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SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults

Published: 30 May 2018 Publication History

Abstract

We present "SilverCycling", a system consisting of an augmented portable bike and a persuasive see-through mirror aimed at encouraging older adults to be physically active. We evaluated the perceived persuasiveness of seven commonly used persuasive strategies (N=9) within SilverCycling in order to elicit the most relevant ones for a field test in future work. We found that social strategies are preferred over non-social ones and that strategies using extrinsic motivators like virtual rewards should be avoided.

References

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Cited By

View all
  • (2024)The Impact of Persuasive Framing on the Perceived Effectiveness of a Game for Behaviour ChangeInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2355390(1-15)Online publication date: 28-May-2024
  • (2022)Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systemsBehaviour & Information Technology10.1080/0144929X.2022.211261242:13(2176-2209)Online publication date: 24-Aug-2022
  • (2022)Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive TechnologiesPersuasive Technology10.1007/978-3-030-98438-0_12(145-163)Online publication date: 21-Mar-2022

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  1. SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults

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    cover image ACM Conferences
    DIS '18 Companion: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems
    May 2018
    436 pages
    ISBN:9781450356312
    DOI:10.1145/3197391
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 30 May 2018

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    Author Tags

    1. cycling
    2. persuasive technology
    3. seniors

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    DIS '18 Companion Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)The Impact of Persuasive Framing on the Perceived Effectiveness of a Game for Behaviour ChangeInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2355390(1-15)Online publication date: 28-May-2024
    • (2022)Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systemsBehaviour & Information Technology10.1080/0144929X.2022.211261242:13(2176-2209)Online publication date: 24-Aug-2022
    • (2022)Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive TechnologiesPersuasive Technology10.1007/978-3-030-98438-0_12(145-163)Online publication date: 21-Mar-2022
    • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020

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