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CoG 2021: Copenhagen, Denmark
- 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021. IEEE 2021, ISBN 978-1-6654-3886-5
- Alexander Dockhorn, Sanaz Mostaghim, Martin Kirst, Martin Zettwitz:
Multi-Objective Optimization and Decision-Making in Context Steering. 1-8 - Dawson Crane, Zachary Holmes, Taylor Tadziu Kosiara, Michael Nickels, Matthew Spradling:
Team Counter-Selection Games. 1-8 - Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang, Jochen Renz:
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games. 1-8 - Leena Arhippainen, Paula Alavesa:
Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games. 1-8 - Lucas Critch, David Churchill:
Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search. 1-8 - Helena Lennholm, Eike Falk Anderson:
Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning. 1-4 - Enrica Loria, Alessia Antelmi, Johanna Pirker:
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. 1-8 - Lucy Wang:
The Relationship between Personality, Game Motive, and Game Genre Preference: Gender as a Moderator. 1-4 - Marc Mußmann, Samuel Truman, Sebastian von Mammen:
Game-Ready Inventory Systems for Virtual Reality. 1-8 - Anthony Harris, Siming Liu:
MAIDRL: Semi-centralized Multi-Agent Reinforcement Learning using Agent Influence. 1-8 - Pablo Sauma Chacón, Markus Eger:
Evaluating a Plan Recognition Agent for the Game Pandemic with Human Players. 1-7 - Alex Cloud, Eric B. Laber:
Variance Decompositions for Extensive-Form Games. 1-8 - Rafael Dulfer, Lorenzo Gatti:
The Propaganda Machine: Generating Biased Reports about Risk Games. 1-5 - Tamara Duplantis, Isaac Karth, Max Kreminski, Adam M. Smith, Michael Mateas:
A Genre-Specific Game Description Language for Game Boy RPGs. 1-8 - Lucien Troillet, Kiminori Matsuzaki:
Analyzing simplified Geister using DREAM. 1-8 - Leon Mächler, David Naccache:
Explaining the Entombed Algorithm. 1-4 - Philip Bontrager, Julian Togelius:
Learning to Generate Levels From Nothing. 1-8 - Luana Fragoso, Kevin G. Stanley:
StABLE: Analyzing Player Movement Similarity Using Text Mining. 1-8 - Tyler Malloy, Chris R. Sims, Tim Klinger, Miao Liu, Matthew Riemer, Gerald Tesauro:
Capacity-Limited Decentralized Actor-Critic for Multi-Agent Games. 1-8 - Sam Earle, Julian Togelius, Lisa B. Soros:
Video Games as a Testbed for Open-Ended Phenomena. 1-9 - Hedinn Steingrimsson:
Chess fortresses, a causal test for state of the art Symbolic [Neuro] architectures. 1-8 - Anssi Kanervisto, Christian Scheller, Yanick Schraner, Ville Hautamäki:
Distilling Reinforcement Learning Tricks for Video Games. 1-4 - Micael Sousa, Nelson Zagalo, Ana Patricia Oliveira:
Mechanics or Mechanisms: defining differences in analog games to support game design. 1-8 - Steven J. Brams, Mehmet S. Ismail:
Fairer Chess: A Reversal of Two Opening Moves in Chess Creates Balance Between White and Black. 1-4 - Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Multiplayer Modeling via Multi-Armed Bandits. 1-8 - Pratheep Kumar Paranthaman, Nikesh Bajaj, Nicholas Solovey, David Jennings:
Comparative Evaluation of the EEG Performance Metrics and Player Ratings on the Virtual Reality Games. 1-8 - Luciana Lima, Patrícia Gouveia, Pedro Cardoso, Camila Pinto:
'Never Imagined I Would Work In The Digital Game Industry'. 1-7 - Jan Krejsa, Fotis Liarokapis:
A Novel Lip Synchronization Approach for Games and Virtual Environments. 1-9 - Francesco Venco, Pier Luca Lanzi:
An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps. 1-8 - Sami Pohjolainen, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, Paula Alavesa:
Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic. 1-8 - Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei:
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. 1-5 - Kevin Frans:
AI Charades: Language Models as Interactive Game Environments. 1-2 - Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov:
Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments. 1-8 - Kenneth Chang, Adam M. Smith:
Boosting Exploration of Low-Dimensional Game Spaces with Stale Human Demonstrations. 1-4 - Carl-Magnus Embring Klang, Victor Enhörning, Alberto Alvarez, José M. Font:
Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! 1-4 - Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana:
Learning on a Budget via Teacher Imitation. 1-8 - Sorato Minami, Ken Watanabe, Naoki Saijo, Makio Kashino:
Amplitude of neural oscillations in the parietal area is associated with the results of esports competitions. 1-4 - Yu Iwasaki, Koji Hasebe:
Identifying Playstyles in Games with NEAT and Clustering. 1-4 - Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. 1-9 - Lilian Buzer, Tristan Cazenave:
Playout Optimization for Monte-Carlo Search Algorithms. Application to Morpion Solitaire. 1-8 - Christopher Bamford, Alvaro Ovalle:
Generalising Discrete Action Spaces with Conditional Action Trees. 1-8 - Gabriel C. Natucci, Marcos Augusto F. Borges:
The Experience, Dynamics and Artifacts Framework: Towards a Holistic Model for Designing Serious and Entertainment Games. 1-8 - Salva Kirakosian, Grigoris Daskalogrigorakis, Emmanuel Maravelakis, Katerina Mania:
Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment. 1-5 - Shengyi Huang, Santiago Ontañón, Chris Bamford, Lukasz Grela:
Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning. 1-8 - Amani R. Maina-Kilaas, George D. Montañez, Cynthia Hom, Kevin Ginta, Cindy Lay:
The Hero's Dilemma: Survival Advantages of Intention Perception in Virtual Agent Games. 1-8 - Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana:
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing. 1-8 - Joshua D. A. Jung, Jesse Hoey:
Distance-Based Mapping for General Game Playing. 1-8 - Yngvi Björnsson, Sigurður Helgason, Aðalsteinn Pálsson:
Searching for Explainable Solutions in Sudoku. 1-8 - Anurag Sarkar, Seth Cooper:
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. 1-8 - Miguel González Duque, Rasmus Berg Palm, Sebastian Risi:
Fast Game Content Adaptation Through Bayesian-based Player Modelling. 1-8 - Devi Acharya, Michael Mateas, Noah Wardrip-Fruin:
Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters. 1-8 - Siddharth Mysore, Bassel El Mabsout, Renato Mancuso, Kate Saenko:
Honey. I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL. 1-8 - Linda Graf, Leslie Scholemann, Maic Masuch:
Designing VR Games with Gaze Control for Directing Attention of Children with ADHD. 1-5 - Jesse Roberts:
Finding an Equilibrium in the Traveler's Dilemma with Fuzzy Weak Domination. 1-5 - Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. 1-8 - David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. 1-8 - Tianyu Chen, Florian Richoux, Javier M. Torres, Katsumi Inoue:
Interpretable Utility-based Models Applied to the FightingICE Platform. 1-8 - Harro Tuin, Martin L. M. Rooijackers:
Automatically detecting player roles in Among Us. 1-5 - Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub:
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. 1-8 - Haris Zacharatos, Christos Gatzoulis, Panayiotis Charalambous, Yiorgos Chrysanthou:
Emotion Recognition from 3D Motion Capture Data using Deep CNNs. 1-5 - Cameron Browne, Fabio Barbero:
Heuristic Sampling for Fast Plausible Playouts. 1-4 - Shengyao Xiao, Xiaoyu Cui, Yuanqin Fan, Boyuan Lu, Haiyun Wu, Michael G. Christel, Shirley Saldamarco, Geoff Kaufman:
Playing through Microaggressions on a College Campus with "Blindspot". 1-4 - Dvir Ben Or, Michael Kolomenkin, Gil Shabat:
DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints. 1-7 - Domonkos Czifra, Endre Csóka, Zsolt Zombori, Géza Makay:
Towards solving the 7-in-a-row game. 1-8 - Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli:
Statistical Modelling of Level Difficulty in Puzzle Games. 1-8 - Wael Al Enezi, Clark Verbrugge:
Skeleton-based multi-agent opponent search. 1-8 - Maren Awiszus, Frederik Schubert, Bodo Rosenhahn:
World-GAN: a Generative Model for Minecraft Worlds. 1-8 - Simão Reis, Luís Paulo Reis, Nuno Lau:
VGC AI Competition - A New Model of Meta-Game Balance AI Competition. 1-8 - Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko:
Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems. 1-5 - Jason T. Bowey, Julian Frommel, Brandon Piller, Regan L. Mandryk:
Predicting Beliefs from NPC Dialogues. 1-8 - Lincoln Magalhães Costa, Rafael Gomes Mantovani, Francisco Carlos Monteiro Souza, Geraldo Xexéo:
Feature Analysis to League of Legends Victory Prediction on the Picks and Bans Phase. 1-5 - Cristina Guerrero-Romero, Diego Pérez-Liébana:
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay. 1-8 - Filip Skola, Fotis Liarokapis:
BCIManager: A library for development of brain-computer interfacing applications in Unity. 1-4 - Arturo Valdivia:
Customer Lifetime Value in Mobile Games: a Note on Stylized Facts and Statistical Challenges. 1-5 - Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game. 1-8 - Hanna Kondratiuk, Rafet Sifa:
Swords, Data and Balls: Extracting Extreme Behavioural Prototypes with Kernel Minimum Enclosing Balls. 1-4 - Michael Cook:
The Social Responsibility of Game AI. 1-8 - Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan:
KeepStep: Interactive Projection-mapping Based Exergames for People with Multiple Sclerosis. 1-3 - Átila Moreira, Francisco Ramos, Flávia Barros, Geber L. Ramalho:
Economic Indicators for Decision-Making inOperating Massive Multiplayer Online. 1-9 - Christian Arzate Cruz, Takeo Igarashi:
Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors. 1-8 - Diego Pérez-Liébana, Cristina Guerrero-Romero, Alexander Dockhorn, Linjie Xu, Jorge Hurtado Grueso, Dominik Jeurissen:
Generating Diverse and Competitive Play-Styles for Strategy Games. 1-8 - Alesha Serada:
Vintage CryptoKitties and the Quest for Authenticity. 1-10 - Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov:
Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents. 1-8 - Dominik Jeurissen, Mark H. M. Winands, Chiara F. Sironi, Diego Pérez-Liébana:
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search. 1-4 - Craig Ferguson, Robert Lewis, Chelsey Wilks, Rosalind W. Picard:
The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy. 1-8 - Daniel Cermak-Sassenrath:
Physically Active Games for the Cognitive Activation of Students. 1-4 - Katelyn M. Grasse, Marjorie Ann M. Cuerdo, Edward F. Melcer:
Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies. 1-8 - Henry N. Ward, Bobby Mills, Daniel J. Brooks, Dan Troha, Arseny S. Khakhalin:
AI solutions for drafting in Magic: the Gathering. 1-8 - Keisuke Izumiya, Edgar Simo-Serra:
Inventory Management with Attention-Based Meta Actions. 1-8 - Mael Ahmad Addoum, Maxime Rouffet, Éric Jacopin:
3D Brawler Game Using a Hybrid Planning Approach. 1-2 - Zachariah E. Fuchs, Pavan Saranguhewa, Michael Ikuru:
Real-Time Model Predictive Control for Shot Aiming in a Physical Pinball Machine. 1-8 - Dario Ostuni, Ettore Tancredi Galante:
Towards an AI playing Touhou from pixels: a dataset for real-time semantic segmentation. 1-5 - Yeonghun Kim, Sunghee Choi:
Vision-based beatmap extraction in rhythm game toward platform-aware note generation. 1-5 - Julia Von Thienen, Kim-Pascal Borchart, Corinna Jaschek, Eva Krebs, Justus Hildebrand, Hendrik Rätz, Christoph Meinel:
Leveraging Video Games to Improve IT-Solutions for Remote Work. 1-8 - Connor Gregor:
Measuring Difficulty of Novel Clockwork Puzzle Instances Using Evolutionary Algorithms. 1-8 - David Antognoli, Joshua A. Fisher:
The Purposes and Meanings of Video Game Bathrooms. 1-8 - Julian Tritscher, Anna Krause, Daniel Schlör, Fabian Gwinner, Sebastian von Mammen, Andreas Hotho:
A financial game with opportunities for fraud. 1-5 - Vadim Bulitko, Adi Botea:
Evolving Romanian Crossword Puzzles with Deep Learning and Heuristic Search. 1-5 - Oladapo Oyebode, Anirudh Ganesh, Rita Orji:
TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity. 1-8 - Suvi K. Holm, Johanna K. Kaakinen:
Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters. 1-8 - Chathura Nagoda Gamage, Vimukthini Pinto, Jochen Renz, Matthew Stephenson:
Deceptive Level Generation for Angry Birds. 1-8 - Panayiotis Koutsabasis, Anna Gardeli, Konstantinos Partheniadis, Panagiotis Vogiatzidakis, Vasiliki Nikolakopoulou, Pavlos Chatzigrigoriou, Spyros Vosinakis:
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage. 1-9 - Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat:
A New Challenge: Approaching Tetris Link with AI. 1-8 - Yue Hu, Meng Wang, Yingfeng Chen, Changjie Fan:
A Future-Oriented Cache Management for Mobile Games. 1-8 - Nathan John, Jeremy Gow:
Adversarial Behaviour Debugging in a Two Button Fighting Game. 1-8 - Timo Bertram, Johannes Fürnkranz, Martin Müller:
Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking. 1-8 - Cem Celal Tutum, Suhaib Abdulquddos, Risto Miikkulainen:
Generalization of Agent Behavior through Explicit Representation of Context. 1-7 - Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey:
Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects. 1-4 - Dario Ostuni, Edoardo Morassutto, Romeo Rizzi:
Make your programs compete and watch them play in the Code Colosseum. 1-5 - Daniel A. DeLaurentis, Jitesh H. Panchal, Ali K. Raz, Prajwal Balasubramani, Apoorv Maheshwari, Adam Dachowicz, Kshitij Mall:
Toward Automated Game Balance: A Systematic Engineering Design Approach. 1-8 - Keisuke Tomoda, Koji Hasebe:
Playing Geister by Estimating Hidden Information with Deep Reinforcement Learning. 1-4 - Yifan Gao, Lezhou Wu, Haoyue Li:
GomokuNet: A Novel UNet-style Network for Gomoku Zero Learning via Exploiting Positional Information and Multiscale Features. 1-4 - Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. 1-8 - René Gökmen, David Heidrich, Andreas Schreiber, Christoph Bichlmeier:
Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension. 1-3 - Ying Zhu:
A Theoretical Framework for Managing Suspense in Games. 1-4 - Timothee Mickus, Mathieu Constant, Denis Paperno:
A Game Interface to Study Semantic Grounding in Text-Based Models. 1-5 - Rafet Sifa:
Predicting Player Churn with Echo State Networks. 1-5 - Chiara F. Sironi, Mark H. M. Winands:
Adaptive General Search Framework for Games and Beyond. 1-8 - Rongqin Liang, Yuanheng Zhu, Zhentao Tang, Mu Yang, Xiaolong Zhu:
Proximal Policy Optimization with Elo-based Opponent Selection and Combination with Enhanced Rolling Horizon Evolution Algorithm. 1-4 - Filip Skola, Roman Gluszny, Fotis Liarokapis:
Do 3D Visual Illusions Work for Immersive Virtual Environments? 1-8 - Q. Tyrell Davis:
Carle's Game: An Open-Ended Challenge in Exploratory Machine Creativity. 1-8 - Anurag Sarkar, Seth Cooper:
An Online System for Player-vs-Level Matchmaking in Human Computation Games. 1-4 - Jessica Fritz, Johannes Fürnkranz:
Some Chess-Specific Improvements for Perturbation-Based Saliency Maps. 1-8 - Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. 1-4 - Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble:
Configurable Agent With Reward As Input: A Play-Style Continuum Generation. 1-8 - Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
Keiki: Towards Realistic Danmaku Generation via Sequential GANs. 1-4 - Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. 1-8 - Yutong Shi:
Designing and Comparing Time Rewind Mechanics in 2D Interactive Game. 1-6 - Zuozhi Yang, Santiago Ontañón:
Contextual Combinatorial Bandits in Real-Time Strategy Games. 1-9 - Johannes Büttner, Sebastian von Mammen:
Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment. 1-5 - Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat:
Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning. 1-8 - Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén:
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. 1-8 - Zhejie Hu, Tomoyuki Kaneko:
Hierarchical Advantage for Reinforcement Learning in Parameterized Action Space. 1-8 - Gabriel Henriksen Gaspar, Henrik Schoenau-Fog:
An Exploration of Feedback Loops in Friendship Games. 1-5 - Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, Diego Pérez-Liébana:
What Are You Looking At? Team Fight Prediction Through Player Camera. 1-8 - Aline Hufschmitt, Adrien Dombrowsky, Adam J. Sporka:
Soundoku: A sound puzzle game. 1-4 - Shikhar Juyal:
An Exploration into "Perceived Sense of Challenge" in Level Design for fast paced Casual Mobile Games. 1-8 - Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar:
Adversarial Reinforcement Learning for Procedural Content Generation. 1-8 - James Rucks, Nikolaos Katzakis:
CamerAI: Chase Camera in a Dense Environment using a Proximal Policy Optimization-trained Neural Network. 1-8 - Felix Born, Linda Graf, Maic Masuch:
Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience. 1-8 - Jérémie Humeau, Alexis Lebis, Mathieu Vermeulen, Guillaume Lozenguez:
Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features. 1-4 - Stela Makri, Panayiotis Charalambous:
Towards a multi-agent non-player character road network: a Reinforcement Learning approach. 1-5 - Marjorie Ann M. Cuerdo, Anika Mahajan, Edward F. Melcer:
Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics. 1-8 - Arushi, Roberto Dillon, Ai Ni Teoh:
Real-time Stress Detection Model and Voice Analysis: An Integrated VR-based Game for Training Public Speaking Skills. 1-4 - Jerry Huang, Joshua Jung, Neil Budnarain, Benn McGregor, Jesse Hoey:
Trust-ya: design of a multiplayer game for the study of small group processes. 1-4 - Dennis Böhm, Bob Dorland, Rico Herzog, Ryan B. Kap, Thijmen S. L. Langendam, Andra Popa, Mijael Bueno, Rafael Bidarra:
How can you save the world? Empowering sustainable diet change with a serious game. 1-7 - Andrew Dong, Daniel A. Ashlock:
Representational Sensitivity for Divide the Dollar Playing Agents. 1-8 - Elizabeth Gilmour, Noah Plotkin, Leslie N. Smith:
An Approach to Partial Observability in Games: Learning to Both Act and Observe. 1-5 - Thomas Beck, Sylvia Rothe:
Applying diegetic cues to an interactive virtual reality experience. 1-8 - Michael Cook:
Monte Carlo Tree Search With Reversibility Compression. 1-8 - Mael Ahmad Addoum, Jannah Mekhaemar, Maxime Rouffet, Éric Jacopin:
Khaldun: GOAP for both Procedural Level generation and NPC Behaviors. 1-2 - Sebastian Cmentowski, Jens H. Krüger:
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments. 1-8 - Carolina Veloso, Rui Prada:
Validating the plot of Interactive Narrative games. 1-8 - Milan Jacevic:
How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games. 1-8 - James Goodman, Diego Pérez-Liébana, Simon Lucas:
Fingerprinting Tabletop Games. 1-4 - Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius:
Lode Encoder: AI-constrained co-creativity. 1-8 - Mark J. Nelson:
Estimates for the Branching Factors of Atari Games. 1-5 - Frederick Reiber:
Major Developments in the Evolution of Tabletop Game Design. 1-8 - Stefan Edelkamp:
Knowledge-Based Paranoia Search. 1-8 - Tianye Shu, Jialin Liu, Georgios N. Yannakakis:
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study. 1-9 - Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell, Bamshad Mobasher:
Evaluating Team Skill Aggregation in Online Competitive Games. 1-8 - Vadim Bulitko, Sergio Poo Hernandez, Levi H. S. Lelis:
Fast Synthesis of Algebraic Heuristic Functions for Video-game Pathfinding. 1-5 - Gianfranco Siracusa, Dylan Seychell, Mark Bugeja:
Blending Output from Generative Adversarial Networks to Texture High-Resolution 2D Town Maps for Roleplaying Games. 1-8
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