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Generating Defensive Plays in Basketball Games

Published: 15 October 2018 Publication History

Abstract

In this paper, we present a method to generate realistic defensive plays in a basketball game based on the ball and the offensive team's movements. Our system allows players and coaches to simulate how the opposing team will react to a newly developed offensive strategy for evaluating its effectiveness. To achieve the aim, we train on the NBA dataset a conditional generative adversarial network that learns spatio-temporal interactions between players' movements. The network consists of two components: a generator that takes a latent noise vector and the offensive team's trajectories as input to generate defensive team's trajectories; and a discriminator that evaluates the realistic degree of the generated results. Since a basketball game can be easily identified as fake if the ball handler, who is not defended, does not shoot the ball or cut into the restricted area, we add the wide open penalty to the objective function to assist model training. To evaluate the results, we compared the similarity of the real and the generated defensive plays, in terms of the players' movement speed and acceleration, distance to defend ball handlers and non- ball handlers, and the frequency of wide open occurrences. In addition, we conducted a user study with 59 participants for subjective tests. Experimental results show the high fidelity of the generated defensive plays to real data and demonstrate the feasibility of our algorithm.

Supplementary Material

ZIP File (fp0811.zip)
The supplemental file includes the videos and the materials used in the user study.

References

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Cited By

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  • (2024)Decentralized policy learning with partial observation and mechanical constraints for multiperson modelingNeural Networks10.1016/j.neunet.2023.11.068171(40-52)Online publication date: Mar-2024
  • (2023)Basketball Flow: Learning to Synthesize Realistic and Diverse Basketball GamePlays based on Strategy SketchesProceedings of the 5th ACM International Conference on Multimedia in Asia Workshops10.1145/3611380.3630167(1-5)Online publication date: 6-Dec-2023
  • (2023)A Method for Generating Basketball Defensive Runs by Combining VAE-WGAN2023 9th International Conference on Computer and Communications (ICCC)10.1109/ICCC59590.2023.10507495(2538-2543)Online publication date: 8-Dec-2023
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Published In

cover image ACM Conferences
MM '18: Proceedings of the 26th ACM international conference on Multimedia
October 2018
2167 pages
ISBN:9781450356657
DOI:10.1145/3240508
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 15 October 2018

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Author Tags

  1. basketball
  2. conditional adversarial network
  3. defensive strategies

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  • Research-article

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MM '18
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MM '18: ACM Multimedia Conference
October 22 - 26, 2018
Seoul, Republic of Korea

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MM '18 Paper Acceptance Rate 209 of 757 submissions, 28%;
Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

View all
  • (2024)Decentralized policy learning with partial observation and mechanical constraints for multiperson modelingNeural Networks10.1016/j.neunet.2023.11.068171(40-52)Online publication date: Mar-2024
  • (2023)Basketball Flow: Learning to Synthesize Realistic and Diverse Basketball GamePlays based on Strategy SketchesProceedings of the 5th ACM International Conference on Multimedia in Asia Workshops10.1145/3611380.3630167(1-5)Online publication date: 6-Dec-2023
  • (2023)A Method for Generating Basketball Defensive Runs by Combining VAE-WGAN2023 9th International Conference on Computer and Communications (ICCC)10.1109/ICCC59590.2023.10507495(2538-2543)Online publication date: 8-Dec-2023
  • (2022)OBTracker: Visual Analytics of Off-ball Movements in BasketballIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.3209373(1-11)Online publication date: 2022
  • (2022)Learning Robust Latent Space of Basketball Player Trajectories for Tactics Analysis2022 IEEE International Conference on Multimedia and Expo (ICME)10.1109/ICME52920.2022.9859960(1-6)Online publication date: 18-Jul-2022
  • (2022)Explainable AI techniques with application to NBA gameplay predictionNeurocomputing10.1016/j.neucom.2022.01.098483(59-71)Online publication date: Apr-2022
  • (2021)Deep Learning for the Industrial Internet of Things (IIoT): A Comprehensive Survey of Techniques, Implementation Frameworks, Potential Applications, and Future DirectionsSensors10.3390/s2122751821:22(7518)Online publication date: 12-Nov-2021
  • (2021)Data-Driven Analysis for Understanding Team Sports BehaviorsJournal of Robotics and Mechatronics10.20965/jrm.2021.p050533:3(505-514)Online publication date: 20-Jun-2021
  • (2021)Instant Basketball Defensive Trajectory GenerationACM Transactions on Intelligent Systems and Technology10.1145/346061913:1(1-20)Online publication date: 23-Dec-2021
  • (2021)An autoregressive generation model for producing instant basketball defensive trajectoryProceedings of the 2nd ACM International Conference on Multimedia in Asia10.1145/3444685.3446300(1-7)Online publication date: 7-Mar-2021
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