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Gravity Jockey: a novel music experience with galvanic vestibular stimulation

Published: 14 June 2006 Publication History

Abstract

In this paper, we propose a Gravity Jockey (GJ) system in "Electric Dance Revolution" that allows subjects to experience vestibular sensation by means of galvanic vestibular stimulation (GVS) synchronized with music rhythms. The Gravity Jockey system enables people using GVS to fell music rhythms not only by the sense of hearing but also by visual perception and balance sensation. And in order to evaluate the effects of this system on user's perception, we conducted psychophysical experiments during GVS with alternating current (AC).

References

[1]
Masuda, Y. and Komatsu, A. Enhanced Perception of Rhythm through Vibrotactile Sensations: Body Sonic Apparatus for Learning Prosody. AILA Proceedings (World Congress of Applied Linguistics '90 in Greece): 541--545, 1990.
[2]
Maki. S, Nagaya. N, Hideaki. N, Masahiko. I, "Electric Dance Revolution: A music experience with Galvanic Vestibular Stimulation," Entertainment Computing. pp.35--38, 2004. (In Japanese)
[3]
Naohisa N, Maki S, Hideaki N, Michiteru K and Masahiko I, Visual perception modulated by galvanic vestibular stimulation, the 15th International Conference on Artificial Reality and Telexistence 2005 (ICAT 2005), pp.78--84, 2005.

Cited By

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  • (2019)Virtual signals of head rotation induce gravity‐dependent inferences of linear accelerationThe Journal of Physiology10.1113/JP278642597:21(5231-5246)Online publication date: 6-Oct-2019
  • (2016)Balance NinjaProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968080(159-170)Online publication date: 16-Oct-2016
  • (2016)Designing the Vertigo ExperienceProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839465(296-303)Online publication date: 14-Feb-2016

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Published In

cover image ACM Conferences
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
June 2006
572 pages
ISBN:1595933808
DOI:10.1145/1178823
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 June 2006

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Author Tags

  1. alternating-current
  2. entertainment
  3. galvanic vestibular stimulation
  4. novel music appreciation
  5. visual perception

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2019)Virtual signals of head rotation induce gravity‐dependent inferences of linear accelerationThe Journal of Physiology10.1113/JP278642597:21(5231-5246)Online publication date: 6-Oct-2019
  • (2016)Balance NinjaProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968080(159-170)Online publication date: 16-Oct-2016
  • (2016)Designing the Vertigo ExperienceProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839465(296-303)Online publication date: 14-Feb-2016

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