Multiple Dart Concept: Trinity H.S
Multiple Dart Concept: Trinity H.S
Multiple Dart Concept: Trinity H.S
Andrew Coverdale Assistant Football Coach Trinity High School Coverdale@thsrock.net Intro/Overview http://savefile.com/projects/808596579 (donkey2)
TRINITY H.S.
Smash Concept
O V E R V I E W
DART Concept
A Side or Tight technique play, in general #2a/2b run for us primary compliment to Wide Zone has been our best play for stretches over the last two seasons Tremendous versatility in backfield action makes it a very multiple concept Issues:
Need very good tackles, both front and backside Tight techniques, Bear fronts is not a beats anything play
O V E R V I E W
DART Variations
UNDER CENTER
Basic Dart Chip, Chump or BS TE to secure BS edge GUN Same RB Chip, Chump, BS TE, or Spy to secure BS Edge P Fake to RB, Q keeps RB Chips (Non-Premium) or Chip or TE (RB Premium) Q Empty concept (Possible Jet action) Shovel Dash, Dash Lead
2. 3.
4.
STOP
STOP
STOP
STOP
Direction of Play
3. On a Far Backer play, we DO have a Pull and Lead player (usually the Backside Tackle) for that first FS LB, so the combo can come off to the Far or next LB back!
1. Trey, Sprint Draw, and Dart are Gap Far backer plays! 2. Being assigned a Double Combo to a Far LB does NOT exempt a frontside blocker from his fundamental GAP responsibility! I.E., if a Near LB not in his basic assignment tries to run through the gap of a frontside lineman, he will come off his combo to handle the run through in the name of protecting his GAP! SEE the Far LB with a big screen that allows you to feel gap threats!
COMBO to here: Trey, Dart, Sprint Draw
Direction of Play
Uncovered G says 'Ace' Cs Gap rule prevents him from Dbl Combo, says Down Both OL execute Down blocks on DL inside them
No DL between my nose & my buddys nose Block is a SEAL block to 1st or 2nd LB, RIPPING on my first step Working OVER and UP to him, protecting against runthroughs and getting beaten underneath
Direction of Play
Direction of Play
Direction of Play
Direction of Play
DOWN
94-95 Instructional
94-95 DART
late. V. 1 safety, attack rendezvous spot, settle hips, meet C on the angle. Inside stalk man onattack rendezvous spot. Must dig out edge LB. Inside stalk man onattack rendezvous spot. Must dig out edge LB. Block hang with inside head position. Alert for a Near Triple call from T, only answer/accept it if Hang is well off LOS! Block 2nd DL past C. Drive a 4, 4i, or 5, Pass set drive a loose 5 or wider, ask for Triple with TE your DL to the Hang if uncovered. Talk to BST, block 1st DL past C. Tell BST the technique of the 1st DL FS is, also call UP if FSLB is tight or looks like a blitz/run-through. Will generally be involved in Ace with Center to far LB. If not, drive the 1st DL to your side. ACE with Guard that has tightest technique (usually FS) to Far LB. Be patient, work the double team as long as LB isnt a threat! Block 1st DL past C. Drive a 2, Down a 3 or 4i, Back block a 4 or 5. If you dont think you can stop 5s penetration, call ME to BST, Pull & Lead. IF your DL is EMOL and SPY or CHIP is called, Seal the 3rd LB. PULL & LEAD for FS LB. Listen for call from FSG to know where double teams will happen, where daylight might occur. Footwork is skip pull. Must run full-speed course through first available daylight to FS LB, staying on the angle (dont square up). **If BSG makes a ME call and pulls instead, STAB PEEL B gap to the 5 tech. Block 2nd DL past C. If hes inside you, make a SAW call & CUT him; if hes head-up to outside, use STAB PEEL technique, take 3 power steps inside with a hand to protect C gap first, then work back out for depth to the DL if nothing attacks C gap. CHIP BS EMOL with an inside-out course. From backfield, take a J course. Must mirror his movement with your eyes, keep outside eye inside his helmet.
FS OUTS Inside bomb to inside stalk. Dig for safety v. 2 safeties, turn back to CB
BS OUTS NOW route to TD Alley. Use Tape delay tech in Gun. Y says: Saw
Tape Delay
94 Chip v. Odd
Ace
BST
BS G
BS T
BS TE
H-B QB RB
Drive to 5 or 7:00 opposite call, extend ball on 2nd step, turn and create the mesh at 5 yds. If CHIP is called, set up as on 60-94/70-95 action. No CHIP call, carry out 5 step full-speed boot course (Under Center), or Spy the BS EMOL and carry out Spy course if no pull (Gun). Under C align at 6 yds; in Gun, toes are at 5 on OTs inside leg. Pre-snap ID where the double team will be on the FS. Under C steps are lateral step, crossover, plant away from the playturn earhole & shoulders to sell it, but be under control with last 2 steps so you can settle & drive off final step. In Gun, turn & show ear 2 big steps, sink hips & take the ball on 3d, shorter step. Eyes go to double team; course should stay in the cheeks of the pulling T. Take it if nothing crosses dbl teams facec & OTs color stays outside LBs color. Stick it if doubled DL crosses face (early) or LB flashes outside OT (late). Remember that YOU are responsible for mesh in Gun, QB is responsible under C (take eyes to double team sooner).
O V E R V I E W
BACKFIELD ACTIONS
BASIC R Back - Under Center -RB: Lateral step, show the ear, gather/collect (1 big two small) -QB: Extend opposite, drive to, settle on the mesh, 5 full-speed step Keeper carryout
SAME R Back - Gun -RB: Align between G & T to the call. 90 degree turn, 2 big steps, show the ear, settle & sink on the mesh on the 3rd step. Responsible for mesh -QB: Step to RB and reach, ride. Possible Spy
O V E R V I E W
BACKFIELD ACTIONS
Q QB Gun (generally No-back) -QB: Lateral step as you take the snap, show the ear, gather/collect (1 big two small)
RIDE QB Gun (One-back) -RB: Align behind T away from call. Non-premium: Run course through inside ear of EMOL, Chip, roll over fake on the way Premium: Lateral turn, show ear, roll over ball -QB: Step w/FS Foot, reach and ride through 2nd step, push off back foot, in phase with tackle
Non-Prem
Premium
O V E R V I E W
BACKFIELD ACTIONS
DASH RB Gun -RB: Align ins leg of T to call, make protection ID Lateral, fast-tempo footwork, 2 big, one small, step back & receive the ball -QB: Sprint tempo, lateral course, active eyes to FSLB on first 1 steps, load ball, come under control, set ball into pocket -BST: Pop feet twice, hard hand to EMOL before pull -BSTE: No Cut -FSG / FST: Pass set base
O V E R V I E W
BACKFIELD ACTIONS
SHOVEL Inside receiver Gun -RB (TE): Align behind BS T or Hip pos, make prot. call, chip EMOL inside out -QB: Sprint tempo, lateral course, active eyes to BSLB on first 1 step, load ball, shovel 2 feet in front of slot -BS Slot: Split 4-5 (time it), timing step with upfield eyes, get DEPTH so you can see north/south cut-up lanes in phase w/Tackle -BST: Pop feet once, hard hand to EMOL before pull -BSTE: No Cut -FSG / FST: Pass set base
O V E R V I E W
BACKSIDE EMOL
1. SPY QB reads EMOLs shoulders, pulls if his eyes & course threaten the RBs path (Gun only)
2.
TE Backside: Chop a 5/6i Cut off a 6 Turn out a 9 (All versions) (Exception: Shovel / Dash no chop)
O V E R V I E W
BACKSIDE EMOL
3. CHIP -Offset FB -Motioned rec or TE -RB in RIDE if no TE
4.
CHUMP -Can be TE or motion player -Slam one count as though Chip, release quickly to flat, sell Keeper -QB: Johnny High School fake -Generally done under Center only, and for basic Dart only
4 2 = 4 3 Y o u D r a w I t
95 Chump v. Stack
J
C C W E M T S T
2i' Ace M
J
C Z W E
5'
J C R A T W N C S T B C W
J M E T
3
R S T
Ace S
Ride 94 v. Odd
95 Chip v. Even
PRACTICE / LOGISTICS / GP
Issues of reading the double team v. following the puller Monday practice: 4-6 reps in Run foundations v. all fronts, ID probs, calls Tuesday practice: OL: Gap skills RB/Q/Slots: Time the versions well us Inside run: 5-7 reps Team: 3-4 reps Skills to isolate: Tackles: Pull, Pop pulls, Base, Pass set base, Base block redirect Guards: Back block, North Double Team Center: North Double team, Seal TE: Base, Pass set base, Base block redirect, Cut, BS Cut-off
PRACTICE / LOGISTICS / GP
GAME PLAN: Way to double a Shade / 2i who is a beast! Always go in with basic Dart and Same as a base Emphasis of each with marry with Wide Zone Gun or Under Dash as 2nd long, 3rd and med-long, or Fire Zone downs Other variations solve problems/round out formations: Shovel, P, Q General questions What does MLB key? How can we extend the double team by holding him? Tech of FS DE how he reads hats, how alignments change/dictate Best formations/ people to keep BS clean Should we expect UP calls? Check-outs by front