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Greg Humphreys
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2010 – 2019
- 2013
- [j10]Steven G. Parker, Heiko Friedrich, David P. Luebke, R. Keith Morley, James Bigler, Jared Hoberock, David K. McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich:
GPU ray tracing. Commun. ACM 56(5): 93-101 (2013)
2000 – 2009
- 2009
- [j9]David Koller, Bernard D. Frischer, Greg Humphreys:
Research challenges for digital archives of 3D cultural heritage models. ACM Journal on Computing and Cultural Heritage 2(3): 7:1-7:17 (2009) - 2008
- [j8]Toshiya Hachisuka, Wojciech Jarosz, Richard Peter Weistroffer, Kevin Dale, Greg Humphreys, Matthias Zwicker, Henrik Wann Jensen:
Multidimensional adaptive sampling and reconstruction for ray tracing. ACM Trans. Graph. 27(3): 33 (2008) - [j7]Michael Holroyd, Jason Lawrence, Greg Humphreys, Todd E. Zickler:
A photometric approach for estimating normals and tangents. ACM Trans. Graph. 27(5): 133 (2008) - [c20]Jiajun Zhu, Jonathan Z. Bakdash, David Koller, Thomas Banton, Dennis Proffitt, Greg Humphreys:
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content. APGV 2008: 91-96 - 2007
- [j6]David P. Luebke, Greg Humphreys:
How GPUs Work. Computer 40(2): 96-100 (2007) - [c19]Jiajun Zhu, Greg Humphreys, David Koller, Skip Steuart, Rui Wang:
Fast Omnidirectional 3D Scene Acquisition with an Array of Stereo Cameras. 3DIM 2007: 217-224 - [c18]Kristen R. Walcott, Greg Humphreys, Sudhanva Gurumurthi:
Dynamic prediction of architectural vulnerability from microarchitectural state. ISCA 2007: 516-527 - [c17]Rui Wang, Jiajun Zhu, Greg Humphreys:
Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis. Rendering Techniques 2007: 13-21 - [c16]Richard Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, Jason Lawrence:
Efficient Basis Decomposition for Scattered Reflectance Data. Rendering Techniques 2007: 207-218 - [c15]Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, Greg Humphreys:
4D compression and relighting with high-resolution light transport matrices. SI3D 2007: 81-88 - 2006
- [j5]Daniel Dunbar, Greg Humphreys:
A spatial data structure for fast Poisson-disk sample generation. ACM Trans. Graph. 25(3): 503-508 (2006) - [c14]Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, David P. Luebke, Greg Humphreys, Kevin Skadron:
Applications of Small-Scale Reconfigurability to Graphics Processors. ARC 2006: 99-108 - [c13]Rui Wang, Ren Ng, David P. Luebke, Greg Humphreys:
Efficient Wavelet Rotation for Environment Map Rendering. Rendering Techniques 2006: 173-182 - 2005
- [j4]Nolan Goodnight, Rui Wang, Greg Humphreys:
Computation on Programmable Graphics Hardware. IEEE Computer Graphics and Applications 25(5): 12-15 (2005) - [c12]Nolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys:
Interactive time-dependent tone mapping using programmable graphics hardware. SIGGRAPH Courses 2005: 180 - [c11]Nolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, Greg Humphreys:
A multigrid solver for boundary value problems using programmable graphics hardware. SIGGRAPH Courses 2005: 193 - [c10]Dale Beermann, Tamara Munzner, Greg Humphreys:
Scalable, Robust Visualization of Very Large Trees. EuroVis 2005: 37-44 - 2004
- [j3]Mike Houston, Christopher Niederauer, Maneesh Agrawala, Greg Humphreys:
Visualizing dynamic architectural environments. Commun. ACM 47(8): 54-59 (2004) - [c9]Nate Hoobler, Greg Humphreys, Maneesh Agrawala:
Visualizing Competitive Behaviors in Multi-User Virtual Environments. IEEE Visualization 2004: 163-170 - 2003
- [j2]Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys:
Non-invasive interactive visualization of dynamic architectural environments. ACM Trans. Graph. 22(3): 700 (2003) - [c8]Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys:
A multigrid solver for boundary value problems using programmable graphics hardware. Graphics Hardware 2003: 102-111 - [c7]E. Wes Bethel, Greg Humphreys, Brian E. Paul, J. Dean Brederson:
Sort-First, Distributed Memory Parallel Visualization and Rendering. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 41-50 - [c6]Nolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys:
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware. Rendering Techniques 2003: 26-37 - [c5]Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys:
Non-invasive interactive visualization of dynamic architectural environments. SI3D 2003: 55-58 - 2002
- [b1]Greg Humphreys:
A stream processing approach to interactive graphics on clusters of workstations. Stanford University, USA, 2002 - [j1]Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski:
Chromium: a stream-processing framework for interactive rendering on clusters. ACM Trans. Graph. 21(3): 693-702 (2002) - 2001
- [c4]Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan:
WireGL: a scalable graphics system for clusters. SIGGRAPH 2001: 129-140 - 2000
- [c3]Ian Buck, Greg Humphreys, Pat Hanrahan:
Tracking Graphics State For Networked Rendering. Workshop on Graphics Hardware 2000: 87-95 - [c2]Greg Humphreys, Ian Buck, Matthew Eldridge, Pat Hanrahan:
Distributed Rendering for Scalable Displays. SC 2000: 30
1990 – 1999
- 1999
- [c1]Greg Humphreys, Pat Hanrahan:
A Distributed Graphics System for Large Tiled Displays. IEEE Visualization 1999: 215-223
Coauthor Index
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