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Queen's Blade The Duel, Series 1

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Card # P001 P002 P003 P004 P005 P006 001 002

Character Leina Tomoe Risty Ymir Echidna Nyx

Card Name Knockdown Knockdown Knockdown Knockdown Knockdown Knockdown Hidden Might Shield Bash

Description When becoming the active stamina due to damage, reveal your hand to your opponent. When becoming the active stamina due to damage, reveal your hand to your opponent. When becoming the active stamina due to damage, reveal your hand to your opponent. When becoming the active stamina due to damage, reveal your hand to your opponent. When becoming the active stamina due to damage, reveal your hand to your opponent. When becoming the active stamina due to damage, reveal your hand to your opponent.

Rarity

Life 3 3 3 3 3 3 1

Ability Required 1B 1B 1P 1P 1A 1M 5B 5B

Ability Produced 3B 3B 3P 3P 3A 3M 3B 1B

Distance Required

Attack 60

Defence 20 20 20 20 20 20 30 30

Deactivate Leina when played. Any character that blocks Leina is activated. When becoming the active stamina, your opponents turn ends immediately. Discard 1 card from your hand. Deactivate Leina when played. When blocking, Leina gains +20 defence. When played, deactivate Leina and move her to short range. Any character that blocks this card is activated. When becoming the active stamina due to damage, draw 1 card. When Leina is at short range, any character that blocks her is activated.

Short

50

003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 Leina

Eye for an Eye Low Defend Low Parry Charge High Strike Injured Body Kick Dragon Tail Chop Jump Away Injured Leg Injured Arm Jump Stance of Readiness Back Attack Knocked Off Balance High Parry

1 1 3 3 5 2 5 3 4

4B 3B 2B 3B 3B 2B 2B 3B 3B 2B 1B 1B 1B 1B 1B -

2B 2B 2B 1B 1B 3B 1B 2B 1B 2B 3B 2B 1B 1B 1B 2B 1B

10 10 10 40 40 30 40 60 10 20 10 10

30 40 30 20 20 20 20 30 30 20 10 20 20 20 20 10 20

When played, deactivate Leina and move her to long range.

2 3 4

When played, move Leina to any range. Deactivate Leina when played. When played, draw 1 card.

4 4 4 5 5

020

Hinomoto Cross Kick

Deactivate Tomoe when played. When a character blocks Tomoe, if their active stamina card is destroyed, they must discard 2 additional stamina. When becoming active stamina due to damage, discard 1 stamina from the character that damaged Tomoe. When Tomoe is at short range, she gains +10 attack and +10 defence. When Tomoe destroys a character's stamina while attacking, discard 2 additional stamina from that character. Deactivate Tomoe when played. When Tomoe is at short range, any character that blocks her is activated. When becoming the active stamina due to damage, draw 1 card. Deactivate Tomoe when played. When played, draw 1 card and activate Tomoe.

5B

2B

Short

60

10

021 022 023

Eye for an Eye Counterattack Spinning Blade

1 1 5

4B 4B 3B

3B 2B 1B

40 40

20 30 20

024 025 026 027 028 029 030 031 032 033 034 035 036 037

Warrior Kick Injured Body High Parry Turned Around Chop Jump Away High Pierce Injured Leg Injured Arm Jump Stance of Readiness Back Attack Off Balance High Strike

4 2 2 4 3

3B 2B 2B 1B 4B 2B 2B 1B 1B 1B 1B 1B -

1B 3B 2B 3B 2B 2B 1B 3B 2B 1B 1B 1B 2B 1B

30 60 50 10 20 20 20

10 20 30 10 30 20 20 10 20 20 10 20 10 20

Tomoe

When played, deactivate Tomoe and move her to long range.

2 5 3 4

When played, move Tomoe to any range. Deactivate Tomoe when played. When played, draw 1 card.

4 4 4 5 5

Short

038 039

Berserk Wild Swing

When played, deactivate Risty and discard 1 card from your hand. Any character that blocks Risty is moved to long range. Damage dealt by Risty that exceeds the defence power of the blocking character's stamina is dealt to your opponents life card. When Risty is at short range, she gains +20 attack. When played, deactivate Risty and move her to long range. Damage dealt by this card that exceeds the defence power of the blocking character's stamina is dealt to your opponents life card. When played, deactivate Risty and move her to short range. When becoming the active stamina due to damage, draw 1 card. Deactivate Risty when played. When Risty is at short range, any character that blocks her is activated. Deactivate Risty when played.

1 1

5P 4P

3P 2P Short

70 50

30 30

040

Chop

5P

1P

Short

60

20

041 042

Low Strike Jump Away

3 2

4P 3P

2P 2P

50 20

20 20

043 Risty

Low Hard Pierce

3P

2P

Short

40

10

044 045 046 047 048 049 050 051 052 053 054 055 056 057

Charge Injured Body High Pierce Kick Stance of Readiness Injured Leg Injured Arm Low Defend Jump Back Attack Knockback High Strike Hidden Might Broad Swing

4 2 1 5 4 3 4 3 4 4 5 5 1

3P 2P 4P 3P 2P 1P 1P 1P 1P 1P 5P 5P

1P 3P 2P 1P 1P 3P 2P 2P 1P 1P 2P 1P 3P 2P Long

50 40 40 30 10 20 20 60 50

10 20 30 20 20 10 20 30 20 20 10 10 30 20

When played, move Risty to any range. When played, draw 1 card.

Damage dealt by Ymir that exceeds the defence power of the blocking character's stamina is dealt to your opponents life card. When becoming the active stamina due to damage, move Ymir and the character that damaged Ymir to long range. When played, choose an opponents character at short range and activate them. When Ymir is at long range, she gains +20 attack. When played, deactivate Ymir and move her to long range. When played, deactivate Ymir and move her to short range. When becoming the active stamina due to damage, draw 1 card. Deactivate Ymir when played. When Ymir is at short range, any character that blocks her is activated.

058

Eye for an Eye

3P

2P

10

30

059 060 061 062 Ymir 063 064 065 066 067 068 069 070 071 072 073 074

Leg Blow High Strike Jump Away Charge Injured Body Low Strike Chop Kick Injured Leg Low Parry Injured Arm Jump Stance of Readiness Back Attack Knocked Off Balance Evade

3 4 2 3 2 4 3 4 3 3 4

3P 3P 3P 3P 2P 2P 3P 2P 1P 1P 1P 1P 1P 1P -

2P 1P 2P 1P 3P 1P 2P 1P 3P 2P 2P 1P 1P 1P 2P 1P

Long

20 50 20

20 20 20 20 20 20 30 20 10 30 20 20 10 20 10 20

Long

60 -

Long

50 40 20 10 20 20 10

When played, move Ymir to any range. Deactivate Ymir when played. When played, draw 1 card.

4 4 4 5 5

075 076 077

Desperation Vanish Dagger Throw

Deactivate Echidna when played. Only characters at short range can block Echidna. When played, draw 2 cards. When played, choose an opponents character and deal 30 damage to them. Deactivate Echidna when played. When blocking an opponents character, deal an additional 20 damage to that character. When played, deactivate Echidna and move her to short range. Deactivate Echidna when played. When Echidna is at short range, any character that blocks her is activated. When becoming the active stamina due to damage, draw 1 card. When played, deactivate Echidna and move her to short range. When played, deactivate Echidna and move her to long range.

1 1 1

5A 4A 4A

2A 2A 3A Long

50 10

10 30 20

078

Parry and Strike

3A

2A

20

20

079 080 Echidna 081 082 083 084 085 086 087 088 089 090 091 092 093 094

Rush Leg Sweep Injured Body Charge Jump Away Injured Leg Duck Injured Arm Jump Chop Stance of Readiness Back Attack Knocked Off Balance Pierce Overcharge Dance of Flames

3 4 2 4 2 3 3 4

4A 3A 2A 2A 2A 1A 1A 1A 1A 1A 1A 1A 5M 5M

2A 1A 3A 1A 2A 3A 2A 2A 1A 1A 1A 1A 2A 1A 2M 2M

50 30 30 10 20 40 10 20 50

10 10 20 10 20 10 30 20 20 10 20 20 10 10 20 20

When played, move Echidna to any range. Deactivate Echidna when played. When played, draw 1 card.

4 5 4 4 5 5

When played, deal 50 damage to all characters other than Nyx. Any character that blocks Nyx receives 30 damage prior to both characters dealing their attack damage. When played, choose an opponents character at short range and deal 60 damage to them.

1 2

095

Blaze

5M

2M

20

30

096

Minuet of Fire

When played, deal 20 damage to all of your opponents characters. When becoming the active stamina due to damage, draw 1 card. When played, choose an opponents character and deal 30 damage to them. When played, draw 1 card and discard 1 card. When played, move Nyx to long range and draw 1 card. When played, deactivate Nyx and move her to short range. When played, deactivate Nyx and move her to long range. Deactivate Nyx when played.

4M

1M

10

20

097 098 Nyx 099 100 101 102 103 104 105 106 107 108 109 110

Injured Body Fireball

2 4

2M 2M

3M 1M

20

20 20

Magical Collapse Medication Charge Jump Away Stance of Readiness Injured Leg Elude Injured Arm Pierce Back Attack Off Balance Jump

3 4 3 2 4 3 3 4 5 4 5 4

1M 1M 3M 2M 2M 1M 1M 1M 1M 1M -

2M 1M 1M 3M 1M 3M 2M 2M 1M 1M 2M 1M

Long

10 40 10 10 30 10

20 10 20 10 20 10 30 20 20 20 10 10

When played, draw 1 card. When played, move Nyx to any range.

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