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Jung-Hong Chuang
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2020 – today
- 2024
- [j33]Jun-Jie Chen, Huan-Chang Hung, Yu-Ru Sun, Jung-Hong Chuang:
APF-S2T: Steering to Target Redirection Walking Based on Artificial Potential Fields. IEEE Trans. Vis. Comput. Graph. 30(5): 2464-2473 (2024) - [j32]Wei-An Hsieh, Hsin-Yi Chien, David Brickler, Sabarish V. Babu, Jung-Hong Chuang:
Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR. Virtual Worlds 3(1): 94-114 (2024) - [c23]Sabarish V. Babu, Wei-An Hsieh, Jung-Hong Chuang:
The Benefits of Near-field Manipulation and Viewing to Distant Object Manipulation in VR. VR 2024: 408-417 - 2023
- [j31]Ignatius Alex Wijayanto, Sabarish V. Babu, Christopher C. Pagano, Jung-Hong Chuang:
Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments. IEEE Trans. Vis. Comput. Graph. 29(5): 2721-2731 (2023) - [j30]Xue-Liang Wu, Huan-Chang Hung, Sabarish V. Babu, Jung-Hong Chuang:
Novel Design and Evaluation of Redirection Controllers Using Optimized Alignment and Artificial Potential Field. IEEE Trans. Vis. Comput. Graph. 29(11): 4556-4566 (2023) - [j29]Hsuan-Ming Chang, Ting-Wei Hsu, Ming-Han Tsai, Sabarish V. Babu, Jung-Hong Chuang:
Design and Evaluation of an Asynchronous VR Exploration System for Architectural Design Discussion Content. Virtual Worlds 3(1): 1-20 (2023) - 2022
- [c22]Sabarish V. Babu, Hsiao-Chuan Huang, Robert J. Teather, Jung-Hong Chuang:
Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection. ISMAR 2022: 404-413 - 2021
- [c21]Chia-Yang Lee, Wei-An Hsieh, David Brickler, Sabarish V. Babu, Jung-Hong Chuang:
Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR. SUI 2021: 13:1-13:11 - 2020
- [c20]Sabarish V. Babu, Ming-Han Tsai, Ting-Wei Hsu, Jung-Hong Chuang:
An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR. SAP 2020: 12:1-12:10 - [c19]Ting-Wei Hsu, Ming-Han Tsai, Sabarish V. Babu, Pei-Hsien Hsu, Hsuan-Ming Chang, Wen-Chieh Lin, Jung-Hong Chuang:
Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System. VR 2020: 363-371
2010 – 2019
- 2019
- [j28]Tsung-Ying Lin, Yu-Ting Tsai, Tsung-Shian Huang, Wen-Chieh Lin, Jung-Hong Chuang:
Exemplar-based freckle retouching and skin tone adjustment. Comput. Graph. 78: 54-63 (2019) - [c18]Hsin-Ying Hsieh, Chieh-Yu Chen, Yu-Shuen Wang, Jung-Hong Chuang:
BasketballGAN: Generating Basketball Play Simulation Through Sketching. ACM Multimedia 2019: 720-728 - [i1]Hsin-Ying Hsieh, Chieh-Yu Chen, Yu-Shuen Wang, Jung-Hong Chuang:
BasketballGAN: Generating Basketball Play Simulation Through Sketching. CoRR abs/1909.07088 (2019) - 2018
- [j27]Ta-En Chen, Tsung-Shian Huang, Wen-Chieh Lin, Jung-Hong Chuang:
Simulating painted appearance of BTF materials. Multim. Tools Appl. 77(6): 7153-7169 (2018) - [c17]Chieh-Yu Chen, Wenze Lai, Hsin-Ying Hsieh, Yu-Shuen Wang, Wen-Hsiao Peng, Jung-Hong Chuang:
Adversarial Generation Of Defensive Trajectories In Basketball Games. ICME Workshops 2018: 1 - [c16]Chieh-Yu Chen, Wenze Lai, Hsin-Ying Hsieh, Wen-Hao Zheng, Yu-Shuen Wang, Jung-Hong Chuang:
Generating Defensive Plays in Basketball Games. ACM Multimedia 2018: 1580-1588 - 2017
- [j26]Tsung-Shian Huang, Jen-Hao Liao, Wen-Chieh Lin, Jung-Hong Chuang:
An Artist Friendly Material Design System. J. Inf. Sci. Eng. 33(2): 273-288 (2017) - [j25]Tsung-Shian Huang, Fu-Hsi Huang, Wen-Chieh Lin, Jung-Hong Chuang:
Lighting and Foggy Effect Transfer. J. Inf. Sci. Eng. 33(5): 1163-1176 (2017) - [j24]Sai-Keung Wong, Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang:
Fire synthesis using basis fires and design. Vis. Comput. 33(3): 343-354 (2017) - [c15]Yen-Ting Kuan, Yu-Shuen Wang, Jung-Hong Chuang:
Visualizing Real-Time Strategy Games: The Example of StarCraft II. VAST 2017: 71-80 - [c14]Chi-Yang Lee, Hsuan-Ming Chang, Chun-Heng Lin, Ming-Han Tsai, Wen-Chieh Lin, Pei-Hsien Hsu, I-Chen Lin, Yu-Shuen Wang, Jung-Hong Chuang:
VR lighting design. SIGGRAPH ASIA (Posters) 2017: 53:1-53:2 - [c13]Chia-Hung Tsou, Ting-Wei Hsu, Chun-Heng Lin, Ming-Han Tsai, Pei-Hsien Hsu, I-Chen Lin, Yu-Shuen Wang, Wen-Chieh Lin, Jung-Hong Chuang:
Immersive VR environment for architectural design education. SIGGRAPH ASIA (Posters) 2017: 55:1-55:2 - 2015
- [c12]Yen-Ting Kuan, Ming-Hung Tai, Hsuan-Hao Kuan, Tan-Chi Ho, Yu-Shuen Wang, Wen-Chieh Lin, Jung-Hong Chuang:
Interactive Visual Analysis of Browsing and Authoring Behaviors in Web Media. BDVA 2015: 88-95 - 2014
- [j23]Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Jung-Hong Chuang:
A Skeleton-Based Approach for Consistent Segmentation Transfer. J. Inf. Sci. Eng. 30(4): 1053-1070 (2014) - [c11]Sai-Keung Wong, Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang:
Data-Driven Fire Synthesis and Design. PG (Short Papers) 2014 - 2013
- [j22]Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen, Jung-Hong Chuang:
Interactive Lighting Design with Hierarchical Light Representation. Comput. Graph. Forum 32(4): 133-142 (2013) - [j21]Tan-Chi Ho, Jung-Hong Chuang:
A Simple Yet Effective User Controllable Mesh Simplification. J. Inf. Sci. Eng. 29(3): 509-525 (2013) - [j20]Cheng-Guo Huang, Tsung-Shian Huang, Wen-Chieh Lin, Jung-Hong Chuang:
Physically based cosmetic rendering. Comput. Animat. Virtual Worlds 24(3-4): 275-283 (2013) - [c10]Cheng-Guo Huang, Wen-Chieh Lin, Tsung-Shian Huang, Jung-Hong Chuang:
Physically-based cosmetic rendering. I3D 2013: 190 - [c9]Ta-En Chen, Wen-Chieh Lin, Tsung-Shian Huang, Jung-Hong Chuang:
Simulating painted appearance of BTF materials. SIGGRAPH ASIA Posters 2013: 18 - 2012
- [j19]Tan-Chi Ho, Jung-Hong Chuang:
Volume Based Mesh Segmentation. J. Inf. Sci. Eng. 28(4): 705-722 (2012) - [c8]Tan-Chi Ho, Ying-I Chiu, Jung-Hong Chuang, Wen-Chieh Lin:
Aggressive region-based visibility computation using importance sampling. VRCAI 2012: 119-126 - [c7]Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, Jung-Hong Chuang:
A skeleton-based approach for shape correspondence. VRCAI 2012: 329-336
2000 – 2009
- 2008
- [j18]Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang, Jung-Hong Chuang:
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling. Comput. Graph. Forum 27(2): 517-526 (2008) - [c6]Chia-Lin Ko, Horng-Shyang Liao, Tsai-Pei Wang, Kuang-Wei Fu, Ching-Yao Lin, Jung-Hong Chuang:
Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression. PacificVis 2008: 135-142 - 2007
- [j17]Shih-Ling Keng, Wang-Yeh Lee, Jung-Hong Chuang:
An efficient caching-based rendering of translucent materials. Vis. Comput. 23(1): 59-69 (2007) - 2006
- [j16]Chih-Chun Chen, Jung-Hong Chuang:
Texture Adaptation for Progressive Meshes. Comput. Graph. Forum 25(3): 343-350 (2006) - [c5]Tan-Chi Ho, Yi-Chun Lin, Jung-Hong Chuang, Chi-Han Peng, Yu-Jung Cheng:
User-assisted mesh simplification. VRCIA 2006: 59-66 - 2005
- [j15]Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, Cheng-Chung Lin:
Fast rendering of dynamic clouds. Comput. Graph. 29(1): 29-40 (2005) - [c4]Shih-Ling Keng, Wang-Yeh Lee, Jung-Hong Chuang:
An Efficient Caching Technique for Rendering Translucent Materials. TPCG 2005: 43-50 - 2004
- [c3]Wang-Yeh Lee, Jung-Hong Chuang:
Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity. TPCG 2004: 144-151 - [c2]Horng-Shyang Liao, Jung-Hong Chuang, Cheng-Chung Lin:
Efficient rendering of dynamic clouds. VRCAI 2004: 19-25 - 2003
- [j14]Chih-Chun Chen, Jung-Hong Chuang, Bo-Yin Lee, Wei-Wen Feng, Ting Chiou:
Rendering complex scenes using spatial subdivision and textured LOD meshes. Comput. Graph. 27(2): 189-204 (2003) - [j13]Wei-Chung Hwang, Jung-Hong Chuang:
Boundary Control of Subdivision Surfaces Using an Open Uniform Quadratic Subdivision Scheme. J. Inf. Sci. Eng. 19(5): 745-763 (2003) - [j12]Wei-Chung Hwang, Jung-Hong Chuang:
N-Sided Hole Filling and Vertex Blending Using Subdivision Surfaces. J. Inf. Sci. Eng. 19(5): 857-879 (2003) - [j11]Shu-Kai Yang, Jung-Hong Chuang:
Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification. Virtual Real. 6(4): 205-216 (2003) - [c1]Jian Liang Lin, Jung-Hong Chuang, Cheng-Chung Lin, Chih-Chun Chen:
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis. GRAPHITE 2003: 151-158
1990 – 1999
- 1999
- [j10]Wang-Yeh Lee, Jung-Hong Chuang:
Clustering-Based Hierarchical Radiosity for Dynamic Environments. J. Inf. Sci. Eng. 15(6): 815-832 (1999) - 1998
- [j9]Jung-Hong Chuang, Feng-Liang Lieh:
One and Two-Parameter Blending for Parametric Surfaces. J. Inf. Sci. Eng. 14(2): 461-477 (1998) - [j8]Jung-Hong Chuang, Christoph M. Hoffmann, Kun-Ming Ko, Wei-Chung Hwang:
Adaptive polygonization of geometrically constrained surfaces. Vis. Comput. 14(10): 455-470 (1998) - 1997
- [j7]Chung-Wen Chung, Jung-Hong Chuang, Pei-Huan Chou:
Efficient polygonization of CSG solids using boundary tracking. Comput. Graph. 21(6): 737-748 (1997) - [j6]Jung-Hong Chuang, Wei-Chung Hwang:
Variable-radius blending by constrained spine generation. Vis. Comput. 13(7): 316-329 (1997) - 1995
- [j5]Jung-Hong Chuang, Woan-Chiaun Lee:
Efficient generation of isosurfaces in volume rendering. Comput. Graph. 19(6): 805-813 (1995) - [j4]Jung-Hong Chuang, Weun-Jier Hwang:
A new space subdivision for ray tracing CSG solids. IEEE Computer Graphics and Applications 15(6): 56-62 (1995) - [j3]Jung-Hong Chuang, Shih-Ann Cheng:
Computing caustic effects by backward beam tracing. Vis. Comput. 11(3): 156-166 (1995) - [j2]Jung-Hong Chuang, Ching-Huei Lin, Wei-Chung Hwang:
Variable-radius blending of parametric surfaces. Vis. Comput. 11(10): 513-525 (1995) - 1990
- [b1]Jung-Hong Chuang:
Surface approximations in geometric modeling. Purdue University, USA, 1990
1980 – 1989
- 1989
- [j1]Jung-Hong Chuang, Christoph M. Hoffmann:
On local implicit approximation and its applications. ACM Trans. Graph. 8(4): 298-324 (1989)
Coauthor Index
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last updated on 2024-08-15 23:48 CEST by the dblp team
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