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Wizard's apprentice gameplay-oriented design of a computer-augmented board game

Published: 14 June 2006 Publication History

Abstract

This paper describes the prototype Wizard's Apprentice, a computer-augmented board game. Unlike many previous examples from research, which use board games as a means to explore technology, the game was developed from the starting point of gameplay design goals. The paper reports upon how the different starting point required iteration between the various design disciplines involved. The game and the design within the various disciplines are described together with sections on how results from one discipline affected other. The paper ends with reports from the first preliminary evaluation.

References

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Cited By

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  • (2020)Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data VisualizationExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419931(103-107)Online publication date: 2-Nov-2020
  • (2018)Cooperating to CompeteProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173767(1-13)Online publication date: 21-Apr-2018
  • (2016)Projection mapping as a method to improve board game accessibilityACM SIGACCESS Accessibility and Computing10.1145/3023851.3023852(3-9)Online publication date: 8-Dec-2016
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    cover image ACM Conferences
    ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
    June 2006
    572 pages
    ISBN:1595933808
    DOI:10.1145/1178823
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 14 June 2006

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    Author Tags

    1. board games
    2. computer-augmented board games
    3. design
    4. game design
    5. pervasive games
    6. social adaptability
    7. ubiquitous games

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    Cited By

    View all
    • (2020)Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data VisualizationExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419931(103-107)Online publication date: 2-Nov-2020
    • (2018)Cooperating to CompeteProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173767(1-13)Online publication date: 21-Apr-2018
    • (2016)Projection mapping as a method to improve board game accessibilityACM SIGACCESS Accessibility and Computing10.1145/3023851.3023852(3-9)Online publication date: 8-Dec-2016
    • (2016)Vancouver Maneuver: Designing a Cooperative Augmented Reality Board GameEntertainment Computing - ICEC 201610.1007/978-3-319-46100-7_31(286-289)Online publication date: 20-Sep-2016
    • (2013)Villains, architects and micro-managersProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2470754(705-714)Online publication date: 27-Apr-2013
    • (2012)Tisch digital tools supporting board gamesProceedings of the International Conference on the Foundations of Digital Games10.1145/2282338.2282376(196-203)Online publication date: 29-May-2012
    • (2011)Interaction between players of mobile phone game with augmented reality (AR) interface2011 International Conference on User Science and Engineering (i-USEr )10.1109/iUSEr.2011.6150574(245-250)Online publication date: Nov-2011
    • (2009)Art of defenseProceedings of the 2009 ACM SIGGRAPH Symposium on Video Games10.1145/1581073.1581095(135-142)Online publication date: 4-Aug-2009
    • (2009)Multiplayer Interface for a Computer-Augmented Learning GameDesign and Use of Serious Games10.1007/978-1-4020-9496-5_11(155-167)Online publication date: 2009
    • (2008)BragFishProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology10.1145/1501750.1501816(276-283)Online publication date: 3-Dec-2008
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