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Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences

Published: 14 February 2016 Publication History

Abstract

The ability to view issues through alternate attitudes is an increasingly valuable skill. Persuasive games provide users an opportunity to practice adopting alternate attitudes, but users' pre-existing attitudes can get in the way. Multi-player games can use collaboration to help users overcome their pre-existing attitudes, but techniques for single-player games are lacking. In this paper we suggest that physical interface features (e.g., temperature) could be used to prime alternate attitudes in users. Embodied metaphor theory provides a framework for relating physical characteristics of an interface to more abstract concepts like emotions and beliefs. To empirically validate our design concept, we instantiate it in Thermouse: a temperature-controlled mouse that serves as a research instrument to assess whether interface temperature can help users explore alternate attitudes towards divisive humanitarian issues.

References

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Joshua Ackerman, Christopher Nocera and John Bargh. 2010. Incidental physical sensations influence social judgments and decisions. Science, 328(5986), 1712--1715.
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Alissa Antle, Joshua Tanenbaum, Anna Macaranas and John Robinson. 2014. Games for change: looking at models of persuasion through the lens of design. In Playful User Interfaces (pp. 163-184). Springer Singapore.
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Mario Enriquez, Karon MacLean and Heather Neilson. 2007. Interplay of tactile and visual guidance cues under multimodal workload. UBC Department of Computer Science.
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Jason Faulker, Martin Schaller, Justin Park and Lesley Duncan. 2004. Evolved disease-avoidance mechanisms and contemporary xenophobic attitudes. Group Processes & Intergroup Relations, 7(4), 333--353.
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Brian Fogg. 2002. Persuasive technology: using computers to change what we think and do. Ubiquity, 2002: 5.
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Spike Lee and Norbert Schwarz. 2014. Metaphor in judgment and decision making. Metaphorical thought in social life. Washington, DC: American Psychological Association.
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Cited By

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  • (2024)Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and WaterProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676453(1-19)Online publication date: 13-Oct-2024

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  1. Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences

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    cover image ACM Other conferences
    TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2016
    820 pages
    ISBN:9781450335829
    DOI:10.1145/2839462
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 February 2016

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    Author Tags

    1. Embodied metaphor
    2. persuasive media
    3. physical priming
    4. theory

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    TEI '16

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    TEI '16 Paper Acceptance Rate 45 of 178 submissions, 25%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    • (2024)Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and WaterProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676453(1-19)Online publication date: 13-Oct-2024

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