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CSC 133: Introduction to Computer Architecture

LECTURER: NWANKWO, UGOCHUKWU CORNELIUS


Computer architecture refers to the design and organization of computer systems,
including the structure and behavior of hardware components and the interaction
between hardware and software. It encompasses the principles, concepts, and
techniques that govern the construction and operation of computers. Computer
architecture involves understanding and designing various aspects of a computer
system, including: 1, 2, 3, 4, 5, and 6 below.

- Basic components of a computer system - Lecture 1/wk1


A computer system consists of several basic components that work together to
perform various tasks. The major components of a computer system include:

1. Central Processing Unit (CPU):


The CPU, often referred to as the processor, is the core component of a computer
system. It performs most of the calculations and executes instructions. The CPU
consists of an Arithmetic Logic Unit (ALU), which performs arithmetic and logical
operations, and a Control Unit, which manages the execution of instructions and
coordinates the activities of other components.
2. Memory:
Memory is used to store data and instructions that the CPU needs to perform tasks.
The two primary types of memory in a computer system are:

a. Random Access Memory (RAM): RAM is the primary memory used for
temporary storage of data and instructions that are actively being used by the CPU.
It provides fast read and write access and is volatile, meaning its contents are lost
when the power is turned off.

b. Read-Only Memory (ROM): ROM is non-volatile memory that contains


permanent instructions and data that are essential for booting the system and
initializing hardware. The contents of ROM are typically created during the
manufacturing process and cannot be modified.
3. Storage Devices:
Storage devices provide long-term storage for data, programs, and files. The main
types of storage devices include:
a. Hard Disk Drive (HDD): HDDs use spinning magnetic disks to store and
retrieve data. They offer large storage capacities but are relatively slower
compared to other storage options.

b. Solid-State Drive (SSD): SSDs use flash memory technology to store data.
They are faster and more reliable than HDDs but generally offer lower storage
capacities.

c. Optical Drives: Optical drives, such as CD, DVD, and Blu-ray drives, are used
to read and write data to optical discs.

d. USB Drives: USB drives, also known as flash drives or thumb drives, provide
portable and removable storage using flash memory.

4. Input Devices:
Input devices allow users to input data and commands into the computer system.
Common input devices include:

a. Keyboard: Used for typing text and entering commands.

b. Mouse: Used for pointing, clicking, and navigating graphical interfaces.

c. Touchscreen: Allows users to interact with the computer by directly touching


the display.

d. Scanner: Used to convert physical documents or images into digital form.

5. Output Devices:
Output devices display or present information processed by the computer system.
Common output devices include:

a. Monitor/Display: Displays visual output such as text, images, and videos.

b. Printer: Produces hard copies of documents or images.

c. Speakers/Headphones: Output audio and sound effects.

6. Motherboard:
The motherboard is the main circuit board that connects and integrates various
components of the computer system. It provides the electrical connections and
pathways for data transfer between components.
7. Power Supply:
The power supply unit (PSU) converts electrical power from an outlet into the
appropriate voltages required by the computer components. It supplies power to all
the components in the computer system.

These are the fundamental components of a computer system. There are many
other peripheral devices and specialized components that can be added depending
on the specific requirements and intended use of the computer system.

- Von Neumann architecture


Von Neumann architecture, also known as the von Neumann model or von
Neumann machine, is a computing architecture that forms the basis for most
modern computer systems. It was proposed by the mathematician and computer
scientist John von Neumann in the late 1940s. The von Neumann architecture
consists of the following key components:

1. Central Processing Unit (CPU):


The CPU is responsible for executing instructions and performing calculations. It
consists of an Arithmetic Logic Unit (ALU) that performs arithmetic and logical
operations, and a Control Unit (CU) that manages the execution of instructions and
coordinates data movement between different components.
2. Memory:
Memory stores both data and instructions that the CPU needs to perform tasks. In
the von Neumann architecture, memory is a sequential, linear array of bytes, and
both data and instructions are stored in the same memory space. This concept is
often referred to as the "stored-program concept."
3. Control Unit (CU):
The Control Unit interprets and executes instructions fetched from memory. It
coordinates the flow of data and instructions between the CPU, memory, and other
components. The CU determines which instruction to execute next, based on the
program counter and instruction register.
4. Arithmetic Logic Unit (ALU):
The ALU performs arithmetic operations (addition, subtraction, multiplication,
division) and logical operations (AND, OR, NOT) on data. It operates on data
stored in registers and produces results that are stored back in registers.
5. Input/Output (I/O) Devices:
I/O devices allow the computer to communicate with the external world. These
devices include keyboards, mice, displays, printers, storage devices, and network
interfaces. Data is transferred between the CPU and I/O devices via input and
output operations.
6. Bus:
A bus is a communication pathway that allows data and instructions to be
transferred between various components of the computer system. The von
Neumann architecture typically includes multiple buses, such as the address bus
(for specifying memory addresses), data bus (for transferring data), and control bus
(for control signals).

7. Fetch-Decode-Execute Cycle:
The von Neumann architecture follows a sequential execution model known as the
Fetch-Decode-Execute cycle. In this cycle, the CPU fetches an instruction from
memory, decodes it to determine the operation to be performed, fetches the
required data from memory, performs the operation in the ALU, and stores the
result back in memory or registers. The cycle continues until all instructions have
been executed.

The von Neumann architecture provides a flexible and efficient framework for
building general-purpose computers. However, it has limitations such as the von
Neumann bottleneck, which refers to the sequential nature of instruction execution
and the shared bus architecture that can limit overall system performance.
Nonetheless, the von Neumann architecture serves as the foundation for most
modern digital computers and has greatly influenced the development of computer
systems.

- Instruction execution cycle


The instruction execution cycle, also known as the instruction cycle or machine
cycle, is the process by which a computer executes a single instruction. It consists
of a series of steps that are repeated for each instruction processed by the CPU.
The typical instruction execution cycle comprises the following phases:

1. Instruction Fetch (IF):


In this phase, the CPU fetches the next instruction from memory. The program
counter (PC) holds the memory address of the instruction to be fetched. The CPU
sends a request to memory to retrieve the instruction at the address pointed to by
the PC. The fetched instruction is then stored in the instruction register (IR) within
the CPU.
2. Instruction Decode (ID):
In the decode phase, the CPU examines the fetched instruction stored in the
instruction register (IR). It determines the type of instruction and extracts the
necessary operands and addressing modes required to execute the instruction. This
phase prepares the CPU for the execution of the instruction.

3. Operand Fetch (OF):


If the instruction requires data from memory or registers, the operand fetch phase
is performed. The CPU retrieves the required operands from memory or registers
and stores them in internal registers or buffers for use in the next phase.

4. Instruction Execution (IE):


In this phase, the actual execution of the instruction takes place. The CPU performs
the specified operation on the fetched operands using the arithmetic logic unit
(ALU) and other necessary components. For example, if the instruction is an
addition, the ALU adds the operands together.

5. Result Writeback (RW):


After the instruction has been executed, the result is stored back into memory or
registers. The CPU writes the result of the operation to the appropriate destination,
such as a memory location or a register. This allows the result to be used in
subsequent instructions or accessed by other components of the system.

Once the result writeback phase is complete, the cycle repeats, and the CPU
fetches the next instruction based on the updated program counter (PC). This cycle
continues until all instructions in the program have been executed.

It's important to note that modern CPUs often employ techniques such as
pipelining and out-of-order execution to overlap and optimize the execution of
multiple instructions simultaneously, thereby improving performance. However,
the basic instruction execution cycle provides a conceptual framework for
understanding how instructions are processed by a computer's CPU.

- Performance metrics and benchmarks


Performance metrics and benchmarks are used to evaluate and compare the
performance of computer systems, processors, software applications, and other
components. They provide quantitative measures that help assess the efficiency,
speed, and capabilities of these systems. Some commonly used performance
metrics and benchmarks include:

1. Execution Time:
Execution time, also known as run time or response time, is the amount of time it
takes for a program or task to complete its execution. It is often measured in
seconds or milliseconds. Smaller execution times generally indicate better
performance.

2. Throughput:
Throughput measures the number of tasks or operations that a system can complete
within a given time frame. It is typically expressed as tasks per second or
operations per second. Higher throughput indicates better performance in scenarios
where multiple tasks need to be processed concurrently.
3. Latency:
Latency refers to the delay or time it takes for a request to be processed from
initiation to completion. It is often measured in milliseconds. Lower latency
indicates better responsiveness and faster system performance.
4. Clock Speed:
Clock speed, measured in Hertz (Hz), represents the number of instructions a
processor can execute per second. Higher clock speeds generally indicate faster
processing capabilities. However, it is important to note that clock speed alone
does not always directly correlate with overall system performance, as other
factors like the number of cores and architecture also play a significant role.
5. Cache Performance:
Caches are small, fast memory units that store frequently accessed data to reduce
memory access latency. Cache performance metrics include hit rate (the percentage
of times data is found in the cache) and cache miss rate (the percentage of times
data is not found in the cache). Higher cache hit rates generally indicate better
performance.
6. Power Efficiency:
Power efficiency measures the amount of power consumed by a system or
component to perform a given task. It is typically expressed in watts (W) or joules
per task. Higher power efficiency indicates better performance per unit of power
consumed, which is desirable for energy-conscious systems.
7. Benchmarking:
Benchmarking involves running standardized tests or workloads on a system to
measure its performance against a known reference point. Benchmarks provide a
standardized way to compare different systems or components. Popular
benchmarking suites include SPEC (Standard Performance Evaluation
Corporation) benchmarks, Geekbench, and Linpack.

It's important to consider that performance metrics and benchmarks should be used
judiciously, as they may not always reflect real-world usage scenarios or specific
application requirements. Different workloads and applications may have varying
performance characteristics, and it's crucial to select appropriate metrics and
benchmarks that align with the intended use case.

1. Instruction Set Architecture (ISA): - Lecture 2/wk2


The instruction set architecture defines the set of instructions that a computer can
execute and the formats of those instructions. It specifies the operations that can be
performed, the data types supported, and the addressing modes. The ISA serves as
an interface between the hardware and software, enabling software developers to
write programs that can run on different computer systems without needing to
know the specific details of the underlying hardware implementation.
- Types of instruction sets: CISC, RISC, and hybrid
There are three main types of instruction set architectures (ISAs) used in computer
processors: Complex Instruction Set Computing (CISC), Reduced Instruction Set
Computing (RISC), and Hybrid.
1. Complex Instruction Set Computing (CISC):
CISC is an instruction set architecture that emphasizes complex instructions that
can perform multiple operations or address various addressing modes in a single
instruction. CISC processors typically have a large and diverse set of instructions
that can perform tasks efficiently. The instructions in a CISC architecture are often
variable in length and can take multiple clock cycles to execute. Examples of CISC
architectures include the x86 family of processors, such as Intel's x86 and AMD's
x86-64.
2. Reduced Instruction Set Computing (RISC):
RISC is an instruction set architecture that uses a simplified and streamlined set of
instructions. RISC processors typically have a smaller instruction set with
instructions that are fixed in length and can be executed in a single clock cycle.
The focus in RISC architectures is on optimizing the performance of individual
instructions and reducing the complexity of the processor design. RISC
architectures often rely on optimizing compilers to generate efficient code.
Examples of RISC architectures include ARM, MIPS, and PowerPC.
3. Hybrid:
Hybrid architectures combine features of both CISC and RISC. They aim to strike
a balance between the complex instructions of CISC and the simplicity and
efficiency of RISC. Hybrid architectures often include a subset of complex
instructions, similar to CISC, along with a majority of simplified instructions,
similar to RISC. The complex instructions are typically used for specific tasks that
benefit from their efficiency, while the simplified instructions handle most general-
purpose operations. The x86-64 architecture, commonly used in modern desktop
and server processors, is an example of a hybrid architecture.
It's worth noting that the distinction between CISC and RISC has become less clear
over time as both types of architectures have evolved and incorporated features
from each other. Modern processors often employ microarchitectural techniques,
such as instruction pipelining, out-of-order execution, and branch prediction, to
optimize performance regardless of the underlying ISA.
- Addressing modes
Addressing modes are techniques used by processors to specify the location of data
or operands in memory or registers. They define how the processor interprets the
operand portion of an instruction. Different addressing modes provide flexibility
and efficiency in accessing data and operands. Here are some commonly used
addressing modes:
1. Immediate Addressing:
In immediate addressing, the operand value is directly specified within the
instruction itself. The operand is a constant or immediate value rather than a
memory address. For example, an instruction might add the value 5 to a register.
2. Register Addressing:
Register addressing involves specifying one or more registers as the operands of an
instruction. The operands are retrieved directly from registers, and the instruction
performs operations on the register contents. This mode provides fast access to
data but has limited capacity due to the number of available registers.
3. Direct Addressing:
Direct addressing mode uses a memory address directly as the operand. The
instruction specifies the memory location where the operand is stored. For
example, a load instruction might specify a memory address to load data from.
4. Indirect Addressing:
Indirect addressing mode uses a memory address stored in a register or memory
location as the operand. The instruction points to the address where the actual
operand is located. It provides flexibility in accessing data from different memory
locations.
5. Indexed Addressing:
Indexed addressing mode adds an offset or index value to a base address to
calculate the final memory address of the operand. The offset can be a constant or
stored in a register. This mode is useful for accessing elements in arrays or data
structures.
6. Relative Addressing:
Relative addressing mode uses a memory address relative to the current program
counter (PC) or instruction pointer (IP). It allows for the efficient referencing of
instructions or data located nearby in memory.
7. Stack Addressing:
Stack addressing mode involves using a stack to store operands or addresses. The
stack pointer (SP) is used to keep track of the top of the stack. Instructions can
push values onto the stack or pop values from the stack.
8. Base or Displacement Addressing:
Base or displacement addressing mode involves adding a constant or displacement
value to a base address to form the final memory address. It is commonly used in
accessing elements of structured data types.
These are just a few examples of addressing modes, and different processor
architectures may support additional or specialized addressing modes based on
their design and intended use cases. The choice of addressing mode depends on
factors such as the type of data access required, memory organization, and the
efficiency of the processor architecture.
Some addressing modes explained with examples:
1. Immediate Addressing:
Example: ADD R1, #10
In this example, the immediate value 10 is directly specified within the instruction.
The instruction adds the value 10 to the contents of register R1.

2. Register Addressing:
Example: ADD R1, R2
In this example, the operands are specified as registers. The instruction adds the
contents of register R2 to the contents of register R1.
3. Direct Addressing:
Example: LOAD R1, [1000]
In this example, the instruction loads the contents of memory location 1000 into
register R1. The memory address is directly specified in the instruction.
4. Indirect Addressing:
Example: LOAD R1, [R2]
In this example, the instruction loads the contents of the memory location pointed
to by the contents of register R2 into register R1. The memory address is stored in
register R2.
5. Indexed Addressing:
Example: LOAD R1, [R2 + 4]
In this example, the instruction loads the contents of the memory location at the
address formed by adding an offset of 4 to the contents of register R2 into register
R1. It allows accessing elements in an array or data structure.
6. Relative Addressing:
Example: JUMP [PC + 10]
In this example, the instruction performs a jump to the memory location calculated
by adding an offset of 10 to the current program counter (PC) or instruction pointer
(IP).
7. Stack Addressing:
Example: PUSH R1
In this example, the instruction pushes the contents of register R1 onto the stack.
The stack pointer (SP) keeps track of the top of the stack.
8. Base or Displacement Addressing:
Example: LOAD R1, [R2 + 100]
In this example, the instruction loads the contents of the memory location at the
address formed by adding a displacement value of 100 to the contents of register
R2 into register R1. It is commonly used for accessing elements in structured data
types.
These examples demonstrate how different addressing modes allow for various
ways of accessing data and operands in instructions, providing flexibility and
efficiency in executing programs.

- Instruction formats
Instruction formats define the structure and organization of instructions in a
computer architecture. They specify how the different components of an
instruction, such as the opcode, operands, and addressing modes, are encoded and
represented. Here are some commonly used instruction formats:
1. Fixed-Length Instruction Format:
In a fixed-length instruction format, all instructions have the same length in bits.
The fields within the instruction format are allocated specific positions and sizes.
This format simplifies instruction decoding and allows for efficient pipelining.
However, it may lead to wasted bits if some instructions do not require all the
available fields.
Example: MIPS architecture uses a fixed-length instruction format with 32 bits,
where specific bits are allocated for the opcode, registers, and immediate values.
2. Variable-Length Instruction Format:
In a variable-length instruction format, the length of instructions can vary. The
instructions are typically divided into distinct fields, and the length of each field
can vary depending on the specific instruction. This format allows for more
compact encoding of instructions but may complicate instruction decoding and
pipelining.
Example: x86 architecture uses a variable-length instruction format where
instructions can have different lengths depending on the complexity of the
instruction and the addressing modes used.
3. Three-Address Instruction Format:
In a three-address instruction format, instructions can specify three operands,
typically two source operands and one destination operand. This format is common
in architectures that perform complex operations involving multiple operands.
Example: ADD R1, R2, R3
In this example, the instruction adds the contents of registers R2 and R3 and stores
the result in register R1.
4. Two-Address Instruction Format:
In a two-address instruction format, instructions specify two operands, one source
operand, and one destination operand. The result of the operation is stored in the
destination operand.
Example: SUB R1, R2
In this example, the instruction subtracts the contents of register R2 from the
contents of register R1 and stores the result in register R1.
5. One-Address Instruction Format:
In a one-address instruction format, instructions specify one operand and an
implied or implicit operand. The implied operand is typically an accumulator or a
special register within the processor.
Example: INC R1
In this example, the instruction increments the contents of register R1 by 1.

6. Zero-Address Instruction Format:


In a zero-address instruction format, instructions do not have explicit operands.
They operate on data implicitly present in registers or the top of the stack.

Example: POP
In this example, the instruction pops the top value from the stack.

These examples illustrate different instruction formats used in computer


architectures. The choice of instruction format depends on factors such as the
complexity of operations, the number of operands, and the design goals of the
architecture.

Some instruction formats with examples:


1. MIPS (Fixed-Length Instruction Format):
MIPS architecture uses a fixed-length instruction format with 32 bits. Here's an
example of a MIPS instruction format:
```
[31:26] [25:21] [20:16] [15:0]
Opcode Rs Rt Immediate
```
Example: ADDI R1, R2, #10
In this example, the opcode is "ADDI," which signifies an immediate addition
operation. Rs is the source register, R2, and Rt is the destination register, R1. The
immediate field holds the value 10.

2. x86 (Variable-Length Instruction Format):


x86 architecture uses a variable-length instruction format where instructions can
have different lengths. Here's an example:
```
Opcode [ModR/M] [SIB] [Displacement] [Immediate]
```
Example: ADD EAX, EBX
In this example, the opcode is "ADD," indicating an addition operation. EAX and
EBX are the registers involved in the operation.

3. ARM (Fixed-Length Instruction Format):


ARM architecture uses a fixed-length instruction format with 32 bits. Here's an
example of an ARM instruction format:
```
[31:28] [27:25] [24] [23:20] [19:16] [15:12] [11:0]
Opcode Cond I Rd Rn Operand2
```
Example: ADD R1, R2, R3
In this example, the opcode is "ADD," indicating an addition operation. R1 is the
destination register, R2 is the first source register, and R3 is the second source
register.

4. PowerPC (Fixed-Length Instruction Format):


PowerPC architecture uses a fixed-length instruction format with 32 bits. Here's an
example of a PowerPC instruction format:
```
[31:26] [25:21] [20:16] [15:11] [10:6] [5:0]
Opcode Rs Rt Ra SH Function
```
The interpretation of the above expression is as follows:
In the expression [31:26] [25:21] [20:16] [15:11] [10:6] [5:0], the numbers
inside the brackets represent ranges of bit positions within a 32-bit instruction
format. Here's the breakdown of the expression:

- [31:26]: This range represents bits 31 to 26 of the instruction. These bits are
typically used to encode the opcode, which identifies the specific operation to be
performed.

- [25:21]: This range represents bits 25 to 21 of the instruction. These bits are
often used to encode the source register (Rs) in the instruction.

- [20:16]: This range represents bits 20 to 16 of the instruction. These bits are
commonly used to encode the target register (Rt) in the instruction.

- [15:11]: This range represents bits 15 to 11 of the instruction. These bits are
used for various purposes depending on the architecture and instruction set. They
may encode additional registers, immediate values, or other parameters.
- [10:6]: This range represents bits 10 to 6 of the instruction. Similar to the
previous range, these bits have specific meanings depending on the architecture
and instruction set. They may be used for encoding registers, offsets, or other
information.

- [5:0]: This range represents bits 5 to 0 of the instruction. These bits are typically
used to encode a function code or specify additional parameters related to the
operation.

Overall, this expression shows the breakdown of a 32-bit instruction format into
specific bit ranges that are assigned specific meanings, such as opcode, registers,
immediate values, and function codes. The actual interpretation of these ranges and
their meanings may vary depending on the architecture and instruction set being
used.

Example: ADD R1, R2, R3


In this example, the opcode is "ADD," representing an addition operation. R1 is the
destination register, R2 is the first source register, and R3 is the second source
register.

These examples demonstrate different instruction formats used in various


architectures. The actual formats and fields may vary depending on the architecture
and its specific design choices.

- Assembly language programming


Assembly language programming plays a crucial role in computer architecture.
Here's how assembly language programming relates to computer architecture:
1. Direct Interaction with Hardware: Assembly language programming allows
direct interaction with the underlying hardware components of a computer
architecture. Programmers can access and control registers, memory, I/O ports, and
other hardware resources through specific assembly instructions. This level of
control enables fine-grained optimization and customization for specific
architectural features.
2. Understanding the Architecture: Assembly language programming requires a
deep understanding of the computer architecture. Programmers need to be familiar
with the processor's instruction set, register structure, memory organization, data
types, and addressing modes. By working at the assembly language level,
programmers gain insights into the architecture's inner workings and can exploit its
features effectively.
3. Efficient Code Execution: Assembly language programming provides the ability
to write highly optimized code. By directly manipulating registers and memory,
programmers can fine-tune algorithms and data structures to take advantage of the
architecture's specific features, such as pipelining, parallelism, and cache
hierarchies. This optimization potential makes assembly language programming
valuable in performance-critical applications.
4. Low-Level Debugging and Profiling: Assembly language programming
facilitates low-level debugging and profiling of computer systems. When
troubleshooting a system, programmers can examine and modify the assembly
code to track down issues at a granular level. They can inspect register values,
memory contents, and the order of executed instructions, helping to identify and
fix problems efficiently.
5. Portability and Compatibility: Assembly language programs are tightly coupled
to a specific computer architecture. Therefore, they typically lack portability across
different architectures. However, assembly language programming plays a role in
developing software tools, compilers, and operating systems that provide
portability by generating architecture-specific assembly code or machine code.
6. Educational Purposes: Assembly language programming is commonly used in
computer architecture courses to teach fundamental concepts. By working with
assembly language, students gain a deeper understanding of how instructions are
executed, memory is accessed, and data is processed within a computer
architecture. It helps bridge the gap between high-level programming languages
and the hardware they run on.
Summary, assembly language programming in computer architecture provides a
low-level, granular approach to software development, enabling programmers to
leverage the unique features and performance characteristics of specific computer
architectures. While it requires expertise and meticulousness, it offers unparalleled
control and optimization opportunities for software development in the context of
computer architecture.

2. Processor Organization: - Lecture wk3


The processor, also known as the central processing unit (CPU), is the brain of the
computer. It performs the execution of instructions and manages the flow of data
within the system. Processor organization involves designing the control unit,
arithmetic logic unit (ALU), registers, pipelines, and other components that make
up the CPU. Key considerations include instruction execution speed, data
processing capabilities, pipelining techniques, and cache organization.
- Data path and control unit
In computer architecture, the data path and control unit are two essential
components that work together to execute instructions and perform operations
within a processor. Let's explore each component:
1. Data Path:
The data path is responsible for the actual manipulation and processing of data
within the processor. It consists of various components that facilitate data
movement and arithmetic/logic operations. Here are some key elements typically
found in a data path:
- Registers: The data path contains registers, which are small, high-speed storage
locations within the processor. Registers hold data during processing and facilitate
quick access for operations.
- ALU (Arithmetic Logic Unit): The ALU performs arithmetic and logical
operations on data. It can handle tasks such as addition, subtraction, bitwise
operations, comparisons, and more.
- Multiplexers (MUX): Multiplexers select between different data sources and
direct the chosen data to the appropriate component within the data path.
- Buses: Buses are communication pathways that allow data to move between
different components of the data path. They can transfer data between registers, the
ALU, memory, and other parts of the processor.
- Shifter: The shifter is responsible for shifting or rotating data bits within the data
path. It is commonly used for bitwise operations and data manipulation.
2. Control Unit:
The control unit manages and coordinates the operation of the data path. It controls
the flow of data and instructions within the processor, ensuring that the correct
operations are performed at the right time. The control unit typically performs the
following tasks:
- Instruction Decoding: The control unit interprets and decodes instructions
fetched from memory. It determines the type of operation to be executed and
identifies the required control signals.
- Control Signal Generation: Based on the decoded instruction, the control unit
generates control signals that direct the data path components. These signals
activate specific operations, enable or disable components, and control the flow of
data.
- Timing and Synchronization: The control unit manages the timing and
sequencing of operations within the data path. It ensures that instructions are
executed in the correct order and that data dependencies are properly handled.
- Branch and Jump Handling: The control unit handles conditional branches and
jumps in program flow. It determines whether a branch or jump should be taken
based on condition evaluation and updates the program counter accordingly.
- Exception Handling: The control unit detects and manages exceptions and
interrupts that occur during program execution. It coordinates the handling of
exceptions, such as invalid instructions or divide-by-zero errors.
Together, the data path and control unit form the core of a processor's execution
unit. The control unit orchestrates the flow of instructions and generates control
signals, while the data path performs the actual computation and data
manipulation. This collaboration enables the processor to execute instructions,
process data, and perform the desired operations.
- Arithmetic and logic unit (ALU)
The Arithmetic and Logic Unit (ALU) is a fundamental component of a processor
or central processing unit (CPU). It performs arithmetic and logical operations on
binary data, which are essential for executing instructions and performing
computations. Here are the key aspects of the ALU:

1. Arithmetic Operations: The ALU handles a range of arithmetic operations,


including addition, subtraction, multiplication, division, and sometimes more
complex operations like square root or exponentiation. These operations are
executed on binary numbers represented in the processor's registers.

2. Logical Operations: In addition to arithmetic operations, the ALU performs


logical operations, such as bitwise AND, OR, XOR (exclusive OR), and NOT.
These operations manipulate individual bits of binary data and are often used for
tasks like data masking, bit manipulation, and Boolean logic calculations.

3. Inputs and Outputs: The ALU receives operands from the processor's registers or
memory and produces results based on the specified operation. The inputs can
come from different sources, such as general-purpose registers, immediate values,
or memory locations, depending on the instruction being executed. The ALU
output is typically stored in a register or memory location for further use.

4. Control Signals: The ALU is controlled by control signals generated by the


processor's control unit. These control signals determine the specific operation to
be executed by the ALU. For example, a control signal might indicate whether an
addition or subtraction operation should be performed, or whether a logical AND
or OR should be executed.

5. Data Width: The ALU's data width defines the size of the operands it can handle
in a single operation. Common data widths include 8 bits, 16 bits, 32 bits, or 64
bits, depending on the architecture and design of the processor. The ALU's internal
circuitry is designed to operate on data of the specified width.

6. Flags or Status Bits: The ALU often sets flags or status bits to indicate the result
of an operation. These flags can include carry, overflow, zero, and sign flags,
among others. Flags allow subsequent instructions or the control unit to make
decisions based on the outcome of the ALU operation.

7. Parallelism and Pipelining: To improve performance and throughput, modern


processors often employ parallelism and pipelining techniques in their ALUs.
Parallel ALUs can perform multiple operations simultaneously, while pipelining
breaks down instructions into smaller stages and allows multiple instructions to be
in different stages of execution simultaneously.
In summary, the ALU is a critical component of a processor that performs
arithmetic and logical operations on binary data. It receives inputs, executes
specified operations, and produces outputs based on control signals. The ALU's
capabilities and design can vary depending on the processor architecture and the
specific requirements of the instruction set.
Assignment
What are some examples of logical operations that the ALU can perform?
How do flags or status bits set by the ALU affect subsequent instructions?
Can you explain how parallelism and pipelining improve the performance of the
ALU?
- Register organization
Register organization is a key aspect of computer architecture that involves the
arrangement and management of registers within a processor. Registers are high-
speed, small-capacity storage locations that hold data and instructions during the
execution of programs. Here are some important aspects of register organization:
1. Types of Registers:
- General-Purpose Registers: These registers are designed for general data
storage and manipulation. They are typically used to hold operands, intermediate
results, and addresses. General-purpose registers are often accessed directly by
instructions and provide fast access to frequently used data.
- Special-Purpose Registers: These registers have specific functions within the
processor. Examples include the program counter (PC), which holds the address of
the next instruction to be fetched; the instruction register (IR), which holds the
currently fetched instruction; and the stack pointer (SP), used for managing the
program stack.
- Control and Status Registers: These registers store control information and
status flags relevant to the operation of the processor. They may include the
program status word (PSW), which contains flags indicating the status of
arithmetic operations (e.g., carry, overflow) or interrupt enable/disable flags.
2. Register File:
- A register file is a collection of general-purpose registers in the processor. It
provides a set of storage locations that can be accessed by instructions for data
manipulation. The number of registers in a register file varies depending on the
processor architecture.

- Register files are often organized as a bank of registers, with each register
having a unique identifier or address. Instructions can specify the source and
destination registers using these identifiers.
- Register files are typically implemented using flip-flops or other storage
elements. They are designed for fast access and are usually part of the processor's
pipeline, allowing multiple instructions to be processed simultaneously.
3. Register Hierarchy:
- Processors often have a hierarchy of registers with different levels of
accessibility and capacity.
- On-chip registers: These registers are located directly on the processor chip and
provide the fastest access. They are used for storing frequently accessed data and
instructions.
- Cache registers: These registers are part of the processor's cache memory
hierarchy. They hold a subset of the data stored in the cache, providing faster
access compared to main memory.
- Main memory registers: These registers are used to store data or instructions
fetched from or written to the main memory. They have slower access times
compared to on-chip and cache registers.
4. Register Renaming and Allocation:
- Modern processors employ techniques such as register renaming and register
allocation to optimize performance.
- Register renaming allows instructions to be executed out of order by mapping
logical registers to physical registers dynamically. This technique helps avoid data
dependencies and improves instruction-level parallelism.
- Register allocation is the process of assigning logical registers to physical
registers. It involves managing the limited number of physical registers efficiently,
considering factors such as register usage, data dependencies, and instruction
scheduling.
Register organization is a critical aspect of computer architecture as it directly
affects the performance and efficiency of the processor. By providing fast access to
data and instructions, registers enable efficient execution of programs and support
various optimization techniques employed in modern processors.
Assignment
What are some common techniques used for register allocation in modern
processors?
How does register renaming improve instruction-level parallelism in processors?
Can you explain the role of control and status registers in the operation of a
processor?
- Instruction fetch and decode
Instruction fetch and decode are crucial steps in the instruction execution process
within a processor. Let's explore each step:
1. Instruction Fetch:
- The instruction fetch step involves retrieving the next instruction from memory
that needs to be executed. The program counter (PC) holds the address of the next
instruction in memory.

- The processor sends a request to the memory subsystem, specifying the address
indicated by the program counter. The memory subsystem responds by providing
the instruction stored at that address.

- The fetched instruction is typically stored in a special-purpose register called


the instruction register (IR) within the processor. The instruction register holds the
binary representation of the fetched instruction.

- After fetching the instruction, the program counter is incremented to point to


the next instruction in memory, ready for the next fetch cycle.

2. Instruction Decode:
- Once the instruction is fetched and stored in the instruction register, the
instruction decode step follows. In this step, the fetched instruction is decoded to
determine its operation and operands.
- The instruction decoder analyzes the binary representation of the instruction
and interprets its various fields. These fields may include the opcode (operation
code), addressing modes, source and destination registers, immediate values, and
other necessary information.

- Based on the opcode and other relevant fields, the control unit generates control
signals that determine the subsequent steps to be executed. These control signals
activate specific components within the processor, such as the arithmetic and logic
unit (ALU), memory unit, and registers, to perform the required operation.

- The decoded information is used to determine the specific actions to be taken,


such as data movement, arithmetic or logical operations, memory access, or control
flow changes.

- The decoded instruction may also involve determining the location of the
operands. For example, if an instruction requires accessing data from memory, the
appropriate memory address or addressing mode is determined during the decode
step.

- Additionally, the decode step may involve checking for any exceptions or
special conditions associated with the instruction, such as illegal instructions or
privilege violations.

The instruction fetch and decode steps are integral parts of the instruction
execution cycle in a processor. These steps ensure that the instructions are
retrieved from memory, their meanings are understood, and the necessary control
signals are generated to guide subsequent stages of the instruction execution
process.
Assignment
How does the program counter know the address of the next instruction in
memory?
What happens if an instruction requires accessing data from memory during the
decode step?
Can you explain how the control unit generates control signals based on the opcode
and other fields?

- Execution units and pipelining techniques


Execution units and pipelining techniques are essential concepts in computer
architecture that contribute to the efficient execution of instructions in a processor.
Let's explore each of these topics:

1. Execution Units:
Execution units are functional components within a processor that perform specific
operations on data. Different types of execution units are designed to handle
different types of instructions and operations. Some common execution units
include:

- Arithmetic Logic Units (ALUs): ALUs perform arithmetic and logical operations,
such as addition, subtraction, multiplication, division, and bitwise operations.

- Floating-Point Units (FPUs): FPUs specialize in performing floating-point


arithmetic operations, which are commonly used in scientific and mathematical
computations.

- Load/Store Units: These units handle memory operations, including loading data
from memory into registers and storing data from registers back to memory.

- Control Units: Control units manage the control flow of instructions and
coordinate the execution of instructions within the processor.

Modern processors may have multiple instances of these execution units to support
parallel execution of instructions, known as superscalar architecture.

2. Pipelining Techniques:
Pipelining is a technique used to improve processor performance by breaking down
the instruction execution process into smaller stages and executing multiple
instructions simultaneously. The pipeline consists of a series of stages, with each
stage responsible for a specific part of the instruction execution process. Some
common stages in a pipeline include:

- Instruction Fetch (IF): Fetching the instruction from memory.

- Instruction Decode (ID): Decoding the fetched instruction and determining the
required operations and operands.

- Execution (EX): Performing the actual operation specified by the instruction,


such as arithmetic or logical operations.
- Memory Access (MEM): Accessing memory for data transfer, such as loading
from or storing to memory.

- Write Back (WB): Writing the result of the operation back to a register or
memory.

Pipelining allows different stages of different instructions to overlap, which


improves the overall throughput and efficiency of instruction execution. However,
pipelining introduces challenges such as data hazards (dependencies between
instructions), control hazards (branch instructions), and structural hazards
(resource contention).

To overcome these challenges, various techniques are employed, including:

- Forwarding: Forwarding allows the result of a computation to be forwarded


directly to subsequent stages or instructions that depend on it, eliminating the need
to wait for the result to be written back to a register.

- Branch Prediction: Branch prediction techniques aim to predict the outcome of


branch instructions to minimize pipeline stalls caused by incorrect branch
predictions.

- Instruction Scheduling: Instruction scheduling techniques reorder instructions to


avoid stalls caused by data dependencies, enabling instructions that are not
dependent on each other to execute concurrently.

- Superscalar Execution: Superscalar processors have multiple execution units


and can execute multiple instructions per clock cycle, exploiting instruction-level
parallelism.

- Out-of-Order Execution: Out-of-order execution allows instructions to be


executed in an order that maximizes the utilization of execution units, even if it
differs from the original program order.

These techniques, combined with pipelining, help enhance the performance and
efficiency of modern processors by enabling parallel execution of instructions and
reducing stalls caused by dependencies and hazards.
Assignment
Can you explain how forwarding works in pipelining?
What are some common challenges introduced by pipelining?
How does out-of-order execution improve the utilization of execution units?

4. Pipeline Processing: Lecture3/wk4


Pipeline processing, also known as instruction pipelining, is a technique used in
computer architecture to increase the throughput and efficiency of instruction
execution. It divides the instruction execution process into a series of stages, with
each stage handling a specific task. By allowing multiple instructions to be in
different stages of execution simultaneously, pipelining enables overlapping of
instruction execution and improves overall performance. Let's explore the concept
of pipeline processing:

1. Pipeline Stages:
- Instruction Fetch (IF): The instruction is fetched from memory into the
instruction cache or buffer.

- Instruction Decode (ID): The fetched instruction is decoded to determine the


operation and identify the required operands.

- Execute (EX): The operation specified by the instruction is performed, such as


arithmetic or logical computations.

- Memory Access (MEM): Memory operations, such as data load or store, are
performed.

- Write Back (WB): The result of the operation is written back to the destination
register.

Each stage in the pipeline focuses on a specific aspect of instruction execution, and
instructions flow through these stages sequentially.

2. Instruction Flow and Overlapping:


- Pipelining allows multiple instructions to be in different stages of execution
simultaneously. As a result, the processor can start executing a new instruction
before completing the execution of the previous one.

- Instructions move through the pipeline in a sequential manner. For example,


while one instruction is being executed in the EX stage, the next instruction can be
fetched in the IF stage, and the subsequent instruction can be decoded in the ID
stage.

- Overlapping instructions in the pipeline allows for improved throughput and


utilization of hardware resources.

3. Hazards and Dependencies:


- Data Hazards: Data hazards occur when an instruction depends on the result of
a previous instruction that has not yet completed its execution. These dependencies
can lead to pipeline stalls and reduced performance. Techniques such as
forwarding (also known as bypassing) are used to resolve data hazards by
forwarding the result directly to dependent instructions.

- Control Hazards: Control hazards arise from branch instructions that change the
flow of execution. Since the outcome of a branch is not known until later stages,
pipeline stalls may occur until the branch instruction is resolved. Branch prediction
techniques, such as speculative execution and branch target prediction, are used to
mitigate the impact of control hazards.

- Structural Hazards: Structural hazards occur when multiple instructions require


the same hardware resource simultaneously, causing contention. Proper resource
allocation and scheduling are necessary to avoid structural hazards.

4. Pipeline Efficiency and Performance:


- Pipelining improves performance by increasing instruction throughput,
allowing for faster execution of instructions.

- The effectiveness of pipeline processing depends on the balance between the


number of pipeline stages and the frequency of potential pipeline hazards. A deep
pipeline with numerous stages can achieve high clock frequencies but may suffer
from longer pipeline delays and increased overhead due to hazards.

- Techniques such as branch prediction, out-of-order execution, and speculation


are employed to minimize the impact of hazards and maximize pipeline utilization.

- However, pipeline processing is not always beneficial for all types of


instructions. Branch or conditional instructions with unpredictable outcomes, as
well as instructions with long latency or dependencies, can negatively affect
pipeline efficiency.
Overall, pipeline processing is a crucial technique in computer architecture that
improves the performance and efficiency of instruction execution. By dividing the
instruction execution process into stages and allowing for overlap, pipelines enable
faster instruction throughput and better utilization of hardware resources.
Assignment
How does pipeline processing improve the overall performance of a computer
system?
Can you explain how forwarding (bypassing) helps in resolving data hazards in
pipeline processing?
What are some techniques used to mitigate the impact of control hazards in
pipeline processing?

- Pipelined data path


A pipelined data path refers to the hardware implementation of a processor's
pipeline architecture. It consists of a series of interconnected components and
stages that facilitate the execution of instructions in a pipelined manner. Let's
explore the key components of a typical pipelined data path:

1. Instruction Fetch Stage:


- Instruction Cache: This component stores frequently accessed instructions,
allowing for quick retrieval during the instruction fetch stage.
- Program Counter (PC): It holds the address of the next instruction to be
fetched. The PC is incremented during each clock cycle to point to the subsequent
instruction.
- Instruction Register (IR): This register holds the instruction fetched from
memory during the instruction fetch stage.
2. Instruction Decode and Register Fetch Stage:
- Instruction Decoder: It decodes the fetched instruction, identifying the
operation to be performed and the operands involved.
- Register File: The register file provides a set of registers for storing operands
and results during instruction execution. The register file is accessed based on the
register numbers specified in the instruction.
3. Execution Stage:
- Arithmetic Logic Unit (ALU): The ALU performs arithmetic and logical
operations on the operands received from the register file.
- Control Unit: The control unit generates control signals that direct the operation
of various components in the execution stage, such as the ALU, based on the
decoded instruction.
4. Memory Access Stage:
- Data Cache: This component stores frequently accessed data, enabling quick
retrieval during memory read or write operations.
- Memory Address Calculation: In this stage, the memory address is calculated
based on the instruction and its operands.
- Memory Interface: It facilitates the transfer of data between the processor and
the main memory.
5. Write Back Stage:
- Register Write: The result of the instruction execution is written back to the
register file. The destination register is determined based on the instruction format.
Additional Components and Considerations:
- Forwarding Unit: It detects dependencies between instructions and forwards the
results from the execution stage to the subsequent stages, bypassing the need to
wait for the results to be written back to the register file.

- Hazard Detection Unit: This unit identifies hazards, such as data hazards and
control hazards, and takes appropriate actions to mitigate their impact, such as
inserting pipeline bubbles or stalling the pipeline.
- Branch Prediction Unit: It predicts the outcome of branch instructions to
minimize pipeline stalls caused by control hazards.

- Instruction Queue: It holds a buffer of instructions waiting to enter the pipeline,


ensuring a continuous flow of instructions through the pipeline stages.

The pipelined data path facilitates the parallel execution of instructions by breaking
down the instruction execution process into stages. Instructions enter the pipeline
one after another, and different stages concurrently work on different instructions,
enhancing overall performance and throughput. However, pipeline hazards, such as
data dependencies and control flow changes, need to be managed efficiently to
maintain the correctness and efficiency of the pipelined execution.
5. Memory Hierarchy: Lecture5/wk5
The memory hierarchy consists of different levels of memory with varying access
speeds and capacities. It includes registers, cache memory, main memory (RAM),
and secondary storage devices (hard disks, solid-state drives). The design of the
memory hierarchy aims to optimize memory access times, minimize latency, and
manage the trade-offs between cost, capacity, and speed.
- Memory technologies: RAM, ROM, cache, and virtual memory
- Cache organization and mapping
- Cache coherence and consistency
- Memory management techniques
In computer architecture, the memory hierarchy consists of multiple levels of
memory with varying characteristics, capacities, and access speeds. The primary
and secondary memory hierarchy refers to the organization of memory levels based
on their proximity to the processor and their access speeds. Here's an overview of
the primary and secondary memory hierarchy:
1. Primary Memory (Main Memory):
Primary memory, also known as main memory, is the closest and fastest
accessible memory to the processor. It holds the data and instructions that are
actively used by the processor during program execution. Primary memory is
typically volatile, meaning its contents are lost when the power is turned off. The
two main types of primary memory are:
- Random Access Memory (RAM): RAM is the primary memory that provides
fast and temporary storage for data and instructions. It allows both read and write
operations and is used by the processor to store program instructions, data
variables, and the operating system.
- Cache Memory: Cache memory is a small, high-speed memory located between
the CPU and main memory. It stores frequently accessed data and instructions to
reduce the latency of memory access. Cache memory is organized into multiple
levels, such as L1, L2, and sometimes L3 caches, with each level providing
progressively larger capacity but slower access speeds.
2. Secondary Memory (Auxiliary Storage):
Secondary memory, also referred to as auxiliary storage or external memory, is a
non-volatile, high-capacity storage medium used for long-term data persistence. It
is located outside the processor and main memory and provides larger storage
capacity at the expense of slower access speeds. The two primary types of
secondary memory are:
- Hard Disk Drives (HDDs): HDDs are magnetic storage devices that use rotating
platters and read/write heads to store and retrieve data. They offer high capacity
but slower access speeds compared to primary memory.
- Solid-State Drives (SSDs): SSDs use flash memory technology to store data
electronically. They provide faster access speeds and better reliability than HDDs
but are typically more expensive.
The primary memory hierarchy, consisting of RAM and cache memory, provides
the fastest access to data and instructions required by the processor. Cache memory
acts as a buffer between the CPU and main memory, exploiting the principle of
locality to minimize memory access latency. On the other hand, the secondary
memory hierarchy, comprising HDDs and SSDs, provides larger storage capacity
for persistent data storage but with slower access speeds.
The memory hierarchy is designed to leverage the trade-off between cost, capacity,
and access latency. The goal is to keep frequently accessed data closer to the CPU
in faster memory levels while utilizing secondary memory for long-term storage.
Efficient management and utilization of the memory hierarchy significantly impact
overall system performance and responsiveness.
Assignment
1. What is the purpose of cache memory in the primary memory hierarchy?
2. Can you explain the principle of locality and how it is utilized in the memory
hierarchy?
3. What are some advantages of using solid-state drives (SSDs) over hard disk drives
(HDDs)?

Virtual memory management

Virtual memory management is a key aspect of computer architecture that involves


the hardware and software mechanisms used to implement virtual memory. It is
closely tied to the memory management unit (MMU) and the operating system's
memory management subsystem. Here's how virtual memory management is
implemented at the architectural level:

1. Virtual Address Translation:


The MMU, which is a hardware component of the processor, performs the
virtual-to-physical address translation. It intercepts memory access requests from
the processor and translates virtual addresses to physical addresses using the page
table.

2. Page Table:
The page table is a data structure used by the MMU to map virtual addresses to
physical addresses. It is typically implemented as a hierarchical tree-like structure,
with multiple levels of page tables. Each level corresponds to a portion of the
virtual address space, allowing efficient translation by accessing only the necessary
page table entries.

3. Page Table Walk:


When the MMU receives a virtual address from the processor, it performs a page
table walk to locate the corresponding physical address. This involves traversing
the page table hierarchy, starting from the root page table and following the
appropriate page table entries until the final physical address is obtained.

4. Page Table Entry (PTE):


The page table entry (PTE) is a data structure within the page table that contains
information about a particular virtual page. It includes the mapping to the physical
frame, access permissions (read, write, execute), caching attributes, and other
control bits. The MMU uses the PTE to determine the physical address translation
and enforce memory protection.

5. Page Faults and Exception Handling:


If a virtual page is not present in the physical memory, a page fault occurs. The
MMU raises a page fault exception, which is handled by the operating system. The
operating system then fetches the required page from secondary storage and
updates the page table to establish the mapping. Finally, the MMU restarts the
interrupted memory access.

6. TLB (Translation Lookaside Buffer):


The Translation Lookaside Buffer is a cache-like hardware structure within the
MMU that caches recently used page table entries. It stores a subset of the page
table entries to accelerate the address translation process. The TLB is consulted
before performing a full page table walk, reducing the latency of address
translation.

7. Memory Protection:
Virtual memory management enables memory protection by associating access
permissions with each PTE. The MMU enforces these permissions during address
translation, ensuring that processes cannot access memory regions they are not
authorized to. Access violations trigger exceptions that are handled by the
operating system.

8. Page Replacement Algorithms:


When the physical memory becomes full, the operating system selects a page to
evict based on a page replacement algorithm. This algorithm determines which
page should be swapped out to secondary storage. Common algorithms include
Least Recently Used (LRU) and Clock. The choice of algorithm affects the
system's performance and efficiency.

Virtual memory management is a critical feature of modern computer architectures


as it enables efficient memory utilization, memory protection, and the ability to run
large and complex programs with limited physical memory. The collaboration
between the MMU, operating system, and hardware mechanisms ensures that
virtual memory operations are transparent to the executing processes, providing the
illusion of a large and contiguous address space.
Caches
Caches are an integral component of modern computer architecture and play a
crucial role in bridging the speed gap between the processor and main memory.
Caches are small, high-speed memory structures that store frequently accessed data
and instructions to accelerate access times. They operate on the principle of
exploiting locality of reference, which suggests that recently accessed data is likely
to be accessed again in the near future. Here's an overview of caches in computer
architecture:
1. Cache Organization:
Caches are organized into multiple levels, typically denoted as L1, L2, and
sometimes L3 caches. Each cache level has a different capacity, access speed, and
proximity to the processor. The L1 cache is the closest to the processor and
operates at the highest speed, while the L3 cache, if present, is larger but slower.
2. Cache Hierarchy:
The cache hierarchy follows a hierarchical structure, where data is first checked
in the L1 cache. If the data is not found, the search continues in the L2 cache, and
so on. The processor checks caches in a sequence, known as the cache hierarchy, to
minimize access latency.
3. Cache Lines:
Caches store data in fixed-size units called cache lines or cache blocks. Each
cache line contains a small portion of the main memory and is typically a few
words or bytes in size. Caches fetch and store data in cache lines, allowing for
efficient data transfer between the cache and main memory.
4. Cache Mapping:
Caches use various mapping techniques to determine where data is stored within
the cache. The most common mapping schemes include:
- Direct Mapping: Each block in main memory maps to a specific block in the
cache. This mapping provides simplicity but can lead to frequent cache conflicts.
- Set-Associative Mapping: Each block in main memory can map to a set of
cache blocks. This scheme reduces conflicts by allowing multiple choices for block
placement.
- Fully Associative Mapping: Each block in main memory can map to any cache
block. This provides maximum flexibility but requires more complex hardware.
5. Cache Replacement Policies:
When the cache is full and a new data block needs to be brought in, a cache
replacement policy determines which block to evict. Popular policies include Least
Recently Used (LRU), which replaces the least recently accessed block, and
Random, which selects a block at random. The choice of replacement policy
impacts cache performance.
6. Cache Coherency:
In multiprocessor systems, caches must maintain cache coherency to ensure that
multiple caches observing the same memory location have consistent data.
Protocols like the MESI (Modified, Exclusive, Shared, Invalid) protocol are used
to maintain cache coherency by tracking the state of cache lines.
7. Cache Performance Metrics:

Cache performance is evaluated based on several metrics, including hit rate, miss
rate, and average memory access time. A high hit rate indicates that a significant
portion of memory accesses are satisfied by the cache, resulting in faster execution.

Caches significantly improve system performance by reducing the time it takes to


access data from main memory. By storing frequently accessed data closer to the
processor, caches mitigate the impact of the slower main memory and bridge the
speed gap between the processor and memory hierarchy. Effective cache design
and management are critical to achieving high-performance computing systems.

Assignment
1. What are some common cache replacement policies other than LRU and
Random?
2. How does the MESI protocol ensure cache coherency in multiprocessor
systems?
3. Can you explain how cache performance is evaluated using hit rate, miss rate,
and average memory access time?

Cache organization and mapping


Cache organization and mapping is a crucial aspect of computer architecture that
aims to optimize memory access times and improve overall system performance.
Caches are small, high-speed memory units that store frequently accessed data and
instructions to reduce the latency associated with fetching data from the slower
main memory.

Cache organization involves determining the size, structure, and operation of the
cache memory. Cache mapping, on the other hand, refers to the technique used to
map memory blocks from the main memory to cache locations.

There are three commonly used cache mapping techniques:

1. Direct Mapping:
- In direct mapping, each block of main memory can be mapped to only one
specific cache location.
- The cache is divided into sets, and each set contains multiple cache lines or
slots.
- The memory block address is divided into three fields: tag, index, and offset.
- The index field selects the cache set, and the tag field is compared with the tag
stored in the cache set to check for a match.
- If a match occurs, the data is fetched from the cache; otherwise, a cache miss
occurs, and the data is fetched from the main memory and stored in the cache.

2. Associative Mapping:
- In associative mapping, a memory block can be placed in any cache location.
- The cache is divided into cache lines or slots, and each slot contains both the
data and the tag.
- During a cache lookup, the memory block's tag is compared with the tags in all
cache slots simultaneously.
- If a match is found, the corresponding cache slot is selected, and the data is
retrieved.
- Associative mapping provides flexibility but requires additional hardware for
tag comparison, making it more expensive than direct mapping.

3. Set-Associative Mapping:
- Set-associative mapping combines the advantages of both direct mapping and
associative mapping.
- The cache is divided into multiple sets, each containing a fixed number of
cache lines or slots.
- Each memory block can be placed in any slot within a specific set.
- During a cache lookup, the memory block's tag is compared with the tags in all
slots within the corresponding set.
- If a match occurs, the data is retrieved from the cache; otherwise, a cache miss
occurs.

The choice of cache mapping technique impacts cache performance, hit/miss rates,
and hardware complexity. Direct mapping is the simplest and least expensive
method but can result in more conflicts and higher miss rates. Associative mapping
provides maximum flexibility but requires more hardware resources. Set-
associative mapping offers a compromise between the two, balancing performance
and hardware complexity.
Cache organization and mapping play a vital role in determining the cache's
efficiency and its impact on the overall system performance. Optimized cache
designs and mapping techniques are crucial for reducing memory access latency
and improving the execution speed of programs.

Cache organization and mapping with diagram


Here's a diagram illustrating the cache organization and mapping using a
simplified example of a 4-way set-associative cache:

```
Main Memory
+-----------------------+
| Block 0 |
+-----------------------+
| Block 1 |
+-----------------------+
| Block 2 |
+-----------------------+
| Block 3 |
+-----------------------+
| Block 4 |
+-----------------------+
| Block 5 |
+-----------------------+
| Block 6 |
+-----------------------+
| Block 7 |
+-----------------------+

Cache (4-way set-associative)


+-----+-----+-----+-----+
|Set 0|Set 1|Set 2|Set 3|
+-----+-----+-----+-----+
| | | | |
| | | | |
| | | | |
| | | | |
+-----+-----+-----+-----+
```
In this example, the main memory consists of eight blocks labeled as Block 0 to
Block 7. The cache is a 4-way set-associative cache, divided into four sets (Set 0,
Set 1, Set 2, and Set 3), with each set containing four cache slots.

Let's assume we're using a block size of one word, and each cache slot can store
one block of data.

Now, let's consider the mapping of blocks from the main memory to the cache
using a set-associative mapping scheme:

- Block 0 from the main memory can be mapped to any slot in Set 0 of the cache.
- Block 1 from the main memory can also be mapped to any slot in Set 0.
- Block 2 can be mapped to any slot in Set 1.
- Block 3 can be mapped to any slot in Set 1.
- Block 4 can be mapped to any slot in Set 2.
- Block 5 can be mapped to any slot in Set 2.
- Block 6 can be mapped to any slot in Set 3.
- Block 7 can be mapped to any slot in Set 3.

With this mapping scheme, each set in the cache can hold up to four different
blocks (one block per slot) from the main memory.

During cache access, the address of a requested memory block is divided into three
fields: tag, index, and offset. The index field is used to select the set in the cache,
and the tag field is compared with the tags stored in that set to check for a match. If
a match occurs, the corresponding cache slot is selected, and the data is retrieved.
Otherwise, a cache miss occurs, and the requested block is fetched from the main
memory and stored in an available slot within the corresponding set.

Please note that this is a simplified example, and actual cache designs may vary in
terms of cache size, associativity, block size, and other factors.
- Cache coherence and consistency
Cache coherence and consistency are two important concepts in computer
architecture that ensure the correctness and reliability of shared data in
multiprocessor systems. Let's explore each concept:

1. Cache Coherence:
Cache coherence refers to the property that all copies of a shared memory location
in different caches should reflect the most recent update to that location. In a
multiprocessor system where multiple processors or cores have their own caches,
cache coherence ensures that all caches observe a consistent view of memory.

Cache coherence is necessary to prevent data inconsistencies and race conditions


that can occur when multiple processors access and modify shared data
simultaneously. It ensures that the result of any read or write operation on a shared
memory location is the same regardless of which processor or cache is accessing it.

Cache coherence is maintained through various protocols, such as the MESI


(Modified, Exclusive, Shared, Invalid) protocol or MOESI (Modified, Owned,
Exclusive, Shared, Invalid) protocol. These protocols define rules and mechanisms
for cache invalidation, data sharing, and communication between caches to
synchronize their contents and maintain coherence.

2. Cache Consistency:
Cache consistency refers to the property that a program's execution should produce
the same result, regardless of the order in which individual memory operations are
observed by different processors.

In a multiprocessor system, each processor has its own cache, and these caches
may buffer writes or delay their visibility to other processors. This buffering can
lead to different processors observing memory operations in different orders,
potentially causing inconsistencies in the program's execution.

Cache consistency protocols, such as the memory consistency model (e.g.,


sequential consistency, total store order), define rules and constraints on how
memory operations should be ordered and observed by different processors to
ensure consistent program execution.

These protocols specify memory barriers, synchronization primitives (e.g., locks,


semaphores), and memory ordering rules to enforce a specific consistency model.
They provide guarantees about the visibility and ordering of memory operations
across different caches and processors, ensuring that the program's execution
adheres to the specified consistency model.

Cache coherence and consistency are essential for maintaining data integrity and
ensuring correct program execution in multiprocessor systems. They involve
complex hardware mechanisms, protocols, and synchronization techniques to
manage the shared access to data and coordinate the behavior of caches.
Memory management techniques
Memory management techniques are essential in computer systems to efficiently
allocate, track, and deallocate memory resources. Here are some commonly used
memory management techniques:

1. Paging:
Paging is a memory management technique that divides the logical address space
of a process into fixed-size blocks called pages. The physical memory is also
divided into fixed-size blocks called frames. The operating system maps pages to
frames, allowing for efficient memory allocation and virtual memory management.
Paging enables processes to use more memory than what is physically available by
swapping pages between main memory and disk storage.

2. Segmentation:
Segmentation divides the logical address space of a process into variable-sized
segments, such as code segment, data segment, stack segment, etc. Each segment
represents a distinct part of the program. Segmentation allows for more flexible
memory allocation and sharing of data structures among multiple processes.
However, it can lead to external fragmentation if segments are not contiguous in
physical memory.

3. Virtual Memory:
Virtual memory is a memory management technique that provides an abstraction
layer between the physical memory and the logical address space of a process. It
allows processes to use more memory than what is physically available by utilizing
secondary storage, such as hard disk drives, as an extension of the main memory.
Virtual memory allows for efficient memory allocation, protection, and memory
sharing among processes.

4. Memory Allocation Algorithms:


Memory allocation algorithms determine how memory is assigned to processes and
manage the allocation and deallocation of memory blocks. Common memory
allocation algorithms include:
- First-Fit: Allocates the first available block of memory that is large enough to
satisfy the request.
- Best-Fit: Searches for the smallest available block of memory that is large
enough to satisfy the request.
- Worst-Fit: Searches for the largest available block of memory, leaving behind
larger fragments.
- Buddy Allocation: Splits and coalesces memory blocks in powers of two to
efficiently allocate and deallocate memory.

5. Garbage Collection:
Garbage collection is a memory management technique used in programming
languages with automatic memory management. It automatically identifies and
deallocates memory that is no longer needed by a program. Garbage collection
frees developers from explicitly managing memory deallocation, reducing the risk
of memory leaks and the complexity of manual memory management.

6. Memory Compaction:
Memory compaction is a technique used to address external fragmentation in
memory. It involves rearranging memory contents to place all free memory blocks
together, thereby creating larger contiguous blocks of free memory. Memory
compaction can improve memory utilization but may incur overhead due to the
need for memory movement.

7. Swapping:
Swapping is a technique where entire processes or parts of processes are
temporarily moved out of the main memory to secondary storage, typically a hard
disk, to free up memory for other processes. Swapping allows for efficient
utilization of limited physical memory but can introduce performance overhead
due to the need to transfer processes between main memory and disk.

These memory management techniques are employed by operating systems and


programming languages to optimize memory usage, improve performance, and
provide a convenient and reliable memory abstraction to applications and
processes. The specific choice of memory management technique depends on
factors such as system architecture, application requirements, and performance
considerations.
Assignment
Can you explain how the buddy allocation memory allocation algorithm works?
What are the advantages and disadvantages of using virtual memory?
How does garbage collection work in programming languages with automatic
memory management?

4. Input/Output (I/O) System:


The I/O system handles the communication between the computer and external
devices, such as keyboards, mice, displays, storage devices, and network
interfaces. It involves designing interfaces, controllers, and protocols to enable data
transfer between the computer and peripherals. I/O operations are managed
through various techniques, including polling, interrupt-driven I/O, and direct
memory access (DMA).
5. System Interconnects:
Computer systems often consist of multiple components, such as processors,
memory modules, and I/O devices, interconnected through buses or networks.
Designing efficient and scalable interconnects is crucial for ensuring high-speed
data transfer, minimizing bottlenecks, and supporting parallel processing and
communication between components.
6. Parallelism and Multicore:
Modern computer architectures increasingly focus on parallelism to achieve higher
performance. This includes designing systems with multiple cores, simultaneous
multithreading, vector processing units, and parallel instruction execution. Parallel
architectures aim to exploit task-level and data-level parallelism to enhance overall
system throughput.

Computer architecture plays a fundamental role in shaping the capabilities and


performance of computer systems. Architects and designers strive to balance
factors such as performance, power efficiency, cost, scalability, and compatibility
to create computer systems that meet the needs of various applications and users.

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