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Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms

Published: 17 October 2019 Publication History

Abstract

Washing hands is important for public health as it prevents spreading germs to other people. One of the most important factors in cleaning hands is the hand washing duration. However, people mostly do not wash their hands for a long enough time leading to infections and diseases for themselves and others. To counter this, we present "Germ Destroyer", a system consisting of a sensing device which can be mounted on the water tap and a mobile application providing gameful feedback to encourage users to meet the recommended duration. In the mobile application, users kill germs and collect points by washing their hands. Through a laboratory study (N=14) and a 10-day in-the-wild study (363 hand washing sessions), we found that Germ Destroyer enhances the enjoyment of hand washing, reduces the perceived hand washing duration, almost doubles the actual hand washing duration, and has the potential to reduce the risk of infection.

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Supplemental video
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References

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Cited By

View all
  • (2023)WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School ChildrenHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_14(234-253)Online publication date: 28-Aug-2023
  • (2022)More Gamification Is Not Always BetterProceedings of the ACM on Human-Computer Interaction10.1145/35555536:CSCW2(1-32)Online publication date: 11-Nov-2022
  • (2022)Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification TaskProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517581(1-14)Online publication date: 29-Apr-2022
  • Show More Cited By

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    cover image ACM Conferences
    CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
    October 2019
    680 pages
    ISBN:9781450366885
    DOI:10.1145/3311350
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 17 October 2019

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    Author Tags

    1. gamification
    2. handwashing
    3. health
    4. persuasive technology

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    CHI PLAY '19 Paper Acceptance Rate 51 of 181 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    View all
    • (2023)WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School ChildrenHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_14(234-253)Online publication date: 28-Aug-2023
    • (2022)More Gamification Is Not Always BetterProceedings of the ACM on Human-Computer Interaction10.1145/35555536:CSCW2(1-32)Online publication date: 11-Nov-2022
    • (2022)Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification TaskProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517581(1-14)Online publication date: 29-Apr-2022
    • (2022)Serious Game Design in Health Education: A Systematic ReviewIEEE Transactions on Learning Technologies10.1109/TLT.2022.320058315:6(827-846)Online publication date: 1-Dec-2022
    • (2022)WetTouch: Touching Ground in the Wearable Detection of Hand-Washing Using Capacitive Sensing2022 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops)10.1109/PerComWorkshops53856.2022.9767345(769-774)Online publication date: 21-Mar-2022
    • (2022)On the automatic detection of enacted compulsive hand washing using commercially available wearable devicesComputers in Biology and Medicine10.1016/j.compbiomed.2022.105280143:COnline publication date: 1-Apr-2022
    • (2021)Point of ContactProceedings of the ACM on Human-Computer Interaction10.1145/34747015:CHI PLAY(1-19)Online publication date: 6-Oct-2021
    • (2020)Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More TransparencyProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414229(4-18)Online publication date: 2-Nov-2020

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