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Tangible and Embedded Interaction 2016: Eindhoven, The Netherlands
- Saskia Bakker, Caroline Hummels, Brygg Ullmer, Luc Geurts, Bart Hengeveld, Daniel Saakes, Mendel Broekhuijsen:
Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, The Netherlands, February 14-17, 2016. ACM 2016, ISBN 978-1-4503-3582-9
Keynote Addresses
- Takeo Igarashi:
Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots. 1 - Tom Djajadiningrat:
Inherently Meaningful. 2
Stuff That Works
- Robert H. Jack, Tony Stockman, Andrew P. McPherson:
Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback. 3-11 - Vinayak, Devarajan Ramanujan, Cecil Piya, Karthik Ramani:
MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane. 12-20 - Sang Ho Yoon, Ke Huo, Karthik Ramani:
TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique. 21-29 - Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Krasovsky, Ayelet Gal-Oz, Patrice L. (Tamar) Weiss:
DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies. 30-37 - Andrea Vianello, Yves Florack, Andrea Bellucci, Giulio Jacucci:
T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment. 38-43
Share, Show and Tell
- Maarten Versteeg, Elise van den Hoven, Caroline Hummels:
Interactive Jewellery: a design exploration. 44-52 - Ine Mols, Elise van den Hoven, Berry Eggen:
Technologies for Everyday Life Reflection: Illustrating a Design Space. 53-61 - Daniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek:
Towards a Framework for Tangible Narratives. 62-69 - Marco Spadafora, Victor Chahuneau, Nikolas Martelaro, David Sirkin, Wendy Ju:
Designing the Behavior of Interactive Objects. 70-77 - Dorothé Smit, Doenja Oogjes, Bruna Goveia da Rocha, Ambra Trotto, Yeup Hur, Caroline Hummels:
Ideating in Skills: Developing Tools for Embodied Co-Design. 78-85
What Your Body Can Do For You
- Lynn Hoff, Eva Hornecker, Sven Bertel:
Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias? 86-91 - Simon Stusak, Moritz Hobe, Andreas Butz:
If Your Mind Can Grasp It, Your Hands Will Help. 92-99 - Daniela Petrelli, Alessandro Soranzo, Luigina Ciolfi, John Reidy:
Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects. 100-108 - Martin Jonsson, Anna Ståhl, Johanna Mercurio, Anna Karlsson, Naveen Ramani, Kristina Höök:
The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli. 109-117 - Diana Löffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Jörn Hurtienne:
Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design. 118-125
When Learning Is Tough
- Jennie Schaeffer, Rikard Lindell:
It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students. 126-132 - Danli Wang, Lan Zhang, Chao Xu, Haichen Hu, Yunfeng Qi:
A Tangible Embedded Programming System to Convey Event-Handling Concept. 133-140 - Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer:
SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design. 141-149 - Sowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa:
Engaging 'At-Risk' Students through Maker Culture Activities. 150-158 - Mark T. Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli:
Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition. 159-167
Keep In Shape
- Bin Yu, Nienke Bongers, Alissa van Asseldonk, Jun Hu, Mathias Funk, Loe M. G. Feijs:
LivingSurface: Biofeedback through Shape-changing Display. 168-175 - Renaud Gervais, Joan Sol Roo, Martin Hachet:
Tangible Viewports: Getting Out of Flatland in Desktop Environments. 176-184 - Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Lévesque, Roel Vertegaal:
ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input. 185-192 - Morten Winther, Anna Vallgårda:
A Basic Form Language for Shape-Changing Interfaces. 193-201 - Majken Kirkegaard Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Marianne Graves Petersen:
Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. 202-210
With All Your Forces
- Fabian Hemmert, Gesche Joost:
On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations. 211-217 - Bruno Araújo, Ricardo Jota, Varun Perumal, JiaXian Yao, Karan Singh, Daniel Wigdor:
Snake Charmer: Physically Enabling Virtual Objects. 218-226 - Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet:
TOBE: Tangible Out-of-Body Experience. 227-235
Not For Kids Only
- Moa Bergsmark, Ylva Fernaeus:
From Patchwork to Appliqué: Reflections from an Interaction Design Remake. 236-244 - Katta Spiel, Julia Makhaeva, Christopher Frauenberger:
Embodied Companion Technologies for Autistic Children. 245-252 - Sarah Gallacher, Connie Golsteijn, Yvonne Rogers, Licia Capra, Sophie Eustace:
SmallTalk: Using Tangible Interactions to Gather Feedback from Children. 253-261 - Hanneke Hooft van Huysduynen, Linda De Valk, Tilde Bekker:
Tangible Play Objects: Influence of Different Combinations of Feedback Modalities. 262-270 - Tobias Sonne, Mads Møller Jensen:
ChillFish: A Respiration Game for Children with ADHD. 271-278
Demos and Posters
- Shiroq Al-Megren, Roy A. Ruddle:
Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks. 279-286 - Ahmed Sabbir Arif, Roozbeh Manshaei, Sean DeLong, Brien East, Matthew J. Kyan, Ali Mazalek:
Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops. 287-295 - Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller:
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. 296-303 - Seijin Cha, Moon-Hwan Lee, Tek-Jin Nam:
Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade. 304-307 - Kristian Gohlke, Eva Hornecker, Wolfgang Sattler:
Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback. 308-315 - Pauline Gourlet, Sarah Garcin, Louis Eveillard, Ferdinand Dervieux:
DoDoc: a Composite Interface that Supports Reflection-in-Action. 316-323 - Jörn Hurtienne, Oliver Meschke:
Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors. 324-331 - Laura Malinverni, Edith Ackermann, Narcís Parés:
Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments. 332-339 - Hyunjoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross, Michael Eisenberg, Sherry Hsi:
Crafting Mechatronic Percussion with Everyday Materials. 340-348 - Vincent van Rheden, Bart Hengeveld:
Engagement Through Embodiment: A Case For Mindful Interaction. 349-356 - Davide Rocchesso, Davide A. Mauro, Stefano Delle Monache:
miMic: The Microphone as a Pencil. 357-364 - Kentaro Yasu:
MOR4R: How to Create 3D Objects Using a Microwave Oven. 365-372
Work-in-Progress
- Leonardo Angelini, Stefania Caparrotta, Omar Abou Khaled, Elena Mugellini:
EmotiPlant: Human-Plant Interaction for Older Adults. 373-379 - David Bar-El, Oren Zuckerman:
Maketec: A Makerspace as a Third Place for Children. 380-385 - Bahareh Barati, Elvin Karana, Kaspar Jansen, Paul Hekkert:
Functional Demonstrators to Support Understanding of Smart Materials. 386-391 - Aisen Caro Chacin, Takeshi Oozu, Hiroo Iwata:
IrukaTact: Submersible Haptic Search Glove. 392-397 - Charu Chaudhari, Anjanakshi Prakash, A. M. Tsaasan, Jed R. Brubaker, Theresa Jean Tanenbaum:
Penseive Box: Themes for Digital Memorialization Practices. 398-403 - Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle:
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. 404-409 - Ionut Damian, Elisabeth André:
Exploring the Potential of Realtime Haptic Feedback during Social Interactions. 410-416 - Sanmathi Dangeti, Yingjie Victor Chen, Chunhui Zheng:
Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling. 417-421 - Catherine Downey, Sherin Wafaai Kamel:
Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment. 422-427 - Christian Frisson, Bruno Dumas:
InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing Device. 428-433 - Carolina Fuentes, Iyubanit Rodriguez, Valeria Herskovic:
Making Communication Frequency Tangible: How Green Is My Tree? 434-440 - Sidhant Goyal, Rohan S. Vijay, Charu Monga, Pratul Kalita:
Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 Curriculum. 441-447 - Florian Güldenpfennig, Oliver Hödl, Peter Reichl, Christian Löw, Andreas Gartus, Matthew Pelowski:
TASK: Introducing The Interactive Audience Sensor Kit. 448-454 - Florian Güldenpfennig, Daniel Dudo, Peter Purgathofer:
Toward Thingy Oriented Programming: Recording Marcos With Tangibles. 455-461 - Frederik Lund Jakobsen, Jacob Albæk Schnedler, Stefan Michael Pedersen, Nikolai Houlberg Øllegaard:
Exploring the Use of Shape Change in Home Appliances. 462-467 - Takashi Kikuchi, Yuichi Hiroi, Ross T. Smith, Bruce H. Thomas, Maki Sugimoto:
MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects. 468-474 - Mami Kosaka, Kaori Fujinami:
UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences. 475-481 - Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek:
Grasping Cultural Context through Multisensory Interactions. 482-487 - Lasse Legaard, Josephine Raun Thomsen, Christian Hannesbo Lorentzen, Jonas Peter Techen:
Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning. 488-493 - Eva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen, Kirstin Kohler, Thies Schneider:
Four Stories About Feeling Close Over A Distance. 494-499 - Dixon Lo, Austin S. Lee:
Click: Using Smart Devices For Physical Collaborative Coding Education. 500-505 - Robb Mitchell, Andreas Fender, Florian 'Floyd' Mueller:
HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs. 506-511 - Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii:
HydroMorph: Shape Changing Water Membrane for Display and Interaction. 512-517 - Satoshi Nakamaru, Jakob Bak, Dhruv Saxena:
Tangible Modeling Methods for Faster Rapid Prototyping. 518-523 - Rachel S. Ng, Raghavendra Kandala, Sarah Marie-Foley, Dixon Lo, Molly Wright Steenson, Austin S. Lee:
Expressing Intent: An Exploration of Rich Interactions. 524-531 - Karin Niemantsverdriet, Maarten Versteeg:
Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence. 532-538 - Seungjae Oh, Kyudong Park, Soonmo Kwon, Hyo-Jeong So:
Designing a Multi-user Interactive Simulation Using AR Glasses. 539-544 - Jeroen Peeters, Ambra Trotto, Stoffel Kuenen:
MoCap Tango: Traces of Complexity. 545-550 - Alan Poole, Anne Poole:
Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics. 551-555 - Shi Qiu, Matthias Rauterberg, Jun Hu:
Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication. 556-562 - Shi Qiu, Siti Aisyah Anas, Hirotaka Osawa, Matthias Rauterberg, Jun Hu:
E-Gaze Glasses: Simulating Natural Gazes for Blind People. 563-569 - Joan Sol Roo, Renaud Gervais, Martin Hachet:
Inner Garden: an Augmented Sandbox Designed for Self-Reflection. 570-576 - Lisa M. Rühmann, Nuno Otero, Ian Oakley:
A Tangible Tool for Visual Impaired Users to Learn Geometry. 577-583 - Bert Vandenberghe, David Geerts:
The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals. 591-596 - Rohan S. Vijay, Sidhant Goyal:
MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized Actions. 597-602 - Jillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle:
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables. 603-608 - Jiang Wu, Harm van Essen, Berry Eggen:
Designing Sculpting Light Systems for Information Decoration. 609-614 - Junichi Yamaoka, Yasuaki Kakehi:
DrawForming: An Interactive Fabrication Method for Vacuum Forming. 615-620 - Oren Zuckerman, Guy Hoffman, Daphne Kopelman-Rubin, Anat Brunstein Klomek, Noa Shitrit, Yahav Amsalem, Yaron Shlomi:
KIP3: Robotic Companion as an External Cue to Students with ADHD. 621-626
Art Exhibition
- Sara Adhitya, Beck Davis, Tania Raune Frankjaer, Patricia Jean Flanagan, Zoe Mahony:
The BIOdress: A Body-worn Interface for Environmental Embodiment. 627-634 - Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst:
POEME: A Poetry Engine Powered by Your Movement. 635-640 - Alexandra Ling Ju:
Functionality in Wearable Tech: Device, as Jewelry, as Body Mediator. 641-646 - Keina Konno, Richi Owaki, Yoshito Onishi, Ryo Kanda, Sheep, Akiko Takeshita, Tsubasa Nishi, Naoko Shiomi, Kyle McDonald, Satoru Higa, Motoi Shimizu, Yosuke Sakai, Yasuaki Kakehi, Kazuhiro Jo, Yoko Ando, Kazunao Abe, Takayuki Ito:
Dividual Plays Experimental Lab: An installation derived from Dividual Plays. 647-652 - Sang-won Leigh, Harshit Agrawal, Pattie Maes:
A Flying Pantograph: Interleaving Expressivity of Human and Machine. 653-657 - Matthew Mosher, David Tinapple:
What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies. 658-662 - Paul Strohmeier:
Exploring Bodies, Mediation and Points of View using a Robotic Avatar. 663-668 - Enrique Tomás:
Tangible Scores. 669-674 - Bin Yu, Rogier Arents, Jun Hu, Mathias Funk, Loe M. G. Feijs:
Heart Calligraphy: an Abstract Portrait Inside the Body. 675-680
Graduate Student Consortium
- Caroline Claisse:
Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums. 681-684 - Artem Dementyev:
Towards Self-Aware Materials. 685-688 - Min Fan, Alissa Nicole Antle, Emily S. Cramer:
Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. 689-692 - Brendan Alexander Harmon:
Embodied Spatial Thinking in Tangible Computing. 693-696 - Christian Heinrichs, Andrew P. McPherson:
Performance-Led Design of Computationally Generated Audio for Interactive Applications. 697-700 - Aura Pon:
Designing for the Mindbody in Technology-Mediated Music-Making. 701-704 - Martin Schmitz:
Exploring 3D Printed Interaction. 705-708 - Qi Wang:
Designing Posture Monitoring Garments to Support Rehabilitation. 709-712
Student Design Challenge
- Conor Byrne, Evan Healy, Nigel Frahill, Rebecca Power:
BrainstORB. 713-718 - Eric Geißler, Andreas Mühlenberend, Klaus Harnack:
Sensole: An Insole-Based Tickle Tactile Interface. 717-722 - Christopher Kopic, Kristian Gohlke:
InflatiBits: A Modular Soft Robotic Construction Kit for Children. 723-728 - Svetlana Mironcika, Joanne Pek, Jochem Franse, Ya Shu:
Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer. 729-732 - Megan Dalton Rafferty, Danielle Daly, Anthony O'Brien, Craig Fleming:
Hulagram: Inspiring Creativity Through Human Movement. 733-737 - Riccardo Rigo, Charlotte Kortbeek, Cristian Grama, Denis Laure:
Tommy Blocks: a modern redesign of the classical children's building blocks. 738-742 - Amal Tidjani, Eileen Cho, Priscilla Lee:
MuSme: A Tangible Skin Suit for Music Creation. 743-748
Studio-Workshops
- Alissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer:
Designing Tangibles for Children: One Day Hands-on Workshop. 749-752 - Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, Uta Hinrichs, Kieran Nolan:
Tangible Data, explorations in data physicalization. 753-756 - Austin S. Lee, Dhairya Dand:
MeMod: A Modular Hacking and Programming Toolkit For Everyday Objects. 757-761 - Nikolas Martelaro, Michael Shiloh, Wendy Ju:
The Interaction Engine: Tools for Prototyping Connected Devices. 762-765 - Jifei Ou, Felix Heibeck, Hiroshi Ishii:
TEI 2016 Studio: Inflated Curiosity. 766-769 - Alan Poole, Robb Mitchell, Katrin Wolf, Rahimullah Sarban:
Bodily Sketching With Sensable Stretchables. 770-773 - Oscar Tomico, Danielle Wilde:
Embodying Soft Wearables Research. 774-777 - Siyan Zhao, Zachary Schwemler, Adam Fritz, Ali Israr:
Stereo Haptics: Designing Haptic Interactions using Audio Tools. 778-781 - Andrea Bellucci, Aneesh P. Tarun, Ahmed Sabbir Arif, Ali Mazalek:
Developing Responsive and Interactive Environments with the ROSS Toolkit. 782-785 - Rong-Hao Liang, Han-Chih Kuo, Miguel Bruns Alonso, Bing-Yu Chen:
GaussStudio: Designing Seamless Tangible Interactions on Portable Displays. 786-789 - Assunta Matassa, Leonardo Angelini, Maurizio Caon, Marianna Obrist, Elena Mugellini:
Second Workshop on Full-Body and Multisensory Experience. 790-793
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