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Maximilian Altmeyer
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2020 – today
- 2024
- [j9]Jeanine Kirchner-Krath, Maximilian Altmeyer, Linda Schürmann, Bastian Kordyaka, Benedikt Morschheuser, Ana Carolina Tomé Klock, Lennart E. Nacke, Juho Hamari, Harald F. O. von Korflesch:
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. Int. J. Hum. Comput. Stud. 190: 103314 (2024) - [j8]Marc Schubhan, Maximilian Altmeyer, Katja Rogers, Donald Degraen, Pascal Lessel, Antonio Krüger:
Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-28 (2024) - [j7]Marc Schubhan, Sridhar Karra, Maximilian Altmeyer, Antonio Krüger:
Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-19 (2024) - [c41]Donald Degraen, Elena Werny, Marc Schubhan, Maximilian Altmeyer, Antonio Krüger:
EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden. CHI PLAY (Companion) 2024: 43-49 - [c40]Wilk Oliveira, Maximilian Altmeyer, Juho Hamari:
Introduction to the Minitrack on Game-based Learning. HICSS 2024: 5327-5328 - [c39]Theresa Jung-Krenzer, Jeanine Kirchner-Krath, Celina Retz, Maximilian Altmeyer:
Leaf your Chair Behind - Calm Persuasion for Frequent Sitting Breaks Among Office-Workers. MuC 2024: 111-128 - 2023
- [j6]Stuart Hallifax, Maximilian Altmeyer, Kristina Kölln, Maria Rauschenberger, Lennart E. Nacke:
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 748-768 (2023) - [c38]Jeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke:
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. CHI 2023: 677:1-677:18 - [c37]German Schabert, Marc Schubhan, Michael Schmitz, Maximilian Altmeyer:
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game. CHI PLAY (Companion) 2023: 114-119 - 2022
- [j5]Maximilian Altmeyer, Berina Zenuni, Hanne Spelt, Thierry Jegen, Pascal Lessel, Antonio Krüger:
Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-27 (2022) - [j4]Pascal Lessel, Maximilian Altmeyer, Julian Sahner, Antonio Krüger:
Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-27 (2022) - [j3]Patrick Schuck, Maximilian Altmeyer, Antonio Krüger, Pascal Lessel:
Viewer types in game live streams: questionnaire development and validation. User Model. User Adapt. Interact. 32(3): 417-467 (2022) - [c36]Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke:
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. CHI 2022: 190:1-190:21 - [c35]Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers, Pascal Lessel, Lennart E. Nacke:
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. CHI 2022: 193:1-193:14 - [c34]Pascal Lessel, Maximilian Altmeyer, Marc Schubhan, Dennis Gudea, Antonio Krüger:
"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task. CHI PLAY 2022: 63-69 - [c33]Enrica Loria, Stuart Hallifax, Maximilian Altmeyer, Lennart E. Nacke, Annapaola Marconi:
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. HICSS 2022: 1-10 - [c32]Linda Graf, Maximilian Altmeyer, Katharina Emmerich, Marc Herrlich, Andrey Krekhov, Katta Spiel:
Development and Validation of a German Version of the Player Experience Inventory (PXI). MuC 2022: 265-275 - 2021
- [b1]Maximilian Altmeyer:
Understanding personal and contextual factors to increase motivation in gamified systems. Saarland University, Saarbrücken, Germany, 2021 - [j2]Maximilian Altmeyer, Pascal Lessel, Subhashini Jantwal, Linda Muller, Florian Daiber, Antonio Krüger:
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types. User Model. User Adapt. Interact. 31(4): 675-712 (2021) - [c31]Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar, Antonio Krüger:
Design guidelines to increase the persuasiveness of achievement goals for physical activity. GamiFIN 2021: 40-49 - [c30]Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Pascal Lessel:
A long-term investigation on the effects of (personalized) gamification on course participation in a gym. GamiFIN 2021: 60-69 - [c29]Donald Degraen, Marc Schubhan, Maximilian Altmeyer, Antonio Krüger:
Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements. MindTrek 2021: 117-127 - [c28]Sarah Faltaous, Maximilian Altmeyer, Felix Kosmalla, Pascal Lessel, Florian Daiber, Stefan Schneegass:
Understanding User Requirements for Self-Created IoT Health Assistant Systems. MUM 2021: 43-55 - [c27]Donald Degraen, Hannah Hock, Marc Schubhan, Maximilian Altmeyer, Felix Kosmalla, Antonio Krüger:
FamilyFlower: an Artifical Flower to Foster Distant Family Connections. MUM 2021: 204-207 - [c26]Maximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, Antonio Krüger:
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts. OZCHI 2021: 280-292 - [i2]Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Pascal Lessel:
A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym. CoRR abs/2107.12597 (2021) - [i1]Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar, Antonio Krüger:
Design Guidelines to Increase the Persuasiveness of Achievement Goals for Physical Activity. CoRR abs/2107.12599 (2021) - 2020
- [j1]Pascal Lessel, Maximilian Altmeyer:
Understanding and empowering interactions between streamer and audience in game live streams. Interactions 27(1): 40-45 (2020) - [c25]Maximilian Altmeyer, Marc Schubhan, Pascal Lessel, Linda Muller, Antonio Krüger:
Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating. CHI Extended Abstracts 2020: 1-8 - [c24]Marc Schubhan, Maximilian Altmeyer, Dominic Buchheit, Pascal Lessel:
Investigating User-Created Gamification in an Image Tagging Task. CHI 2020: 1-12 - [c23]Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, Thomas Terkildsen, Lennart E. Nacke:
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. CHI PLAY 2020: 107-119 - [c22]Maximilian Altmeyer, Gustavo Fortes Tondello, Antonio Krüger, Lennart E. Nacke:
HexArcade: Predicting Hexad User Types By Using Gameful Applications. CHI PLAY 2020: 219-230
2010 – 2019
- 2019
- [c21]Maximilian Altmeyer, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Pascal Lessel, Antonio Krüger:
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI 2019: 182 - [c20]Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Antonio Krüger:
Eating Ads With a Monster: Introducing a Gamified Ad Blocker. CHI Extended Abstracts 2019 - [c19]Vladislav Hnatovskiy, Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Marc Schubhan, Antonio Krüger:
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI Extended Abstracts 2019 - [c18]Pascal Lessel, Maximilian Altmeyer, Matthias Hennemann, Antonio Krüger:
HedgewarsSGC: A Competitive Shared Game Control Setting. CHI Extended Abstracts 2019 - [c17]Pascal Lessel, Maximilian Altmeyer, Lea Verena Schmeer, Antonio Krüger:
"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task. CHI 2019: 150 - [c16]Pascal Lessel, Maximilian Altmeyer, Nicolas Brauner:
Crowdjump: Investigating a Player-Driven Platform Game. CHI PLAY 2019: 149-159 - [c15]Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Antonio Krüger:
Towards Predicting Hexad User Types from Smartphone Data. CHI PLAY (Companion) 2019: 315-322 - [c14]Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Vladislav Hnatovskiy, Antonio Krüger:
Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms. CHI PLAY 2019: 509-519 - [c13]Maximilian Altmeyer, Pascal Lessel, Linda Muller, Antonio Krüger:
Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems. PERSUASIVE 2019: 337-349 - 2018
- [c12]Maximilian Altmeyer, Pascal Lessel, Seyedmostafa Hosseini, Antonio Krüger:
SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults. Conference on Designing Interactive Systems (Companion Volume) 2018: 45-50 - [c11]Maximilian Altmeyer, Pascal Lessel, Antonio Krüger:
Investigating Gamification for Seniors Aged 75+. Conference on Designing Interactive Systems 2018: 453-458 - [c10]Pascal Lessel, Maximilian Altmeyer, Antonio Krüger:
Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting. MindTrek 2018: 1-10 - [c9]Maximilian Altmeyer, Pascal Lessel, Tobias Sander, Antonio Krüger:
Extending a Gamified Mobile App with a Public Display to Encourage Walking. MindTrek 2018: 20-29 - [c8]Pascal Lessel, Maximilian Altmeyer, Antonio Krüger:
Viewers' Perception of Elements Used in Game Live-Streams. MindTrek 2018: 59-68 - 2017
- [c7]Maximilian Altmeyer, Pascal Lessel:
The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well? PGW@CHI PLAY 2017 - [c6]Pascal Lessel, Maximilian Altmeyer, Marc Müller, Christian Wolff, Antonio Krüger:
Measuring the effect of "bottom-up" gamification in a microtask setting. MindTrek 2017: 63-72 - 2016
- [c5]Pascal Lessel, Maximilian Altmeyer, Frederic Kerber, Michael Barz, Cornelius Leidinger, Antonio Krüger:
WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level. CHI Extended Abstracts 2016: 1813-1820 - [c4]Pascal Lessel, Maximilian Altmeyer, Marc Müller, Christian Wolff, Antonio Krüger:
"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification. CHI 2016: 2026-2037 - [c3]Maximilian Altmeyer, Pascal Lessel, Antonio Krüger:
Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing. IUI 2016: 31-42 - 2015
- [c2]Pascal Lessel, Maximilian Altmeyer, Antonio Krüger:
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully. CHI 2015: 1095-1104 - 2014
- [c1]Frederic Kerber, Pascal Lessel, Maximilian Altmeyer, Annika Kaltenhauser, Christian Neurohr, Antonio Krüger:
Towards a novel digital household account book. CHI Extended Abstracts 2014: 1921-1926
Coauthor Index
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last updated on 2024-11-21 21:22 CET by the dblp team
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