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A stylized cartoon hair renderer

Published: 14 June 2006 Publication History

Abstract

This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The hair renderer is based on a painterly rendering algorithm which uses a large amount of particles. The hair model is rendered twice: first for generating the silhouettes and second for shading the hair strands. In addition we also describe a modified technique for specular highlighting. Most of the rendering steps (except the specular highlighting) are performed on the GPU and take advantage of recent graphics hardware. However, since the number of particles determines the quality of the hair shader, a large number of particles is used which reduces the performance accordingly.

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Cited By

View all
  • (2017)NPR Hair Modeling with Parametric Clumps2017 International Conference on Cyberworlds (CW)10.1109/CW.2017.20(214-217)Online publication date: Sep-2017
  • (2015)2.5D Cartoon Hair Modeling and ManipulationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2014.236040621:3(304-314)Online publication date: 1-Mar-2015
  • (2013)Skeleton-based cartoon hair modeling using blobby modelSIGGRAPH Asia 2013 Posters10.1145/2542302.2542323(1-1)Online publication date: 19-Nov-2013
  • Show More Cited By

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  1. A stylized cartoon hair renderer

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      cover image ACM Conferences
      ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
      June 2006
      572 pages
      ISBN:1595933808
      DOI:10.1145/1178823
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 14 June 2006

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      Author Tags

      1. cartoon shading
      2. hair rendering
      3. stylized rendering

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      Cited By

      View all
      • (2017)NPR Hair Modeling with Parametric Clumps2017 International Conference on Cyberworlds (CW)10.1109/CW.2017.20(214-217)Online publication date: Sep-2017
      • (2015)2.5D Cartoon Hair Modeling and ManipulationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2014.236040621:3(304-314)Online publication date: 1-Mar-2015
      • (2013)Skeleton-based cartoon hair modeling using blobby modelSIGGRAPH Asia 2013 Posters10.1145/2542302.2542323(1-1)Online publication date: 19-Nov-2013
      • (2013)Skeleton-Based Anime Hair Modeling and VisualizationProceedings of the 2013 International Conference on Cyberworlds10.1109/CW.2013.39(318-321)Online publication date: 21-Oct-2013
      • (2011)Caricaturation for human face pictures2011 International Conference on Machine Learning and Cybernetics10.1109/ICMLC.2011.6017011(1702-1707)Online publication date: Jul-2011
      • (2009)Procedural Hair GenerationProceedings of the 2009 VIII Brazilian Symposium on Games and Digital Entertainment10.1109/SBGAMES.2009.29(185-190)Online publication date: 8-Oct-2009

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