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The Visual Computer, Volume 14
Volume 14, Number 1, 1998
- Eugenia Montiel, Alberto S. Aguado, Ed Zaluska:
Surface subdivision for generating superquadrics. 1-17 - Mikio Shinya, Takeaki Mori, Noriyoshi Osumi:
A system subdivision approach for large radiosity computation. 18-30 - Duc Huy Bui, Václav Skala:
Fast algorithms for clipping lines and line segments in E2. 31-38
Volume 14, Number 2, 1998
- Shinji Mizuno, Minoru Okada, Jun-ichiro Toriwaki:
Virtual sculpting and virtual woodcut printing. 39-51 - Lillian F. Schwartz:
Computer-aided illusions: ambiguity, perspective and motion. 52-68 - Shouqing Zhang, Ling Li, Hock Soon Seah:
Recursive algebraic curve fitting and rendering. 69-82 - Rolf Hendrik van Lengen, Jörg Meyer, Mathias Matzat, Hans Hagen:
Shadow generation for volumetric data sets. 83-94
Volume 14, Number 3, 1998
- Erich Hartmann:
A marching method for the triangulation of surfaces. 95-108 - Michaël Chelle, Bruno Andrieu, Kadi Bouatouch:
Nested radiosity for plant canopies. 109-125 - Koichi Hirota, Yasuyuki Tanoue, Toyohisa Kaneko:
Generation of crack patterns with a physical model. 126-137
Volume 14, Number 4, 1998
- CGS special issue. 139
- Yoshihiro Okada, Yuzuru Tanaka:
Collaborative environments of IntelligentBox for distributed 3D graphics applications. 140-152 - Kiem Ching Ong, Hung Chuan Teh, Tiow Seng Tan:
Resolving occlusion in image sequence made easy. 153-165 - Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura:
Three-dimensional geometric metamorphosis based on harmonic maps. 166-176 - Shigeo Takahashi, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
Continuous-resolution-level constraints in variational design of multiresolution shapes. 177-192 - Hansrudi Noser, Daniel Thalmann:
Sensor-based synthetic actors in a tennis game simulation. 193-205
Volume 14, Number 5/6, 1998
- Editorial. 207
- Shigeo Takahashi:
Variational design of curves and surfaces using multiresolution constraints. 208-227 - Tae-Ick Chang, Joo-Haeng Lee, Myung-Soo Kim, Sung Je Hong:
Direct manipulation of generalized cylinders based on B-spline motion. 228-239 - Claudio Esperança, Hanan Samet:
Vertex representations and their applications in computer graphics. 240-256 - Vladimir V. Savchenko, Alexander A. Pasko:
Transformation of functionally defined shapes by extended space mappings. 257-270 - Michael Hagenlocker, Kikuo Fujimura:
CFFD: a tool for designing flexible shapes. 271-287 - Kamal Gupta:
Motion planning for flexible shapes (systems with many degrees of freedom): a survey. 288-302
Volume 14, Number 7, 1998
- Yong Zhou, Arie E. Kaufman, Arthur W. Toga:
Three-dimensional skeleton and centerline generation based on an approximate minimum distance field. 303-314 - Fujio Yamaguchi:
A shift of playground for geometric processing from euclidean to homogeneous. 315-327 - Jia-Lin Tsai, Der-Baau Perng:
An intuitive and device-independent method of generating color atlases for electronic displays. 328-342 - Ahmad H. Nasri:
A four-sided approach for interpolating B-spline curves by subdivision surfaces. 343-353 - Anna Ursyn:
Processes and events. 354-357
Volume 14, Number 8/9, 1998
- Special issue on morphing. 359
- George Wolberg:
Image morphing: a survey. 360-372 - Francis Lazarus, Anne Verroust:
Three-dimensional metamorphosis: a survey. 373-389 - Peisheng Gao, Thomas W. Sederberg:
A work minimization approach to image morphing. 390-400 - Roger C. Tam, Alain Fournier:
Image interpolation using unions of spheres. 401-414 - Tatiana Samoilov, Gershon Elber:
Self-intersection elimination in metamorphosis of two-dimensional curves. 415-428 - Avner Shapiro, Ayellet Tal:
Polyhedron realization for shape transformation. 429-444
Volume 14, Number 10, 1998
- Ugur Akdemir, Bülent Özgüç, Ugur Güdükbay, Alper Selçuk:
Right-triangular subdivision for texture mapping ray-traced objects. 445-454 - Jung-Hong Chuang, Christoph M. Hoffmann, Kun-Ming Ko, Wei-Chung Hwang:
Adaptive polygonization of geometrically constrained surfaces. 455-470 - Remco C. Veltkamp:
Hierarchical approximation and localization. 471-487 - Georgios Papaioannou, Theoharis Theoharis, Alexander Boehm:
A texture controller. 488-496
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