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British Journal of Educational Technology, Volume 49
Volume 49, Number 1, January 2018
- Sara Hennessy, Carina Girvan, Manolis Mavrikis, Sara Price, Niall Winters:
Editorial. 3-5
- Christothea Herodotou:
Mobile games and science learning: A comparative study of 4 and 5 years old playing the game Angry Birds. 6-16 - John J. H. Lin, Sunny S. J. Lin:
Integrating eye trackers with handwriting tablets to discover difficulties of solving geometry problems. 17-29 - Spyros Vosinakis, George Anastassakis, Panayiotis Koutsabasis:
Teaching and learning logic programming in virtual worlds using interactive microworld representations. 30-44 - Susan Edwards, Andrea Nolan, Michael Henderson, Ana Mantilla, Lydia Plowman, Helen Skouteris:
Young children's everyday concepts of the internet: A platform for cyber-safety education in the early years. 45-55 - Hsueh-Hua Chuang, Chih-Yuan Weng, Ching-Huei Chen:
Which students benefit most from a flipped classroom approach to language learning? 56-68 - Menghua Chen, Wen-Ta Tseng, Tsung-Yuan Hsiao:
The effectiveness of digital game-based vocabulary learning: A framework-based view of meta-analysis. 69-77 - Doris U. Bolliger, Craig Erschel Shepherd:
Instructor and adult learner perceptions of the use of Internet-enabled devices in residential outdoor education programs. 78-87 - Rebecca Yvonne Bayeck, Adelina Hristova, Kathryn W. Jablokow, Fernanda Bonafini:
Exploring the relevance of single-gender group formation: What we learn from a massive open online course (MOOC). 88-100 - Bart Huisman, Wilfried Admiraal, Olga Pilli, Maarten van de Ven, Nadira Saab:
Peer assessment in MOOCs: The relationship between peer reviewers' ability and authors' essay performance. 101-110 - Mahmoud Samaie, Ali Mansouri Nejad, Mahmoud Qaracholloo:
An inquiry into the efficiency of WhatsApp for self- and peer-assessments of oral language proficiency. 111-126 - Stefan Hrastinski, Martha Cleveland-Innes, Stefan Stenbom:
Tutoring online tutors: Using digital badges to encourage the development of online tutoring skills. 127-136 - Ozlem Baydas, Rabia Meryem Yilmaz:
Pre-service teachers' intention to adopt mobile learning: A motivational model. 137-152 - Terry Byers, Elizabeth Hartnell-Young, Wesley Imms:
Empirical evaluation of different classroom spaces on students' perceptions of the use and effectiveness of 1-to-1 technology. 153-164 - Elizabeth FitzGerald, Natalia Kucirkova, Ann C. Jones, Simon Cross, Rebecca Ferguson, Christothea Herodotou, Garron Hillaire, Eileen Scanlon:
Dimensions of personalisation in technology-enhanced learning: A framework and implications for design. 165-181 - Riyukta Raghunath, Connie Anker, Anne Nortcliffe:
Are academics ready for smart learning? 182-197
Volume 49, Number 2, March 2018
Editorial
- Jimmy Jaldemark, Stefan Hrastinski, Anders D. Olofsson, Lena-Maria Öberg:
Editorial introduction: Collaborative learning enhanced by mobile technologies. 201-206
- Agnes Kukulska-Hulme, Olga Viberg:
Mobile collaborative language learning: State of the art. 207-218
- Teresa Cerratto-Pargman, Jalal Nouri, Marcelo Milrad:
Taking an instrumental genesis lens: New insights into collaborative mobile learning. 219-234 - Thomas Ryberg, Jacob Davidsen, Vivien Hodgson:
Understanding nomadic collaborative learning groups. 235-247 - Zhong Sun, Chin-Hsi Lin, Minhua Wu, Jianshe Zhou, Liming Luo:
A tale of two communication tools: Discussion-forum and mobile instant-messaging apps in collaborative learning. 248-261 - Kalpani Manathunga, Davinia Hernández-Leo:
Authoring and enactment of mobile pyramid-based collaborative learning activities. 262-275 - Xiangming Li, Shuqiang Song:
Mobile technology affordance and its social implications: A case of "Rain Classroom". 276-291 - Päivi Rasi, Hanna Vuojärvi:
Toward personal and emotional connectivity in mobile higher education through asynchronous formative audio feedback. 292-304 - Gi-Zen Liu, Jing-Yao Chen, Gwo-Jen Hwang:
Mobile-based collaborative learning in the fitness center: A case study on the development of English listening comprehension with a context-aware application. 305-320 - Gavin Northey, Rahul Govind, Tania Bucic, Mathew B. Chylinski, Rebecca Dolan, Patrick van Esch:
The effect of "here and now" learning on student engagement and academic achievement. 321-333
Volume 49, Number 3, May 2018
- Carolina Rodriguez, Roland Hudson, Chantelle Niblock:
Collaborative learning in architectural education: Benefits of combining conventional studio, virtual design studio and live projects. 337-353 - Daniel Rees Lewis, Matthew W. Easterday, Emily Harburg, Elizabeth M. Gerber, Christopher Riesbeck:
Overcoming barriers between volunteer professionals advising project-based learning teams with regulation tools. 354-369 - Reza Ghanbarzadeh, Amir Hossein Ghapanchi:
Investigating various application areas of three-dimensional virtual worlds for higher education. 370-384 - Nynke de Jong, Daniëlle M. L. Verstegen, Karen D. Könings:
The role of the e-tutor in synchronous online problem-based learning: A study in a Master Public Health Programme. 385-397 - Aliye Karabulut-Ilgu, Nadia Jaramillo Cherrez, Charles T. Jahren:
A systematic review of research on the flipped learning method in engineering education. 398-411 - M. Amaad Uppal, Samnan Ali, Stephen R. Gulliver:
Factors determining e-learning service quality. 412-426 - W. Monty Jones, Samantha Hope, Brianne Adams:
Teachers' perceptions of digital badges as recognition of professional development. 427-438 - James Robson:
Performance, structure and ideal identity: Reconceptualising teachers' engagement in online social spaces. 439-450 - Qiyun Wang, Changqin Huang:
Pedagogical, social and technical designs of a blended synchronous learning environment. 451-462 - Anna Vergés Bausili:
From piloting e-submission to electronic management of assessment (EMA): Mapping grading journeys. 463-478 - Mohamed Ali Nagy Elmaadaway:
The effects of a flipped classroom approach on class engagement and skill performance in a Blackboard course. 479-491 - Kwok-Wing Lai, Lee Smith:
Socio-demographic factors relating to perception and use of mobile technologies in tertiary teaching. 492-504 - Daner Sun, Chee-Kit Looi:
Boundary interaction: Towards developing a mobile technology-enabled science curriculum to integrate learning in the informal spaces. 505-515 - Xiaoming Zhai, Meilan Zhang, Min Li:
One-to-one mobile technology in high school physics classrooms: Understanding its use and outcome. 516-532 - Daniela Villani, Laura Morganti, Claudia Carissoli, Elena Gatti, Andrea Bonanomi, Stefano Cacciamani, Emanuela Confalonieri, Giuseppe Riva:
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences. 533-544 - Natalia Kucirkova, Karen Littleton, Antonios Kyparissiadis:
The influence of children's gender and age on children's use of digital media at home. 545-559 - Sedigheh Moghavvemi, Hashem Salarzadeh Jenatabadi:
Incremental impact of time on students' use of E-learning via Facebook. 560-573 - Deborah Adkins, Meg Guerreiro:
Learning styles: Considerations for technology enhanced item design. 574-583
Volume 49, Number 4, July 2018
Editorial
- Marion A. Hersh, Barbara Leporini:
Editorial: Serious games, education and inclusion for disabled people. 587-595
- Joni Lämsä, Raija Hämäläinen, Mikko Aro, Raine Koskimaa, Sanna-Mari Äyrämö:
Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities. 596-607
- George Giannakopoulos, Nicolas-Alexander Tatlas, Vassilios Giannakopoulos, Andreas Floros, Philippos Katsoulis:
Accessible electronic games for blind children and young people. 608-619 - Marcella Mandanici, Federico Altieri, Antonio Rodà, Sergio Canazza:
Inclusive sound and music serious games in a large-scale responsive environment. 620-635
- Antonio Rodríguez-Benítez, Imma Boada, Santiago Thió-Henestrosa, Mateu Sbert:
CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people. 636-645
- Sari Merilampi, Antti Koivisto, Andrew Sirkka:
Designing serious games for special user groups - design for somebody approach. 646-658 - Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor:
Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities. 659-672
- Andy Nguyen, Lesley A. Gardner, Don Sheridan:
A framework for applying learning analytics in serious games for people with intellectual disabilities. 673-689
- Melody M. Terras, Elizabeth A. Boyle, Judith Ramsay, Dominic Jarrett:
The opportunities and challenges of serious games for people with an intellectual disability. 690-700 - Maria Korozi, Asterios Leonidis, Stavroula Ntoa, Dimitrios Arampatzis, Ilia Adami, Margherita Antona, Constantine Stephanidis:
Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case. 701-716
- Laura Colautti, Davide Baldassini, Vera Colombo, Stefano Mottura, Marco Sacco, Matteo Sozzi, Massimo Corbo, Maria Luisa Rusconi, Alessandro Antonietti:
CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation. 717-727 - Fengfeng Ke, Jewoong Moon:
Virtual collaborative gaming as social skills training for high-functioning autistic children. 728-741
- Xianhui Wang, Wanli Xing, James M. Laffey:
Autistic youth in 3D game-based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence. 742-760 - Mario Ganzeboom, Marjoke Bakker, Lilian Beijer, Toni Rietveld, Helmer Strik:
Speech training for neurological patients using a serious game. 761-774 - Thorkild Hanghøj, Andreas Lieberoth, Morten Misfeldt:
Can cooperative video games encourage social and motivational inclusion of at-risk students? 775-799
Volume 49, Number 5, September 2018
- Lorna Arnott, Ioanna Palaiologou, Colette Gray:
Digital devices, internet-enabled toys and digital games: The changing nature of young children's learning ecologies, experiences and pedagogies. 803-806 - Rita Brito, Patrícia Dias, Gabriela Oliveira:
Young children, digital media and smart toys: How perceptions shape adoption and domestication. 807-820 - Brittany Huber, Kate Highfield, Jordy Kaufman:
Detailing the digital experience: Parent reports of children's media use in the home learning environment. 821-833 - Julia Gillen, Natalia Kucirkova:
Percolating spaces: Creative ways of using digital technologies to connect young children's school and home lives. 834-846 - Nicola Yelland:
A pedagogy of multiliteracies: Young children and multimodal learning with tablets. 847-858 - Jill Dunn, Tony Sweeney:
Writing and iPads in the early years: Perspectives from within the classroom. 859-869 - Jackie Marsh, Lydia Plowman, Dylan Yamada-Rice, Julia Bishop, Jamal Lahmar, Fiona Scott:
Play and creativity in young children's use of apps. 870-882 - Maria Hatzigianni, Ioannis Kalaitzidis:
Early childhood educators' attitudes and beliefs around the use of touchscreen technologies by children under three years of age. 883-895 - Kelly Johnston, Kate Highfield, Fay Hadley:
Supporting young children as digital citizens: The importance of shared understandings of technology to support integration in play-based learning. 896-910 - Helen Crompton, Kristen H. Gregory, Diane Burke:
Humanoid robots supporting children's learning in an early childhood setting. 911-927 - Maria Hatzigianni, Athanasios Gregoriadis, Ioanna Karagiorgou, Sofia Chatzigeorgiadou:
Using tablets in free play: The implementation of the digital play framework in Greece. 928-942 - Marilyn Fleer:
Digital animation: New conditions for children's development in play-based setting. 943-958 - Susan Danby, Ann-Carita Evaldsson, Helen Melander, Pål Aarsand:
Situated collaboration and problem solving in young children's digital gameplay. 959-972
Volume 49, Number 6, November 2018
Editorial
- Donatella Persico, Francesca Pozzi, Peter Goodyear:
Teachers as designers of TEL interventions. 975-980
- Matt Bower, Panos Vlachopoulos:
A critical analysis of technology-enhanced learning design frameworks. 981-997
- Francesca Maria Dagnino, Yannis A. Dimitriadis, Francesca Pozzi, Juan I. Asensio-Pérez, Bartolomé Rubia-Avi:
Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey. 998-1013
- Sue Bennett, Lori Lockyer, Shirley Agostinho:
Towards sustainable technology-enhanced innovation in higher education: Advancing learning design by understanding and supporting teacher design practice. 1014-1026 - Giang N. H. Nguyen, Matt Bower:
Novice teacher technology-enhanced learning design practices: The case of the silent pedagogy. 1027-1043 - Diana Laurillard, Eileen Kennedy, Patricia Charlton, Joanna Wild, Dionisios Dimakopoulos:
Using technology to develop teachers as designers of TEL: Evaluating the learning designer. 1044-1058 - Michail Boloudakis, Symeon Retalis, Yannis Psaromiligkos:
Training Νovice teachers to design moodle-based units of learning using a CADMOS-enabled learning design sprint. 1059-1076 - Konstantinos Michos, Davinia Hernández-Leo, Laia Albó:
Teacher-led inquiry in technology-supported school communities. 1077-1095 - Ana I. Molina, Yoel Arroyo, Carmen Lacave, Miguel A. Redondo:
Learn-CIAN: A visual language for the modelling of group learning processes. 1096-1112 - Muriel Garreta Domingo, Peter B. Sloep, Davinia Hernández-Leo:
Human-centred design to empower "teachers as designers". 1113-1130 - Cathy Lewin, Sue Cranmer, Sarah McNicol:
Developing digital pedagogy through learning design: An activity theory perspective. 1131-1144 - Yael Kali, Keren-Sarah Levy, Rachel Levin-Peled, Tali Tal:
Supporting outdoor inquiry learning (SOIL): Teachers as designers of mobile-assisted seamless learning. 1145-1161 - Yishay Mor, Rotem Abdu:
Responsive learning design: Epistemic fluency and generative pedagogical practices. 1162-1173
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