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Martin Flintham
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2020 – today
- 2023
- [j14]Velvet Spors, Martin Flintham, Pat Brundell, David Murphy:
Care-full data, care-less systems: making sense of self-care technologies for mental health with humanistic practitioners in the United Kingdom. Frontiers Comput. Sci. 5 (2023) - [j13]Jocelyn Spence, Boriana Koleva, Steve Benford, Dimitrios Paris Darzentas, Martin Flintham, Kevin Glover, Hanne Gesine Wagner, Rebecca Gibson, Emily-Clare Thorn:
"More than a cliché": Experiencing Hybrid Gifting in the Wild. ACM Trans. Comput. Hum. Interact. 30(4): 55:1-55:31 (2023) - [c45]Rebecca Gibson, Camilla May Babbage, Hanne Gesine Wagner, Dominic Price, Sarah Martindale, Neil Chadborn, Sachiyo Ito-Jaeger, Dimitrios Paris Darzentas, Helena Webb, Rachel Jacobs, Ayça Atabey, Boriana Koleva, Martin Flintham, Heidi Winklhofer, Lachlan D. Urquhart, Elvira Perez Vallejos:
"It's not just for the Past but it's for the Here and Now": Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. Conference on Designing Interactive Systems 2023: 987-1001 - [c44]Rebecca Gibson, Boriana Koleva, Martin Flintham, Heidi Winklhofer:
Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts. Conference on Designing Interactive Systems 2023: 1047-1059 - [c43]Jocelyn Spence, Boriana Koleva, Martin Flintham, Emily-Clare Thorn, Kevin Glover, Rebecca Gibson, Steven David Benford, Hyosun Kwon, Dimitrios Paris Darzentas, Hanne Gesine Wagner:
C&C Festival of Hybrid Gifting. Creativity & Cognition 2023: 8-12 - 2021
- [c42]Velvet Spors, Hanne Gesine Wagner, Martin Flintham, Pat Brundell, David Murphy:
Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store. CHI 2021: 404:1-404:17 - 2020
- [j12]Andy Crabtree, Lewis Hyland, James A. Colley, Martin Flintham, Joel E. Fischer, Hyosun Kwon:
Probing IoT-based consumer services: 'insights' from the connected shower. Pers. Ubiquitous Comput. 24(5): 595-611 (2020) - [c41]Martin Flintham, Richard Hyde, Paul Tennent, Jan-Hinrik Meyer-Sahling, Stuart Moran:
Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen. CHI PLAY 2020: 169-180 - [c40]Velvet Spors, Gisela Reyes-Cruz, Harriet R. Cameron, Martin Flintham, Pat Brundell, David Murphy:
Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum. CHI PLAY 2020: 594-605 - [c39]Sharon Baurley, Bruna Petreca, Paris Selinas, Mark Selby, Martin Flintham:
Modalities of Expression: Capturing Embodied Knowledge in Cooking. TEI 2020: 785-797
2010 – 2019
- 2018
- [j11]Hyosun Kwon, Joel E. Fischer, Martin Flintham, James A. Colley:
The Connected Shower: Studying Intimate Data in Everyday Life. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 2(4): 176:1-176:22 (2018) - [c38]Martin Flintham, Christian Karner, Khaled Bachour, Helen Creswick, Neha Gupta, Stuart Moran:
Falling for Fake News: Investigating the Consumption of News via Social Media. CHI 2018: 376 - [c37]Dimitrios Paris Darzentas, Martin Flintham, Steve Benford:
Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences. PCI 2018: 278-281 - 2017
- [c36]Nadia Pantidi, Paris Selinas, Martin Flintham, Sharon Baurley, Tom Rodden:
Bread stories: understanding the drivers of bread consumption for digital food customisation. OZCHI 2017: 152-161 - 2016
- [c35]Andry Chowanda, Peter Blanchfield, Martin Flintham, Michel F. Valstar:
Computational Models of Emotion, Personality, and Social Relationships for Interactions in Games: (Extended Abstract). AAMAS 2016: 1343-1344 - [c34]Andry Chowanda, Martin Flintham, Peter Blanchfield, Michel F. Valstar:
Playing with Social and Emotional Game Companions. IVA 2016: 85-95 - 2015
- [j10]Kher Hui Ng, Victoria Shipp, Richard Mortier, Steve Benford, Martin Flintham, Tom Rodden:
Understanding food consumption lifecycles using wearable cameras. Pers. Ubiquitous Comput. 19(7): 1183-1195 (2015) - [c33]Martin D. Flintham, Raphael Velt, Max L. Wilson, Edward J. Anstead, Steve Benford, Anthony Brown, Timothy Pearce, Dominic Price, James Sprinks:
Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators. CHI 2015: 747-756 - [c32]Dimitrios Paris Darzentas, Michael A. Brown, Martin Flintham, Steve Benford:
The Data Driven Lives of Wargaming Miniatures. CHI 2015: 2427-2436 - [c31]Khaled Bachour, Richard Wetzel, Martin Flintham, Trung Dong Huynh, Tom Rodden, Luc Moreau:
Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game. CHI 2015: 2437-2446 - [c30]Stuart Reeves, Christian Greiffenhagen, Martin Flintham, Steve Benford, Matt Adams, Ju Row-Farr, Nicholas Tandavantij:
I'd Hide You: Performing Live Broadcasting in Public. CHI 2015: 2573-2582 - 2014
- [j9]Elizabeth Evans, Martin Flintham, Sarah Martindale:
The Malthusian Paradox: performance in an alternate reality game. Pers. Ubiquitous Comput. 18(7): 1567-1582 (2014) - [j8]Alan Chamberlain, Mark Paxton, Kevin Glover, Martin Flintham, Dominic Price, Chris Greenhalgh, Steve Benford, Peter Tolmie, Eiman Kanjo, Amanda Gower, Andy Gower, Dawn Woodgate, Danaë Emma Beckford Stanton Fraser:
Understanding mass participatory pervasive computing systems for environmental campaigns. Pers. Ubiquitous Comput. 18(7): 1775-1792 (2014) - [c29]Michael A. Brown, James Pinchin, Jesse M. Blum, Sarah Sharples, Dominic Shaw, Gemma Housley, Sam Howard, Susan Jackson, Martin Flintham, Kelly Benning, John Blakey:
Exploring the Relationship between Location and Behaviour in Out of Hours Hospital Care. HCI (27) 2014: 395-400 - [c28]Edward Anstead, Martin Flintham, Steve Benford:
Studying MarathonLive: consent for in-the-wild research. UbiComp Adjunct 2014: 665-670 - [c27]Jesse M. Blum, Genovefa Kefalidou, Robert J. Houghton, Martin Flintham, Unna Arunachalam, Murray Goulden:
Majority report: Citizen empowerment through collaborative sensemaking. ISCRAM 2014 - [c26]Andry Chowanda, Peter Blanchfield, Martin Flintham, Michel F. Valstar:
ERiSA: Building Emotionally Realistic Social Game-Agents Companions. IVA 2014: 134-143 - 2013
- [j7]Steve Benford, Chris Greenhalgh, Andy Crabtree, Martin Flintham, Brendan Walker, Joe Marshall, Boriana Koleva, Stefan Rennick Egglestone, Gabriella Giannachi, Matt Adams, Nick Tandavanitj, Ju Row-Farr:
Performance-Led Research in the Wild. ACM Trans. Comput. Hum. Interact. 20(3): 14:1-14:22 (2013) - [c25]Claudia Krehl, Sarah Sharples, Martin Flintham:
Less is more: classifying mobile interactions to support context sensing in journeys. BCS HCI 2013: 8 - [c24]Alan Chamberlain, Dominic Price, Martin Flintham, Kevin Glover, Chris Greenhalgh, Steve Benford, Andy Gower, Amanda Gower:
Participate: Pervasive Computing for Environmental Campaigns. HCI (29) 2013: 633-637 - [c23]Jesse M. Blum, Martin Flintham, Rachel Jacobs, Victoria Shipp, Genovefa Kefalidou, Michael A. Brown, Derek McAuley:
The timestreams platform: artist mediated participatory sensing for environmental discourse. UbiComp 2013: 285-294 - [c22]Victoria Shipp, Martin Flintham, Richard Mortier, Brigitte A. Graf, Mehdi Maqbool, Behrang Parhizkar:
Understanding underutilisation: methods for studying fruit and vegetable buying behaviours. UbiComp (Adjunct Publication) 2013: 571-574 - [c21]Stuart Moran, Nadia Pantidi, Khaled Bachour, Joel E. Fischer, Martin Flintham, Tom Rodden, Simon Evans, Simon Johnson:
Team reactions to voiced agent instructions in a pervasive game. IUI 2013: 371-382 - 2012
- [c20]Peter Tolmie, Steve Benford, Martin Flintham, Patrick Brundell, Matt Adams, Nicholas Tandavantij, Ju Row-Farr, Gabriella Giannachi:
"Act natural": instructions, compliance and accountability in ambulatory experiences. CHI 2012: 1519-1528 - 2011
- [j6]Alan Chamberlain, Leif Oppermann, Martin Flintham, Steve Benford, Peter Tolmie, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Joe Marshall, Tom Rodden:
Locating experience: touring a pervasive performance. Pers. Ubiquitous Comput. 15(7): 717-730 (2011) - [j5]Steve Benford, Andy Crabtree, Martin Flintham, Chris Greenhalgh, Boriana Koleva, Matt Adams, Nick Tandavanitj, Ju Row-Farr, Gabriella Giannachi, Irma Lindt:
Creating the spectacle: Designing interactional trajectories through spectator interfaces. ACM Trans. Comput. Hum. Interact. 18(3): 11:1-11:28 (2011) - [c19]Martin Flintham, Chris Greenhalgh, Tom Lodge, Alan Chamberlain, Mark Paxton, Rachel Jacobs, Matt Watkins, Robin Shackford:
A case study of exploding places, a mobile location-based game. Advances in Computer Entertainment Technology 2011: 30 - [c18]Martin Flintham, Stuart Reeves, Patrick Brundell, Tony Glover, Steve Benford, Duncan Rowland, Boriana Koleva, Chris Greenhalgh, Matt Adams, Nick Tandavanitj, Ju Row-Farr:
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation. ECSCW 2011: 233-252 - [c17]Catherine E. A. Mulligan, Richard Mortier, Robert J. Houghton, Hanif Rahemtulla, Martin Flintham, Christian Nord:
Standardisation strategies for the android platform: The politics of the stack. ICIN 2011: 265-270 - [c16]Leif Oppermann, Martin Flintham, Stuart Reeves, Steve Benford, Chris Greenhalgh, Joe Marshall, Matt Adams, Ju Row-Farr, Nick Tandavanitj:
Lessons from Touring a Location-Based Experience. Pervasive 2011: 232-249 - 2010
- [p1]Holger Schnädelbach, Areti Galani, Martin Flintham:
Embedded Mixed Reality Environments. The Engineering of Mixed Reality Systems 2010: 57-78
2000 – 2009
- 2009
- [b1]Martin Flintham:
Supporting mobile mixed-reality experiences. University of Nottingham, UK, 2009 - [c15]Duncan Rowland, Martin Flintham, Leif Oppermann, Joe Marshall, Alan Chamberlain, Boriana Koleva, Steve Benford, Citlali Perez:
Ubikequitous computing: designing interactive experiences for cyclists. Mobile HCI 2009 - 2007
- [j4]Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr:
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. Comput. Support. Cooperative Work. 16(1-2): 167-198 (2007) - [c14]Chris Greenhalgh, Steve Benford, Adam Drozd, Martin Flintham, Alastair Hampshire, Leif Oppermann, Keir Smith, Christoph von Tycowicz:
Addressing Mobile Phone Diversity in Ubicomp Experience Development. UbiComp 2007: 447-464 - [c13]Martin Flintham, Gabriella Giannachi, Steve Benford, Matt Adams:
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones. International Conference on Virtual Storytelling 2007: 167-175 - 2006
- [j3]Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, Ju Row-Farr:
Can you see me now? ACM Trans. Comput. Hum. Interact. 13(1): 100-133 (2006) - [c12]Steve Benford, Andy Crabtree, Stuart Reeves, Jennifer G. Sheridan, Alan J. Dix, Martin Flintham, Adam Drozd:
Designing for the opportunities and risks of staging digital experiences in public settings. CHI 2006: 427-436 - 2005
- [c11]Martin Flintham:
Painting the town red: configuring location-based games by colouring maps. Advances in Computer Entertainment Technology 2005: 9-18 - [c10]Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull, Josephine Reid, Jo Morrison, Keri Facer:
Life on the edge: supporting collaboration in location-based experiences. CHI 2005: 721-730 - [c9]Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham:
The multimedia challenges raised by pervasive games. ACM Multimedia 2005: 89-95 - 2004
- [c8]Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Anthony Steed:
Orchestrating a mixed reality game 'on the ground'. CHI 2004: 391-398 - [c7]Steve Benford, William Seager, Martin Flintham, Rob Anastasi, Duncan Rowland, Jan Humble, Danae Stanton, John Bowers, Nick Tandavanitj, Matt Adams, Ju Row-Farr, Amanda Oldroyd, Jon Sutton:
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. UbiComp 2004: 70-87 - 2003
- [j2]Steve Benford, Rob Anastasi, Martin Flintham, Adam Drozd, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr:
Coping with Uncertainty in a Location-Based Game. IEEE Pervasive Comput. 2(3): 34-41 (2003) - [c6]Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr:
Where on-line meets on the streets: experiences with mobile mixed reality games. CHI 2003: 569-576 - [c5]Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr:
Uncle Roy all around you: mixing games and theatre on the city streets. DiGRA Conference 2003 - 2002
- [j1]Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, Holger Schnädelbach:
Citywide: Supporting Interactive Digital Experiences Across Physical Space. Pers. Ubiquitous Comput. 6(4): 290-298 (2002) - [c4]Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Paul Chandler, Malcolm Foster, Steve Benford, Chris Greenhalgh, Tom Rodden:
The augurscope: a mixed reality interface for outdoors. CHI 2002: 9-16 - [c3]Chris Greenhalgh, Martin Flintham, Jim Purbrick, Steve Benford:
Applications of Temporal Links: Recording and Replaying Virtual Environments. VR 2002: 101-108 - 2001
- [c2]Steve Benford, John Bowers, Paul Chandler, Luigina Ciolfi, Martin Flintham, Mike Fraser, Chris Greenhalgh, Tony Hall, Sten-Olof Hellström, Shahram Izadi, Tom Rodden, Holger Schnädelbach, Ian Taylor:
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. UbiComp 2001: 225-231 - [c1]Tony Hall, Luigina Ciolfi, Liam J. Bannon, Mike Fraser, Steve Benford, John Bowers, Chris Greenhalgh, Sten-Olof Hellström, Shahram Izadi, Holger Schnädelbach, Martin Flintham:
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum. Virtual Reality, Archeology, and Cultural Heritage 2001: 91-96
Coauthor Index
aka: Steven David Benford
aka: Chris Greenhalgh
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