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Shamus P. Smith
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2020 – today
- 2024
- [j19]Shamus P. Smith:
Exploring Cybersickness Experiences via a Markov Chain Model. IEEE Access 12: 33595-33604 (2024) - 2023
- [c34]Shamus P. Smith, Dilip Gahankari:
Integrating View Magnification into an Augmented Reality Head-Mounted Display to Support Surgery. ISMAR-Adjunct 2023: 238-241 - 2022
- [j18]Shamus P. Smith, Marc T. P. Adam, Grace Manning, Tracy Burrows, Clare E. Collins, Megan E. Rollo:
Food Volume Estimation by Integrating 3D Image Projection and Manual Wire Mesh Transformations. IEEE Access 10: 48367-48378 (2022) - 2021
- [j17]Hayden Cheers, Yuqing Lin, Shamus P. Smith:
Academic Source Code Plagiarism Detection by Measuring Program Behavioral Similarity. IEEE Access 9: 50391-50412 (2021) - [j16]Shamus P. Smith:
Comparing Virtual Environments for Cybersickness Using a Cumulative Optical Flow Entropy Metric. IEEE Access 9: 68898-68904 (2021) - [j15]Hayden Cheers, Yuqing Lin, Shamus P. Smith:
Evaluating the robustness of source code plagiarism detection tools to pervasive plagiarism-hiding modifications. Empir. Softw. Eng. 26(4): 83 (2021) - [i2]Hayden Cheers, Yuqing Lin, Shamus P. Smith:
Academic Source Code Plagiarism Detection by Measuring Program Behavioural Similarity. CoRR abs/2102.03995 (2021) - [i1]Hayden Cheers, Yuqing Lin, Shamus P. Smith:
Evaluating the robustness of source code plagiarism detection tools to pervasive plagiarism-hiding modifications. CoRR abs/2102.03997 (2021) - 2020
- [c33]Hayden Cheers, Yuqing Lin, Shamus P. Smith:
Detecting Pervasive Source Code Plagiarism through Dynamic Program Behaviours. ACE 2020: 21-30 - [c32]Yahya Ghazwani, Shamus P. Smith:
Interaction in Augmented Reality: Challenges to Enhance User Experience. ICVARS 2020: 39-44
2010 – 2019
- 2019
- [j14]Shamus P. Smith, Elizabeth L. Burd:
Response activation and inhibition after exposure to virtual reality. Array 3-4: 100010 (2019) - [j13]Erica Southgate, Shamus P. Smith, Chris Cividino, Shane Saxby, Jivvel Kilham, Graham Eather, Jill Scevak, David Summerville, Rachel Buchanan, Candece Bergin:
Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice. Int. J. Child Comput. Interact. 19: 19-29 (2019) - [j12]Jake Fountain, Shamus P. Smith:
Detecting rigid links between sensors for automatic sensor space alignment in virtual environments. Virtual Real. 23(1): 71-84 (2019) - [c31]Hayden Cheers, Muhummad Javed, Yuqing Lin, Shamus P. Smith:
Exploring a Comprehensive Approach for the Automated Assessment of UML. IIAI-AAI 2019: 133-139 - 2018
- [j11]James McNaughton, Tom Crick, Shamus P. Smith:
Resolving display shape dependence issues on tabletops. Comput. Vis. Media 4(4): 349-365 (2018) - 2017
- [c30]Jake Fountain, Shamus P. Smith:
Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality. ICAT-EGVE 2017: 1-8 - [c29]Iulian Radu, Erica Southgate, Francisco R. Ortega, Shamus P. Smith:
Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR). KELVAR@VR 2017: 1-2 - [c28]Erica Southgate, Shamus P. Smith:
Designing and conducting research using immersive technologies in schools: Seven observations. KELVAR@VR 2017: 1-3 - [c27]Erica Southgate, Shamus P. Smith, Jill Scevak:
Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth. VR 2017: 12-18 - 2016
- [c26]Daniel Hickmott, Shamus P. Smith, Ross Bille, Elizabeth Burd, Liz Stephens, Erica Southgate:
Building apostrophe power: lessons learnt for serious games development. ACSW 2016: 70 - [c25]Shamus P. Smith, Daniel Hickmott, Erica Southgate, Ross Bille, Liz Stephens:
Exploring Play-Learners' Analytics in a Serious Game for Literacy Improvement. JCSG 2016: 13-24 - [c24]Jake Fountain, Shamus P. Smith:
Automatic identification of rigidly linked 6DoF sensors. VR 2016: 175-176 - [c23]Mingze Xi, Shamus P. Smith:
Supporting path switching for non-player characters in a virtual environment. VR 2016: 315-316 - 2015
- [c22]Shamus P. Smith, Daniel Hickmott, Ross Bille, Elizabeth Burd, Erica Southgate, Liz Stephens:
Improving undergraduate soft skills using m-learning and serious games. TALE 2015: 230-235 - 2014
- [j10]Thomas Richardson, Liz Burd, Shamus P. Smith:
Guidelines for supporting real-time multi-touch applications. Softw. Pract. Exp. 44(8): 931-949 (2014) - [c21]Mingze Xi, Shamus P. Smith:
Reusing Simulated Evacuation Behaviour in a Game Engine. IE 2014: 14:1-14:8 - [c20]Ross Bille, Shamus P. Smith, Kim Maund, Graham Brewer:
Extending Building Information Models into Game Engines. IE 2014: 22:1-22:8 - [e1]Keith V. Nesbitt, Shamus P. Smith, Karen L. Blackmore:
Proceedings of the 2014 Conference on Interactive Entertainment, IE 2014, Newcastle, NSW, Australia, December 2-3, 2014. ACM 2014, ISBN 978-1-4503-2790-9 [contents] - 2013
- [j9]Shamus P. Smith, Marina Stibric, David Smithson:
Exploring the effectiveness of commercial and custom-built games for cognitive training. Comput. Hum. Behav. 29(6): 2388-2393 (2013) - 2012
- [j8]Shamus P. Smith, Elizabeth Burd, Jochen Rick:
Developing, evaluating and deploying multi-touch systems. Int. J. Hum. Comput. Stud. 70(10): 653-656 (2012) - 2011
- [c19]Shamus P. Smith, Elizabeth Burd, Linxiao Ma, Iyad AlAgha, Andrew Hatch:
Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops. BCS HCI 2011: 299-308 - [c18]Yasser A. Bamarouf, Shamus P. Smith:
Exploring Frictional Surface Properties for Haptic-Based Online Shopping. EGVE/EuroVR 2011: 47-54 - 2010
- [c17]Liam Don, Shamus P. Smith:
Applying bimanual interaction principles to text input on multi-touch surfaces and tabletops. ITS 2010: 253-254 - [c16]Peter Scopes, Shamus P. Smith:
Integrating Haptic Interaction Into An Existing Virtual Environment Toolkit. TPCG 2010: 241-248 - [c15]Yasser A. Bamarouf, Shamus P. Smith:
Evaluating virtual weights for haptically enabled online shopping. VRST 2010: 179-180
2000 – 2009
- 2009
- [c14]Shamus P. Smith, Sam Du'Mont:
Measuring the effect of gaming experience on virtual environment navigation tasks. 3DUI 2009: 3-10 - 2008
- [j7]David Trenholme, Shamus P. Smith:
Computer game engines for developing first-person virtual environments. Virtual Real. 12(3): 181-187 (2008) - 2007
- [c13]Shamus P. Smith, Susan Todd:
Evaluating a haptic-based virtual environment for venepuncture training. VRST 2007: 223-224 - 2006
- [c12]Shamus P. Smith, Jonathan Hart:
Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment. 3DUI 2006: 3-10 - [c11]Shamus P. Smith:
Exploring the Specification of Haptic Interaction. DSV-IS 2006: 171-184 - [c10]T. C. Nicholas Graham, Paul Curzon, Gavin J. Doherty, Philippe A. Palanque, Richard Potter, Christopher Roast, Shamus P. Smith:
Usability and Computer Games: Working Group Report. DSV-IS 2006: 265-268 - [c9]Shamus P. Smith, James S. Willans:
Virtual object specification for usable virtual environments. OZCHI 2006: 183-190 - 2005
- [j6]Shamus P. Smith, Michael D. Harrison:
Measuring reuse in hazard analysis. Reliab. Eng. Syst. Saf. 89(1): 93-104 (2005) - 2004
- [j5]Shamus P. Smith, Tim Marsh:
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment. Virtual Real. 8(1): 55-62 (2004) - [c8]Bastiaan A. Schupp, Shamus P. Smith, Peter C. Wright, Louis H. J. Goossens:
Integrating Human Factors in the design of Safety Critical Systems - A barrier based approach. Human Error, Safety and Systems Development 2004: 285-300 - [c7]Shamus P. Smith, Michael D. Harrison, Bastiaan A. Schupp:
How Explicit Are the Barriers to Failure in Safety Arguments? SAFECOMP 2004: 325-338 - 2003
- [c6]Shamus P. Smith, Michael D. Harrison:
Reuse in Hazard Analysis: Identification and Support. SAFECOMP 2003: 382-395 - 2002
- [c5]Shamus P. Smith, Michael D. Harrison:
Blending Descriptive and Numeric Analysis in Human Reliability Design. DSV-IS 2002: 223-237 - [c4]Shamus P. Smith, Michael D. Harrison:
Improving Hazard Classification through the Reuse of Descriptive Arguments. ICSR 2002: 255-268 - [c3]Shamus P. Smith, Michael D. Harrison:
Augmenting descriptive scenario analysis for improvements in human reliability design. SAC 2002: 739-743 - 2001
- [j4]Tim Marsh, Peter C. Wright, Shamus P. Smith:
Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion. Cyberpsychology Behav. Soc. Netw. 4(2): 225-238 (2001) - [j3]Shamus P. Smith, Michael D. Harrison:
Editorial: User centred design and implementation of virtual environments. Int. J. Hum. Comput. Stud. 55(2): 109-114 (2001) - 2000
- [j2]Shamus P. Smith, David J. Duke:
Binding Virtual Environments to Toolkit Capabilities. Comput. Graph. Forum 19(3): 81-89 (2000)
1990 – 1999
- 1999
- [j1]Shamus P. Smith, David J. Duke, Mieke Massink:
The Hybrid World of Virtual Environments. Comput. Graph. Forum 18(3): 297-308 (1999) - [c2]Mieke Massink, David J. Duke, Shamus P. Smith:
Towards Hybrid Interface Specifications for Virtual Environments. DSV-IS 1999: 30-51 - [c1]Shamus P. Smith:
Working group 1 report. DSV-IS 1999: 270-275
Coauthor Index
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last updated on 2024-09-18 23:41 CEST by the dblp team
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