Efficient Rendering of Human Skin

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate rendering of multi-layer skin that achieves similar visual quality but runs orders of magnitude faster. We show that sums of Gaussians provide an accurate approximation of translucent layer diffusion profiles, and use this observation to build a novel skin rendering algorithm based on texture space diffusion and translucent shadow maps. Our technique requires a parameterized model but does not otherwise rely on any precomputed information, and thus extends trivially to animated or deforming models. We achieve about 30 frames per second for realistic real-time rendering of deformable human skin under dynamic lighting.
Description

        
@inproceedings{
:10.2312/EGWR/EGSR07/147-157
, booktitle = {
Rendering Techniques
}, editor = {
Jan Kautz and Sumanta Pattanaik
}, title = {{
Efficient Rendering of Human Skin
}}, author = {
d'Eon, Eugene
and
Luebke, David
and
Enderton, Eric
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
978-3-905673-52-4
}, DOI = {
/10.2312/EGWR/EGSR07/147-157
} }
Citation