E. Stone, James C. Phillips:
GPU Computing. Proc. IEEE 96(5): 879-899 (2008) - [j7]Rui Wang, Ewen Cheslack-Postava, Rui Wang, David P. Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao:
Real-time editing and relighting of homogeneous translucent materials. Vis. Comput. 24(7-9): 565-575 (2008) - [c35]David P. Luebke:
CUDA: Scalable parallel programming for high-performance scientific computing. ISBI 2008: 836-838 - [c34]Aaron E. Lefohn, Mike Houston, Chas Boyd, Kayvon Fatahalian, Tom Forsyth, David Luebke, John D. Owens:
Beyond programmable shading: fundamentals. SIGGRAPH Classes 2008: 9:1-9:21 - [c33]Aaron E. Lefohn, Mike Houston, David Luebke, Jon Olick, Fabio Pellacini:
Beyond programmable shading: in action. SIGGRAPH Classes 2008: 18:1-18:20 - [c32]David P. Luebke:
The present & future of Web3D. Web3D 2008: 6 - [e2]David P. Luebke, John D. Owens:
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, Sarajevo, Bosnia and Herzegovina, 2008. Eurographics Association 2008, ISBN 978-3-905674-09-5 [contents] - 2007
- [j6]David P. Luebke, Greg Humphreys:
How GPUs Work. Computer 40(2): 96-100 (2007) - [c31]Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron:
A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. Graphics Hardware 2007: 55-64 - [c30]Eugene d'Eon, David P. Luebke, Eric Enderton:
Efficient Rendering of Human Skin. Rendering Techniques 2007: 147-157 - [c29]Eugene d'Eon, David P. Luebke, Eric Enderton:
A system for efficient rendering of human skin. SIGGRAPH Sketches 2007: 24 - 2006
- [j5]Rui Wang, John Tran, David P. Luebke:
All-frequency relighting of glossy objects. ACM Trans. Graph. 25(2): 293-318 (2006) - [c28]Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, David P. Luebke, Greg Humphreys, Kevin Skadron:
Applications of Small-Scale Reconfigurability to Graphics Processors. ARC 2006: 99-108 - [c27]Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron:
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware. Graphics Hardware 2006: 9-16 - [c26]Rui Wang, Ren Ng, David P. Luebke, Greg Humphreys:
Efficient Wavelet Rotation for Environment Map Rendering. Rendering Techniques 2006: 173-182 - [c25]David P. Luebke, Mark J. Harris, Naga K. Govindaraju, Aaron E. Lefohn, Mike Houston, John D. Owens, Mark Segal, Matthew Papakipos, Ian Buck:
S07 - GPGPU: general-purpose computation on graphics hardware. SC 2006: 208 - 2005
- [j4]Benjamin Watson, David P. Luebke:
The Ultimate Display: Where Will All the Pixels Come From? Computer 38(8): 54-61 (2005) - [j3]Rui Wang, John Tran, David P. Luebke:
All-frequency interactive relighting of translucent objects with single and multiple scattering. ACM Trans. Graph. 24(3): 1202-1207 (2005) - [c24]John D. Owens, David Luebke, Naga K. Govindaraju, Mark J. Harris, Jens H. Krüger, Aaron E. Lefohn, Timothy J. Purcell:
A Survey of General-Purpose Computation on Graphics Hardware. Eurographics (State of the Art Reports) 2005: 21-51 - [c23]Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke:
Studying Thermal Management for Graphics-Processor Architectures. ISPASS 2005: 54-65 - [c22]Abhinav Dayal, Cliff Woolley, Benjamin Watson, David P. Luebke:
Adaptive Frameless Rendering. Rendering Techniques 2005: 265-275 - [c21]Radu Stoleru, Tian He, John A. Stankovic, David P. Luebke:
A high-accuracy, low-cost localization system for wireless sensor networks. SenSys 2005: 13-26 - [c20]David Luebke:
Introduction. SIGGRAPH Courses 2005: 4 - [c19]Abhinav Dayal, Cliff Woolley, Benjamin Watson, David Luebke:
Adaptive frameless rendering. SIGGRAPH Courses 2005: 24 - [c18]Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke:
Fine-grained graphics architectural simulation with Qsilver. SIGGRAPH Posters 2005: 118 - [c17]Nolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, Greg Humphreys:
A multigrid solver for boundary value problems using programmable graphics hardware. SIGGRAPH Courses 2005: 193 - [e1]Anselmo Lastra, Marc Olano, David P. Luebke, Hanspeter Pfister:
Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA. ACM 2005, ISBN 1-59593-013-2 [contents] - 2004
- [j2]Benjamin Watson, Abhinav Dayal, David P. Luebke, Cliff Woolley:
Improving Adaptive Display with Temporally Adaptive Rendering. Cyberpsychology Behav. Soc. Netw. 7(6): 667-672 (2004) - [c16]Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron:
A flexible simulation framework for graphics architectures. Graphics Hardware 2004: 85-94 - [c15]Rui Wang, John Tran, David P. Luebke:
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation. Rendering Techniques 2004: 345-354 - [c14]David Luebke, Mark J. Harris, Jens H. Krüger, Timothy J. Purcell, Naga K. Govindaraju, Ian Buck, Cliff Woolley, Aaron E. Lefohn:
GPGPU: general purpose computation on graphics hardware. SIGGRAPH Course Notes 2004: 33 - [c13]Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke:
Temperature-aware GPU design. SIGGRAPH Posters 2004: 100 - 2003
- [c12]Rui Wang, David P. Luebke:
Efficient Reconstruction of Indoor Scenes with Color. 3DIM 2003: 402-409 - [c11]Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys:
A multigrid solver for boundary value problems using programmable graphics hardware. Graphics Hardware 2003: 102-111 - [c10]Nathaniel Williams, David P. Luebke, Jonathan D. Cohen, Michael Kelley, Brenden Schubert:
Perceptually guided simplification of lit, textured meshes. SI3D 2003: 113-121 - [c9]Cliff Woolley, David P. Luebke, Benjamin Watson, Abhinav Dayal:
Interruptible rendering. SI3D 2003: 143-151 - [c8]Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert:
GLOD: a driver-level interface for geometric level of detail. SIGGRAPH 2003 - [c7]Nathaniel Williams, Chad Hantak, Kok-Lim Low, John Thomas, Kurtis Keller, Lars S. Nyland, David P. Luebke, Anselmo Lastra:
Monticello Through the Window. VAST 2003: 131-138 - 2002
- [c6]Abhinav Dayal, Benjamin Watson, David Luebke:
Improving frameless rendering by focusing on change. SIGGRAPH Abstracts and Applications 2002: 201 - [c5]Cliff Woolley, David Luebke, Benjamin Watson:
Interruptible rendering. SIGGRAPH Abstracts and Applications 2002: 205 - 2001
- [j1]David P. Luebke:
A Developer's Survey of Polygonal Simplification Algorithms. IEEE Computer Graphics and Applications 21(3): 24-35 (2001) - [c4]Derek Cornish, Andrea Rowan, David P. Luebke:
View-Dependent Particles for Interactive Non-Photorealistic Rendering. Graphics Interface 2001: 151-158 - [c3]David P. Luebke, Benjamin Hallen:
Perceptually-Driven Simplification for Interactive Rendering. Rendering Techniques 2001: 223-234
1990 – 1999
- 1997
- [c2]David P. Luebke, Carl Erikson:
View-dependent simplification of arbitrary polygonal environments. SIGGRAPH 1997: 199-208 - 1995
- [c1]David P. Luebke, Chris Georges:
Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. SI3D 1995: 105-106, 212
Coauthor Index
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