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ACE 2006: Hollywood, CA, USA
- Hiroshi Ishii, Newton Lee, Stéphane Natkin, Katsuhide Tsushima:
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006. ACM 2006, ISBN 1-59593-380-8
Game interface
- Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller. 1 - Masaki Oshita:
Motion-capture-based avatar control framework in third-person view virtual environments. 2
Network, online game
- Kathryn E. Merrick, Mary Lou Maher:
Motivated reinforcement learning for non-player characters in persistent computer game worlds. 3 - Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen:
Identifying MMORPG bots: a traffic analysis approach. 4 - Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei:
An empirical evaluation of TCP performance in online games. 5 - Toshio Asano, Masahito Isamu, Yutaka Ishibashi:
A proactive file transfer scheme in a distributed haptic museum. 6
Mobile
- Kyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim:
Using a mobile device as an interface tool for HMD-based AR applications. 7 - Amitava Biswas, Tom Donaldson, Jagmit Singh, Sara Diamond, David Gauthier, Michael Longford:
Assessment of mobile experience engine, the development toolkit for context aware mobile applications. 8 - Filipe Barrenho, Teresa Romão, Tiago Martins, Nuno Correia:
InAuthoring environment: interfaces for creating spatial stories and gaming activities. 9 - Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller:
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). 10 - William Bamford, Paul Coulton, Reuben Edwards:
A massively multi-authored mobile surrealist book. 11 - Philip Garner, Omer Rashid, Paul Coulton, Reuben Edwards:
The mobile phone as a digital SprayCan. 12 - Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo:
Open experiments of mobile sightseeing support systems with shared virtual worlds. 13 - Shigeru Sakurazawa, Junichi Akita, Masashi Toda:
Development of the tool for artistic representation of internal information of the body. 14
Game
- Carsten Magerkurth, Timo Engelke, Daniel H. Grollman:
A component based architecture for distributed, pervasive gaming applications. 15 - Ruck Thawonmas, Syota Osaka:
A method for online adaptation of computer-game AI rulebase. 16 - Antonio Barella, Carlos Carrascosa, Vicente J. Botti:
JGOMAS: game-oriented multi-agent system based on jade. 17 - Johan Peitz, Staffan Björk, Anu Jäppinen:
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. 18 - Karim Sehaba, Pascal Estraillier:
Game execution control by analysis of player's behavior. 19 - J. David Smith, T. C. Nicholas Graham:
Use of eye movements for video game control. 20 - Yuu Shibata, Kei Hiraki:
Applying recent techniques for retro games: in the case of undo function. 21 - Magy Seif El-Nasr, Su Yan:
Visual attention in 3D video games. 22 - Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson:
Prosopopeia: experiences from a pervasive Larp. 23
Storytelling
- Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto:
Believable environments: generating interactive storytelling in vast location-based pervasive games. 24 - Jean-Luc Lugrin, Marc Cavazza:
AI-based world behaviour for emergent narratives. 25
Music
- Jie Liu, Elaine Chew, Alexandre R. J. François:
From driving to expressive music performance: ensuring tempo smoothness. 26 - James Patten, Ben Recht, Hiroshi Ishii:
Interaction techniques for musical performance with tabletop tangible interfaces. 27
Psychology, evaluation
- Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas:
Initial lessons from AR Façade, an interactive augmented reality drama. 28 - Lisbeth Klastrup:
Death matters: understanding gameworld experiences. 29
Demo presentations session A
- Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude:
Paravie: dance entertainment system for everyone to express oneself with movement. 30 - Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude:
Shootball: the tangible ball sport in ubiquitous computing. 31 - Marc Duke:
In game advertising: touching the elusive consumer. 32 - Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards:
PAC-LAN: the human arcade. 33 - Yuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto, Reiko Sasaki, Masa Inakage:
InScene: a communication device which uses incenses. 34 - Kenji Iguchi, Masa Inakage:
Morel: remotely launchable outdoor playthings. 35 - Shin'ichiro Eitoku, Kotaro Hashimoto, Tomohiro Tanikawa:
Controllable water particle display. 36 - Junji Watanabe, Yuki Hashimoto, Hideaki Nii, Masahiko Inami:
Visual resonator: sight-based auditory experience. 37 - Hirokatsu Sou, Ichiroh Kanaya, Kosuke Sato:
Computer aided drawing system based on prediction of drawing action. 38 - Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji, Anna Takahashi:
POCOMZ: the ambient media device with IM "wija". 39 - Satoshi Kuribayashi, Akira Wakita:
PlantDisplay: turning houseplants into ambient display. 40 - Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami:
Gravity jockey: a novel music experience with galvanic vestibular stimulation. 41 - Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami:
Straw-like user interface: virtual experience of the sensation of drinking using a straw. 42 - Nathan D. Nichols, Kristian J. Hammond, David A. Shamma, Sara Owsley:
Believable performance agents for interactive conversations. 43 - Tanja K. Gompf:
Mobile TV. 44 - Jim Bizzocchi:
Ambient video. 45 - Andy Yamada, Tomoyuki Nezu, Masa Inakage:
Andrew Rivolski: multi-display cooperation game. 46
System, interface
- Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino:
Mounting and application of bubble display system: bubble cosmos. 47 - Akira Wakita, Midori Shibutani:
Mosaic textile: wearable ambient display with non-emissive color-changing modules. 48 - Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami:
Gravity Jockey: a novel music experience with galvanic vestibular stimulation. 49 - Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami:
Straw-like user interface: virtual experience of the sensation of drinking using a straw. 50
Application
- Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano:
To use PYA tool or not for learning Japanese hand alphabets. 51 - Itaru Kuramoto, Buntaro Kaji, Yu Shibuya, Yoshihiro Tsujino:
Reflex flower: ambient work rhythm visualization system in computer-aided work environments. 52 - Soh Masuko, Junichi Hoshino:
A fitness game reflecting heart rate. 53 - Mirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk:
The soundtrack of your mind: mind music - adaptive audio for game characters. 54
Storytelling, avator
- Kaoru Sumi, Mizue Nagata:
Animated storytelling system via text. 55 - Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen:
Fuzzy cognitive goal net for interactive storytelling plot design. 56 - Daniel Wagner, Mark Billinghurst, Dieter Schmalstieg:
How real should virtual characters be? 57 - Atsushi Nakano, Kenta Shioiri, Junichi Hoshino:
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. 58
Computer graphics
- Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki, Noboru Ashida, Kazuma Tanida:
3DCG authoring system using turtle metaphor. 59 - Masayuki Ueno, Takeshi Nishiki, Katsuhide Tsushima:
NeGAS: logo based authoring environment for 3D computer animation. 60 - Chen Mao, Sheng Feng Qin, David K. Wright:
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. 61 - Yi Song, Li Bai, Yangsheng Wang:
3D object modelling for entertainment applications. 62 - Magy Seif El-Nasr:
Projecting tension in virtual environments through lighting. 63 - Jung Shin, Michael Haller, R. Mukundan:
A stylized cartoon hair renderer. 64 - Shuchang Wang, Yangsheng Wang, Li Bai:
Face decorating system based on improved active shape models. 65 - David Steffen Bergman, Belgacem Ben Youssef, Jim Bizzocchi, John Bowes:
Interpolation techniques for the artificial construction of video slow motion in the postproduction process. 66
Network, online game
- Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla:
Wireless home entertainment center: reducing last hop delays for real-time applications. 67 - Ansar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui:
Low cost solution for location determination of mobile nodes in a wireless local area network. 68 - Yutaka Ishibashi, Manabu Nagasaka, Noriyuki Fujiyoshi:
Subjective assessment of fairness among users in multipoint communications. 69 - Florian Mueller, Luke Cole, Shannon O'Brien, Wouter Walmink:
Airhockey over a distance: a networked physical game to support social interactions. 70 - Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen:
AoIM in peer-to-peer multiplayer online games. 71 - Keiichi Endo, Minoru Kawahara, Yutaka Takahashi:
A proposal of encoded computations for distributed massively multiplayer online services. 72 - Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima:
Some positive effects of online gaming. 73 - Stéphane Natkin, Chen Yan:
User model in multiplayer mixed reality entertainment applications. 74
Demo presentations session B
- Ansar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui:
Low cost solution for location determination of mobile nodes in a wireless local area network. 75 - Chen Mao, Sheng Feng Qin, David K. Wright:
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. 76 - Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose:
Sharelog: digital public art interaction by using "Suica". 77 - Jie Liu, Elaine Chew, Alexandre R. J. François:
From driving to expressive music performance: ensuring tempo smoothness. 78 - Johan Peitz, Staffan Björk, Anu Jäppinen:
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. 79 - Junichi Osada, Shinichi Ohnaka, Miki Sato:
The scenario and design process of childcare robot, PaPeRo. 80 - Krystina S. Madej:
Early narrative experience: positive segue to narrative gameplay. 81 - Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller. 82 - Sara Owsley, Kristian J. Hammond, David A. Shamma:
Computational support for compelling story telling. 83 - Shigeru Sakurazawa, Junichi Akita, Masashi Toda:
Development of the tool for artistic representation of internal information of the body. 84 - Stéphane Natkin, Chen Yan:
User model in multiplayer mixed reality entertainment applications. 85
Poster
- Jukka Holm, Juha Arrasvuori, Kai Havukainen:
Modifying game content with personal media. 86 - Maiko Kamata, Makoto Arisawa:
The four impression factors of music videos. 87 - Tatsuo Kamitani, Manabu Yano, Minoru Matsuda:
Accuracy of musician's response time for an electronic music score system with a moving marker. 88 - Roger Thomas Kok Chuen Tan, Vladimir Todorovic, Goran Andrejin, James Keng Soon Teh, Adrian David Cheok:
Metazoa Ludens. 89 - Takafumi Iwai, Sohei Kitada, Mariko Higaki, Mizuki Deguchi, Kazuya Kaijima, Akira Wakita:
Paravision: the entertaining visualizer in public space. 90 - Yuji Hoshi, Shinya Nakayama, Masami Kato:
A method of virtual walkthrough image space construction using plural omnidirectional images. 91 - Junichi Osada, Shinichi Ohnaka, Miki Sato:
Scenario and design process of childcare robot PaPeRo. 92 - Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose:
Sharelog: digital public art interaction by using "Suica". 93 - Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok:
Age invaders. 94 - Xuetao Feng, Yangsheng Wang, Li Bai:
A fast eye location method using ordinal features. 95 - Kenji Yokoi, Katsumi Watanabe, Takashi Kawai:
Dynamic evaluation of distribution of visual attention during playing video game. 96 - Elina M. I. Koivisto, Mirjam Eladhari:
Paper prototyping a pervasive game. 97 - Atsushi Nakano, Junichi Hoshino:
Motion creation for online game characters. 98 - Yong-Moo Kwon, Kyeong-Won Jeon:
Gaze computer interaction on stereo display. 99 - Qonita M. Shahab, Yong-Moo Kwon, Heedong Ko:
Virtual experience: interactive domino simulation. 100 - Yuko Uematsu, Hideo Saito:
AR baseball presentation system based on registration with multiple markers. 101 - James Keng Soon Teh, Shang Ping Lee, Adrian David Cheok:
Internet pajama. 102 - Ronan Champagnat, Pascal Estraillier, Armelle Prigent:
Adaptative execution of game: unfolding a correct story. 103 - Sara Owsley, Kristian J. Hammond, David A. Shamma:
Computational support for compelling story telling. 104 - Seiko Myojin, Mie Nakatani, Hirokazu Kato:
Drop*STAR: support system of musical arrangement and performance for small groups. 105 - S. R. Subramanya, Byung K. Yi:
A model for mobile entertainment content consumption. 106 - Wei Liu, Adrian David Cheok, Sim Hwee, Ang Ivene:
Mixed reality for fun learning in primary school. 107 - Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Architecture of an authoring system to support the creation of interactive contents. 108 - Krystina S. Madej:
Early narrative experience: positive segue to narrative gameplay. 109
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