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VRST 2016: Munich, Germany
- Dieter Kranzlmüller, Gudrun Klinker:
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016. ACM 2016, ISBN 978-1-4503-4491-3
Displays
- Jae-Woo Kim, Kang-Kyu Lee, Je-Ho Ryu, Jong-Ok Kim:
Localized color correction for optical see-through displays via weighted linear regression. 11-14 - Zeyu Wang, Xiaohan Jin, Fei Xue, Renju Li, Hongbin Zha, Katsushi Ikeuchi:
Perceptual enhancement for stereoscopic videos based on horopter consistency. 15-18 - Scott W. Greenwald, Luke Loreti, Markus Funk, Ronen Zilberman, Pattie Maes:
Eye gaze tracking with google cardboard using purkinje images. 19-22 - Michele Geronazzo, Jacopo Fantin, Giacomo Sorato, Guido Baldovino, Federico Avanzini:
Acoustic selfies for extraction of external ear features in mobile audio augmented reality. 23-26
Latency and cybersickness
- Thomas Waltemate, Irene Senna, Felix Hülsmann, Marieke Rohde, Stefan Kopp, Marc O. Ernst, Mario Botsch:
The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality. 27-35 - J. M. P. van Waveren:
The asynchronous time warp for virtual reality on consumer hardware. 37-46 - Jan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik:
Towards comparable evaluation methods and measures for timing behavior of virtual reality systems. 47-50 - Imtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles:
The effects of cybersickness on persons with multiple sclerosis. 51-59
Applications and training
- Claudia Faita, Federico Vanni, Camilla Tanca, Emanuele Ruffaldi, Marcello Carrozzino, Massimo Bergamasco:
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups. 61-64 - Gwendal Le Moulec, Ferran Argelaguet, Anatole Lécuyer, Valérie Gouranton:
Take-over control paradigms in collaborative virtual environments for training. 65-68 - Sudanthi N. R. Wijewickrema, Yun Zhou, James Bailey, Gregor E. Kennedy, Stephen J. O'Leary:
Provision of automated step-by-step procedural guidance in virtual reality surgery simulation. 69-72
Presence
- Marc Erich Latoschik, Jean-Luc Lugrin, Daniel Roth:
FakeMi: a fake mirror system for avatar embodiment studies. 73-76 - Martin Westhoven, Dennis Paul, Thomas Alexander:
Head turn scaling below the threshold of perception in immersive virtual environments. 77-86 - Angelika C. Kern, Wolfgang Ellermeier, Janis Wojtusch:
Noise-cancelling, steps and soundscapes: the effect of auditory stimulation on presence in virtual realities while walking. 87-90
Simulation and graphics
- Sahil Narang, Andrew Best, Tanmay Randhavane, Ari Shapiro, Dinesh Manocha:
PedVR: simulating gaze-based interactions between a real user and virtual crowds. 91-100 - Fu-Shun Li, Sai-Keung Wong:
Animating agents based on radial view in crowd simulation. 101-109
Augmented reality
- Luís Fernando Maia Silva, Windson Viana, Fernando A. M. Trinta:
A real-time x-ray mobile application using augmented reality and google street view. 111-119 - Ali Samini, Karljohan E. Lundin Palmerius:
A study on improving close and distant device movement pose manipulation for hand-held augmented reality. 121-128 - Benjamin Nuernberger, Kuo-Chin Lien, Lennon Grinta, Chris Sweeney, Matthew A. Turk, Tobias Höllerer:
Multi-view gesture annotations in image-based 3D reconstructed scenes. 129-138 - Sebastian von Mammen, Heiko Hamann, Michael Heider:
Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. 139-142
Haptics
- Qianqian Tong, Zhiyong Yuan, Mianlun Zheng, Weixu Zhu, Guian Zhang, Xiangyun Liao:
A novel magnetic levitation haptic device for augmentation of tissue stiffness perception. 143-152 - Mikel Sagardia, Thomas Hulin, Katharina Hertkorn, Philipp Kremer, Simon Schätzle:
A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments. 153-162 - Mikel Sagardia, Thomas Hulin:
A fast and robust Six-DoF god object heuristic for haptic rendering of complex models with friction. 163-172 - Stuart A. Bowyer, Ferdinando Rodriguez y Baena:
A hybrid constraint-penalty proxy method for six degree-of-freedom haptic display of deforming objects. 173-182 - Ali Israr, Zachary Schwemler, John Mars, Brian Krainer:
VR360HD: a VR360° player with enhanced haptic feedback. 183-186
Tracking and reconstruction
- Adrien Arnaud, Julien Christophe, Michèle Gouiffès, Mehdi Ammi:
3D reconstruction of indoor building environments with new generation of tablets. 187-190 - Misha Sra, Sergio Garrido-Jurado, Chris Schmandt:
Procedurally generated virtual reality from 3D reconstructed physical space. 191-200 - Annette Mossel, Christian Koessler:
Large scale cut plane: an occlusion management technique for immersive dense 3D reconstructions. 201-210 - Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura:
6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system. 211-217
Cinematic VR
- Jaebong Lee, Bohyung Han, Seungmoon Choi:
Interactive motion effects design for a moving object in 4D films. 219-228 - Lasse T. Nielsen, Matias B. Møller, Sune D. Hartmeyer, Troels C. M. Ljung, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality. 229-232
Distance perception
- Rebekka S. Schubert, Mathias Müller, Sebastian Pannasch, Jens R. Helmert:
Depth information from binocular disparity and familiar size is combined when reaching towards virtual objects. 233-236 - Daniel Medeiros, Maurício Sousa, Daniel Mendes, Alberto Raposo, Joaquim A. Jorge:
Perceiving depth: optical versus video see-through. 237-240 - Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe:
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? 241-250
3DUI
- Sascha Gebhardt, Till Petersen-Krau, Sebastian Pick, Dominik Rausch, Christian Nowke, Thomas Knott, Patric Schmitz, Daniel Zielasko, Bernd Hentschel, Torsten W. Kuhlen:
Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks. 251-260 - Daniel Mendes, Filipe Relvas, Alfredo Ferreira, Joaquim A. Jorge:
The benefits of DOF separation in mid-air 3D object manipulation. 261-268 - Ferran Argelaguet, Morgant Maignant:
GiAnt: stereoscopic-compliant multi-scale navigation in VEs. 269-277 - Maadh Al Kalbani, Ian Williams, Maite Frutos Pascual:
Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality. 279-282 - Jean-Baptiste Louvet, Cédric Fleury:
Combining bimanual interaction and teleportation for 3D manipulation on multi-touch wall-sized displays. 283-292
Poster abstracts
- Ismo Rakkolainen, Matthew A. Turk, Tobias Höllerer:
A compact, wide-FOV optical design for head-mounted displays. 293-294 - Hojun Lee, Gyutae Ha, Sangho Lee, Jaekwang Cha, Shiho Kim:
A hologram based tele-existence platform for emotional exchange among a group of users in both real and virtual environments. 295-296 - Martin Fischbach, Hendrik Striepe, Marc Erich Latoschik, Birgit Lugrin:
A low-cost, variable, interactive surface for mixed-reality tabletop games. 297-298 - Michele Geronazzo, Paola Cesari:
A motion based setup for peri-personal space estimation with virtual auditory displays. 299-300 - Gyutae Ha, Hojun Lee, Sangho Lee, Jaekwang Cha, Shiho Kim:
A VR serious game for fire evacuation drill with synchronized tele-collaboration among users. 301-302 - Seokjun Hong, Gerard J. Kim:
Accelerated viewpoint panning with rotational gain in 360 degree videos. 303-304 - Fabrizio Cutolo, Stefano Carli, Paolo Domenico Parchi, Luca Canalini, Mauro Ferrari, Michele Lisanti, Vincenzo Ferrari:
AR interaction paradigm for closed reduction of long-bone fractures via external fixation. 305-306 - Rebekka S. Schubert, Josephine Hartwig, Mathias Müller, Rainer Groh, Sebastian Pannasch:
Are age differences missing in relative and absolute distance perception of stereoscopically presented virtual objects? 307-308 - Jean-Luc Lugrin, David Obremski, Daniel Roth, Marc Erich Latoschik:
Audio feedback and illusion of virtual body ownership in mixed reality. 309-310 - Youngsun Kim, Seokjun Hong, Gerard J. Kim:
Augmented reality based remote coaching system. 311-312 - Benjamin Eckstein, Birgit Lugrin:
Augmented reasoning in the mirror world. 313-314 - Jean-Luc Lugrin, Ivan Polyschev, Daniel Roth, Marc Erich Latoschik:
Avatar anthropomorphism and acrophobia. 315-316 - Marc Erich Latoschik, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe:
Breaking bad behavior: immersive training of class room management. 317-318 - Jorge C. S. Cardoso:
Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds. 319-320 - Daniel Pohl, Oliver Grau:
Concept for content-aware, automatic shifting for spherical panoramas. 321 - Daniel Pohl, Xucong Zhang, Andreas Bulling, Oliver Grau:
Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field. 323-324 - Sebastian von Mammen, Andreas Knote, Sarah Edenhofer:
Cyber sick but still having fun. 325-326 - Daniel Medeiros, Eduardo Cordeiro, Daniel Mendes, Maurício Sousa, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge:
Effects of speed and transitions on target-based travel techniques. 327-328 - Thi Anh Ngoc Nguyen, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager, Andreas M. Kunz:
Estimation of individual redirected walking thresholds using standard perception tests. 329-330 - Patrick Lindemann, Gerhard Rigoll:
Exploring floating stereoscopic driver-car interfaces with wide field-of-view in a mixed reality simulation. 331-332 - Youngwon R. Kim, Gerard J. Kim:
HoVR-type: smartphone as a typing interface in VR using hovering. 333-334 - Mohammad Mehdi Moniri, Fabio Andres Espinosa Valcarcel, Dieter Merkel, Winfried Schuffert, Tim Schwartz:
Hybrid team interaction in the mixed reality continuum. 335-336 - Dennis Krupke, Lasse Einig, Eike Langbehn, Jianwei Zhang, Frank Steinicke:
Immersive remote grasping: realtime gripper control by a heterogenous robot control system. 337-338 - Michael H. Fischer:
Inception: a creative coding environment for virtual reality, in virtual reality. 339-340 - Doris Aschenbrenner, Marc Erich Latoschik, Klaus Schilling:
Industrial maintenance with augmented reality: two case studies. 341-342 - Sebastian Oberdörfer, Marc Erich Latoschik:
Interactive gamified 3D-training of affine transformations. 343-344 - Andreas M. Kunz, Luzius Brogli, Ali Alavi:
Interference measurement of kinect for xbox one. 345-346 - Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik:
Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces. 347-348 - José Eduardo Venson, Jean Carlo Albiero Berni, Carlos S. Maia, Ana Maria Marques da Silva, Marcos d'Ornelas, Anderson Maciel:
Medical imaging VR: can immersive 3D aid in diagnosis? 349-350 - Fabian Soffel, Markus Zank, Andreas M. Kunz:
Postural stability analysis in virtual reality using the HTC vive. 351-352 - Fabien Picarougne, Aurélien Milliat:
Real time 3D geometry correction for folding screens or projectors with distorting lenses. 353-354 - Erik Sikström, Emil Rosenlund Høeg, Luca Mangano, Niels Christian Nilsson, Amalia de Götzen, Stefania Serafin:
Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket. 355-356 - Daniel Roth, Kristoffer Waldow, Felix Stetter, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann:
SIAMC: a socially immersive avatar mediated communication platform. 357-358 - Jung-Bum Kim, Soo-Ryum Choi, Joon-Hyun Choi, Sang-Jun Ahn, Chan-Min Park:
Temporal antialiasing for head mounted displays in virtual reality. 359-360 - Thomas Odaker, Markus Wiedemann, Christoph Anthes, Dieter Kranzlmüller:
Texture analysis and repacking for improved storage efficiency. 361-362 - Daniel Kharlamov, Brandon J. Woodard, Liudmila Tahai, Krzysztof Pietroszek:
TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality. 363-364 - Li Yao, Yingdong Han, Xiaomin Li:
Virtual viewpoint synthesis using CUDA acceleration. 365-366 - Daeil Seo, Doyeon Kim, Byounghyun Yoo, Heedong Ko:
Webizing human interface devices for virtual reality. 367-368
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