Client Log
Client Log
Client Log
System Memory:
Memory Load: 51%
Available Physical Memory: 7790m/16108m
Available Page File: 11191m/21569m
Available Virtual Memory: 134213455m/134217727m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 33m
Working Set Size: 33m
Quota Peak Page Pool Usage: 253k
Quota Page Pool Usage: 251k
Quota Peak Non Paged Pool Usage:17k
Quota Non Paged Pool Usage: 17k
Page File Usage: 6m
Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 556225
[00:00:00]: Current time: Sun May 28 12:36:08 2023
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1920,1009 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: CreateEGLContext: 16 configs found
[00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0
[00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0
[00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0
[00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0
[00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0
[00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0
[00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0
[00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0
[00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0
[00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0
[00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0
[00:00:00]: RestoreWindowPosition
[00:00:00]: Saved Client Pos (0 x 23)
[00:00:00]: Adjusted Window Pos (-8 x -8)
[00:00:00]: EnsureWindowOnScreen
[00:00:00]: All good.
[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: GL_VENDOR: Google Inc.
[00:00:00]: GL_RENDERER: ANGLE (Intel(R) Iris(R) Xe Graphics)
[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:00]: THREAD - started 'WindowsInputManager' (25056)
[00:00:00]: OpenGL extensions (19, 19):
[00:00:00]: GL_ANGLE_depth_texture
[00:00:00]: GL_ANGLE_framebuffer_blit
[00:00:00]: GL_ANGLE_framebuffer_multisample
[00:00:00]: GL_ANGLE_instanced_arrays
[00:00:00]: GL_ANGLE_pack_reverse_row_order
[00:00:00]: GL_ANGLE_texture_compression_dxt3
[00:00:00]: GL_ANGLE_texture_compression_dxt5
[00:00:00]: GL_ANGLE_texture_usage
[00:00:00]: GL_ANGLE_translated_shader_source
[00:00:00]: GL_EXT_read_format_bgra
[00:00:00]: GL_EXT_robustness
[00:00:00]: GL_EXT_texture_compression_dxt1
[00:00:00]: GL_EXT_texture_format_BGRA8888
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_OES_get_program_binary
[00:00:00]: GL_OES_packed_depth_stencil
[00:00:00]: GL_OES_rgb8_rgba8
[00:00:00]: GL_OES_standard_derivatives
[00:00:00]: GL_OES_texture_npot
[00:00:00]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:00]: GL_MAX_VARYING_VECTORS = 10
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:00]: 4 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f1
[00:00:00]: texture format 0x83f2
[00:00:00]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: AppVersion::GetArchitecture() x64
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: Translator:LoadPOFile - loading file: scripts/languages/chinese_s.po
[00:00:03]: taskgrouplist: default 联机版
[00:00:03]: taskgrouplist: classic 经典
[00:00:03]: taskgrouplist: cave_default 地下
[00:00:03]: taskgrouplist: lavaarena_taskset 熔炉
[00:00:03]: taskgrouplist: quagmire_taskset 暴食
[00:00:03]: Running main.lua