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Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket

Published: 02 November 2016 Publication History

Abstract

In this paper we describe an experiment aiming to investigate the impact of auditory feedback in a virtual reality supermarket scenario. The participants were asked to read a shopping list and collect items one by one and place them into a shopping cart. Three conditions were presented randomly, where audio feedback was (1) absent, (2) had impact sounds for collisions including when grasping, (3) had impact sounds as well as continuous sounds when moving the products. The subjects experience of the simulation during the three experimental conditions were studied using a questionnaire where ratings on presence, body ownership, awareness of own movements, usability and enjoyment were collected. The results are presented and discussed.

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Cited By

View all
  • (2024)Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shoppingInternet Research10.1108/INTR-05-2022-033434:7(82-117)Online publication date: 26-Jan-2024
  • (2024)Design and verification of universal virtual shopping store applicationVirtual Reality10.1007/s10055-024-01063-328:4Online publication date: 9-Nov-2024
  • (2023)Measuring the influence of audio on immersive experience in extended reality and digital games: a systematic review2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA)10.1109/I3DA57090.2023.10289267(1-13)Online publication date: 5-Sep-2023
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  1. Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket

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      cover image ACM Conferences
      VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
      November 2016
      363 pages
      ISBN:9781450344913
      DOI:10.1145/2993369
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 02 November 2016

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      Author Tags

      1. auditory feedback
      2. gesture control
      3. interaction
      4. supermarkets
      5. virtual reality

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      VRST '16

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      Overall Acceptance Rate 66 of 254 submissions, 26%

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      Cited By

      View all
      • (2024)Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shoppingInternet Research10.1108/INTR-05-2022-033434:7(82-117)Online publication date: 26-Jan-2024
      • (2024)Design and verification of universal virtual shopping store applicationVirtual Reality10.1007/s10055-024-01063-328:4Online publication date: 9-Nov-2024
      • (2023)Measuring the influence of audio on immersive experience in extended reality and digital games: a systematic review2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA)10.1109/I3DA57090.2023.10289267(1-13)Online publication date: 5-Sep-2023
      • (2023)The effect of audio on the experience in virtual reality: a scoping reviewBehaviour & Information Technology10.1080/0144929X.2022.215837143:1(165-199)Online publication date: 2-Jan-2023
      • (2022)A Novel Position-based VR Online Shopping Recommendation System based on Optimized Collaborative Filtering Algorithm2022 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT)10.1109/WI-IAT55865.2022.00064(390-396)Online publication date: Nov-2022
      • (2021)Measuring Presence in Virtual Environments: A SurveyACM Computing Surveys10.1145/346681754:8(1-37)Online publication date: 4-Oct-2021
      • (2020)Mixed Reality Supermarket: A Modern Approach into Day - to - Day Grocery Shopping2020 20th International Conference on Advances in ICT for Emerging Regions (ICTer)10.1109/ICTer51097.2020.9325501(184-189)Online publication date: 4-Nov-2020
      • (2020)A Mixed-Reality Shop System Using Spatial Recognition to Provide Responsive Store LayoutVirtual, Augmented and Mixed Reality. Design and Interaction10.1007/978-3-030-49695-1_2(18-36)Online publication date: 10-Jul-2020
      • (2017)Development and Evaluation of a Virtual Reality Grocery Shopping Application Using a Multi-kinect Walking-in-Place ApproachIntelligent Human Systems Integration10.1007/978-3-319-73888-8_57(368-374)Online publication date: 31-Dec-2017

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