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Sense8 RPG For Storyteller

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really liked Sense8 Series.

It seems like a tabletop RPG, and this gave me an i


dea to make a Character Sheet for playing this awesome kind of story.
The Sheet uses the rules of standard Vampire the Masquerade mortals, with just f
ew modifications, explained below:
.
ADVANTAGES
.
PSYCELLIUM
Represents the connection between Player Characters and the extension of their "
powers". Starts at 1, but the Player can buy 2 more slots using Bonus Points (4
BP for 1 PSYCELLIUM, like in Mage).
CONSCIENCE
Used to Visiting actions, to understand dreams and visions, and to remain consci
entious during an another Player's Visiting.
SELF-CONTROL
Used to Sharing actions, to maintain control over your character in dangerous/ex
treme emotional situations (when another player or NPC will take control over yo
ur character; or your character starts to freak out with visions, hallucinations
and multiple Visitations).
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SENSIBILITY POWERS
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VISITING
The act of appear, talk and interact with other Sensates. When trying to visit o
ther Sensate, you need to make a Conscience+Empathy roll to determine the streng
th of the connection.
? Dreams and Visions
Sensates can only see and dream with each others.
?? Talk and See
Sensates can talk and see each other, this requires previous visual contact (in
a Dream or Vision). The Sensate will see the Visiting Sensate only, not the ambi
ent or where the visitor lives. Is possible to make Perception rolls for seeing.
??? External and Internal Feelings
All Sensates in the connection will be able to see each other environment, feel
the air, temperature, smells, tastes and will feel each others emotions, like fe
ar, love, happiness or sadness. Is possible to see and hear clearly too. Is poss
ible to make Perception rolls for seeing, hearing and feeling almost everything.
???? Memory and Physical Interaction
Sensates can touch each other, access the deeper memories, interact with the env
ironment (using each other bodies, but it is not a Sharing), and feel everything
, including pain. When connected Sensates have Damage (-1, -2, etc), the higher
damage score of the Cluster will affect everyone connected (for example, if Will
has -1 and Wolfgang has -3, it will be -3 for everyone). To access a memory, or
to show your memory to others, make a Charisma+Empathy roll. To physical intera
ction, make a Psycellium roll.
.
SHARING
The act of taking over control of another Sensate's body. When Sensates are Shar
ing, they can merge their Abilities (Talents, Skills, and Knowledge), Merits and
Will Power (using the higher values of each other Character Sheets). Like in a
Visiting action, you need to make a Conscience+Empathy roll to determine the str
ength of the connection.
? Help and Survival
In dangerous or extremely emotional situations, Sensates will lose control of th
eir own bodies and will be possible to happen a random Sharing action between th
ey. The Host Sensate can't make a Self-Control roll to avoid this, the Visiting
Sensate can do.
?? Short Sharing
Like Help and Survival, but the Sensates can choose if they want share or not. I
f they want, the sharing will happen if the Visitor Sensate has success in a Man

ipulation+Empathy roll.
??? Sharing and Talking
Now Sensates can share and visit at the same time, they can talk and see each ot
her, and decide who will take control over the host's body and when they will ch
ange. If the Visitor Sensate wants to take over control, he/she will need a succ
ess in a Manipulation+Empathy roll. If the Host Sensate wants to take over contr
ol, he/she will need a success in a Self-Control+Empathy roll.
???? Spontaneous Sharing
Like Sharing and Talking, but now the Sensate can share whenever he/she wants (b
eing the Visitor or the Host). And can choose everyone in the Cluster to be the
Visitor Sensate of his/her own body.
.
"Where's the five points Visiting and Sharing?"
We don't know right now if the abilities of the Series Characters are already 10
0% explored, so lets do it when Seanson 2 comes :)
.
RULES FOR CONNECTION, PSYCELLIUM, DAMAGE AND DEATH
.
CONNECTION STRENGTH
Success (Turns/Scene Time):
? 1 Turn / 5 Minutes
?? 3 Turns / 15 Minutes
??? 6 Turns / 30 Minutes
???? 12 Turns / One hour and a half
????? 15 Turns / Three Hours
?????? or more: Unlimited / One Day
.
LOSING PSYCELLIUM AND DEATH
Traumatic events may cause lose of Psycellium. If the Sensate cant find help or
if he/she doesn't wants to share and be visited. Use the standard Humanity Degen
eration table from Vampire the Masquerade to determine Psycellium loss.
If one Sensate of the Cluster dies, everyone will feel his/her death and you los
e 3 points of Psycellium and will become disturbed for One Month. If the Sensate
that died has 4 or more Psycellium points, the loss and pain will be outstandin
g for everyone in the Cluster and they will become crazy/depressed using the sta
ndard rules of Vampire the Masquerade.
If Psycellium goes down to 0 (Zero points), the Character will commit suicide to
put an end in pain and depression. Maybe this will lead to a chain reaction tha
t will kill all the Cluster.
.
DAMAGE AND HEALTH
The best rules to damage in this game is the standard damage rules from Mage the
Ascension, but you can modify the rules of Vampire the Masquerade if you want.
The game should be lethal and healing must be slow and painful, like in real lif
e.
.
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CHARACTER CREATION (OPTIONAL)
If you want more weak human-like and sharing cluster, you may use this rules for
character creation instead of the standard rules:
ATTRIBUTES: 5/3/2
ABILITIES: 10/6/3
BACKGROUNDS: 5
VIRTUES: 5
SENSIBILITY POWERS: 2
.
.
That's it guys and girls :)
Sorry for my bad english, good gaming for you!
.

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