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View all- Costa Kohwalter TGresta Paulino Murta LWalter Gonzalez Clua E(2025)Prov-DIFF: Play traces analysis through provenance differencesEntertainment Computing10.1016/j.entcom.2024.10077752(100777)Online publication date: Jan-2025
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (Automatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that teach players how ...
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Recognizing players' affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed to build a corpus based on game events and recorded video sessions from human ...
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