Nothing Special   »   [go: up one dir, main page]

Guardian Diety's Lair 18

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Guardian Diety's Lair 18

Level 18

General Walls Hewn Stone (Climb DC 25)

Floor Smooth Stone


Temperature Average
Illumination Bright (lamps or torches every 40
ft.)
Wandering Monsters 1 3 x Adult Red Dragon, searching for an object stolen from their
lair

2 2 x Adult Red Dragon, lost and desperate


3 1 x Nightcrawler (nightshade), lost and desperate

4 1 x Mature Adult Silver Dragon, returning to their lair with plunder


5 1 x Old Green Dragon, investigating a strange noise
6 1 x Old Green Dragon, investigating a strange noise

Room #1 Empty

Room #2 Room Features A mural of geometric patterns covers the ceiling, and a sundered club lies
in the north side of the room

Room #3 Hidden Treasure Hidden (Search DC 25) Locked Good Wooden Chest (Open Lock DC 20,
break DC 18; hard 5, 15 hp)

13000 gp; 2 x Alexandrite (600 gp), Amber (130 gp), 2 x Aquamarine (500
gp), Azurite (13 gp), Black Pearl (700 gp), Bloodstone (40 gp), Blue
Quartz (7 gp), Freshwater Pearl (9 gp), 2 x Golden Yellow Topaz (500
gp), Iolite (60 gp), Moss Agate (9 gp), Obsidian (11 gp), Red Spinel (110
gp), Red-brown Spinel (60 gp), Rose Quartz (40 gp), Sardonyx (40 gp),
Silver Pearl (90 gp), Silver Pearl (100 gp), Violet Garnet (700 gp); Arcane
Scroll (Clairaudience/Clairvoyance (375 gp), Dimension Door (700 gp),
Rainbow Pattern (700 gp)) (total 1775 gp); hoard total 20094 gp

Room #4 Room Features A large kiln and coal bin sit in the center of the room, and the ceiling is
covered with dripping stalactites

Room #5 Empty

Room #6 Monster 7 x Clay Golem

Clay golem: CR 10; Large construct; HD 11d10+30; hp 90; Init -1; Spd 20
ft. (4 squares); AC 22 (-1 size, -1 dex, +14 natural), touch 8, flat-footed
22; Base Atk +8; Grp +19; Atk +14 melee (2d10+7 plus cursed wound,
slam); Full Atk +14 melee (2d10+7 plus cursed wound, 2 slams);
Space/Reach 10 ft./10 ft.; SA Berserk, cursed wound; SQ Construct traits,
damage reduction 10/adamantine and bludgeoning, darkvision 60 ft.,
haste, immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will
+3; Str 25, Dex 9, Con -, Int -, Wis 11, Cha 1
Skills and Feats: -; -
Room #7 Monster 5 x Nightwing (nightshade)

Nightwing: CR 14; Huge undead (extraplanar); HD 17d12+34; hp 144; Init


+8; Spd 20 ft. (4 squares), fly 60 ft. (good); AC 30 (-2 size, +4 dex, +18
natural), touch 12, flat-footed 26; Base Atk +8; Grp +28; Atk +18 melee
(2d6+17/19-20 plus magic drain, bite); Full Atk +18 melee (2d6+17/19-20
plus magic drain, bite); Space/Reach 15 ft./10 ft.; SA Desecrating aura,
magic drain, spell-like abilities, summon undead; SQ Aversion to daylight,
damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold,
spell resistance 27, telepathy 100 ft., undead traits; AL CE; SV Fort +9,
Ref +11, Will +17; Str 31, Dex 18, Con -, Int 18, Wis 20, Cha 18
Skills and Feats: Concentration +24, Diplomacy +6, Hide +16*, Listen
+25, Move Silently +24, Search +24, Sense Motive +25, Spellcraft +24,
Spot +25, Survival +5 (+7 following tracks); Combat Reflexes, Dodge,
Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative
Treasure: 1100 pp; Bone Chalice engraved with Draconic Scales (60 gp),
Bone Rod set with Peridot (30 gp), Brass Coffer etched with Dwarven
Axeheads (120 gp), Copper Bell inlaid with Gold (20 gp), Copper Bowl
etched with Draconic Runes (140 gp), Earthenware Tureen embossed
with Arcane Runes (150 gp), Fine Leather Mantle trimmed with Rabbit Fur
(150 gp), Jasper Salt Cellar inlaid with Electrum (90 gp), Lacquered
Wooden Comb inlaid with a Filigree of Electrum (100 gp), Leather Coat
trimmed with Rabbit Fur (90 gp), Pewter Crown inlaid with Copper (60
gp), Rosewood Rod engraved with Arcane Runes (10 gp), Steel Bracelet
etched with Dwarven Axeheads (60 gp), Steel Ring Brooch set with Iolite
and Onyx (110 gp), Stoneware Jar embossed with Elven Script (10 gp),
Wooden Orb engraved with Arcane Runes (30 gp); hoard total 12230 gp

Room #8 Room Features A sour odor fills the center of the room, and several shattered weapons
are scattered throughout the room

Room #9 Room Features A balcony hangs from the west wall, and spirals of yellow stones cover
the floor

Room #10 Room Features A ruined siege weapon sits in the south side of the room, and someone
has scrawled a drawing of a castle on the east wall

Room #11 Room Features A stair ascends to a catwalk hanging between the east and west walls,
and someone has scrawled a basic map of the dungeon on the south wall
Monster 9 x Stone Golem

Stone golem: CR 11; Large construct; HD 14d10+30; hp 107; Init -1; Spd
20 ft. (4 squares); AC 26 (-1 size, -1 dex, +18 natural), touch 8, flat-footed
26; Base Atk +10; Grp +23; Atk +18 melee (2d10+9, slam); Full Atk +18
melee (2d10+9, 2 slams); Space/Reach 10 ft./10 ft.; SA Slow; SQ
Construct traits, damage reduction 10/adamantine, darkvision 60 ft.,
immunity to magic, low-light vision; AL N; SV Fort +4, Ref +3, Will +4; Str
29, Dex 9, Con -, Int -, Wis 11, Cha 1
Skills and Feats: -; -

Random Dungeon Generator


http://donjon.bin.sh/
Some content used under the terms of the Open Gaming License

You might also like