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Johanna Pirker
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- affiliation: LMU Munich, Germany
- affiliation (former): Graz University of Technology, Austria
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2020 – today
- 2024
- [j13]Christian Poglitsch, Saeed Safikhani, Erin List, Johanna Pirker:
XR technologies to enhance the emotional skills of people with autism spectrum disorder: A systematic review. Comput. Graph. 121: 103942 (2024) - [c78]Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, Casper Harteveld, Johanna Pirker:
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. CHI Extended Abstracts 2024: 89:1-89:7 - [c77]Georg Arbesser-Rastburg, Thomas Olip, Johanna Pirker:
Investigating Trading Mechanisms as a Driver for User Experience in Racing Games. CoG 2024: 1-4 - [c76]Georg Arbesser-Rastburg, Saeed Safikhani, Matej Gustin, Christina Hopfe, Gerald Schweiger, Johanna Pirker:
Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy Simulations. CoG 2024: 1-8 - [c75]Michael Holly, Lisa Habich, Maria Seiser, Florian Glawogger, Kevin Innerebner, Sandra Kupsa, Philipp Einwallner, Johanna Pirker:
FemQuest - An Interactive Multiplayer Game to Engage Girls in Programming. CoG 2024: 1-8 - [c74]Christian Poglitsch, Johanna Pirker:
A Qualitative Investigation to Design Empathetic Agents as Conversation Partners for People with Autism Spectrum Disorder. CoG 2024: 1-4 - [c73]Jan Steinhauser, Steffen Fritz, Johanna Pirker:
Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games. CoG 2024: 1-4 - [c72]Michael Holly, Lisa Habich, Johanna Pirker:
GameDevDojo - An Educational Game for Teaching Game Development Concepts. FDG 2024: 37 - [c71]Lisa Gutwenger, Stephan Keller, Martin Dolezal, Bernhard Schnögl, Sebastian Rous, Klaus Poier, Johanna Pirker:
Politics in Games - An Overview and Classification. GEM 2024: 1-4 - [c70]Klemens Strasser, Johanna Pirker:
UnityAccessibilityToolkit (UA11Y): Developer Tool and Roadmap to Make Games More Accessible for People with Vision Impairments. HICSS 2024: 2644-2653 - [c69]Johanna Pirker:
It's not Just a Game. It's a Game Changer. ICSOFT 2024: 7 - [c68]Michael Holly, Sandra Brettschuh, Ajay Shankar Tiwari, Kaushal Kumar Bhagat, Johanna Pirker:
Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment. VRST 2024: 30:1-30:11 - [c67]Saeed Safikhani, Georg Arbesser-Rastburg, Anna Schreuer, Jürgen Suschek-Berger, Hermann Edtmayer, Johanna Pirker:
VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization. VRST 2024: 69:1-69:3 - [i14]Saeed Safikhani, Lennart E. Nacke, Johanna Pirker:
A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces. CoRR abs/2406.01122 (2024) - [i13]Saeed Safikhani, Benedikt Gross, Johanna Pirker:
The Application of Procedurally Generated Libraries in Immersive Virtual Reality. CoRR abs/2406.01128 (2024) - [i12]Michael Holly, Jannik Hildebrandt, Johanna Pirker:
A Computer-Supported Collaborative Learning Environment for Computer Science Education. CoRR abs/2406.03055 (2024) - [i11]Lisa Gutwenger, Stephan Keller, Martin Dolezal, Bernhard Schnögl, Sebastian Rous, Klaus Poier, Johanna Pirker:
Politics in Games - An Overview and Classification. CoRR abs/2406.07379 (2024) - [i10]Georg Arbesser-Rastburg, Saeed Safikhani, Matej Gustin, Christina Hopfe, Gerald Schweiger, Johanna Pirker:
Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy Simulations. CoRR abs/2407.02981 (2024) - [i9]Georg Arbesser-Rastburg, Thomas Olip, Johanna Pirker:
Investigating Trading Mechanisms as a Driver for User Experience in Racing Games. CoRR abs/2407.05874 (2024) - [i8]Michael Holly, Lisa Habich, Johanna Pirker:
GameDevDojo - An Educational Game for Teaching Game Development Concepts. CoRR abs/2407.12050 (2024) - [i7]Michael Holly, Lisa Habich, Maria Seiser, Florian Glawogger, Kevin Innerebner, Sandra Kupsa, Philipp Einwallner, Johanna Pirker:
FemQuest - An Interactive Multiplayer Game to Engage Girls in Programming. CoRR abs/2407.18325 (2024) - [i6]Christian Poglitsch, Johanna Pirker:
A Qualitative Investigation to Design Empathetic Agents as Conversation Partners for People with Autism Spectrum Disorder. CoRR abs/2407.20637 (2024) - [i5]Saeed Safikhani, Georg Arbesser-Rastburg, Anna Schreuer, Jürgen Suschek-Berger, Hermann Edtmayer, Johanna Pirker:
VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization. CoRR abs/2408.12428 (2024) - 2023
- [j12]Ossy Dwi Endah Wulansari, Johanna Pirker, Christian Guetl:
Analysis of Empathic Experiences in Video Games with Microblogging. Int. J. Emerg. Technol. Learn. 18(3): 83-95 (2023) - [c66]Anei Makovec, Johanna Pirker, Matej Guid:
Merging Neural Networks with Traditional Evaluations in Crazyhouse. ACG 2023: 15-25 - [c65]Vinzenz Brodschneider, Johanna Pirker:
On the Influence of Reviews on Play Activity on Steam - A Statistical Approach. CoG 2023: 1-5 - [c64]Lukas Dreier, Johanna Pirker:
Toxicity in Twitch Live Stream Chats: Towards Understanding the Impact of Gender, Size of Community and Game Genre. CoG 2023: 1-4 - [c63]Alexander Kainz, Johanna Pirker:
SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam. CoG 2023: 1-8 - [c62]Michael Holly, Samuel Sommer, Thomas Ruh, David Stadlbauer, Christoph Rameshan, Johanna Pirker:
The Influence of Isolation on Learning in an Immersive Laboratory Environment. ICALT 2023: 285-289 - [c61]Michael Holly, Sandra Brettschuh, Johanna Pirker:
An Immersive Laboratory Environment for a Customized Learning Experience. iLRN 2023: 365-375 - 2022
- [j11]Saeed Safikhani, Stephan Keller, Gerald Schweiger, Johanna Pirker:
Immersive virtual reality for extending the potential of building information modeling in architecture, engineering, and construction sector: systematic review. Int. J. Digit. Earth 15(1): 503-526 (2022) - [c60]Pejman Mirza-Babaei, Raquel Robinson, Regan L. Mandryk, Johanna Pirker, Carissa Kang, Andrea Fletcher:
Games and the Metaverse. CHI PLAY 2022: 318-319 - [c59]Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel:
Virtual Reality and Education - The Steam Panorama. FDG 2022: 10:1-10:11 - [c58]Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker:
The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. FDG 2022: 22:1-22:7 - [c57]Alexei Scerbakov, Johanna Pirker, Frank Kappe:
When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch. HICSS 2022: 1-10 - [c56]Stephan Keller, Johanna Pirker, Erin List:
Digital Communication Tools in Private and Professional Environments. ICL (1) 2022: 36-43 - [c55]Michael Stefan Holly, Jan-Heliodor Tscherko, Johanna Pirker:
An Interactive Chess-Puzzle-Simulation for Computer Science Education. iLRN 2022: 1-5 - [c54]Stefan Kocher, Saeed Safikhani, Johanna Pirker:
Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises. iLRN 2022: 1-3 - [c53]Selina C. Wriessnegger, Lisa-Marie Autengruber, Luis Alberto Barradas Chacon, Johanna Pirker, Saeed Safikhani:
The influence of visual representation factors on bio signals and its relation to Presence in Virtual Reality Environments. MetroXRAINE 2022: 199-204 - [c52]Johanna Pirker, Enrica Loria, Saeed Safikhani, Andreas Künz, Sabrina Rosmann:
Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives. VR Workshops 2022: 114-115 - [c51]Andreas Künz, Sabrina Rosmann, Enrica Loria, Johanna Pirker:
The Potential of Augmented Reality for Digital Twins: A Literature Review. VR 2022: 389-398 - [c50]Sandra Brettschuh, Michael Stefan Holly, Maria Hulla, Patrick Herstätter, Johanna Pirker:
Virtual Reality in Small and Medium-Sized Enterprises: A Systematic Literature Review. VR Workshops 2022: 502-507 - [e8]Kostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022. ACM 2022, ISBN 978-1-4503-9795-7 [contents] - 2021
- [j10]Johanna Pirker, Andreas Dengel:
The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review. IEEE Computer Graphics and Applications 41(4): 76-89 (2021) - [c49]Enrica Loria, Lennart E. Nacke, Johanna Pirker:
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. CHI Extended Abstracts 2021: 397:1-397:7 - [c48]Allan Fowler, Johanna Pirker:
Tokenfication - The potential of non-fungible tokens (NFT) for game development. CHI PLAY 2021: 152-157 - [c47]Enrica Loria, Alessia Antelmi, Johanna Pirker:
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. CoG 2021: 1-8 - [c46]Simone Petrosino, Enrica Loria, Johanna Pirker:
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. FDG 2021: 9:1-9:12 - [c45]Gorm Lai, Annakaisa Kultima, Foaad Khosmood, Johanna Pirker, Allan Fowler, Ilaria Vecchi, William H. Latham, Frederic Fol Leymarie:
Two Decades of Game Jams. ICGJ 2021: 1-11 - [c44]Isabel Lesjak, Christian Guetl, Johanna Pirker, David Lowe:
ADVANCED EDU-AR-VIZ: a Framework for Selecting Appropriate Visual Augmentations in STEM Education. ICL (1) 2021: 237-249 - [c43]Andreas Dengel, Josef Buchner, Miriam Mulders, Johanna Pirker:
Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. iLRN 2021: 1-5 - [c42]Saeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger:
Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders. iLRN 2021: 1-8 - [c41]Johanna Pirker, Alexander Steinmaurer, Aleksandar Karakas:
Beyond Gaming: The Potential of Twitch for Online Learning and Teaching. ITiCSE (1) 2021: 74-80 - [c40]Johanna Pirker, Johannes Kopf, Alexander Kainz, Andreas Dengel, Benjamin Buchbauer:
The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations. VR Workshops 2021: 297-302 - [c39]Saeed Safikhani, Michael Stefan Holly, Alexander Kainz, Johanna Pirker:
The Influence of in-VR Questionnaire Design on the User Experience. VRST 2021: 12:1-12:8 - [e7]Allan Fowler, Johanna Pirker, Alessandro Canossa, Ali Arya, Casper Harteveld:
FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021. ACM 2021, ISBN 978-1-4503-8422-3 [contents] - [i4]Enrica Loria, Alessia Antelmi, Johanna Pirker:
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. CoRR abs/2106.12264 (2021) - [i3]Simone Petrosino, Enrica Loria, Johanna Pirker:
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. CoRR abs/2106.12277 (2021) - [i2]Gorm Lai, Annakaisa Kultima, Foaad Khosmood, Johanna Pirker, Allan Fowler, Ilaria Vecchi, William H. Latham, Frederic Fol Leymarie:
Two Decades of Game Jams. CoRR abs/2110.13569 (2021) - 2020
- [c38]Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoG 2020: 120-127 - [c37]Allan Fowler, Johanna Pirker, Ali Arya:
Jamming across borders: An exploratory study. ICGJ 2020: 16-21 - [c36]Johanna Pirker, Michael Stefan Holly, Christian Gütl:
Room Scale Virtual Reality Physics Education: Use Cases for the Classroom. iLRN 2020: 242-246 - [c35]Saeed Safikhani, Michael Stefan Holly, Johanna Pirker:
Work-in-Progress - Conceptual Framework for User Interface in Virtual Reality. iLRN 2020: 332-335 - [c34]Johanna Pirker, Andreas Dengel, Michael Stefan Holly, Saeed Safikhani:
Virtual Reality in Computer Science Education: A Systematic Review. VRST 2020: 8:1-8:8 - [p2]Johanna Pirker, Isabel Lesjak, Johannes Kopf, Alexander Kainz, Amir Dini:
Immersive Learning in Real VR. Real VR 2020: 321-336 - [e6]Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Peña-Ríos, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter:
6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020. IEEE 2020, ISBN 978-1-7348995-0-4 [contents] - [i1]Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoRR abs/2006.00802 (2020)
2010 – 2019
- 2019
- [j9]Günter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Beyond the individual: Understanding social structures of an online player matchmaking website. Entertain. Comput. 30 (2019) - [j8]Alexander Steinmaurer, Johanna Pirker, Christian Gütl:
sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education. Int. J. Eng. Pedagog. 9(2): 35-50 (2019) - [j7]Michael Helfried Schiller, Günter Wallner, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. IEEE Trans. Games 11(4): 416-425 (2019) - [c33]Johanna Pirker, Andreas Punz, Johannes Kopf:
Social interactions in game jams: a jammer recommender tool. FDG 2019: 71:1-71:4 - [c32]Mathias Lux, Michael Riegler, Duc-Tien Dang-Nguyen, Johanna Pirker, Martin Potthast, Pål Halvorsen:
GameStory Task at MediaEval 2019. MediaEval 2019 - [p1]Johanna Pirker, Michael Stefan Holly, Isabel Lesjak, Johannes Kopf, Christian Gütl:
MaroonVR - An Interactive and Immersive Virtual Reality Physics Laboratory. Learning in a Digital World 2019: 213-238 - [e5]Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas H. Apperley:
Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. ACM 2019, ISBN 978-1-4503-7217-6 [contents] - [e4]Dennis Beck, Anasol Peña-Ríos, J. Todd Ogle, Daphne Economou, Markos Mentzelopoulos, Leonel Morgado, Christian Eckhardt, Johanna Pirker, Roxane Koitz-Hristov, Jonathon Richter, Christian Gütl, Michael Gardner:
Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings. Communications in Computer and Information Science 1044, Springer 2019, ISBN 978-3-030-23088-3 [contents] - 2018
- [j6]Johanna Pirker, André Rattinger, Anders Drachen, Rafet Sifa:
Analyzing player networks in Destiny. Entertain. Comput. 25: 71-83 (2018) - [c31]Johanna Pirker, Isabel Lesjak, Andreas Punz, Anders Drachen:
Social Aspects of the Game Development Process in the Global Gam Jam. ICGJ 2018: 9-16 - [c30]Alexander Steinmaurer, Johanna Pirker, Christian Gütl:
sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education. ICL (1) 2018: 614-625 - [c29]Joachim Maderer, Johanna Pirker, Christian Gütl:
Enhanced Assessment Approaches in Immersive Environments - Meeting Competency-Oriented Requirements in the Classroom. ICL (1) 2018: 778-789 - [e3]Dennis Beck, Colin Allison, Leonel Morgado, Johanna Pirker, Anasol Peña-Ríos, J. Todd Ogle, Jonathon Richter, Christian Gütl:
Immersive Learning Research Network - 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings. Communications in Computer and Information Science 840, Springer 2018, ISBN 978-3-319-93595-9 [contents] - 2017
- [j5]Johanna Pirker, Isabel Lesjak, Christian Gütl:
An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study. Int. J. Online Eng. 13(8): 106-120 (2017) - [c28]Johanna Pirker, Mathias Pojer, Andreas Holzinger, Christian Gütl:
Gesture-Based Interactions in Video Games with the Leap Motion Controller. HCI (1) 2017: 620-633 - [c27]Johanna Pirker, Isabel Lesjak, Christian Guetl:
Maroon VR: A Room-Scale Physics Laboratory Experience. ICALT 2017: 482-484 - [c26]Johanna Pirker, Foaad Khosmood, Christian Gütl:
Social network analysis of the global game jam network. ICGJ 2017: 10-14 - [c25]Johanna Pirker, Christian Gütl, Johannes Löffler:
PTD: Player Type Design to Foster Engaging and Playful Learning Experiences. ICL (1) 2017: 487-498 - [c24]Armin Hutzler, Rudolf Wagner, Johanna Pirker, Christian Gütl:
MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. iLRN 2017: 155-169 - [c23]Johanna Pirker, Michael Stefan Holly, Patrick Hipp, Christopher König, Dominik Jeitler, Christian Gütl:
Improving Physics Education Through Different Immersive and Engaging Laboratory Setups. IMCL 2017: 443-454 - [c22]Johanna Pirker, Isabel Lesjak, Mathias Parger, Christian Gütl:
An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study. REV 2017: 1029-1043 - [e2]Dennis Beck, Colin Allison, Leonel Morgado, Johanna Pirker, Foaad Khosmood, Jonathon Richter, Christian Gütl:
Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26-29, 2017, Proceedings. Communications in Computer and Information Science 725, Springer 2017, ISBN 978-3-319-60632-3 [contents] - 2016
- [j4]Anasol Peña-Ríos, Johanna Pirker, Christian Gütl, Michael Gardner:
Preface to the Special Issue on Immersive Environments: Challenges, Research and New Developments. EAI Endorsed Trans. Future Intell. Educ. Environ. 2(6): e1 (2016) - [c21]Christine Kunzmann, Andreas P. Schmidt, Johanna Pirker:
Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective. EuroPLoP 2016: 19 - [c20]Christopher Cheong, Justin Filippou, France Cheong, Johanna Pirker, Christian Gütl:
Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments. ICL (2) 2016: 255-268 - [c19]Christian Gütl, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang:
Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain. iLRN 2016: 3-16 - [c18]Johanna Pirker, Daphne Economou, Christian Gütl:
Interdisciplinary and International Game Projects for Creative Learning. ITiCSE 2016: 29-34 - [c17]Allan Fowler, Johanna Pirker, Ian Pollock, Bruno Campagnola de Paula, Maria Emilia Echeveste, Marcos J. Gomez:
Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM. ITiCSE-WGR 2016: 119-135 - [c16]André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa:
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. ICEC 2016: 77-89 - [c15]Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa:
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. ICEC 2016: 90-101 - [c14]Volker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl:
Evaluating Experiences in Different Virtual Reality Setups. ICEC 2016: 115-125 - [c13]Miguel Morales Chan, Hector R. Amado-Salvatierra, Rocael Hernández, Johanna Pirker, Christian Gütl:
A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation. LTEC@KMO 2016: 139-149 - [c12]Paul Pürcher, Margit Höfler, Johanna Pirker, Lisa Tomes, Anja Ischebeck, Christian Gütl:
Individual versus collaborative learning in a virtual world. MIPRO 2016: 824-828 - [e1]Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl:
Immersive Learning Research Network - Second International Conference, iLRN 2016, Santa Barbara, CA, USA, June 27 - July 1, 2016, Proceedings. Communications in Computer and Information Science 621, Springer 2016, ISBN 978-3-319-41768-4 [contents] - 2015
- [j3]Johanna Pirker, Christian Gütl, Patrick Weiner Weiner, Victor Manuel García-Barrios:
Application Domains for a Location-based Mobile Application Creator. Int. J. Interact. Mob. Technol. 9(3): 52-57 (2015) - [c11]Johanna Pirker, Christian Gütl, Yacob Astatke:
Enhancing online and mobile experimentations using gamification strategies. exp.at 2015: 224-229 - [c10]Johanna Pirker:
Learning in Collaborative and Motivational Virtual Environments. FDG 2015 - [c9]Christian Gütl, Christopher Cheong, France Cheong, Vanessa Chang, S. Zaung Nau, Johanna Pirker:
Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects. ICL 2015: 205-214 - [c8]Carlos Delgado Kloos, Jennifer B. Elliott, Michael Gardner, Christian Gütl, Johanna Pirker, Jonathon Richter:
Introduction to the Proceedings of iLRN'15. Intelligent Environments (Workshops) 2015: 211 - [c7]Johanna Pirker, Christian Gütl:
Virtual Worlds for 3D Visualizations. Intelligent Environments (Workshops) 2015: 265-272 - [c6]Jochen Kuhn, Alexander Nussbaumer, Johanna Pirker, Dimosthenis Karatzas, Alain Pagani, Owen Conlan, Martin Memmel, Christina M. Steiner, Christian Gütl, Dietrich Albert, Andreas Dengel:
Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space. Intelligent Environments (Workshops) 2015: 373-380 - 2014
- [j2]Johanna Pirker, Christian Gütl, Patrick Weghofer:
Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education. EAI Endorsed Trans. Future Intell. Educ. Environ. 1(1): e2 (2014) - [j1]Johanna Pirker, Christian Gütl, Patrick Weghofer, Vanessa Feichtner:
Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications. Int. J. Recent Contributions Eng. Sci. IT 2(3): 46-52 (2014) - [c5]Johanna Pirker, Maria Riffnaller-Schiefer, Christian Gütl:
Motivational active learning: engaging university students in computer science education. ITiCSE 2014: 297-302 - [c4]Georg Weichhart, Johanna Pirker, Christian Gütl, Christian Stary:
3D Progressive Education Environment for S-BPM. S-BPM ONE Application Studies 2014: 188-197 - [c3]Johanna Pirker, Christian Gütl:
Motivational active learning for computer science education (abstract only). SIGCSE 2014: 711 - [c2]Johanna Pirker, Christian Gütl, Frank Kappe:
Collaborative programming exercises in virtual worlds (abstract only). SIGCSE 2014: 719 - 2013
- [c1]Johanna Pirker, Christian Gütl, John Winston Belcher, Philip H. Bailey:
Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education. SouthCHI 2013: 551-561
Coauthor Index
aka: Christian Guetl
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