Grade 8 Physical Education 3rd Quarter - Recreational Games
Grade 8 Physical Education 3rd Quarter - Recreational Games
Grade 8 Physical Education 3rd Quarter - Recreational Games
INTRODUCTION
Scrabble, chess, and domino are varieties of activities that affect what, when, and how
people recreate including chgange in lifestyle, family structure/commitments, work demands,
and work-life balance.
Participating in this leisure and recreational activities can foster a range of positive
benefits including
Opportunities for health, well being, and quality lifestyle for the community.
Personal development, expressions, creativity, individuality, social, physical and
intellectual, and close family ties/relationship.
INTRODUCTION
Welcome learners to word power. This module will provide you an overall outlook on
what you will learn in the game scrabble. Activities will be provided to enhance your
knowledge and skills on the following concepts: nature of the game, basic skills and tactics
and interpretation of the rules and regulations.
Varied assessment tools will be given to you, this will be used to define your personal
goals and targets, acquire adequate and relevant information and knowledge and broaden
your understanding about the game.
You will be given the opportunity to engage in practical application of the principles
and ideas of playing scrabble.
So what are you waiting for? Let the learning begins!
OBJECTIVES:
At the end of the lesson, you should be able to
1. discuss the nature/background of the game scrabble;
2. explain the benefits that the family can derive from playing scrabble;
3. practice proper and acceptable behaviour when participating indoor recreational
activities;
4. promote indoor recreational activities to family members;
5. execute basic skills and tactics in scrabble;
6. interpret rules and regulations in scrabble;
7. apply knowledge of rules and regulations and strategies in scrabble.
PRE- ASSESSMENT:
You will be provided with sets, of activities to assess and activate your prior knowledge about
scrabble.
Table A.
TERMS
SPY
Boneyard
Rice
Knight
Hardway
Tiles
Jail
Spade
Double Word
Cardboard
Double letter
Bankrupt
Heart
Hook Letter
Free Space
Soldier
Square
Triple Word
Open Board
Queen
Flag
Castling
Blank Tiles
Chance
Joker
Rectangle
Draw
Insignia
Rook
Count Tiles
Bones
Chips
Rank
Mate
Double
Challenge
Adjutant
Stock
Go to Jail
False Alarm
Shuffle
Table B
1.
6.
2.
7.
3.
8.
4.
9.
5.
10.
ACTIVITY 2
AGREE
OR DISAGREE
Put a positive sign ( + ) if you agree with the statement and negative sign ( - ) if you
disagree. You will be guided by your teacher.
______1.Playing scrabble will enhance your vocabulary.
______2.Scrabble is played with exactly 100 tiles.
Reflection
Ooooops!
Before you proceed to the next activity,
take time first to reflect on what you have understood
in Activity No. 2.
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Descriptions
Congratulations!
You know the concept of the game
scrabble
You have an idea about the game
scrabble
You have at least a partial idea about
the game scrabble
You need to be updated about the
game scrabble
ACTIVITY 3
This activity will give you opportunity to know more about your expectations of the lesson,
your prior knowledge and skills in one of the indoor recreational games called SCRABBLE.
1. Below is a K-W-L chart. In column K, your going to write 4 things that you already
KNOW about scrabble , in column W, which is what you WANT to know, 4 things that
you WANT to know more about. Oops! Please dont write anything yet in the third
column, column L, you will accomplish this after we are done discussing the first two
columns. Is it clear? Okay, get ready to accomplish the chart, K W L Na!
K - What you KNOW
_______________
_______________
_______________
_______________
_______________
_______________
____________
____________
____________
____________
____________
____________
Ok, very good, are you ready with the next encounter?
Lets Go!
Hi, Welcome to
ACTIVITY 1
This activity will assess your encounter with scrabble and will serve as the basis in
planning the sequence of your learning activities regarding indoor recreational activities.
Reflect on your participation in scrabble game by accomplishing the questionnaires below.
1. Answer the questions by drawing a smiley
and
for YES
2. The result will be the basis of designing future activities in SCRABBLE game. You
will be guided by your teacher. READY to DRAW? READY!, GET SET!,
DRAW!
QUESTIONS
1. Have I experienced playing
SCRABBLE?
YES
NO
http://www.clipartof.com/gallery/clipart/rally.html&docid
ACTIVITY 2
In this activity, you will be introduce with what is expected of you in terms of product
and performance including how these shall be assessed and rated.
A. Product:
http://www.google.com.ph/imgres?q=FAMILY+PLAYING+SCRABBLE
On your scrapbook, paste pictures that you have taken while playing with your
family at home.
Put a short description,including the date and place of each picture/s and write
a short essay on the benefits that your family may derived from playing the
game
B. Performance/s
30%
40%
30%
100%
http://www.google.com.ph/imgres?q=thinking+clipart&start
ACTIVITY 3
Hello learners This activity will allow you to further understand the lesson. Questions
with increasing difficulty will be given to draw ideas from you.
GUIDE QUESTIONS:
ACTIVITY 1
Make an internet research on the nature and background of the game scrabble.
o
o
o
o
o
o
INTERNET CONNECTIVITY
1.
2.
3.
4.
5.
Beginner
1
Novice
2
Intermediate
3
Expert
4
Content
and
Resource
Requireme
nt
The
research
work
seems
haphazard,
hurried
or
unfinished.
There
are
significant
factual errors,
misconceptions
or
misunderstandi
ng
The research
work has a
focus
but
strays from it
at
times.
There is an
organizational
structure,
though not be
consistent
enough.
There may be
factual errors
or
inconsistencies
, but relatively
minor.
The research
work presents
information in
an
accurate
and organized
manner that
can
be
understood by
the intended
audience.
There is a
focus that is
maintained
throughout
the
piece.
Information is
relevant and
useful.
Subject
Knowledge
The
learners
does not have
group
of
information.
Information is
confusing,
incorrect
or
flawed.
Learners
is
uncomfortable
with
the
information
and are able to
answer
only
rudimentary
questions.
Learners is at
ease
and
ready
with
expected
answers to all
questions, but
fails
to
elaborate.
The research
work has a
clear
goal
related to a
significant
topic
or
issue.
Information
included
reflects
broad
research and
application
of
critical
thinking
skills, show
notable
insight
or
understandin
g
of the topic,
compels the
audiences
attention.
Learners
demonstrate
s a full range
of
knowledge
and is able
to answer all
questions
Some
information
are confusing,
incorrect
or
flawed.
Data
Collection
ACTIVITY 2
There
is Learners
minimal
or attempted to
irrelevant data. gather
their
None
is own field data,
gathered
but
were
directly
by unable
to
learners.
complete the
assignment,
therefore
conclusions
cannot
be
drawn.
Information is with
clear,
explanation
appropriate
and
and correct.
elaboration.
All
information
are
clear,
appropriate
and correct.
Adequate
Abundant
relevant data relevant
of at least two data with at
types, at least least
three
one
set different
gathered
types,
at
directly
by least one set
learners.
is gathered
by learners
should
be
directly from
their
own
field work.
The activity aims to introduce to you the basic skills in playing scrabble and how each
skill is properly executed.
Video aided instructional materials will be used for your skill acquisition.
Kindly visit and download this site www.youtube.com/watch?v=62RxWIKEnqM How to play
scrabble.
Scrabble Picture/
Video Analysis
PLAY TIME ! Since you have already an idea on how to play scrabble, you can now
proceed to the next activity.
ACTIVITY 3
I WANT TO PLAY !
Hello learners! This is now the opportunity for you to demonstrate the basic skills you
have seen in the picture/video-aided instructional materials. LETS PLAY!
1. Form a group with 4 members each.
2. Assign an observer & a recorder while the other members of the group will play.
While playing, observer / recorder will record his/her observation on skills / tactics
used/applied by the player.
3. At the end of the game, the player, observer / recorder will share their experiences
in the game.
4. The leader of your group will conduct a short discussion to arrive at a generalization
regarding the importance of mastery of the basic skills in scrabble.
Hello Learners!
In your activity notebook answer the following questions:
Scrabble
http://www.clipartof.com/portfolio/bnpd
esignstudio/illustration/stick-kids-
ACTIVITY 3
One of the important aspects in playing scrabble is developing good values. Complete the
survey below and determine the values in playing scrabble. In your activity notebook check
the appropriate space based on the importance.
After you have completed the table below, look for a partner and discuss with them the values
you learn from playing scrabble.
Values Learned
1. Developed
camaraderie
among my peers
2. Established good
relationship with
my family
3. Made intelligent
decisions in my life
4. Made mefacing
chalenges
5. Enhanced my
capabilities in
terms of
Not Important
Slightly
Important
Most Important
vocabulary.
Before you proceed to the transfer part, answer the SUMMATIVE ASSESSMENT below:
I.
Multiple Choices: Choose the correct answer from the given choices
below. Write the letter of the correct answer on the
space provided for.
ANSWERS
1. Which of the following scrabble tiles have a value of five points? 1.________
A. D
B. X
C. K
2. What particular color of the cells on the scrabble board
2.________
Corresponds to a triple word score?
A. Light Blue
B. Dark Red
C. Dark Blue
3. How many bonus points will be given to a player who is able to 3.________
place all seven tiles on the board at the same time?
A. 50
B. 100
C. 150
4. Which of the following scrabble terms that is used to stop
4.________
the opponent from making a potentially large score?
A. Bluffing
B. Blocking
C. Challenge
5. When a rack has more than one of a given letter, it is called as? 5. ________
A. Dumping
B. Hold
C. Duplication
II.
ANSWERS
1._________
2._________
3._________
4._________
5._________
III.
1.
2.
3.
4.
5.
A,F,I,L,N,O,R,S,T and U
Q and Z
J and X
F,H,V,W, and Y
B,C,M and P
Column B
A.
B.
C.
D.
E.
10 points
4 points
8 points
3 points
1 point
Column C
1.
2.
3.
4.
5.
___________
___________
___________
___________
___________
Very Good Learners You are now on the last activity of this module,
keep it up!
http://www.google.com.ph/imgres?q=clapping+hands+clip+art&hl
ACTIVITY 1
This activity gives you chance to re- assess and apply what you have learned about the basic
rules of the game scrabble.
Using the table below, enumerate the rules on how to play the game scrabble.
Copy the table in your activity notebook.
ACTIVITY 2
Hi learners!
Kindly identify the common scrabble terms
that you have learned before.
Complete the corresponding scrabble letters
placed on the scrabble board.
Use the guide statements below as your
reference to complete the scrabble terms.
Write your answers in your activity notebook.
1.
2.
3.
4.
In scrabble, it is a term that describes a rack that has more than one of a given letter.
It consists of two blanks, the four Ss and the letter J, Q, X and Z.
A piece that is being used in playing scrabble.
It is a word game in which two to four players score points by forming words from
individual lettered tiles on a game board marked with a 15-by-15 grid.
5. A term used in scrabble when an opponent thinks a play is not acceptable.
6. A letter that will spell a new word when it is played with in the front of or at the end of a
word already on the board.
7. This is a dark red square on the scrabble word. When a word is played using this
square, then the points for the word are multiplied by three.
8. Any word played that uses all seven letters on the rack earning a bonus of 50 points.
9. The act of playing a word on the board that stops the opponent from making a
6
potentially large score.
10. Term in scrabble wherein the player may pass his/her turn by not exchanging tiles
and not making a play on the board.
9
U
P
10
L
E
E
O
L
R
7 S
P
R
T
I
I
E
E
G
Scrabble Letters
0
1
2
3
4
5
8
10
2x L (Double Letter Scores)
3x L (Triple Letter Scores)
2x W (Double Word Score)
3x W (Triple Word Score)
ACTIVITY 3
Blank tile
A,E,I,L,N,O,R,S,T and U
D and G
B,C,M and P
F,H,V,W and Y
K
J and X
Q and Z
Light Blue Cells
Dark Blue Cells
Light Red Cells
Dark Red Cells
http://www.google.com.ph/imgres?
q=scrabble+board+clip+art&start
This activity aims to synthesize and apply what you have theoretically and practically
learned in the previous learning sequence. Decision making, critical thinking and
sportsmanship will be revealed and developed.
Your performance during the activity will be rated according to the following criteria:
appropriateness of skills, execution of skills and behaviour during
the performance.
1. Group in such a way that there will be players and game officials. Rotation will be
made so that all groups will be able to play and officiate as arbiter/recorder.
2. The winner of each group will be selected to compete with the other winner of the
group and came up with the champion.
PRACTITIONER:
Demonstrates general
level of coordination and
competence in the
execution of game skills
with limited but growing
confidence
APPRENTICE: Relies on
APPRENTICE:
limited knowledge and
Demonstrates limited
skills; has limited use of
coordination and
judgment and
competence in the
responsiveness to game
execution of game skills
situations.
with low level of
confidence
NOVICE: Can perform
NOVICE: Has very low or
only with coaching and
no coordination in
relies on highly directed
demonstrating game skills;
skill execution, procedures has very low level or no
and game approaches
confidence at all
Behavior in Playing
30%
MATURE: Highly
disciplined and able to
demonstrate appropriate
behavior towards the
game, players and game
officials
SENSITIVE: Disciplined
and able to demonstrate
appropriate behavior
towards the game, players
and game officials
AWARE: Generally
demonstrates proper
behavior towards the
game, players and game
officials
DECENTERING: Has
some capacity for selfdiscipline but with limited
reactions and attitudes
towards the game, players
and game officials
SUMMARY/SYNTHESIS/GENERALIZATION
After doing all the activities, I hope that you have learned a lot specifically on the following
parts:
Part 1 gives you a brief recall about your concept on the game scrabble including adequate
and relevant information and knowledge.
Part II enables you to perform/demonstrate activities that will assess your skills and
understanding.
Part III provides you with different activities and discussion that will help you to reflect and
think deeper about the game scrabble
Part IV is the final phase in which you are expected to transfer your learning through a
product or performance in a new context or situation.
I hoped that you gained a lot in terms of knowledge, skills, and value formation from the
different activities. Congratulations!
GLOSSARY OF TERMS
1. BINGO- Any word played that uses all seven letters on the rack, earning a
bonus of 50 points.
2. BLOCKING -The act of playing a word on the board that stops the opponent
from making a potentially large score. It also refers to the act of playing
words that make it harder for either player to score many points.
3. CHALLENGE-An opponent calls a "CHALLENGE" when s/he thinks a play
is not acceptable (i.e. not in the OWL or Merriam-Webster Collegiate
Dictionary, Eleventh Edition). A Word Judge is called to verify which words
are acceptable or not. Whenever there is a challenge, someone loses
exactly one turn.
4. COUNT TILES- players often count tiles at two different times: 1) before a
game begins to ensure that there are 100 tiles; 2) near the end of the game,
when knowing exactly how many tiles remain to be played can be crucial for
the astute player.
5. DOUBLE-DOUBLE-When a player makes a play with letters that cover two
Double-Word Squares. The bonus for covering two DWSs one play:
quadruple the sum of the value of the letters of the "Double-Double" word.
The sum should include that extra values earned form any DLS covered that
turn only.
6. END GAME-The portion of a SCRABBLE game when there are less than
seven tiles left to draw from the bag.
7. HOOK LETTER (A.K.A. HOOK)-A letter that will spell a new word when it is
played with in the front of or at the end of a word already on the board.
Example: With HARD on the board, the letter Y is a hook letter since HARDY
is acceptable. Likewise, the letter C can be "hooked: since CHARD is
acceptable.
8. PASS-A player may pass his/her turn by not exchanging tiles and not making
a play on the board. The player scores zero and says "Pass!" and starts
opponent's timer. It is now opponent's turn. Note that when there are 6
consecutive scores of zero in a game, the game is finished.
9. SCRABBLE- is a word game in which two to four players score points by
forming words from individual lettered tiles on a gameboard marked with a
15-by-15 grid.
10. TILES - Game equipment consisting of a flat thin piece marked with
characters and used in board games like Mah-Jong, Scrabble, etc.
REFERENCES
1.
2.
3.
4.
5.
6.
Pre-Assessment
You will be given set of activities to assess and activate your prior knowledge about
chess.
In this activity your prior knowledge in the game chess will be assessed.
In your activity notebook, copy the table as shown. Look at the drawing of chess
pieces and equipment of the game. Identify each of the pieces.
The above simple recall and identification have surely activated your prior knowledge
in chess. In the next activity, you will be directed to identify your own personal learning goals
and objectives of the course. At this point, you will write your expectations for this module.
Knowing,
The first great American-born chess player is Paul Morphy. Paul traveled to Europe in
the 185O's, where he beat all challengers, including Adolf Anderssen. However, the English
champion of the time (Staunton) refused to play with him, so Morphy never became a world
chess champ.
The first official championship chess tournament was played in 1866 in London, with
sand clocks to restrict the length of a game. A Bohemian (Czechoslovakian) Jew named
Steinitz won the game. He became the world's first official chess champion, holding this title
until 1894.
Have you wondered who rules in the world of chess today? Recently, Russia
dominates the game of chess. This results from the establishment of government schools for
talented chess players after the communist revolution of 1917. Since 1927, many of the top
chess players have been citizens of the former USSR, and include: Tal, Alekhine, Petrosian,
Spassky, Smyslov, Anatoli Karpov, and Gary Kasparov.
Benefits Derived from Playing Chess.
Chess is an indoor recreational activity which is now being introduced as a major part
of secondary level curriculum because of the benefits it gives to the students.
You probably know some of the benefits derived from playing chess. Here are some
of the benefits which can be derived from playing chess.
1. Chess increases the mathematical and scientific skills of the students. It also
enhances the problem solving skills, concentration ability, as well as logical thinking
ability of the students.
2. It develops a sense of confidence and self-worth of a student.
3. It also increases communication skills of a student.
4. It gives a lesson of hard work and commitment.
5. Aside from intellectual exercise, chess provides entertainment and relaxation. This
game is free and can provide entertainment even for the observers.
6. Chess also has health benefits. It is considered as a form of recreational therapy.
Chess keeps the mind healthy and a healthy mind results in healthy body. It is used by
therapists to help people suffering from cognitive functioning such as anxiety and
depression.
7. Chess a form of indoor recreational activity can be used to strengthen family bond.
The members of the family can play with each other while at home. In a way, the
chess pieces can represent the family members. Each member of the family has a
role to play. In chess, the pieces also have specific function to perform to win the
game.
This activity will give you the opportunity to know more about your expectations of the
lesson, to assess your prior knowledge and skills in chess, and what you want to know/learn
about it.
Copy the illustrations as shown, and write what you currently know about the game
chess under box A and what you want to know more about the game under box B. Use the
questions as your guide.
Ready Chess Go!
Guide Questions
1. Give a short description about the nature and background of the game chess.
2. Do you think playing chess can promote health, fitness, and wellness among family
members? How?
Activity 2: Give Me a Star!
At this point,questions are provided for you to gauge how you value chess as a game.
In your activity notebook, copy the table as shown, and answer the questions by
placing
for always,
QUESTIONS
always
sometimes
never
The two activities above gave information on your personal concepts of the game chess. In
the next activity, your answers will be based on the lessons you will learn in the classroom
about the nature and background of the game.
This time, you will express what concepts you know about chess. Below are chess
pieces. Write a word or phrase inside the pieces which are related to the background and
nature of chess.
After writing the four words or phrases, use each word in a sentence.
sentence must be related to the background and nature of chess.
The
1.
2.
3.
4.
The above activities are only starters and the succeeding ones will enable you to
identify the benefits derived from playing chess and the proper conduct when participating in
the game.
Below is a chess board containing rumbled details regarding benefits derived from
chess and the proper behavior when participating in this game. Copy the chess board in your
activity notebook.
From the numbered details below, identify which are the benefits derived from chess
and the proper behavior when participating in the game. Write the number on the shaded box
below corresponding to benefits derived from chess and the number on the white box for the
proper behavior when participating in chess game.
1
Develops a sense of
confidence and selfworth.
2
It gives a lesson of
hard work and
commitment.
6
Chess increases the
mathematical and
scientific skills.
Always show
sportsmanship.
9
3
Never boast over a
win
7
4
Increases
communication
skills.
8
Dont show rude
behavior over a
defeat.
11
12
Provide
entertainment.
Do not make it
obvious if you make
a mistake
10
Strengthen family
bond.
13
14
15
Chess provides
relaxation.
Minimize talking
when at the event
venue.
16
If you disagree with
what your opponent
has done raise your
hand and ask for
help.
You have made a lot of progress by learning the overview of the game chess. Now,
you will learn the basic skills in playing chess. You will be acquainted with the rules and
regulations of the game.
Activity 5: Watch Me!
This module comes with a video presentation on how to play the game which you can
download at https://www.youtube.com/watch?v=unB3BoEtLDo&feature=channel&list=UL
After the video presentation answer the following questions:
1.
2.
3.
4.
In Part I of the module, activities are designed to gauge the knowledge and interests
you already possess as well as the evidence of your learning from this module. In the second
phase, activities will focus on how you process the information you gained in the first phase.
In this phase, you will be provided with various learning resources and learning
experiences to enable you to understand and perform better in the game chess as an indoor
recreational activity.
__________
__________
__________
__________
__________
__________
__________
__________
__________
__________
Through the aforementioned activities, you were warmed up by playing paper juggling
and identifying the initial positions of the chess pieces. In the proceeding activity, you will
perform the moves of each chess piece.
Activity 3: Its Playtime!
In this next activity, you will be given the opportunity to practice the basic moves of each
chess piece. You need to remember each specific move to win a game. Pieces can be moved
to capture an opponent's piece. This is done by landing on the square of the opponents piece
and then replacing it.
Pieces can also be moved to defend other pieces in case of capture, or to control
important squares in the game.
Follow the moves of the chess pieces as illustrated below.