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Virtual Reality, Volume 12
Volume 12, Number 1, March 2008
- Zhigeng Pan, Jim X. Chen:
VR-based edutainment. 1 - Khoo Eng Tat, Adrian David Cheok, Ta Huynh Duy Nguyen, Zhigeng Pan:
Age invaders: social and physical inter-generational mixed reality family entertainment. 3-16 - Kevin K. F. Cheung, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee, Eric T. H. Luk, Junjie Shang, Marti K. H. Wong:
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy. 17-25 - Yoshihiro Tabuchi, Norihiro Abe, Hirokazu Taki, Shoujie He:
Synchronization between audiovisual and haptic feeling for constructing edutainment systems. 27-36 - Kevin Ponto, Falko Kuester, Robert Nideffer, Simon Penny:
Tangled reality. 37-45 - Ronghua Liang, Mingmin Zhang, Zhen Liu, Meleagros A. Krokos:
Cognitive and synthetic behavior of avatars in intelligent virtual environments. 47-54 - Emad Barsoum, Falko Kuester:
Towards adaptive Web scriptable user interfaces for virtual environments. 55-64 - Shyh-Kuang Ueng, David Lin, Chieh-Hong Liu:
A ship motion simulation system. 65-76
Volume 12, Number 2, June 2008
- Louise Moody, Alan Waterworth, Avril D. McCarthy III, Peter J. Harley, Rod H. Smallwood:
The feasibility of a mixed reality surgical training environment. 77-86 - Richard A. Foulds, David M. Saxe, Arthur W. Joyce III, Sergei V. Adamovich:
Sensory-motor enhancement in a virtual therapeutic environment. 87-97 - Guanyang Liu, Yuru Zhang, Dangxiao Wang, William T. Townsend:
Stable haptic interaction using a damping model to implement a realistic tooth-cutting simulation for dental training. 99-106 - Nigel Foreman, Liliya Korallo, David Newson, Natalie Sarantos:
The incorporation of challenge enhances the learning of chronology from a virtual display. 107-113 - Karsten Bormann:
Visuals are not what they look. 115-123
Volume 12, Number 3, September 2008
- Guanyang Liu, Yuru Zhang, William T. Townsend:
Force modeling for tooth preparation in a dental training system. 125-136 - Jesper Kjeldskov, Jan Stage:
Interaction styles in tools for developing virtual environments. 137-150 - Cyril Bossard, Gilles Kermarrec, Cédric Buche, Jacques Tisseau:
Transfer of learning in virtual environments: a new challenge? 151-161 - Mark P. Mobach:
Do virtual worlds create better real worlds? 163-179 - David Trenholme, Shamus P. Smith:
Computer game engines for developing first-person virtual environments. 181-187
Volume 12, Number 4, December 2008
- Richard Satava:
Introduction. 189-190 - Victor M. Spitzer, Michael J. Ackerman:
The Visible Human® at the University of Colorado 15 years later. 191-200 - Suzanne Weghorst, Eric J. Seibel, Peter Oppenheimer, Hunter G. Hoffman, Brian Schowengerdt, Thomas A. Furness:
Medical interface research at the HIT Lab. 201-214 - Parvati Dev, Wm. LeRoy Heinrichs:
Learning medicine through collaboration and action: collaborative, experiential, networked learning environments. 215-234 - Richard A. Robb:
Medical imaging and virtual reality: a personal perspective. 235-257 - Brenda K. Wiederhold, Mark D. Wiederhold:
Virtual reality with fMRI: a breakthrough cognitive treatment tool. 259-267 - Nigel W. John:
Design and implementation of medical training simulators. 269-279 - Naoki Suzuki, Asaki Hattori:
The road to surgical simulation and surgical navigation. 281-291
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