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20th IDC 2021: Athens, Greece
- IDC '21: Interaction Design and Children, Athens, Greece, 24-30 June, 2021. ACM 2021, ISBN 978-1-4503-8452-0
Paper 1.1: Designing for Learning and Engagement - A
- Jiashuo Cao, Samantha W. T. Chan, Dawn L. Garbett, Paul Denny, Alaeddin Nassani, Philipp M. Scholl, Suranga Nanayakkara:
Sensor-Based Interactive Worksheets to Support Guided Scientific Inquiry. 1-7 - Fernanda Dobal, Vali Lalioti:
Circular Species: Designing critical thinking into children's science education through biomaterials and augmented reality. 8-17 - Rui Huan, Stephen A. Brewster:
Designing an Engaging Story-stem taken from the MCAST test. 18-31 - Maarten Van Mechelen, Marie-Louise Wagner, Gökçe Elif Baykal, Rachel Charlotte Smith, Ole Sejer Iversen:
Digital Design Literacy in K-9 Education: Experiences from Pioneer Teachers. 32-42 - Isabella Schloss, Jakki O. Bailey, Sanjana Tripathi:
"I'm in his belly!": Children's Responses to Different Types of Characters in Virtual Reality. 43-48 - Stefania Druga, Amy J. Ko:
How do children's perceptions of machine intelligence change when training and coding smart programs? 49-61
Paper 1.2: Diversity, Equity, Inclusion, Collaboration
- Mizuki Motozawa, Yohei Murakami, Mondheera Pituxcoosuvarn, Toshiyuki Takasaki, Yumiko Mori:
Conversation Analysis for Facilitation in Children's Intercultural Collaboration. 62-68 - Divine Maloney, Guo Freeman, Andrew C. Robb:
Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual Reality. 69-79 - Annapaola Marconi, Gianluca Schiavo, Paolo Massa, Eleonora Mencarini, Giulia Deppieri:
From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform. 80-86 - Gaspar Isaac Melsión, Ilaria Torre, Eva Vidal, Iolanda Leite:
Using Explainability to Help Children UnderstandGender Bias in AI. 87-99 - Filipa Rocha, Ana Cristina Pires, Isabel Neto, Hugo Nicolau, Tiago João Guerreiro:
Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families. 100-111 - Saad Elbeleidy, Daniel Rosen, Dan Liu, Aubrey Shick, Tom Williams:
Analyzing Teleoperation Interface Usage of Robots in Therapy for Children with Autism. 112-118
Paper 1.3: Participatory Design and Co-Design
- Maarten Van Mechelen, Line Have Musaeus, Ole Sejer Iversen, Christian Dindler, Arthur Hjorth:
A Systematic Review of Empowerment in Child-Computer Interaction Research. 119-130 - Lucy Simko, Britnie Chin, Sungmin Na, Harkiran Kaur Saluja, Tian Qi Zhu, Tadayoshi Kohno, Alexis Hiniker, Jason C. Yip, Camille Cobb:
Would You Rather: A Focus Group Method for Eliciting and Discussing Formative Design Insights with Children. 131-146 - Janet C. Read, Dan Fitton, Matthew Horton:
Capturing and Considering Idea Development in School Pupils' Design Activities. 147-152 - Eva Eriksson, Olof Torgersson:
"The concept of learning goals will always be in my head" - Aligning and Applying Learning Goals in Participatory Design in a School Context. 153-159 - Erkki Rötkönen, Heike Winschiers-Theophilus, Naska Goagoses, Helvi Itenge, Gabriel Shinedima, Erkki Sutinen:
Playing on the Globe: Facilitating virtual communications between Namibian and Finnish learners to co-design an interactive map game. 160-170 - Elaheh Sanoubari, John Edison Muñoz Cardona, Hamza Mahdi, James E. Young, Andrew Houston, Kerstin Dautenhahn:
Robots, Bullies and Stories: A Remote Co-design Study with Children. 171-182
Paper 2.1: Designing for Learning and Engagement - B
- Samantha Worzalla Bindman, Kiley Sobel, Sara M. Behbakht, Riddhi A. Divanji, Ella Shahn, Mike Scanlon:
"Let's Draw Chocolate Milk Together": Supports and Challenges for Families' Joint Engagement with Artistic Tablet Apps. 183-195 - Neelma Bhatti, Morva Saaty, D. Scott McCrickard:
Designing Mobile Applications to Minimize Disorientation in Informal Learning Environments. 196-203 - Ilyena Hirskyj-Douglas, Stuart Gray, Roosa Piitulainen:
ZooDesign: Methods for Understanding and Facilitating Children's Education at Zoos. 204-215 - Areti Andreopoulou, Natalia Kotsani, Giorgos Dedousis, Anastasia Georgaki:
Evaluating the vocal characteristics of elementary school students: basic assessment tools and methodology. 216-223 - Radhika Garg:
Engaging Parents and Teens in an Asynchronous, Remote, Community-Based Method for Understanding the Future of Voice Technology. 224-235
Paper 2.2: Physical Computing for Learning
- Tiffany Tseng, Yumiko Murai, Natalie Freed, Deanna Gelosi, Tung D. Ta, Yoshihiro Kawahara:
PlushPal: Storytelling with Interactive Plush Toys and Machine Learning. 236-245 - Ricarose Roque, Mariana Aki Tamashiro, Kathryn Mcconnell, Julisa Granados:
Opportunities and Limitations of Construction Kits in Culturally Responsive Computing Contexts: Lessons from ScratchJr and Family Creative Learning. 246-256 - Srinjita Bhaduri, Quentin L. Biddy, Jeffrey B. Bush, Abhijit Suresh, Tamara Sumner:
3DnST: A Framework Towards Understanding Children's Interaction with Tinkercad and Enhancing Spatial Thinking Skills. 257-267 - Sarah Anne Brown, Sharon Lynn Chu, Pengfei Yin:
A Survey of Interface Representations in Visual Programming Language Environments for Children's Physical Computing Kits. 268-275 - Alexandra Gendreau Chakarov, Jeffrey B. Bush, Quentin L. Biddy, Jennifer Jacobs, Colin Hennessy Elliott, Tamara Sumner:
Challenges and Unexpected Affordances of Physical Computing Going Remote. 276-282
Paper 3.1: Robots & Conversational Agents
- Hui-Ru Ho, Bengisu Cagiltay, Nathan Thomas White, Edward M. Hubbard, Bilge Mutlu:
RoboMath: Designing a Learning Companion Robot to Support Children's Numerical Skills. 283-293 - Naomi Polinsky, Brian Andrus, Michael Horn, David H. Uttal:
Symbolic Relations in Collaborative Coding: How Children and Parents Map Across Symbol Systems While Coding Robots. 294-304 - Jessica Van Brummelen, Viktoriya Tabunshchyk, Tommy Heng:
"Alexa, Can I Program You?": Student Perceptions of Conversational Artificial Intelligence Before and After Programming Alexa. 305-313 - Nathan Thomas White, Bengisu Cagiltay, Joseph E. Michaelis, Bilge Mutlu:
Designing Emotionally Expressive Social Commentary to Facilitate Child-Robot Interaction. 314-325 - Dimitra Petousi, Akrivi Katifori, Sierra McKinney, Sara Perry, Maria Roussou, Yannis E. Ioannidis:
Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue. 326-337 - Alexis Hiniker, Amelia Wang, Jonathan A. Tran, Mingrui Ray Zhang, Jenny S. Radesky, Kiley Sobel, Sungsoo Ray Hong:
Can Conversational Agents Change the Way Children Talk to People? 338-349
Paper 3.2: Games & Play
- Kshitij Sharma, Sofia Papavlasopoulou, Serena Lee-Cultura, Michail N. Giannakos:
Information flow and children's emotions during collaborative coding: A causal analysis. 350-362 - Marianthi Grizioti, Chronis Kynigos:
Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games. 363-374 - Evropi Stefanidi, Maria Korozi, Asterios Leonidis, Dimitrios Arampatzis, Margherita Antona, George Papagiannakis:
When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game. 375-386 - Niloofar Zarei, Francis K. H. Quek, Sharon Lynn Chu, Sarah Anne Brown:
Towards Designing Enactment-Scaffolded Narrative Authoring Tools for Elementary-School Children. 387-395 - Flannery Hope Currin, Kyle Diederich, Kaitlyn Blasi, Allyson Dale Schmidt, Holly David, Kerry Peterman, Juan Pablo Hourcade:
Supporting Shy Preschool Children in Joining Social Play. 396-407 - Serena Lee-Cultura, Kshitij Sharma, Giulia Cosentino, Sofia Papavlasopoulou, Michail N. Giannakos:
Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data. 408-420
WiP 1: Designing for Learning & Engagment; Physical Computing
- Elizabeth Edwards, Serena Pollastri, Robert J. Barratt, Claire Dean:
How Can Digital Education Contribute To A Pedagogy For Environmental Care? 421-426 - Hyejin Im, Chris Rogers:
Draw2Code: Low-Cost Tangible Programming for Creating AR Animations. 427-432 - Sandra Bae, Ruhan Yang, Peter Gyory, Julia Uhr, Danielle Albers Szafir, Ellen Yi-Luen Do:
Touching Information with DIY Paper Charts & AR Markers. 433-438 - Isabel Correa, Nathan R. Holbert:
Myco-kit: Towards a design for interspecies creative learning. 439-443 - Tamar Fuhrmann, Deeana Ijaz Ahmed, Len Arikson, Mike Wirth, Mark L. Miller, Ethan Li, Amy T. Lam, Paulo Blikstein, Ingmar H. Riedel-Kruse:
Scientific Inquiry in Middle Schools by combining Computational Thinking, Wet Lab Experiments, and Liquid Handling Robots. 444-449 - Zoe Minh-Tam Dao-Kroeker, Alexandra Kitson, Alissa Nicole Antle, Yumiko Murai, Azadeh Adibi:
Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth. 450-455 - Jee Bin Yim, Donghyeon Ko, Woohun Lee:
Romi: Screen Peripheral Companion for Mediating Children's Healthy Screen Use. 456-460 - Cassia Fernandez, Tamar Fuhrmann, Roseli de Deus Lopes, Paulo Blikstein:
Designing domain-specific blocks for diffusion: The dialogue between pedagogical principles and design decisions. 461-465 - Chao Zhang, Zili Zhou, Jiayi Wu, Yajing Hu, Yaping Shao, Jianhui Liu, Yuqi Hu, Fangtian Ying, Cheng Yao:
Bio Sketchbook: an AI-assisted Sketching Partner for Children's Biodiversity Observational Learning. 466-470 - Mariana Aki Tamashiro, Maarten Van Mechelen, Marie-Monique Schaper, Ole Sejer Iversen:
Introducing Teenagers to Machine Learning through Design Fiction: An Exploratory Case Study. 471-475 - Miranda Luong, Daragh Byrne, Marti Louw:
MakerCards: Designing An Electronic Component Discovery Tool to Support Remote Physical Computing Education. 476-482 - Rachel Gibson, Abby Aresty, Ian Moo:
Apples and Oranges: Comparing Crafty Sonic Circuits for Electronics Education. 483-487
WiP 2: Design Methods; Robotics & Conversational Agents; Inclusion
- Sveva Valguarnera, Monica Landoni:
Designing Collective Teacher-Children Personas in Preschool: A Methodological Approach. 488-492 - Valentina Andries, Sabina Savadova:
Understanding the Role of Digital Technology in the Transitions of Refugee Families with Young Children into A New Culture: A Case Study of Scotland. 493-497 - Marije Nouwen, Mathilde Hermine Christine Marie Ghislaine Duflos:
TikTok as a data gathering space: the case of grandchildren and grandparents during the COVID-19 pandemic. 498-502 - Michelle Hoda Wilkerson, William Finzer, Tim Erickson, Damaris Hernandez:
Reflective Data Storytelling for Youth: The CODAP Story Builder. 503-507 - Yan-Ming Chiou, Tia Barnes, Shameeka M. Jelenewicz, Chrystalla Mouza, Chien-Chung Shen:
Teacher Views on Storytelling-based Cybersecurity Education with Social Robots. 508-512 - Yao Du, Kerri Zhang, Sruthi Ramabadran, Yusa Liu:
"Alexa, What is That Sound?" A Video Analysis of Child-Agent Communication From Two Amazon Alexa Games. 513-520 - Amol Deshmukh, Katie A. Riddoch, Emily S. Cross:
Assessing Children's First Impressions of "WallBo" - A Robotic Handwashing Buddy. 521-526 - Nils F. Tolksdorf, Franziska E. Viertel, Camilla E. Crawshaw, Katharina J. Rohlfing:
Do Shy Children Keep more Distance from a Social Robot? Exploring Shy Children's Proxemics with a Social Robot or a Human. 527-531 - Vicky Charisi, Tomoko Imai, Tiija Rinta, Joy Maliza Nakhayenze, Randy Gomez:
Exploring the Concept of Fairness in Everyday, Imaginary and Robot Scenarios: A Cross-Cultural Study With Children in Japan and Uganda. 532-536 - Natalia Calvo-Barajas, Giulia Perugia, Ginevra Castellano:
The Effects of Motivational Strategies and Goal Attainment on Children's Trust in a Virtual Social Robot: A Pilot Study. 537-541 - Rebecca Stower, Arvid Kappas:
CozmoNAOts: Designing an Autonomous Learning Task with Social and Educational Robots. 542-546 - Lingyan Zhang, Lijuan Liu, Weiqiang Ying, Muling Huang, Cheng Yao, Fangtian Ying:
ModHera: A modular kit for parents to take care babies. 547-551 - Chaeyoon Ok, Hyo Jeong Kang:
To be Defined or Not to Be? Addressing Internal Questions in the Online Community for Gender Diverse Youth. 552-557
WiP 3: Games & Play
- Amanda Strawhacker, Yasmin B. Kafai, Michael T. Giang, Deborah A. Fields, Colby Tofel-Grehl:
Designing the Virtual SPIKEY-20 Epidemic: Engaging Youth in Seeking Information and Using Personal Protection. 558-562 - Elisabeth Scholz, Michaela Honauer, Eva Hornecker:
sssnake: a remote multiplayer toy for children. 563-567 - Sarah J. Ryu, Jonathan M. Tan, Donghee Yvette Wohn:
Dot's World: An Emotional Development Support Platform for Children. 568-572 - Yasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw, Luis Morales-Navarro:
CodeQuilt: Designing an Hour of Code Activity for Creative and Critical Engagement with Computing. 573-576 - K. K. Lamberty, Audrey Le Meur, Paul Friederichsen, Joseph Moonan Walbran:
Pandemic Pivot: Designing a Participatory Simulation to Support Social Distancing and Remote Learning. 577-582 - Garrett Allen, Benjamin L. Peterson, Dhanush kumar Ratakonda, Mostofa Najmus Sakib, Jerry Alan Fails, Casey Kennington, Katherine Landau Wright, Maria Soledad Pera:
Engage!: Co-designing Search Engine Result Pages to Foster Interactions. 583-587 - Yajing Hu, Yijun Zhao, Yaping Shao, Can Zhu, Jiayan Chen, Tianlei Shi, Zili Zhou, Fangtian Ying, Guanyun Wang, Cheng Yao:
Bubble Beats: A Breathing Exercise Game Based on Music Rhythm for Children. 588-592 - Iro Voulgari, Marvin Zammit, Elias Stouraitis, Antonios Liapis, Georgios N. Yannakakis:
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. 593-598 - Jing Ding, Jeffrey C. F. Ho:
Mapping Engaging Experiences and Frame Shifting in Elucidation and Interactive Animation with Blending Theory in Public Exhibitions. 599-603 - Xiaofei Zhou, Kaixin Li, Abdul Moid Munawar, Zhen Bai:
Scaffolding Design to Bridge the Gaps between Machine Learning and Scientific Discovery for K-12 STEM Education. 604-609 - Forest Agostinelli, Mihir Mavalankar, Vedant Khandelwal, Hengtao Tang, Dezhi Wu, Barnett Berry, Biplav Srivastava, Amit P. Sheth, Matthew Irvin:
Designing Children's New Learning Partner: Collaborative Artificial Intelligence for Learning to Solve the Rubik's Cube. 610-614 - Juhyeong Park, Sunok Lee, Sangsu Lee:
MODU: A Story-Based Empathy Expression Training Game for Children with Mild Intellectual Disability and Borderline Intellectual Functioning. 615-619
Doctoral Consortium
- Sveva Valguarnera:
EPPics: Enhanced Personalised Picture Stories. 620-623 - Anouk Neerincx:
Child's Bonding and Self-Disclosing with a Robot in Family Care. 624-626 - Shaden Khaled A. Aldakheel:
Designing for collaborative learning through the use of Projection-Based Augmented Reality: In cultural heritage context. 627-630 - Melissa Perez:
Participatory Design for STEM Learning Environments with Youth & Families. 631-632 - Saad Elbeleidy:
Towards Effective Robot-Teleoperation in Therapy for Children with Autism. 633-636 - Mariana Aki Tamashiro:
How do we teach Emerging Technologies in K-9 Education?: Using design fiction and constructionist approaches to support the understanding of emerging technologies' societal implications in formal K-9 education. 637-640 - Utkarsh Dwivedi:
Introducing Children to Machine Learning Through Machine Teaching. 641-643 - Giulia Cosentino:
Exploring Multi-Sensory Interaction to Enhance Children' Learning Experience. 644-647 - Rachel S. Y. Chen:
Embodied design for non-speaking Autistic children: the emergence of rhythmical joint action. 648-651 - Aisha Faisal Iskanderani, Edgar R. Rodríguez Ramírez:
Toy Design for Emotion Regulation: Current and Potential Research Opportunities: Toy Design for Emotion Regulation. 652-654
Workshops
- Suleman Shahid, Omar Mubin, Abdullah Al Mahmud, Zainab Iftikhar, Rabiah Arshad:
Child-Computer Interaction in the Global South: Designing for Children on the Margins. 655-657 - Monica Landoni, Theo Huibers, Maria Soledad Pera, Jerry Alan Fails:
5th KidRec Workshop: Search and Recommendation Technology through the Lens of a Teacher. 658-661 - John Edison Muñoz Cardona, Shruti Chandra, Adriana Maria Rios Rincon, Luke Jai Wood, Kerstin Dautenhahn:
Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents. 662-665 - Wendy Roldan, Karla A. Badillo-Urquiola, Kiley Sobel, Kung Jin Lee, Pamela J. Wisniewski, June Ahn, Tamara L. Clegg, Jason C. Yip:
Justice-Centered Design Engagements with Children and Teens: : What's at Stake, the Actions we Take, and the Commitments we Make. 666-669 - Saba Kawas, Andrea Tartaro, Julie A. Kientz, Alissa Nicole Antle, Lucas Franco Colusso, Emily Schlemmer, Meagan Rothschild, Nikita Soni:
Translational IDC: Bridging the IDC Research-Practice Gap. 670-674 - Minna Orvokki Nygren, Marije Nouwen, Priscilla Van Even, Sara Price, Bieke Zaman, Janne Mascha Beuthel:
Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with Children. 675-678 - Alejandro Catalá, Cristina Maria Sylla, Arzu Guneysu Ozgur:
Smart Toys++: Exploiting the Social Connectedness for Playing and Learning. 679-681 - Elmira Yadollahi, Shruti Chandra, Marta Couto, Angelica Lim, Anara Sandygulova:
Children, Robots, and Virtual Agents: Present and Future Challenges. 682-686 - Jessica L. Korte, Aurora Constantin, Cara Wilson, Cristina Adriana Alexandru, Gavin Sim, Janet C. Read, Judith Good, Jerry Alan Fails, Eva Eriksson:
Participatory Design of the World's Largest DPD Project with Children. 687-691
Courses
- Abby Aresty, Rachel Gibson:
Crafting Sound: Simple Sonic Interfaces for Education and Creation. 692-694 - Gavin Sim, Janet C. Read, Dan Fitton:
Introducing the CCI UX Playbook. 695-697
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