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FDG 2021: Montreal, QC, Canada
- Allan Fowler, Johanna Pirker, Alessandro Canossa, Ali Arya, Casper Harteveld:
FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021. ACM 2021, ISBN 978-1-4503-8422-3
Game Artificial Intelligence
- Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi:
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. 1:1-1:10 - Judith van Stegeren, Jakub Mysliwiec:
Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation. 2:1-2:8 - Anurag Sarkar, Seth Cooper:
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. 3:1-3:11 - Mathias Babin, Michael Katchabaw:
Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation. 4:1-4:8 - Aron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar, Joshua McCoy:
Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge. 5:1-5:7 - Alberto Alvarez, Eric Grevillius, Elin Olsson, José M. Font:
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. 6:1-6:10 - Ross Mawhorter, Adam M. Smith:
Softlock Detection for Super Metroid with Computation Tree Logic. 7:1-7:10 - Kristen K. Yu, Nathan R. Sturtevant, Matthew Guzdial:
Towards Disambiguating Quests as a Technical Term. 8:1-8:11
Game Analytics and Visualization
- Simone Petrosino, Enrica Loria, Johanna Pirker:
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. 9:1-9:12 - Pengze Bian, Lei Liu, Penny Sweetser:
Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach. 10:1-10:10 - Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva, Kristina Lerman:
Heterogeneous Effects of Software Patches in aMultiplayer Online Battle Arena Game. 11:1-11:9 - Ngoc Quang Vu, Cor-Paul Bezemer:
Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games: Identifying Important Requirements of a Recommender System. 12:1-12:12 - Ivan Ramler, Choong-Soo Lee, Sarah Strong:
Investigating Match Performance Differences between Genders of League of Legends Champions. 13:1-13:11
Games Beyond Entertainment and Game Education
- Kutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper:
A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. 14:1-14:8 - Dominic Kao, Amogh Joshi, Christos Mousas, Abhigna Peddireddy, Arjun Kramadhati Gopi, Jianyao Li, John A. Springer, Bethany S. McGowan, Jason B. Reed:
Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices. 15:1-15:23 - Rogerio de Leon Pereira, Anthony Tan, Andrea Bunt, Olivier Tremblay Savard:
Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game. 16:1-16:12 - Elizabeth Biz Nijdam:
Indigenous Worldviews in Digital Games: Sami Perspectives in Gufihtara eallu (2018) and Rievssat (2018): This paper examines how two digital games produced during the 2018 Sami Game Jam, Gufihtara eallu (2018) and Rievssat (2018), embody and model Sami Indigenous epistemologies. 17:1-17:8 - Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu, Toby Gladwell:
Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. 18:1-18:12 - Ursina Kellerhals, Naomi Burgess, Richard Wetzel:
Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. 19:1-19:12 - Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp:
Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness. 20:1-20:13 - Rune Kristian Lundedal Nielsen, Thorkild Hanghøj, Morten Boller, Peter Mollerup:
Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges. 21:1-21:8
Game Criticism and Analysis
- Kirk Lundblade:
Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation games. 22:1-22:11 - Mel Stanfill, Anastasia Salter, Anne Sullivan:
Orange is Sus: Among Us and Political Play. 23:1-23:9 - Huaxin Wei, Teresa H. M. Leung:
Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games. 24:1-24:9 - Antoine Premont, Samuel Heine:
The Human Fantasy: Exploring race and ethnicity through Dungeons & Dragons. 25:1-25:11 - Nick Junius, Max Kreminski, Michael Mateas:
There Is No Escape: Theatricality in Hades. 26:1-26:8
Game Design and Player Experience
- Charline Foch, Ben Kirman:
"Slow down and look": Desirable aspects of failure in video games, from the perspective of players. 27:1-27:10 - Jozef Kulik, Jen Beeston, Paul A. Cairns:
Grounded Theory of Accessible Game Development. 28:1-28:9 - Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius:
Game Mechanic Alignment Theory. 29:1-29:11 - Daniel King:
Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game Design. 30:1-30:9 - Joseph R. Fanfarelli, Paul M. Harden:
It's Badging Time!: Permanence, Expiration, and Lifespan of Digital Badges. 31:1-31:10 - Julian Frommel, Madison Klarkowski, Regan L. Mandryk:
The Struggle is Spiel: On Failure and Success in Games. 32:1-32:12 - Max Wolterink, Sander Bakkes:
Towards explainable prediction of player frustration in video games. 33:1-33:10
Game Development Methods and Technologies
- Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr:
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools. 34:1-34:12 - Peter Mawhorter:
Fractal Coordinates for Incremental Procedural Content Generation. 35:1-35:10 - Lukas Schreiner, Sebastian von Mammen:
Modding Support of Game Engines. 36:1-36:9 - Mads Johansen, Martin Pichlmair, Sebastian Risi:
Squeezer - A Mixed-Initiative Tool for Designing Juice Effects. 37:1-37:11 - Michal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich, Daryl Zuniga:
Web-based Programming for Low-cost Gaming Handhelds. 38:1-38:12
Late-Breaking Work
- Shaoyou Xie, Wei Zhou, Honglei Han:
Antagonistic Procedural Content Generation Of Sparse Reward Game. 39:1-39:4 - Declan Andrew McClintock, Charles B. Owen:
Common Narrative in Educational Video Games: A Design of Games to Teach Circuits. 40:1-40:4 - Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck:
Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. 41:1-41:5 - Rachael Versaw, Samantha Schultz, Kevin Lu, Richard Zhao:
Modular Reinforcement Learning Framework for Learners and Educators. 42:1-42:5 - Isaac Karth, Batu Aytemiz, Ross Mawhorter, Adam M. Smith:
Neurosymbolic Map Generation with VQ-VAE and WFC. 43:1-43:6 - Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead:
Personalizing Gameful Elements in Social Exergames: An Exploratory Study. 44:1-44:6 - Gianluca Guglielmo, Michal Klincewicz:
The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games. 45:1-45:4 - Christopher Brooks, Erica Principe Cruz, Jamie Camera, Alexandra To:
Uplifting Us: A BIPOC Game Design Case Study. 46:1-46:5 - Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan:
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends. 47:1-47:5
Reflections
- Thomas Maurer, Matthew Guzdial:
Adversarial Random Forest Classifier for Automated Game Design. 48:1-48:6 - Josephine Baird, Sabine Harrer:
Challenging Systems of Play: Towards game design ethics for transgender allyship. 49:1-49:6 - Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper:
Applying Rapid Crowdsourced Playtesting to a Human Computation Game. 50:1-50:7 - Jean-Baptiste Hervé, Christoph Salge:
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation. 51:1-51:15 - Bowei Li, Ruohan Chen, Yuqing Xue, Ricky Wang, Wenwen Li, Matthew Guzdial:
Ensemble Learning For Mega Man Level Generation. 52:1-52:9 - Kynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial:
Generating Lode Runner Levels by Learning Player Paths with LSTMs. 53:1-53:7 - Colan F. Biemer, Alejandro Hervella, Seth Cooper:
Gram-Elites: N-Gram Based Quality-Diversity Search. 54:1-54:6 - Emily Halina, Matthew Guzdial:
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games. 55:1-55:10 - Adam Newgas:
Tessera: A Practical System for Extended WaveFunctionCollapse. 56:1-56:7 - Zisen Zhou, Matthew Guzdial:
Toward Co-creative Dungeon Generation via Transfer Learning. 57:1-57:9 - Rushit Sanghrajka, Eric W. Lang, R. Michael Young:
Generating QUEST Representations for Narrative Plans Consisting of Failed Actions. 58:1-58:10
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