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Longo Match The Digital Coach Manual

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LongoMatch:The Digital Coach.

User Guide
Release 0.14

Andoni Morales Alastruey

April 02, 2009

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CONTENTS

Understanding LongoMatch 1.1 Projects and Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.2 Project Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projects Management 2.1 Create a new Project 2.2 Open a Project . . . 2.3 Projects Manager . . 2.4 Templates Editor . .

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Graphical User Interface Widgets 3.1 Main window . . . . . . . . . . . . . 3.2 Main window with an opened project 3.3 Multimedia player . . . . . . . . . . 3.4 Plays tagging widget . . . . . . . . . 3.5 Plays list widget . . . . . . . . . . . 3.6 Timeline widget . . . . . . . . . . . Coding and Analysis 4.1 Tag a play . . . 4.2 Edit a play . . 4.3 Review a play 4.4 Delete a play .

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Presentation tools 5.1 Playlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.2 Export a play as an images series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.3 Projects reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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LongoMatch:The Digital Coach. User Guide, Release 0.14

This user guide describes LongoMatch version 0.14 and later. LongoMatch is a free sports video analysis software to help coaches in making games analysis. With LongoMatch you can tag the most important plays of the game and group them by categories to study each detail of the game strategy. Once you tagged a play, you can review it with a simple click, even in slow motion, and adjust the lead and lag time of each play frame by frame using the timeline. LongoMatch has support for playlists, an easy way to create presentations with plays from different games. If you prefer, you can even export the playlist to a new video. The most important features of LongoMatch are listed below: Tag plays in different categories One-click review Slow motion review Adjust the lead and lag time for each play Annotations Customizable projects using templates Templates editor Projects manager Timeline Playlist support Video editor Export projects to CVS Support for the most common video formats

Contents

CHAPTER

ONE

Understanding LongoMatch
1.1 Projects and Database
LongoMatch understands a game analysis like a Project. For each game you will need to create a new Project, that is stored in the programs database. A Project contains the following elements: A set of properties that describes the match (teams names, nal result and date) A project template (sets the properties of each category) A lename that points to video le containing the recorded game Its important to know that you cannot create two Projects for the same video le. The les name is used to set the projects name, so try to use a lename as descriptive as you can.

1.2 Project Templates


LongoMatch lets you tag plays in 20 categories. For each category you can set the following properties: A name that describes the category A lead time A stop time A colour to easily identify the category The visibility of this category (lets you choose if you want to use it or not) Each Project has a template that contains the properties of the 20 categories, which lets you customize a project just by editing its template. When you create a new project you have to select a template to load, that can be the default template or a pre-maded one. Once this template is loaded into the Project you can edit it to customize the Project depending on the needs of the analysis.

CHAPTER

TWO

Projects Management
2.1 Create a new Project
To create a new project go to File->New Project. This shows a dialog to set-up the projects properties.

Local Team: Name of the local team Visitor Team: Name of the visitor team Local Goals: Number of goals scored by the local team Visitor Goals: Number of goals scored by the local team Date: Date when the game took place (Does not work on Windows) Template: Project template used for this project. Select a template from the available ones and edit it, if you need to File: Video le used for this project

2.2 Open a Project


To show the Open Project dialog go to File->Open Project. This dialog contains a list with all the projects stored in the database.

LongoMatch:The Digital Coach. User Guide, Release 0.14

To open a project, select one of them and click Accept, or double-click in the project you want to open.

2.3 Projects Manager


The Projects Manager is used to edit or delete projects. You can open it through Tools->Projects Manager

You can edit a project by selecting it using the projects list in the left side of the screen. The project is then loaded in the editor. Once you nished with the edition, you can save the changes using the Save button.

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LongoMatch:The Digital Coach. User Guide, Release 0.14

If you want to remove a project, select the project and click the Delete button.

2.4 Templates Editor


The templates editor lets you create, edit and delete project templates. To open the Templates Editor dialog go to Tools->Templates Editor. To load a template into the editor, select one from the list.

New button: Create a new template Save button: Save the opened template Delete button: Delete the opened template

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CHAPTER

THREE

Graphical User Interface Widgets


3.1 Main window
After starting LongoMatch, the main window is displayed. This window lets you access to main functionalities, like creating a project, opening a stored one, opening the templates editor, etc...

3.2 Main window with an opened project


Once you open a project, the main window displays all the widgets that lets you make the analysis. There are two kind of views: Capture view: Used to tag plays Analysis view: Used to adjust plays boundaries

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3.2.1 Capture View


To enable the capture view go to view->Capture Mode

3.2.2 Analysis Mode


To enable the analysis view go to view->Capture Mode

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LongoMatch:The Digital Coach. User Guide, Release 0.14

3.3 Multimedia player


The multimedia player displays the video and lets you control the state and position of the stream. You can toggle between play and pause by clicking the Play/Pause button or by clicking the in the widget with the mouse. You can change the streams position using the time scale. If you prefer, you can use X and Y keys to do frame stepping. When a play is loaded into the media player, the Close Play button is displayed. Click this button to unload the play and view the full video. You can change the play rate of the stream using the play rate scale. The Prev Play button lets you go back to the start of a play. If you are viewing a playlist the Prev Play and Next Play button are used to jump to the previous/next play. You can change the volume using the Volume button.

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LongoMatch:The Digital Coach. User Guide, Release 0.14

3.4 Plays tagging widget


This widget is used to tag plays in different categories. You can only tag a play in a category if this category is set as visible in the project template.

3.5 Plays list widget


This widget shows a list with all the tagged plays grouped by categories.

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LongoMatch:The Digital Coach. User Guide, Release 0.14

3.6 Timeline widget


The timeline widget represent all the plays in a time line, and lets you edit them. You can change the time line zoom using the zoom scale. To position the time line to the current stream position click the Auto Position button.

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CHAPTER

FOUR

Coding and Analysis


4.1 Tag a play
You can tag a play in two ways: Clicking one of the 20 available buttons Right click in the timeline at the desired position and select Add new play The start time of the play is calculated in this way: current_time - section_lead_time. The stop time of the play is calculated in this way: current_time - section_lag_time. The current_time is the actual position of the video stream when you use the buttons to tag a play and the cursors position in the timeline when you use the timeline to tag a play. Select View->Capture Mode to show the tagging buttons. Select View->Analysis Mode to switch to the timeline.

4.2 Edit a play


4.2.1 Edit the plays name
To change the name of a play click in the names play using the plays list.

4.2.2 Adjust the start and stop time of a play


To change the start and stop time of a play, go to the timeline and click in the borders of the rectangle dening a certain play. Drag the borders to desired position.

4.3 Review a play


To review a certain play you may chose one of the following options: Clicking in the playsrow using the plays list widget Clicking in the rectangle dened by this play in the timeline

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4.4 Delete a play


To delete a play you may choose one of the following options: Right-click in the plays row using the plays list widget, and select Delete Play Right-click in the rectangle dened by this play in the timeline, and select Delete Play->Play Name

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CHAPTER

FIVE

Presentation tools
5.1 Playlists
Playlists are used to group plays from one or various projects, to replay them in the easiest way. To show the playlists widget go to View->Playlists. Remember that you have to load a playlist by creating a new one or opening an already saved playlist before trying to add any element. If you want to play a playlist you have to close the opened project, if any.

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5.1.1 Create a playlist


To create a playlist click the New button in the playlists widget. You will be prompted for lename to store the playlist.

5.1.2 Load a playlist


To load a playlist click the open button and select the playlist to load.

5.1.3 Edit a playlist


You can add a play to the playlist right clicking in the plays row using the plays list widget and selecting Add to playlist. To remove a play from the playlist right click on the play and select Delete. If you want to change the play order, drag and drop the plays to the desired position. To add plays from different projects to the same playlist, close the actual project and open the project youd like to add a play from. Remember to save the playlist after editing it.

5.1.4 Export a playlist to a video le


If you prefer you can export the playlist to a video le. The video editor will cut all the segments from the original(s) video(s) and merge them into a new video le. Load a playlist in the playlist widget and click the Rec button.

Click the Save button and choose the lename for the new video le. Select the video quality and click Record to start. You will see a progress bar indicating the actual state of the export process.

5.2 Export a play as an images series


You can export a play to PGN images right-clicking on a play and selecting Export to PGN images.

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Play: The actual play to export. Series Name: Name of the images series used to set-up the folders name where the images are exported to (My Documents\LongoMatch\snapshots\Series Name\series name-XYZ.png). Interval: Frames per second to extract. A 5 frames/second interval in a 10 seconds plays will output 50 images, 5 per second.

5.3 Projects reports


You can export a whole project into a CSV le to make game statistics with a spreadsheet editor (like OpenOfce Calc or Microsoft Excel). Open a project and go to Tools->Export to CSV. You will be prompted for the output lename.

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