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CHI 2006: Montréal, Québec, Canada

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Mobile surfing and effects of wearables

Games

Privacy 1

Social computing 1

Participatory design

Interaction techniques: haptic and gestural

Activity: design implications

End user programming

Personal information management

Multidisplay environments

Managing voice input

Interaction methods

Understanding programs and interfaces

Games and performances

Designing for tangible interactions

Text input

Visualization and search

Design: creative and historical perspectives

Information handling

Security

Automatic generation and usability

Media

Ubiquitous computing

Search and navigation: mobiles and audio

Using knowledge to predict and manage

Collecting and editing photos

Visualization 1

Privacy 2

Pen

Everyday use of mobiles

Awareness and presence

Healthcare

Online communities

Visualization 2

Novel methods: emotions, gestures, events

Social computing 2

Menus

Selecting and tracking

Disabilities

Beliefs and affect

Gestures and visualizations

Social computing 3

Usability methods

Interacting with large surfaces

Computer-mediated communication