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abstract

Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces

Published: 02 November 2016 Publication History

Abstract

This poster presents a maintainable method to manage lexical information required for multimodal interfaces. It is tailored for the application in real-time interactive systems, specifically for Virtual Reality, and solves three problems commonly encountered in this context: (1) The lexical information is defined on and grounded in a common knowledge representation layer (KRL) based on OWL. The KRL describes application objects and possible system functions in one place and avoids error-prone redundant data management. (2) The KRL is tightly integrated into the simulator platform using a semantically enriched object model that is auto-generated from the KRL and thus fosters high performance access. (3) A well-defined interface provides application wide access to semantic application state information in general and the lexical information in specific, which greatly contributes to decoupling, maintainability, and reusability.

References

[1]
Bolt, R. A. 1980. Put-that-there: Voice and gesture at the graphics interface. In Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, ACM, New York, NY, USA, SIGGRAPH '80, 262--270.
[2]
Bouchet, J., Nigay, L., and Ganille, T. 2004. Icare software components for rapidly developing multimodal interfaces. In Proceedings of the 6th International Conference on Multimodal Interfaces, ACM, 251--258.
[3]
Latoschik, M. E., and Fischbach, M. 2014. Engineering variance: Software techniques for scalable, customizable, and reusable multimodal processing. In Proceedings of the HCI International Conference 2014, Springer.
[4]
Latoschik, M. E., and Tramberend, H. 2010. Engineering realtime interactive systems: Coupling & cohesion of architecture mechanisms. In Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality, 25--28.
[5]
Latoschik, M., and Tramberend, H. 2011. Simulator X: A Scalable and Concurrent Architecture for Intelligent Realtime Interactive Systems. In Virtual Reality Conference (VR), 2011 IEEE, 171--174.
[6]
Latoschik, M. E. 2005. A User Interface Framework for Multi-modal VR Interactions. In Proceedings of the 7th International Conference on Multimodal Interfaces, ACM, 76--83.

Cited By

View all
  • (2018)Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition NetworksMultimodal Technologies and Interaction10.3390/mti20400812:4(81)Online publication date: 6-Dec-2018
  • (2017)Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-SystemsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265709823:4(1342-1351)Online publication date: 1-Apr-2017

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Published In

cover image ACM Conferences
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
November 2016
363 pages
ISBN:9781450344913
DOI:10.1145/2993369
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2016

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Author Tags

  1. multimodal platforms
  2. real-time interactive systems
  3. software architecture
  4. virtual reality

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VRST '16

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2018)Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition NetworksMultimodal Technologies and Interaction10.3390/mti20400812:4(81)Online publication date: 6-Dec-2018
  • (2017)Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-SystemsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265709823:4(1342-1351)Online publication date: 1-Apr-2017

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