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ENGL 221

Assessing the Use of Virtual Reality for Medical Training in HealthFirst


Organization

To: Prof. Stacy Embry


From: Abdulla Nabeel Saif
Date: 03/05/2023

Introduction
Virtual reality (VR) has become an increasingly popular tool for various industries, including healthcare. This report
examines the potential use of VR in medical training within HealthFirst, a healthcare organization focused on providing
comprehensive medical services. The report will specifically assess the benefits and drawbacks of using VR for surgical
training, clinical skills development, and patient education.

Background
HealthFirst has been utilizing telemedicine technology to enhance patients' access to healthcare services and virtual
consultations. The organization aims to improve patient experiences and accessibility to healthcare services, emphasizing
preventative care and community outreach. The implementation of VR in medical training could potentially aid in
achieving these goals.

Surgical Training
3.1 Benefits
- Improved skill acquisition and retention through hands-on experience in a risk-free environment.
- Reduced training costs by minimizing the need for physical resources such as cadavers or surgical equipment.
(Hamad & Jia, 2022)
- Enhanced collaboration and communication among surgical teams by practicing in a shared virtual environment.
3.2 Drawbacks
- High upfront costs of acquiring and maintaining VR equipment and software (Syamlan et al., 2022).
- Potential for technical issues or limitations in replicating real-world scenarios.

worldwide.erau.edu
All rights are reserved. The material contained herein is the copyright property of Embry-Riddle Aeronautical
University, Daytona Beach, Florida, 32114. No part of this material may be reproduced, stored in a retrieval
system, or transmitted in any form, electronic, mechanical, photocopying, recording or otherwise without the prior
written consent of the University.
Clinical Skills Development
4.1 Benefits
- Accelerated learning through immersive and interactive scenarios (Drigas et al., 2022).
- Objective assessment of clinical skills and performance, providing real-time feedback to trainees.
- Increased accessibility to training resources, allowing trainees to practice at their convenience.
4.2 Drawbacks
- Possibility of over-reliance on VR technology, leading to reduced interpersonal skills and diminished patient-
provider relationships.
- Limited availability of high-quality VR content, which may impact the effectiveness of training.
Patient Education
5.1 Benefits
- Enhanced patient understanding of medical procedures and conditions through visualization.
- Increased patient engagement and adherence to treatment plans (Zhang et al., 2022).
- Empowerment of patients to take control of their health and make informed decisions.
5.2 Drawbacks
- Potential for information overload, leading to confusion or anxiety (Zhang et al., 2022).
- Privacy concerns associated with the collection and storage of patient data in virtual environments.

Recommendations
Based on the assessment of VR technology for medical training in HealthFirst, it is recommended that the organization
considers adopting VR for surgical training and clinical skills development. The benefits, such as improved skill
acquisition, reduced training costs, and increased accessibility to training resources, outweigh the drawbacks. However,
when implementing VR for patient education, the organization should proceed cautiously, ensuring that patients are not
overwhelmed and that their privacy is maintained.

Conclusion
VR technology has the potential to significantly improve medical training within HealthFirst. By adopting VR for surgical
training and clinical skills development, the organization can enhance the quality of its healthcare services and promote a
culture of continuous learning and improvement.

worldwide.erau.edu
All rights are reserved. The material contained herein is the copyright property of Embry-Riddle Aeronautical
University, Daytona Beach, Florida, 32114. No part of this material may be reproduced, stored in a retrieval
system, or transmitted in any form, electronic, mechanical, photocopying, recording or otherwise without the prior
written consent of the University.
Refrences
Drigas, A., Mitsea, E., & Skianis, C. (2022). Virtual Reality and Metacognition Training Techniques for

Learning Disabilities. Sustainability, 14(16), 10170. https://doi.org/10.3390/su141610170

Hamad, A., & Jia, B. (2022). How Virtual Reality Technology Has Changed Our Lives: An Overview of

the Current and Potential Applications and Limitations. International Journal of Environmental

Research and Public Health, 19(18), 11278. https://doi.org/10.3390/ijerph191811278

Syamlan, A., Fathurachman, Denis, K., Vander Poorten, E., Pramujati, B., & Tjahjowidodo, T. (2022).

Haptic/virtual reality orthopedic surgical simulators: a literature review. Virtual Reality.

https://doi.org/10.1007/s10055-022-00666-y

Zhang, M., Ding, H., Naumceska, M., & Zhang, Y. (2022). Virtual Reality Technology as an

Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives

and Future Directions. Behavioral Sciences, 12(5), 138. https://doi.org/10.3390/bs12050138

worldwide.erau.edu
All rights are reserved. The material contained herein is the copyright property of Embry-Riddle Aeronautical
University, Daytona Beach, Florida, 32114. No part of this material may be reproduced, stored in a retrieval
system, or transmitted in any form, electronic, mechanical, photocopying, recording or otherwise without the prior
written consent of the University.

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