Nothing Special   »   [go: up one dir, main page]

Skip to main content
Log in

Synchronization between audiovisual and haptic feeling for constructing edutainment systems

  • Original Article
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

Virtual reality (VR) technology has become more and more mature over the last decade. Development of a virtual environment for training purpose is considered to be one of the most practical applications of the VR technology. Since the VR technology involves all kinds of sensors in exchanging information between the real world and the virtual environment, it is computationally intensive in terms of data processing at an individual sensor and information integration among all the sensors. In general, the information integration has to be well synchronized in order to meet the training needs. At the same time, real-time processing capability is also considered to be critical. Many more practical issues could be uncovered only when a virtual training environment is actually being developed. Based on this belief, this study experiments on the development of a virtual environment for training billiards players. The technical difficulties encountered and the corresponding resolutions are considered beneficial to the development of other practical virtual training environments. This paper summarizes the design and implementation details about our experimental virtual training environment for edutainment systems such as virtual billiard game, virtual air hockey game and virtual drum performance with the algorithms for the synchronization of the information from different sources.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13
Fig. 14
Fig. 15
Fig. 16
Fig. 17
Fig. 18
Fig. 19
Fig. 20

Similar content being viewed by others

Explore related subjects

Discover the latest articles, news and stories from top researchers in related subjects.

References

  • Dragovi’c V, Radnovi’c M (2006) Geometry of integrable billiards and pencils of quadrics. J Math Pures Appl 758–790

  • Jebara T, Eyster C, Weaver J, Starner T, Pentland A (1997) Stochasticks: augmenting the billiards experience with probabilistic vision and wearable computers. Proc Int Symp Wearable Comput 138–145

  • Matsuura H, Abe N, Tanaka K, Taki H, He S (2006) Virtual air hockey game allowing two players to fight thorough network. J Comput Inf Syst 583–591

  • Pan Y, Abe N, Tanaka K, Taki H (2004) The virtual debugging system for developing embedded software using virtual machinery. In: Proceedings of embedded and ubiquitous computing, international conference (EUC 2004), pp 85–95, Aizu, Japan

  • Takamura Y, Abe N, Tanaka K, Taki H, He S (2006) A virtual billiard game with visual auditory and haptic sensation. Lecture notes in artificial intelligence 1609, Foundations of Intelligent Systems, pp 700–705

  • Tanaka K, Kaida M, Abe N, Taki H (2002) Synchronization of visual, haptic and auditory sense using a haptic display and a virtual sound source device. In: International society on virtual systems and multimedia (VSMM), pp 673–680

  • Watanabe Y, Abe N, Tanaka K, Taki H, Yagi T (2005a) Multimodal communication system allowing man and avatar to use voice and beck. In: 3rd International conference on information technology and applications (ICITA’2005), pp 161–166

  • Watanabe Y, Tokumochi D, Abe N, Tanaka K, Taki H, Kinoshita Y (2005b) Cutting virtual organ model with haptic feedback device. The first international conference on complex medical engineering—CME2005, pp 255–260

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Norihiro Abe.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Tabuchi, Y., Abe, N., Taki, H. et al. Synchronization between audiovisual and haptic feeling for constructing edutainment systems. Virtual Reality 12, 27–36 (2008). https://doi.org/10.1007/s10055-008-0085-y

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-008-0085-y

Keywords

Navigation