Research Project
Research Project
Research Project
First Draft
Aididar Aimurat
0571
EAP Group: 27
The positive effect of VR in terms of memory efficiency
Claim: Traditional methods are less effective than VR for acquiring and retaining anatomical
knowledge.
Evidence: Individuals who utilized the immersive anatomy atlas in the VR condition
demonstrated superior performance in comparison to those who utilized the open book
Evidence: Examination results revealed that 34 students (37.8% of the group) who engaged in
(38.3% of the group) one month following the educational intervention (Chytas et al., 2021, p.
3).
Evidence: The efficacy of the 3D-VR-based human anatomy modules implemented on software
Evidence: The knowledge scores of the 3D-VR male and female groups were comparatively
higher than those of the traditional method groups across three assessments (Alharbi et al.,
2020, p. 4).
Counterclaim: While the females in the traditional method group achieved higher knowledge
scores in all three tests compared to the males, only the post-test scores (i.e., short-term
knowledge retention scores) of the females in the traditional method group differed significantly
Advances in Visualisation
Claim: VR allows neurosurgeon students to visualize better anatomical components and their
Evidence: The term "humanecomputer interface" is used in computer simulation and virtual
reality (VR) to describe a human-computer interface that enables rapid, realistic stimuli to be
anatomic layers and anatomic structures are faithfully represented as virtual assets. Some
activities or anatomic features can be enlarged to improve accuracy (Luca et al., 2020, p. 676).
Availability
Counterclaim: There are a limited number of students in medical education who can afford
Evidence: The high cost of virtual reality tools used in general medical education can be
environments with real-time, user-friendly interaction (De Faria et al., 2016, p. 1105).
Evidence: Given the expensive cost of VR technology, regional disparities may play an
Claim: The method of multi-dimensional simulation using VR is a useful tool that can improve
medical education.
Evidence: Research has demonstrated that the implementation of virtual surgery in the
Evidence: Assessment results indicate that students demonstrate increased understanding and
empathy with senior individuals with age-related conditions such as macular degeneration and
Evidence: One of the best ways to learn 3D things could be to have the option to gently adjust
or jiggle the key-view orientation to provide some interpretation of the third dimension without
Claim: By incorporating VR into their coursework or research, students will improve their
Evidence: The study findings indicate that individuals who received training through a virtual
workflow processes for stroke cases, competency in making decisions regarding pneumonia
computed tomography (CT) scanning, and the acquisition of surgical skills for urethrovesical
architecture and physiology, brain injury and healing, and stroke-specific information like
individual stroke risk factors and acute therapeutic advantages, the use of VR offers safe and
customized educational experiences for participants who were extremely satisfied with the
education sessions (Üstün et al., 2020, p. 60, as cited in Thompson-Butel et al., 2019, p. 450).
Reference List
Alharbi, Y., Al‐Μansour, M., Al-Saffar, R., Garman, A., & Alraddadi, A. (2020).
https://doi.org/10.7759/cureus.7085
Baniasadi, T., Ayyoubzadeh, S. M., & Mohammadzadeh, N. (2020). Challenges and practical
Bernardo, A. (2017). Virtual reality and simulation in neurosurgical training. World Neurosurgery,
https://doi.org/10.1186/s41077-020-00153-x
Chytas, D., Salmas, M., Demesticha, T., Noussios, G., Paraskevas, G., Chrysanthou, C. S.,
Asouhidou, I., Katsourakis, A., & Fiska, A. (2021). A review of the use of virtual reality for
https://doi.org/10.7759/cureus.20174
De Faria, J. W. V., Teixeira, M. J., De Moura Sousa Júnior, L., Otoch, J. P., & Figueiredo, E. G.
(2016). Virtual and stereoscopic anatomy: when virtual reality meets medical education.
De Luca, A., Giorgino, R., Gesualdo, L., Peretti, G., Belkhou, A., Banfi, G., & Grasso, G. (2020).
Dhar, E., Upadhyay, U., Huang, Y., Uddin, M., Manias, G., Kyriazis, D., Wajid, U., Alshawaf, H.,
& Syed-Abdul, S. (2023). A scoping review to assess the effects of virtual reality in
medical education and clinical care. Digital Health, 9, 205520762311580.
https://doi.org/10.1177/20552076231158022
Dyer, E., Swartzlander, B., & Gugliucci, M. R. (2018). Using virtual reality in medical education
https://doi.org/10.5195/jmla.2018.518
Garg, A. X., Norman, G. R., Eva, K. W., Spero, L., & Sharan, S. (2002). Is there any real virtue
https://doi.org/10.1097/00001888-200210001-00030
Gloy, K., Weyhe, P., Nerenz, E., Kaluschke, M., Uslar, V., Zachmann, G., & Weyhe, D. (2021).
https://doi.org/10.1002/ase.2095
Kiegaldie, D., & Shaw, L. (2023, December 19). Virtual reality simulation for nursing education:
Lloyd, J., Akhtar, S. M. I., & Balaji, P. (2023). Identifying the barriers faced by medical students
https://doi.org/10.1007/s44217-023-00049-8
Mergen, M., Meyerheim, M., & Graf, N. (2023). Reviewing the current state of virtual reality
https://doi.org/10.1186/s13643-023-02266-6
Stepan, K., Zeiger, J., Hanchuk, S., Del Signore, A., Shrivastava, R., Govindaraj, S., & Iloreta,
Üstün, A., Yılmaz, R., & Yılmaz, F. G. K. (2020). Virtual reality in medical education. In
Advances in medical technologies and clinical practice book series (pp. 56–73).
https://doi.org/10.4018/978-1-7998-2521-0.ch004
What is Cybersickness in Virtual Reality? (2024, January 25). The Interaction Design
Foundation.
https://www.interaction-design.org/literature/topics/cybersickness-in-virtual-reality
An initial benefit of visualization in virtual reality (VR) is suggested to enhance the
retention and acquisition of anatomical information better than traditional methods in terms of
simulation and virtual reality (VR) to describe a human-computer interface that facilitates the
rapid elicitation of realistic stimuli and highly interactive visualisation and control of
better, and this positive effect of VR affects the retention of anatomical information. According to
Gloy et al. (2021), individuals who utilized the immersive anatomy atlas in the VR condition
demonstrated superior performance to those who utilized the open book condition (p. 365).
Additionally, the knowledge scores of the 3D-VR male and female groups were comparatively
higher than those of the traditional method groups across three assessments (Alharbi et al.,
environments with real-time, user-friendly interaction, virtual reality tools utilized in general
medical education are beyond reasonable cost (De Faria et al., 2016, p. 1105). Therefore, given
the expensive cost of VR technology, regional disparities may play an influence, given their
average wealth (Mergen et al., 2023, p. 2). This may restrict the accessibility and availability of
VR for anatomy instruction, particularly for students or institutions with low resources or funding.
The utilization of Virtual Reality simulation (VRS) improves surgical skills and other
important medical skills of students better than traditional experiments. Virtual reality (VR)
exercise procedures and skills in a realistic yet secure environment (Clarke, 2021). It was
emphasized how important it is to cultivate critical thinking from the VRS scenarios as well as
the information and abilities needed to handle circumstances comparable to them (Kiegaldie &
Shaw, 2023). According to the study's findings, people who underwent virtual reality simulation
training showed improved tracheostomy care management skills, optimal workflow processes
peripheral venous catheter placement, computed tomography (CT) scanning proficiency, and
surgical skill acquisition for urethrovesical anastomosis tasks (Dhar et al., 2023). Similarly,
different research indicates that the utilization of virtual surgery during operations greatly
improves surgical performance, particularly in delicate procedures like brain and glaucoma
student's health because it is caused by a discrepancy between vestibular cues, which are
perceived by the inner ear, and visual cues, which are perceived by the eyes. When humans
engage with virtual surroundings, they may experience motion sickness-like symptoms such as
headaches, nausea, vertigo, eye strain, and disorientation, and this phenomenon is known as
cybersickness in virtual reality (What Is Cybersickness in Virtual Reality?, 2024). Despite this
major concern about using VR such as cybersickness, another study's findings indicate that
virtual reality is a suitable simulation mode for students, and possible obstacles like pain and
cybersickness were seldom felt and had no effect on the perceived utility (Lloyd et al., 2023).
restrictions, allowing VR students to drill abilities via repetition may help them grasp the material
more quickly and become proficient (Kiegaldie & Shaw, 2023). Consequently, the VRS
situations were thought to be less daunting and stressful (Kiegaldie & Shaw, 2023).
Annotated source
Kiegaldie, D., & Shaw, L. (2023, December 19). Virtual reality simulation for nursing education:
This article was published in a peer-reviewed journal on December 19, 2023, so it can
be considered current. Having previously worked in critical care nursing, the leading author,
Professor Debra Kiegaldie, PhD, MEd, BEdSt, is a registered nurse. She currently serves as the
Clinical Chair for the Holmesglen Institute's Faculty of Health Sciences and Healthscope
Australia. She also has an adjunct appointment with the Eastern Health Clinical School at
Monash University. She has 77 publications, which have been cited 494 times. Even though the
research has been recently published, it has been covered 6 times with online attention which
(SBE) and virtual reality simulation (VRS) for pre-registration nursing students. The thesis of the
article is that VRS is an effective and feasible method for nursing education, as it fosters critical
thinking and provides authentic learning experiences. The study used a mixed-method
quasi-experimental design with 675 participants from a training and further education institute in
Melbourne, Australia. The intervention group received four immersive VRS modules, while the
control group received four face-to-face SBE sessions. The study measured the students’
knowledge, participation, satisfaction, realism, and readiness for clinical practice. The results
showed that VRS students had significantly higher knowledge scores than SBE students before
clinical placement, but not after. VRS students also had higher participation rates, satisfaction
levels, and perceived realism than SBE students. VRS was found to be more cost-effective than
SBE, as it required less staff, equipment, and space. The study concluded that VRS was an
effective and feasible method for nursing education, as it fostered critical thinking and provided
authentic learning experiences. The study also suggested some areas for improvement, such as
This article was useful in helping me support my thesis that virtual reality simulation
(VRS) is an effective and feasible method for nursing education. I used the findings and
implications of this article in my second section about skills to compare VRS with traditional
cost-effectiveness. As this was a mixed methods study, I found the quantitative and qualitative