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The article discusses the importance of playing heroes who save lives, follow the law, and try to minimize collateral damage. It also talks about not killing villains and bringing them to justice instead.

Heroes should save lives, follow the law, bring villains to justice rather than killing them, and try to minimize collateral damage. Accidentally killing an innocent can turn a hero into a villain.

Examples of hero types mentioned include Brawl and The Supe.

Volume 1, Issue 1

July 15, 2007

Understanding How to Play the


Hero

Special points of interest:


Understanding how to play
the hero.
GU2 Errata
More NPCs
Cosmic Unity
More Powers!
GU2 Live Begins

Inside this issue:


GU2 Errata

GodTech Order Overview

GU2 Live April & May

New Table for Rolling


Characters

Storm Shadow Agent


Hero Type

More Powers

Tiger Force Suit Stats

New NPCs (Continued


through to page 19)

Nano-Netic Terror (GU2


Live Seed)

10

Preview of GU2 Game


Enhancement Cards

20

Once upon a time there


were comics where heroes
didnt kill the villains
they fought. There was a
sense of justice and right
and wrong that was well
defined. Speed ahead to
today. Dark heroes rule
comics,
movies
and
games. Why? Is it the
secret desire that humans have to be evil? I
am not sure. That said I
want to leave some food
for thought.
When running a super
hero RPG it is important
to make boundaries. Players are supposed to be
creating heroes. People
who save lives, follow the
law and are out there to
make a good impression
upon the citizens they
protect. GMs need to enforce this. It is not OK for

a hero to kill
anyone. Destroying robots and
public property
are all par of the
course though.
Of course, Id
recommend that
players try and
keep collateral
damage down a
bit. Remember,
the building you
just threw a car
into
probably
has people inside. If you injure or kill
an innocent your character automatically goes
into that unpopular category. The fact that your
hero cares is important.
A hero who does not care
is more likely to hurt an
innocent or kill someone
without regret. If that
happens, the hero be-

comes a villain and will


be hunted like one. Accidents do happen though.
A fierce battle could leave
an innocent injured or
even killed. Heroes need
to make sure that they
attempt to make things
right. That does not mean
hunting down villains
(Continued on page 2)

The Cosmic Game of the Immortals


In the grand scheme of
things, we are all but
pawns in the cosmic
game. While the Gods of
Mythology hold reign over
most worlds, some individuals follow a different
path. This path takes
them past normal life and
into immortality. To date

there are about a dozen


Immortals in the known
galaxies. On Earth there
is Rune, the first of the
great wizards. His presence is felt by anyone who
dips into the realm of
magic. While he is above
mortal man, from time to
time he will cast spells

upon those in need to provide amusement for he


and his fellow Immortals.
Before the Rules of Immortality came there was
lawlessness. Immortals
influenced whole worlds
into doing their bidding.
Stars died, billions suf(Continued on page 2)

PAGE 2

(Continued from page 1)

and killing them. It means bringing


them to justice. The law is there for
a reason. Justice must be maintained. Many villains go to jail.
Some reform and others go back to
their evil ways. Most reformed villains will go into
hiding, shamed by
their crimes. They
tend to show themselves when there is
a chance for redemption. The villain who goes back
to their evil ways
might need a serious beating. It is
tempting for a hero
to kill a villain who
might have murdered even more
people once getting
out of jail or after
escaping. If the hero
was the one who
brought this evil
person to justice the first time,
there might be some sense of responsibility for the acts done. A
hero with a vendetta might go over
the edge and break the law. This
happens a lot when a villain kills a
woman or child. The hero is so guilt
stricken that he snaps and kills the
villain in an act of retribution. The
end result is the hero is now a killer, not as bad as the on he murdered, but still one none the less.
Heroes struggle with this frequently. Do they take out the bad

(Continued from page 1)

fered and some Immortals became


so power hungry that those who
were their equals were forced to
banish their evil brethren into black
holes. But the Immortals are much
more civilized now, mostly. The Immortals created laws that they must
follow or be banished into the black
abyss. The three rules are as follows:
-No Immortal shall act upon

P O WER O VERW HE L MI NG MAGA Z INE

guy once and for all or let them live


so they might escape and kill again.
Its a tough choice, but the right one
is to let the law handle it.
Dark heroes come from where the
law fails. Villains set free, crime
bosses paying their way out of jail.
It happens and
when it does the
heroes are usually
the target. The
dark hero has lost
faith in the law or
feels that they are
above it and are
free to act accordingly. The dark
hero believes that
because they have
the power they
should use it to
crush evil and send
a point across to
anyone with the
nerve to break the
law. Villains are
considered cannon
fodder and need to be hunted and
killed like animals. The dark hero
shows no mercy and is quick to
bring final justice to anyone. But
not all villains are inheritably evil.
Some commit crimes out of acts of
desperation. Family members needing medical care, paying off kidnappers or trying to repay a debt tend
to be some of the reasons why people turn to crime. A dark hero doesnt see that line. A villain could be
begging for mercy and the dark hero
will kill him without thought. The
other side to the dark hero is they
any world in a way that is
harmful to that society.
-No Immortal shall seek power
outside of their destiny.
-The Immortal MAY act in the
best interest of a race or individual if they deem it necessary, but only in dire times.
The game of the Immortals is a
cruel one at best. They all must
agree to bend rules in order to make

V OL U ME 1, ISSUE 1

do not take responsibility for their


actions. A fierce battle where innocents get hurt or killed is blamed on
the villain even if the dark hero is
to blame. A whole city block could
explode because the dark hero accidentally caused a gas leak. The
dark heros logic is that the villain
caused the fight so therefore they
are responsible for any chaos that
comes from it. That is the tragedy of
the dark hero. And when the time
comes where a real hero brings the
dark hero to justice, there is still no
remorse. The dark hero will laugh
at the judge, talk about how the
system fails and brags about how
many crooks he plans to kill in
prison. Most dark heroes if brought
to justice should receive the death
penalty for their crimes. The other
tragedy is the dark hero runs risk of
their family and friends being murdered by villains. While most good
heroes run into kidnappings, the
dark hero has angered villains so
much that they are quick to kill
those the dark hero loves.
So what type of hero should you be
playing in GU2? The basic game
covers the role of a hero. Players
should be saving the city, the girl
and whatever else they can. In the
expansion sections of GU2 there are
templates for dark heroes of sorts.
What every player should keep in
mind is that good heroes go farther
than dark ones.

the game work. In the game, Immortals manipulate the destiny of


set individuals and assist them
through life. If the pawn is successful then they are offered a chance to
ascend on the day of their death.
This ascension is limited though.
The winner is granted immortality
and placed on another world in another dimension, never to return
home again. Some winners live like
kings, others life like butchers and
tyrants. Most of the time the winner
is evil in nature.

V OLU ME 1, ISSUE 1

P O WER O VERW HE L MI NG MAGA Z INE

GU2 Errata
Doctor Jones Weston?(Page 13, 40)
That should be James Weston.
Ive got the webbing, so where is the
wall-crawling power?
Wall-Crawl: The player can cling
to just about any surface and crawl
along it. The higher the ranks the
slicker the surface the player may
cling to. When using this power the
Rank

Slickness

Below Average

Bricks

Average

Glass and Steel

Above Average

Polished Steel

Excellent

Ice Covered

Extraordinary

Oil Covered

Fantastic

Non-Stick Surface

Cosmic 1

Frictionless

PAGE 3

player can move at normal speeds


across vertical and horizontal surfaces.
The RPG and LAW rocket do WHAT
for damage?
Damage for the RPG should be 25
and the Damage for the LAW
Rocket should be 50 points of LETHAL.
MIGHT damage resistance versus
Natural Armor. Is it stackable?
This was one rule that wasnt clarified very well if at all. Any natural
armor or power that provides armor
(with the exception of Force Fields)
takes the place of the MIGHT damage resistance up to that armor
rank. So if Tom has a MIGHT of 40
and his Rock Form is at 30, he
would get 30 AC versus LETHAL
and Non-Lethal attacks and an ad(Continued on page 4)

The GodTech Order


The GODTECH Order
With technology advancing at such
amazing rates the brilliant minds of
the world banded together to form a
secret society. They dubbed it The
GODTECH Order. Their mission: to
use their superior intelligence to
help humanity. There were ten
members in this order. Doctor
Franklin Moore and Doctor James
Weston were founding members.
They were later joined by Charles

Freelance and Peter Dwayne


(IntelTech). The remaining members included Chase OHare
(BioTech Scotland), Qin Yu
(ChiTech), Yuri Snavel (Ukraine
Research), Dobs Martin (MIT),
Chen Lopez (Brazil AirTech), and
Foster Kain (Global News).

Guardian Universe Live: April and May 2009


April 2009
A team of heroes goes public in Chicago. Calling
themselves the All Stars,
they are led by The Supe,
an ego driven hero who
markets himself out as
the worlds greatest hero.
Other team members in-

clude Goddess the Brazilian rock star, Emperor Bat utilizing a


customized battlesuit,
Becon of alien origin,
and The Archer who
wields a powerful magic
bow. The All Stars have
full press support,

something that has brought them


into the sights of the US Government.
Also in Chicago, a man only known
as the Surgeon holds a super human
tryout to see who might be able to
outdo the All Stars. A small team is
formed.
(Continued on page 4)

PAGE 4

P O WER O VERW HE L MI NG MAGA Z INE

V OL U ME 1, ISSUE 1

(Continued from page 3)

ditional 10 more points of damage


resistance against Non-Lethal attacks.
Page 84:
Just how long do those Children of
the Stars live?
-Longevity (Children of the Stars
live for hundreds of years)

Quicker Ways to Roll Stats without using the Bonus Table:

(Continued from page 3)

In the meantime, the bodies of the


homeless are showing up all shriveled and petrified throughout Chicago.
In upstate New York, power is interrupted for hours and the staff of

a hydroelectric plant are found


dead, their bodies almost seemingly
drained of all electric activity.
An explosion on the White House
lawn brings rumors of an EV attack.

May 2009
The Supe goes missing in Chicago
and an imposter begins a reign of
terror. The All Stars rescue the
Supe and order is restored to the
city. Shortly after this a bomb goes
off at a local EV bar, Chips Tavern,
no one was killed, but damage to
(Continued on page 8)

V OLU ME 1, ISSUE 1

I totally want to play a


Storm Shadow Agent. So
where is the Hero Type?
Agents of Operation: Storm Shadow
are top notch soldiers. They are so
well trained that they can take
down most EVs in hand to hand
combat without even getting hit.
Give them a gun and that super
rogue is toast. Storm Shadow
Agents are combat veterans who
have been on the fronts lines for
years and are the best in their field.
Arm them with Storm Shadow armor and weapons and you have the
perfect fighting machine. The greatest advantage the agents have is
that they fall under United Nations
jurisdiction. They may enter most
countries without any political
backlash, unlike Cy-Strike agents
who tend to cause international con-

P O WER O VERW HE L MI NG MAGA Z INE

PAGE 5

troversy. Storm Shadow Agents are


very calculated soldiers who do
their job and then go for drinks afterwards. Some even have the balls
to hang out at drinking holes frequented by Guardians and other
super types. Usually they end up
scrapping with their uncanny competition in drunken bar room
brawls. Storm Shadow Agents gain:
-May Choose 5 combat related Specialty Skills at +4 Ranks maxed out
at Awesome
-May Choose 4 non-combat related
Specialty Skills at +3 Ranks maxed
out at Fantastic
-May Choose 3 weapons of choice
free of cost
-Complete access to all Storm
Shadow gear.
-Gain Contacts (5), License to Kill
(10), Ally (1)

More Powers
Conversion: With this power a
player may convert one specific medium into viable energy. This energy in turn may be directed at a
target in many different forms. The
player may only break down things
like matter equal to their power
rank. Players with a low rank could
not transform Titanium into energy.
Power stunts may include things
like turning loud noise into energy
or making throwing cards into energy bolts. Example: Flaming Aces
can convert plastic into energy. His
trick of the trade is carrying around
plastic poker cards that he can
throw as flaming projectiles. His
Conversion rank is Extraordinary
(30), so his flaming cards do 30
points of damage. Flaming Aces
runs out of cards in a fight with
mobsters in a casino. He ends up
using the poker chips he won as
flaming projectiles. Here is another
example: Sinderella is able to convert sound into energy at Fantastic
Rank (40). She is robbing the local

bank. The alarms are providing her


with tons of power, until Mage arrives and casts a silent spell over the
whole block leaving Sinderella powerless.

impact, but he also takes 100 more


points of damage from radiation.
After all, his body can take the
physical but not the radiation projected by the bomb.

Healing: The player may heal another person equal to their Power
Rank. This power does not allow
players to bring people back from
the dead.

Kinetic Absorption: The player


may take any physical damage and
put it into their Might and a temporary natural AC. The damage absorbed may be equal to or less than
the power Rank. Might and natural
AC may only increase to the Rank
of the damage received. Example:
Ton-o-Fun has a Kinetic Absorption
at Rank Awesome. Some street punk
hits him with a baseball bat for a
whopping 10 points of Non-Lethal
damage. Ton-o-Fun now has a natural AC of 10, but his Might of Excellent stays the same. Later Ton-o-Fun
scraps with Stonington and gets
punched for 50 points of damage.
Ton-o-Fun gains a natural AC of 50
and his Might increases to Awesome
rank! Now he is playing with power.

Invulnerable: Players ignore one


specific type of damage equal to
their Power Rank. A player may
choose to be invulnerable to physical damage, but would still take
damage from energy and magic attacks. Example: Heroic has Invulnerable (Physical) at Awesome rank
(50). He is standing next to a nuclear bomb that is about to go off.
He throws the bomb into a cave in
order to reduce damage to the surrounding area. The bomb goes off
and tons of stone hit him. He takes
30 points of damage from the stone

(Continued on page 6)

PAGE 6

P O WER O VERW HE L MI NG MAGA Z INE

V OL U ME 1, ISSUE 1

(Continued from page 5)

More Gear?

Solar Absorption:
The player is powered
by their ability to absorb solar energy. So
how does this work?
Players roll for the
rest of their powers,
but instead of rolling
for ranks, the player
uses the Solar Absorption rank as the baseline for all their powers. The complicated
part comes in how
long a player is powered
for
out
of
sunlight. Take the
Power Rank and multiply it times 100.
This is your Power
Reserve. Every time
you use a power subtract from the Power
Reserve the number
equal to the rank of
the power or less.
When this is gone the
player must sit in a
sunlit room or go outside to recharge. The
power recharge works
like this:

Power Nullifier Pistol:


This pistol is designed to
shut off Evolutionary powers.
Any player hit by this pistol
must make a MIGHT save
difficulty 40 or have their
power ranks drop by the difference between the pistols
Rank (Fantastic) and the
Targets power rank. The
pistol may fire over and over
again until the player is completely powerless. This lasts
for 1d10 hours. Example: Dr.
Death has Darkess Generate
at Rank 40 and Darkness
Control at Rank 30. He fails
his saving throw. His Darkness Generate is untouched,
but his Darkness Control is
now Rank 20 instead of 30.
Dr. Death gets hit again and
still fails his save. Now his
Darkness Control is now at
Rank 10 (Average).

Dimly lit room: 1/4th of Power Rank


per turn.
Well Lit room: of Power Rank per
turn.
Outside in direct sunlight: 3/4th of
Power Rank per turn.

Flying into the sun: FULL recharge.*


*The sun has a Cosmic Plus gravity
rank. So if your player doesnt have
a way to get out of the sun they are
trapped there.

V OLU ME 1, ISSUE 1

P O WER O VERW HE L MI NG MAGA Z INE

PAGE 7

The Tiger Force Suits.Stats?


Hardsuits: The Tiger Force hardsuits have the following:
50 AC vs. Physical Damage
(ballistics, blunt, sharp)
50 AC vs. Lasers

70 AC vs. Radiation

Force Screen: 100 Points (This


screen does not have an AC, instead
you subtract damage from the
screen before going over to the armors AC. Keep in mind steady exposure to hazards will reduce the
points per turn continuously until
drained.)
Life Support: 24 hours (Good for
toxic atmospheres and the vacuum
of space.)

Main Stats
Secondary Stats

Rune

INT

100

10

AGI

100

10

MGT

100

10

SPT

100

10

MVT

100

10

ST

200

HP

200

IN

200

20

Action

200

20

Dodge

200

20

Perception

200

20

Education

200

20

Damage

200

20

Surpreme
Magic*

500

As the first great wizard, Rune


sought to perfect magic through
years of dedication. His years
turned into decades and decades
into centuries. Having mastered all

Jump Booster: Increases


JUMP+30
Scanners including: Motion
Tracker, Multi-optics, Radiation
Detector, Medical Scanner, Target
Analysis (provides complete ID of
target including weakness, BUT
only if encountered before) These
are all at Extraordinary Rank
Plasma Rifle: 50 damage (armor
piercing), 50 Range, 30 Ammo, 2 FR
Flame Thrower: 30 Intensity
Flame, 25 Range, 30 minute fuel

Immortal Profile: Rune

that was magic, Rune used his powers to create a dimension in which
those who study magic would be
safe from the evils that would hunt

them. The process nearly killed


Rune. Weakened, Rune used the
remaining amount of magic he had
to turn himself into a bronze statue
so he could meditate for the rest of
eternity. Around this statue was
built the first great school of magic.
Feeding off of the fresh magic, Rune
ascended into Immortality by accident, but at a deadly cost. Not only
did he feed off their magic, but he
also ate their souls. When Rune
awoke into Immortality, he was
covered with markings, a sign of his
great sin. Realizing what he had
done, Rune swore to protect those
who practice magic forever. Using
his new powers, Rune restored the
souls of those he had killed by accident. Today Rune is an active
player in the game of the Immortals. He watches over mortal man
with special interest.
*Rune may cast any spell in existence at Cosmic Rank (500).

PAGE 8

P O WER O VERW HE L MI NG MAGA Z INE

Main Stats
Secondary Stats
INT

Nemesis
EV Hunter
40
4

AGI

30

MGT

50

SPT

70

MVT

20

ST

100

HP

100

IN

70

Action

60

Dodge

60

Perception

80

Education

80

Damage

50

Reconstruct*

50

Design Morph

50

Battle Computer

40

Flight

30

Teleport

50

Psi-Jammer

50

Detect EVs

50

Prototype EV Hunter MK IV
Fearing that Evolutionaries might
eventually get smarter than Operation: Storm Shadow operatives, the
United Nations contracted Freelance International to construct an
EV final solution. This weapon

V OL U ME 1, ISSUE 1

Nemesis:The Final Solution?


Nemesis has access to ALL databases concerning EVs and anyone
considered super human. Nemesis
can also connect to any computer
via WiFi, downloading all data
needed at that time. A computer
with a Firewall of Rank 40 or
higher may resist the access.

would be self thinking, self repairing and totally independent. It


would not have problems with humanity and the core directive would
be: Protect Pure Strain Humans.
The result was Nemesis, the ultimate EV hunter. Upon completion
of the project, Nemesis was transported to the Storm Shadow orbital
platform. Here it is kept in a super
vault awaiting activation.

Reconstruct: Same as regeneration, but machine based.


Design Morph: This ability allows
Nemesis to morph his body into any
weapon needed doing damage equal
to the Power Rank.
Battle Computer: Each time
Nemesis fights an EV he learns
from the experience. Every time
Nemesis battles the same EV he
gains a +5 to his combat rolls
against that target. This bonus may
accumulate. If Nemesis fights the
same EV three times then the Combat bonus is +15. The max Nemesis
may receive is a +40 to his roll.
*When using Bonus numbers the
starting bonus is +1 and maxes at
+4.
Psi-Jammer: This power jams EV
mental powers up to Awesome
Rank. This means powers like Telepathy and Telekinesis will not
work within a seventy yard radius
of Nemesis.
Detect EVs: Nemesis is able to
scan for EVs up to fifty miles away.

Guardian Universe Live: April and May 2009 Cont...


(Continued from page 4)

the tavern is extensive.


Because of the amount of damage
caused by the imposter Supe, the
US Government authorizes EV
Hunters to be brought into the city
as protectors of humanity. This is
done covertly.

NASA spots a strange object from deep space heading towards Earth at an
unbelievable speed. The
Future 5 and Guardian
Team One are put on
standby.

A small town in Ohio is


found occupied by zombie-like creatures who
seem to be part human
part machine. The government quarantines the
town and awaits a
Guardian team to clean
(Continued on page 9)

V OLU ME 1, ISSUE 1

P O WER O VERW HE L MI NG MAGA Z INE

Aries & Lionheart: Gestalts of


another World.
Name: Aries & Lionheart
Real Name: None
Legal Status: Unknown
Age: Unknown
Group Affiliation: N/A
Base of Operations: Mobile
Aries is a gestalt of Freelancer, the
source of all Nanonetics. When the
Source escaped from the laboratory
that housed it, Aries was sucked
back into existence. Without a true
base form Aries has been forced to
try and find reason for his existence. Aries is a cocky ego-driven
hero who loves to flirt with the ladies and is all for a good rumble.
His martial arts skills are uncanny
and his mastery over his powers
makes for a good fight. At his side is
Lionheart, the other gestalt of Freelancer. Lionheart represents honor
and nobility. He is a calm hero who
knows how to size it up and make
the right call. Like Aries, he is
searching for the cause of his existence. Lioheart is a master swordsman. The first day back on Earth,
Lionheart tracked down his Ebony
Blade at a New York Museum and
stole it. Both men are formidable
opponents.
Power Stunts: Ground Strike
(Sends electrical current through
ground striking all targets who are
in direct contact with the ground),
Arrowhead Leap (Works like Leaping, using an electrical discharge to

gain ground), Electrical Field


(Works like a force field against
physical attacks), Draw Power (May
draw electricity out of power lines
or wall plugs in order to strike an
opponent), Power Sphere (A massive sphere of solid electricity causing physical damage and electrical
damage).
Regeneration (Special): The gestalts may draw on electricity to
heal themselves. Also, because they
do not really exist in this world, but
are instead shadows of a real person
they cannon die. Instead they reform over time (Hit Points equal to
their MGT per hour).
Ebony Blade: 20 damage, auto-cut
(this weapon cuts through anything
it impacts with up to Material Cosmic. It ONLY works this way for
Lionheart and A-Jax.

PAGE 9

INT

Aries/
Lionheart
10
1

AGI

20

MGT

20

SPT

20

MVT

15

ST

30

HP

40

IN

40

Action

50

Dodge

40

Perception

20

Education

20

Damage

15

Immortality

100

Regeneration

30

Generate Electricity*
Empathy

50

Main Stats
Secondary Stats

Guardian Universe Live: April and May Cont...


(Continued from page 8)

it up.
Island X is established by Storm
Shadow. Using a combination of
magic and alien technology, the island is used as a holding pen for
bestial EVs who have proven to be

too inhuman to fit in with society.


Island Xs location is classified and
anyone imprisoned there is teleported to the location. The island
does not show up on any local sea
maps or sensors. Rumor has it the
island is located near Hawaii.

50

PAGE 10

P O WER O VERW HE L MI NG MAGA Z INE

Main Stats
Secondary Stats

Nightmare

INT

10

AGI

20

MGT

30

SPT

30

MVT

15

ST

60

HP

60

IN

40

Action

50

Dodge

40

Perception

20

Education

20

Damage

30

Immortality

100

Regeneration

30

Generate Electricity*
Empathy

100/5
0
50

Name: Nightmare
Real Name: None
Legal Status: Unknown
Age: Unknown
Group Affiliation: N/A
Base of Operations: Mobile
Unlike Aries and Lionheart, this
gestalt form is far more powerful
and far more dangerous. Coming
from the section of the Source that
is constantly battling hordes of

V OL U ME 1, ISSUE 1

Nightmare:The 3rd Gestalt, a


Tormented Soul
zombi in an endless dreaming terror, Nightmare is the pure embodiment of anger, chaos, destruction
and hatred. The first time Nightmare appeared on the Guardian
Earth he defeated two Guardian
teams and almost destroyed Chicago. It took the combined might of
Aries, Lionheart and the Source to
bring him down. But now there is
no base form to seek revenge on.
This world is not his own. Without a
cause Nightmare seeks to bring the
super human population to its
knees. This time he is being more
discreet about it. Nightmare draws
his power from electricity, allowing
him to do far more damage than his
brothers. As long as there is an electrical source available Nightmare
can do Supreme damage. When he
does this it can have negative effects on the surrounding power grid,
causing blackouts and disruptions.
Power Stunts: Ground Strike
(Sends electrical current through
ground striking all targets who are
in direct contact with the ground),
Arrowhead Leap (Works like Leaping, using an electrical discharge to
gain ground), Electrical Field
(Works like a force field against
physical attacks), Draw Power (May
draw electricity out of power lines
or wall plugs in order to strike an
opponent), Power Sphere (A mas-

sive sphere of solid electricity causing physical damage and electrical


damage).
Regeneration (Special): The gestalts may draw on electricity to
heal themselves. Also, because they
do not really exist in this world, but
are instead shadows of a real person
they cannon die. Nightmare regenerates 5 Hit Point every turn and 30
Hit Points instantly when damaged.

Nano-Netic Terror: The Seed (Streets of Fire)


An explosion occurs on the White
House front lawn. Witnesses see a
strange man appear in the smoke
and accuse it of being a terrorist
EV. The man vanishes. As weeks go
by bodies are found throughout
Washington, DC and then some in
New York. Whoever the man is, he
is heading for Chicago in a round

about way.
How this plays out in a game?
GMs send the players to investigate
the body trail. Each corpse is
drained of all electrical impulses.
Random encounters with NanoNetic creatures is possible. Basic
stats for these baddies come out at

Excellent across the board with the


ability to infect others (see the
Sources information on Infection).
The Nano-Netic creatures are
drawn towards electrical power
sources. If there isnt one to be
found they will feed on humans.
Power outages are common when
(Continued on page 12)

V OLU ME 1, ISSUE 1

P O WER O VERW HE L MI NG MAGA Z INE

The Source: Remnants of the


old Guardian Earth
Name: The Source
Real Name: Unknown
Legal Status: Wanted by US Government
Age: Unknown
Group Affiliation: N/A
Base of Operations: Mobile
The Source is the humanoid being
who is a living form of Nano-Netics.
Original DNA tests showed that the
Source used to be at least somewhat
human, but the origin of creation or
birth could not be determined. The
Source was found in a bunker beneath the White House during an
excavation project. A Nano-Netic
sample was recovered from the
Source and used to create heroes
like Cy-Born and NOAH. The actual
Source itself was kept in the bunker
until one day it woke up and blasted
its way out of the White House.
Now it is free and spreading a
Nano-Netic virus across the United
States and no one is sure where the
Source is exactly or when it will
strike again.
Data Sucking: When in contact
with a computer, or other data machines, the Source can suck data
from it by just touching the machine. The machine can resist by
making a SPIRIT save difficulty 30.
If the machine fails then all data is
copied into the Source to be used at
will.
Eat Electricity: The Source and its
spawn and absorb electricity up to
Fantastic intensity.
Formless: The Source can literally
change shape at will allowing it to
walking through small spaces. Because it is formless it is protected
against 50 points of physical damage each time it is attacked.
Infect: When attacking a target,
the Source can literally suck ALL
electrical energy from a human
body. In doing this the target becomes infected with a rapid spread-

ing strain of Nano-Netics. In order


to resist the infection the player
makes a MIGHT save difficulty 30.
If the player succeeds then they just
take 30 points of damage. If the
player failed they take 30 points of
damage each turn until dead. If
there is an electrical power source
nearby OTHER than another human the body will get up, powered
by the Nano-Netics and start to
drain the power source. Once fully
charged the human host becomes a
walking, talking Nano-Netic creature capable of functioning independent from the Source, but may
merge with it leaving the host body
nothing more than fried flesh and
bone.
Power Stunts: Ground Strike
(Sends electrical current through
ground striking all targets who are
in direct contact with the ground),
Arrowhead Leap (Works like Leaping, using an electrical discharge to
gain ground), Electrical Field
(Works like a force field against
physical attacks), Draw Power (May
draw electricity out of power lines
or wall plugs in order to strike an
opponent), Power Sphere (A massive sphere of solid electricity causing physical damage and electrical
damage).
Regeneration (Special): The
Source regenerates 5 Hit Point

PAGE 11

Main Stats
Secondary Stats

The Source

INT

20

AGI

20

MGT

30

SPT

50

MVT

20

ST

60

HP

60

IN

40

Action

50

Dodge

40

Perception

40

Education

40

Damage

30

Regeneration

40

Generate Electricity*
Empathy

100/50

Infect*

30

Eat Electricity

40

Formless

50

Data Sucking

30

50

every turn and 30 Hit Points instantly when damaged as long as


there is an electrical power source
to pull from.

PAGE 12

P O WER O VERW HE L MI NG MAGA Z INE

Main Stats
Secondary Stats

Hercules

INT

15

AGI

30

MGT

70

SPT

30

MVT

30

ST

140

HP

140

IN

45

Action

90

Dodge

50

Perception

30

Education

30

Damage

70

Demi-God Tough

---

Life Support

140
AC
---

Longevity

---

---

---

Name: Hercules
Real Name: Hercules
Legal Status: Citizen of Olympus
Age: Unknown
Group Affiliation: Ultra-Extreme
Fighters, Guardian Team One

V OL U ME 1, ISSUE 1

Hercules: Demi-God and


Celebrity
Base of Operations: Mobile
Hercules is just as arrogant as he
was in his days as a tanned DemiGod running around Greece causing
chaos for the lords of the time. Having wondered the Earth throughout
time, Hercules spent most of his
time competing in competitions
meant for mere mortals. In the days
of Cartel, Hercules went into hiding
and eventually ended up off world.
After getting thrown off an alien
planet when the citizens realized
who he was, Hercules was left drifting in space alone. Finally Hercules
fell back to Earth just in time for
the appearance of Venger. Deciding
to stay out of mortal affairs, the
Demi-God joined the Ultra-Extreme
Fighters League. Here he spends
his days trashing wanna-be super

being on Pay-Per-View. Hercules


thinks he is all that and more. He
knows that when the time comes he
will need to help defend Earth, but
in the meantime he is going to live
it up. When coming to help way-

ward heroes, Hercules makes sure a


TV crew is on hand to document his
amazing feats. Hercules will not
assist in mere mortal rescues, instead waiting for the bigger parties
to crash. Hercules has worked in
the past with Guardian Team One
and other Guardian Teams.

Nano-Netic Terror: The Seed (Streets of Fire) Cont.


(Continued from page 10)

the Nano-Netic infected are in town.


Aries and Lionheart are also on the
trail of the Source. They are willing
to help any heroes when in need
and tend to show up at those most
crucial times. These two men arent

much for words and wont be willing


to share intel no matter what. (See
character write-ups for more info)
Nightmare is also running amok.
As usual he is angry and out to kill
anyone who has had contact with
the Source. If confronted Nightmare
will rant on and on about how this
isnt his world and none of this is

right, but he wont explain why. If


Nightmare has contact with any
naturally evil people he will attack
them and make sure that they are
sent to their creators. If calm,
Nightmare can be a powerful ally.
But GMs should be warned, Nightmare is the pure embodiment of the
(Continued on page 13)

PAGE 13

P O WER O VERW HE L MI NG MAGA Z INE

ICON: WWII Hero back from


the dead?

Name: ICON
Real Name: Unknown
Legal Status: Unknown, Wanted
for Questioning
Age: Unknown
Group Affiliation: N/A
Base of Operations: Mobile
World War II had serious effects on
our world. One was an increase in
low moral as the world powers col-

lided. In an attempt to bring hope


the United States built a super android whom they dubbed ICON.
This figurehead of the war cause
brought happiness to everyone
across the war torn European front.
It was thought that ICON was destroyed during a raid against a Nazi
stronghold in Germany. Sixty years
later ICON reappeared in China,
battling Evolutionaries who had
taken control of a nuclear power
plant. ICON dispatched the villains
and flew to the United Nations in
New York and declared that he had
returned to save humanity from the
evils that had emerged. ICON is a
loner who doesnt act anything like
he used to. The people who helped
create him are confused and have
tried countless times to get him to
come in for questioning. But at a
time when EVs are on the verge of
making humans second rate citizens, people dont care as long as
the hero still exists. ICON to the

V OL U ME 1, ISSUE 1

Main Stats
Secondary Stats

ICON

INT

10

AGI

20

MGT

50

SPT

30

MVT

20

ST

100

HP

100

IN

30

Action

40

Dodge

40

Perception

20

Education

20

Damage

50

Invulnerable

50

Physical

Invulnerable

50

Flight

50

Optic Beams

40

Energy

normal human represents hope.

Nano-Netic Terror: The Seed (Streets of Fire) Cont.


(Continued from page 12)

Sources anger, desires, and lusts.


He doesnt think twice about acting
out in a fit of fury.
The conclusion for this game seed
will come next issue. Until then
enjoy!

PAGE 14

P O WER O VERW HE L MI NG MAGA Z INE

Main Stats
Secondary Stats

Halo

INT

20

AGI

40

MGT

70

SPT

50

MVT

30

ST

140

HP

140

IN

60

Action

80

Dodge

80

Perception

80

Education

80

Damage

50

Cosmic Tough

70 AC

Life Support

---

---

Longevity

---

---

Flight

500

Optic Beams

70

Light Control

100

Name: Halo
Real Name: John Patrick
Legal Status: Citizen of Scotland,
Imperium Avatar
Age: Unknown
Group Affiliation: The Imperium
Royal Legion
Base of Operations: Mobile
John Patrick was born of no Earth

V OL U ME 1, ISSUE 1

Halo: Christian Hero trying to


save a world.
sion to repair a damaged satellite
his ship was blown apart by the
same energy wave that transformed
the Future 5. John Patricks body
was already pulsing with cosmic
energy, but the boost completely
transformed the pilot into a cosmic
being. Instead of returning to
Earth, John Patrick headed into
deep space looking for the source of
the wave. His first stop was a
planet whose population was saturated in the Christian religion. John
was greeted by priests who mistook
him for an Angel. They presented
him with a special suit that was
designated for their chosen one.
John Patrick became known as
Halo. Soon afterward the forces of
NeCross destroyed the planet and
Halo was left to wonder the galaxy
fighting the forces of evil wherever
they were found.

parent. He was found as an infant


in Scotland in the marshes. As he
grew older he started to show signs
of unimaginable power. John Patrick became an astronaut for the
United Kingdom. While on a mis-

PAGE 15

P O WER O VERW HE L MI NG MAGA Z INE

Cy-Claw: Nano-Netic
Operative for Cy-Strike

Name: Cy-Claw
Real Name: Monty Ironclaw
Legal Status: American Citizen
Age: 32
Group Affiliation: Cy-Strike
Base of Operations: Mobile
Monty Ironclaw was a proud and
rebellious young man when he
joined the Marines and volunteered
for suicide missions like they were
some type of holiday. One such mission brought him home mortally
wounded and missing his two hands
after a drug cartel cut them off.
Shut away in a Veterans hospital,
Monty plotted his revenge against
the bastard who hurt him. When
Cy-Born came knocking looking for
a few dozen good men, Monty
signed up. Injected with NanoNetics and experimental DNA,
Montys body mutated and grew
new hands with razor sharp claws
on his fingertips. Cy-Born was surprised by the mutation, but didnt
let Monty know the truth. Taking
on the name Cy-Claw, Monty requested a leave of absence in order
to carry out his revenge. Cy-Born at
first denied the request, but after
seeing how dangerous Monty was

becoming during training exercises,


changed his mind, hoping that CyClaw might burn off some steam.
The mission to South America was
paved in blood. Monty killed the
entire drug cartels family and that

V OL U ME 1, ISSUE 1

Main Stats
Secondary Stats

Cy-Claw

INT

15

AGI

30

MGT

30

SPT

20

MVT

30

ST

60

HP

60

IN

45

Action

70

Dodge

60

Perception

30

Education

30

Damage

30

---

Regeneration

30

---

Razor Claws

60

Elect. Res.

50

60
AC
---

Wall-Crawl

30

---

Armor

30

---

included women and children. The


only person left alive was Fernandez Chavez, the man who took
Montys hands. But Chavez wasnt
the same afterwards. Monty removed his arms and legs and left
him for dead. Upon his return to
Cy-Strike, Monty was much more
willing to work with his teammates.
Cy-Claw is the type of person who
will cut his way through waves of
mooks, soldiers and anyone else
who stands between him and his
objective. When he isnt on mission,
Monty is training to become a better
killer. With his razor claws, that
isnt too hard.

PAGE 16

P O WER O VERW HE L MI NG MAGA Z INE

Main Stats
Secondary Stats

Sgt. Dexter

INT

20

AGI

30

MGT

SPT

20/4
0
30

MVT

20

ST

40

HP

40

IN

50

Action

70

Dodge

70

Perception

50

Education

60

Damage

20

Havoc Pistol

30

Force Screen

30

Power Armor

40
AC
10

Natural AC

Sgt. Dexter: A Human ready to


take down EVs.

AP/
LETHAL

Name: Sergeant Dexter


Real Name: Pax Dexter
Legal Status: US Citizen
Age: 37
Group Affiliation: Operation:
Storm Shadow, Team Firestorm
Base of Operations: Secret Base
outside of Washington, DC
Pax joined the Marines at age eighteen and at age nineteen he was running Black Ops missions out of Beirut. The years that followed were
ones of victory and defeat. Eventually Pax was recruited by the
United Nations to help lead a crack
team of military covert specialists.
Their mission: Contain and Exterminate the EV Threat as Needed.
Not liking EVs in the first place,
Pax was quick to make a name for
himself. Leading his Team Firestorm into Moscow, Pax zeroed in
on a group of Russian EV militants
that were planning on stealing nuclear warheads. Within hours of
dropping in on the enemy HQ, the
warheads were retrieved and Team

V OL U ME 1, ISSUE 1

Firestorm returned home with no


casualties. Their celebration was
sort lived. Aegis hit the UN building
in New York while his team was
away. With little to use against Aegis and their weapons locker contained beneath the inaccessible UN
building, Team Firestorm had to
rely on Guardian Team One to help
them. Pax became more determined
to show that human power was
much better than EV power. As a
soldier, Pax is as tough as they
come. He can go into any situation
with little stress and has been
known to crack jokes at the worst
times. His Team Firestorm is made
up of grunts and techies with histories of excessive violence and theft.
But they follow Pax like he is some
type of super hero.

PAGE 17

P O WER O VERW HE L MI NG MAGA Z INE

Capt. Horatio: Smart and ready


for war, are you?

Name: Capt. Horatio


Real Name: Julius Horatio
Legal Status: US Citizen
Age: 33
Group Affiliation: Operation:
Storm Shadow, Team Black Blade
Base of Operations: Secret Base
outside of Washington, DC
Julius was the top of his class in
military theory at Annapolis. Instead of following a traditional career in the Navy, he instead went
into Black Ops intelligence. There
wasnt a terrorist on Earth that
couldnt fart without Julius hearing
about it. When the UN began recruiting for Operation: Storm
Shadow, Julius applied. At first the
UN was hesitant, because Julius
had exposed several of their more
dirty secrets to the press in the
years leading up to Storm Shadow.

At the same time, they knew Julius


could prove to be vital to the mission. Offering up the location of an
EV radical group in Berlin, Julius
led the mission to wipe out the
threat. Not only did Team Black
Blade succeed, but Julius brought
back with him details of a German
genetics program that was going on
behind the German governments
back. Black Blade began to sweep
the globe looking for more of these
genetic freaks. Julius is a good team
leader. Hes a little snobby, but he
gets the job done. His spy network
is vast and Julius has friends in the
strangest places. To represent this,
anytime Julius needs information
on anything he may call upon any
number of resources to get basic
information on his inquiry.

V OL U ME 1, ISSUE 1

Main Stats
Secondary Stats

INT

Capt. Horatio
30
3

AGI

20

MGT

15/30

SPT

20

MVT

20

ST

30

HP

30

IN

50

Action

50

Dodge

40

Perception

60

Education

70

Damage

15

Phase Pistol

25

Force Screen

30

Power Armor

40 AC

AP

PAGE 18

P O WER O VERW HE L MI NG MAGA Z INE

Main Stats
Secondary Stats

Brawl

INT

10

AGI

30

MGT

20/40

2/4

SPT

30

MVT

15

ST

40/80

HP

40/80

IN

40

Action

70

Dodge

60

Perception

20

Education

20

Damage

20/40

Natural AC

20

Mesh Suit

20 AC

Name: Brawl
Real Name: Genetec One
Legal Status: US Citizen
Age: Unknown
Group Affiliation: DEA
Base of Operations: New York
City
When the Guardian Earth was altered by Guan Di, Genetec One was
thrown back into society with even
less of a memory than he had before. Blessed with enhanced genetic
functions, Genetec One was a formable opponent. For the years following the change, Genetec One took

V OL U ME 1, ISSUE 1

Brawl: Street level hero, with a


dark past.
on the name Brawl and became a
street fighter in New York City.
When his sponsor was murdered by
a rival crime syndicate, Brawl
joined forces with the police in taking down the killers. His assistance
caught the attention of a local DEA
agent named Detective Lewis
Grant. Lewis quickly got Brawl on
the payroll as hired manpower
when it was needed. Brawl loves his
new job. He is able to walk the
streets of New York and fight crime
with a badge. Brawl lives in a small
apartment in Brooklyn Heights and
has a thing for his neighbors. When
needed, Brawl hits the streets with
Detective Grant. Brawl in an expert
in all military weapons use. If it has
a trigger, Brawl can use it.
*Special Rule: Brawl is a Genetec.
When angry his MIGHT increases
by two. This called a Battle Rage.
In order to come out of the rage
Brawl must roll 1d10+SPT. If he
rolls under his Spirit then he returns to normal. If he doesnt, then
he will keep fighting anyone near
him, friend or foe. Over the past few
years Brawl has managed to control
this rage, for the most part.

PAGE 19

P O WER O VERW HE L MI NG MAGA Z INE

The Supe: Pretty boy, ego


maniac, worlds greatest hero?

V OL U ME 1, ISSUE 1

Main Stats
Secondary Stats

The Supe

INT

10

AGI

20

MGT

70

SPT

30

MVT

20

ST

140

HP

140

IN

30

Action

40

Dodge

40

Perception

20

Education

20

Damage

70

Solar Absorption

100

-Flight
-Heat Vision
-Super Tough
Solar Pool

Name: The Supe


Real Name: Bill Smith
Legal Status: American Citizen
Age: 26
Group Affiliation: All Stars
Base of Operations: Chicago
Bill Smith is a reporter for the Chicago Daily who is also Chicagos
most powerful non-government
hero. But Bill also has a dark side.
One that comes out in his alcoholism. He is constantly torn between
a real life and the one of a super
celebrity. This makes The Supe a
sketchy hero who is hated by a lot of
his peers. His involvement in the
All Stars is based on an understanding that The Supe is the main
man and no one else.
*GM Note: The Supe was recently
killed by Cy-Strike agents after

they infiltrated the Surgeons ship.


There is an android Supe currently
patrolling the city (stats next issue)

1000
pts.

Youve read about the Cosmic Game, but now get your hands on the cards
to enhance game play! How will they work? For every natural 10 or 20 a
player rolls they draw one card from the Variables Deck. They may use
this card at any time throughout the game session. These cards range
from simple increases in your Attack rolls to super powerful cards like
Resurrection! Currently the cards will be released as sheets in the back of
POM. Later if successful we will start making decks of these cards for
purchase from the Dilly Green Bean Games website.
WWW.DillyGreenBeanGames.Com
Issue #1 written by: Jay Libby
Art By Jay Libby
Jay Libby is co-owner of Dilly Green Bean Games. He is also a contributing
artist & writer for R. Talsorian Games Cyberpunk v3 line. Other credits to
Jay are games like Guardian Universe Core Fuzion, Jay Libbys AlphaVerse,
and Xandoria Core Fuzion.
Current projects include: Xandoria Core Fuzion v2, and Xenomorph Invasion, along with the art for CPv3 Altcult: Edgerunners.

Coming next Issue: GU2 Variable Cards!


Here is a sneak peak!

Next Issue: Evolutionary Mayhem!


Learn the fate of Bestial Evolutionaries as we visit Island X! Discover
why magic and technology work so
well together!
Get five new powers!
The Conclusion to Nano-Netic Terror!
More NPCs! Including more All
Stars!
The first card sheets for the Variables Deck for GU2!
Then get ready! Chicago is about to
get a new set of protectors and they
arent EV friendly!

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