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Computer Architecture

Ngo Lam Trung & Pham Ngoc Hung


Faculty of Computer Engineering
School of Information and Communication Technology (SoICT)
Hanoi University of Science and Technology
E-mail: [trungnl, hungpn]@soict.hust.edu.vn

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Course administration
❑ Instructor: Ngo Lam Trung/Pham Ngoc Hung
803 B1, SoICT, HUST
❑ Text: [Required] Computer Organization and
Design, 5th edition revised printing
Patterson & Hennessy 2014.
[Optional] Computer Organization and
Architecture, 10th Edition, William Stalling
❑ Slides: pdf
❑ Schedule: as in timetable

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Course content
❑ Chapter 1: Introduction
❑ Chapter 2: Instruction Set Architecture
❑ Chapter 3: Computer Arithmetic
❑ Chapter 4: CPU
❑ Chapter 5: Memory
❑ Chapter 6: I/O system
❑ Chapter 7: Multicores and multiprocessors

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Computers are so important
❑ Current modern life
Industrial revolutions, the 3rd (Automation) and the 4th (Digital
revolution).
Cell phones, the Internet, Grab, Google Maps...
WWW, search engines, social networks, e-commerce…
Robotics, EV, UAV, self-driving cars,…

❑ Future
Tailored medical care based on individual genome.
Super-human: transfer human’s brain to a mechanical body
(robot) for interstellar traveling (The Matrix franchise, Michio
Kaku, Physics of the Future 2011 and The Future of the Mind
2015).
…many many more

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Outcomes from this course
❑ Computer Architecture and Organization
Understanding of basic computer system organization.
Abstraction and instruction set architecture: how high-level
language programs translate into computer language programs,
and how hardware execute the latter programs.
Hardware/software interface, and how software instructs
hardware to perform functions.

❑ Computer performance
How to evaluate performance
Basic techniques to improve computer performance.

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Study guide
❑ Do read the textbook!
❑ Attend class regularly, stay focused.
❑ Comprehend all exercises and homework.
❑ Old-school approach: pen and paper for doing exercise
and taking notes.
❑ Experience in C/C++ will be useful.
❑ Code of conduct:
No web surfing, music, video, game in class.
Food is not allowed (water/soft drink OK).

❑ Final exam (and possibly mid-term) will be online quiz,


with topics from exercises and homework.

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Homework/exercises
❑ MIPS assembly programming
❑ MARS simulator

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Chapter 1: Introduction

1. Computer Abstraction and Technology


2. Performance Evaluation

[with materials from Computer Organization and Design, 5th Edition,


Patterson & Hennessy, ©2014, MK
IT3283E Fall 2023
and M.J. Irwin’s presentation, PSU 2008] 8
1. Computer Abstraction and Technology
❑ What is a computer?
❑ Computer classification
❑ Computer generations
❑ The key of computer evolution: IC making technology
❑ Computer organization

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1. Computer Abstraction and Technology
❑ What is a computer?
❑ A machine that
Accepts input data
Processes data by executing a stored program
Produces output

❑ Which one is computer?

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Classes of Computers
❑ Supercomputers
Super fast + expensive for high-end applications

❑ Server
Network based
High capacity, performance, reliability
Range from small servers to building sized

❑ Desktop computers
General purpose, variety of software
Subject to cost/performance tradeoff

❑ Embedded computers
Hidden as components of systems
Stringent power/performance/cost constraints

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Dominant look and feel of computer classes

Embedded

PC

Server
Super computer
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Price/performance of computer classes

Super $Millions
Mainframe
$100s Ks
Server $10s Ks
Differences in scale,
not in substance Workstation $1000s

Personal $100s

Embedded $10s

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A brief history of computers
❑ 0th generation: mechanical/analog calculators
Jacquard’s punch card: for textile factories, later used for the first
computers
Pascalite machine
Babage’s Analytical Engine
Ada Lovelace: first computer program!!!

Pascalite machine
Babbage’s Analytical Engine (plan 25)
Curiosity Stream - Calculating Ada: The Countess of Computing
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A brief history of computers
❑ 1st generation: Vacuum tubes
ENIAC: 1st general purpose computer
- Computing artillery-firing tables
- Enormous in size and energy consumption
IAS: computer with Von Newman architecture
- Memory, ALU, Control, Input/Output, stored-program concept
UNIVAC: 1st commercial computer

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A brief history of computers
❑ 2nd generation: transistor
❑ Computer became smaller and faster

IBM System/360
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A brief history of computers
❑ Later generations: IC and VLSI
❑ Increasing price/performance
❑ Moore’s law

W.Stallings, COA, 10th edition

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Post-PC era
❑ PDA, smart phone, tablet…
❑ Smart TV, set top box…
❑ Cloud computing (AMZ EC2, cloud gaming…)

The number manufactured per year of tablets and smart phones

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Eight important ideas

Design for Simplification Make common Performance


Moore’s law via abstraction cases fast via Parallelism

Performance Performance Memory Dependability


via Pipelining via Prediction hierarchy via
redundancy
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What’s below your program?
❑ High-level language program (in C)
swap (int v[], int k)
{ int temp;
temp = v[k];
v[k] = v[k+1]; one-to-many
v[k+1] = temp;
C compiler
}

❑ Assembly language program (for MIPS CPU)


swap: sll $2, $5, 2
add $2, $4, $2
lw $15, 0($2)
lw $16, 4($2) one-to-one
sw $16, 0($2)
sw $15, 4($2)
assembler
jr $31

❑ Machine (object, binary) code (for MIPS CPU)


000000 00000 00101 0001000010000000
000000 00100 00010 0001000000100000
. . .
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Levels of Program Code

❑ High-level language
l Level of abstraction closer to
problem domain
l Provides for productivity and
portability

❑ Assembly language
l Textual representation of
instructions

❑ Hardware representation
l Binary digits (bits)
l Encoded instructions and
data
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Hardware/software interface: below your program

❑ Application software
l Written in high-level language (HLL)

❑ System software
l Compiler: translates HLL code to
machine code
l Operating System: service code
- Handling input/output
- Managing memory and storage
- Scheduling tasks & sharing resources

❑ Hardware
l Processor, memory, I/O controllers

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Key to computer evolution: IC making technology

The chip manufacturing process

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Video: How an IC is made

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Moore’s Law

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How do we benefit from this? 25
Key to computer evolution: IC making technology

❑ Electronics technology continues to evolve


l Increased capacity and performance
l Reduced cost

[Textbook]
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Computer Organization
❑ Computer’s basic operation
l Input data
l Process data by executing stored program
l Output data

❑ What are required components of computer?


l For data input:
l For storing information:
l For program execution and data processing:
l For data output:

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Computer Organization
❑ Five classic components of a computer – input, output,
memory, datapath, and control

❑ datapath +
control =
processor
(CPU)

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2. Computer performance evaluation
❑ What is performance?
❑ A storage system
l How much time to find a file/object?
l How much time to transfer a file?
l How many files can be served simultaneously?

❑ A web server
l How fast a request can be served?
l How many request can be served per second?

❑ Different criteria to define performance


l Throughput
l Response time

❑ We focus on response time


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2. Computer performance evaluation
❑ Response time:
l System performance: elapsed time on unload system
l CPU performance: user CPU time, the time that CPU actually
spent on executing user program.

❑ To maximize performance, need to minimize execution


time

performanceX = 1 / execution_timeX

If computer X is n times faster than Y, then

performanceX execution_timeY
-------------------- = --------------------- = n
performanceY execution_timeX

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Relative Performance Example
❑ If computer A runs a program in 10 seconds and
computer B runs the same program in 15 seconds, how
much faster is A than B?
We know that A is n times faster than B if

performanceA execution_timeB
-------------------- = --------------------- = n
performanceB execution_timeA

The performance ratio is 15


------ = 1.5
10
Assume performance of B is 1, then performance of A
is 1.5

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Performance Factors
❑ CPU execution time (CPU time) – time the CPU spends
working on a task
Does not include time waiting for I/O or running other programs

CPU execution time = # CPU clock cyclesx clock cycle time


for a program for a program

= #-------------------------------------------
CPU clock cycles for a program
clock rate

❑ Can improve performance by reducing either the length


of the clock cycle or the number of clock cycles required
for a program
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Review: Machine Clock Rate

❑ Clock rate (clock cycles per second in MHz or GHz) is


inverse of clock cycle time (clock period)
CC = 1 / CR

1 nsec (10-9) clock cycle => 1 GHz (109) clock rate


500 psec clock cycle => 2 GHz clock rate
250 psec clock cycle => 4 GHz clock rate
200 psec clock cycle => 5 GHz clock rate

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Improving Performance Example
❑ A program runs on computer A with a 2 GHz clock in 10
seconds. What clock rate must computer B run at to run
this program in 6 seconds? Assume that, computer B
will require 1.2 times as many clock cycles as computer
A to run the program.
CPU timeA = -------------------------------
CPU clock cyclesA
clock rateA

CPU clock cyclesA = 10 sec x 2 x 109 cycles/sec


= 20 x 109 cycles
CPU timeB 1.2 x 20 x 109 cycles
= -------------------------------
clock rateB
1.2 x 20 x 109 cycles = 4 GHz
clock rateB = -------------------------------
6 seconds
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Clock Cycles per Instruction
❑ Not all instructions take the same amount of time to
execute
l Average execution time ~ average clock cycles per instruction

# CPU clock cycles # Instructions Average clock cycles


= x
for a program for a program per instruction

❑ Clock cycles per instruction (CPI) – the average number of


clock cycles each instruction takes to execute
A way to compare two different implementations of the same ISA

CPI for this instruction class


A B C
CPI 1 2 3
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Using the Performance Equation
❑ Computers A and B implement the same ISA. Computer
A has a clock cycle time of 250 ps and an effective CPI of
2.0 for some program and computer B has a clock cycle
time of 500 ps and an effective CPI of 1.2 for the same
program. Which computer is faster and by how much?
Each computer executes the same number of
instructions, I, so
CPU timeA = I x 2.0 x 250 ps = 500 x I ps
CPU timeB = I x 1.2 x 500 ps = 600 x I ps

Clearly, A is faster … by the ratio of execution times


performanceA execution_timeB 600 x I ps
------------------- = --------------------- = ---------------- = 1.2
performanceB execution_timeA 500 x I ps

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The Performance Equation
❑ Our basic performance equation is then calculated

CPU time = Instruction_count x CPI x clock_cycle

Instruction_count x CPI
= -----------------------------------------------
clock_rate

❑ Key factors that affect performance (CPU execution time)


The clock rate: CPU specification
CPI: varies by instruction type and ISA implementation
Instruction count: measure by using profilers/ simulators

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Dynamic Instruction Count

How many Each “for” consists of two


instructions are instructions: increment index,
executed in this check exit condition
program fragment? 12,422,450 Instructions
250 instructions
for i = 1, 100 do 2 + 20 + 124,200 instructions
20 instructions 100 iterations
for j = 1, 100 do 12,422,200 instructions in all
40 instructions 2 + 40 + 1200 instructions
for k = 1, 100 do 100 iterations
10 instructions 124,200 instructions in all
endfor 2 + 10 instructions
endfor 100 iterations for i = 1, n
endfor 1200 instructions in while x > 0
Static count = 326 all

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Improving performance by CPI
Op Freq CPIi Freq x CPIi
ALU 50% 1
Load 20% 5
Store 10% 3
Branch 20% 2

𝐴𝑣𝑔 𝐶𝑃𝐼 = ෍ 𝑓𝑟𝑒𝑞𝑖 ∗ 𝐶𝑃𝐼𝑖 =

❑ How much faster would the machine be if a better data cache


reduced the average load time to 2 cycles?

❑ What if branch instruction is only one cycle?

❑ What if two ALU instructions could be executed at once?

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Improving performance by CPI
Op Freq CPIi Freq x CPIi
ALU 50% 1 .5 .5 .5 .25
Load 20% 5 1.0 .4 1.0 1.0
Store 10% 3 .3 .3 .3 .3
Branch 20% 2 .4 .4 .2 .4

𝐴𝑣𝑔 𝐶𝑃𝐼 = ෍ 𝑓𝑟𝑒𝑞𝑖 ∗ 𝐶𝑃𝐼𝑖 = 2.2 1.6 2.0 1.95

❑ How much faster would the machine be if a better data cache


reduced the average load time to 2 cycles?
CPU time new = 1.6 x IC x CC so 2.2/1.6 means 37.5% faster
❑ What if branch instruction is only one cycle?
CPU time new = 2.0 x IC x CC so 2.2/2.0 means 10% faster
❑ What if two ALU instructions could be executed at once?
CPU time new = 1.95 x IC x CC so 2.2/1.95 means 12.8% faster
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How to improve performance?
❑ Shorter clock cycle = faster clock rate
→ latest CPU technology
❑ Smaller CPI
→ optimizing Instruction Set Architecture
❑ Smaller instruction count
→ optimizing algorithm and compiler
❑ To get best performance, multiple criteria are combined
and considered at design time
→ specific CPU for specific class computation problem

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Faster Clock  Shorter Running Time

Suppose addition takes 1 ns


Clock period = 1 ns; 1 cycle
Clock period = ½ ns; 2 cycles Solution
1 GHz

4 steps

20 steps

2 GHz In this example, addition time


does not improve in going from
1 GHz to 2 GHz clock

Faster steps do not necessarily mean


shorter travel time.

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Measuring/benchmarking PC performance
❑ SPEC CPU benchmark
l Started in 1989
l SPEC CPU2006: 12 integer, 17 floating point benchmarks
l Reference machine: Sun Ultra Enterprise 2 (1997) running on a
296 MHz UltraSPARC II CPU.

FIGURE 1.18 SPECINTC2006 benchmarks running on a 2.66 GHz Intel Core i7 920.
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End of chapter 1

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